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Avatars of the Totems: War

Posted Jan 19, '13 at 5:10am

Nerdsoft

Nerdsoft

1,066 posts

So, who's interested? I'd prefer it if everyone picked different teams, rather than all piling onto, say, Water with me. If it comes to that I may be forced to rebalance.

 

Posted Jan 24, '13 at 9:31am

Nerdsoft

Nerdsoft

1,066 posts

Okay. Here are the updated rules:
1. You can choose your element, but need permission from a Controller or above to change it again.
2. Your attacks MUST be essentially themed after your element. A little creativity is allowed, for example: "I create a geyser of lava" could be used by either Earth or Fire.
3. No racism, profanity, etc.
4. You can't change location and attack in the same turn.
5. No killing.
6. Have fun.
I'll post a rank hierarchy soon. Just start as a Warrior.

 

Posted Jan 24, '13 at 11:58pm

Nerdsoft

Nerdsoft

1,066 posts

Here's the new rank hierarchy:
Banned: can't do damage, can't move, really shouldn't even be playing.
Tier 0 - only Controllers+ can move them here:
Dishonoured: oof, a long way to go before you're forgiven. Only Controllers and above can give quests to these.
Tier 1 - 0 XP:
Newbie: starting rank.
Tier 2 - 20 XP:
Warrior: someone who's completed quests from Nobles/Priests and above.
Tier 3 - 50 XP:
Veteran: a seasoned fighter. A force to be reckoned with. Be careful...
Tier 4 - 100 XP:
Monks: Monks can heal Totems and give out quests, but a member of the Healing Order who fights will be moved down to Dishonoured.
Noble: Nobles are great fighters who can give quests and fight, but not heal.
Tier 5 - 250 XP:
Priest: An upgraded Monk with more quests to give.
Warlord: A very strong Noble.
Tier 6 - 500 XP:
Abbot: A Priest with huge healing power and quest-giving capabilities. These guys can repair the work of armies.
Overlord: Can give as many quests as the Abbot, plus nearly handle the Abbot's healing.
Tier 7 - 1000 XP:
Overlord-Abbot: the peak of either career, these guys can give out nearly all quests and are super-powerful at both healing and fighting.
Moderators:
Controller: hand-picked by Complectors or higher, these must have reached Abbot or Overlord first. Can give out as many powers as an Overlord-Abbot.
Complector: super-mods. Must be deemed worthy by higher powers. Can give out any quest type.
Demigod: hyper-mods. Must be deemed worthy by... me.
Architect: me. Ultimate power!
Quests:
Tier 4:
Retrieve a small artifact. 10 XP, not dangerous.
Deal X (20-30) damage to X Totem. As much XP as the damage you do.
Claim X location (NOT a Totem)
Tier 5:
Retrieve a medium artifact. 30 XP, might be dangerous. >:3
Deal up to 60 damage to X Totem.
Tier 6:
Retrieve an artifact of power. 50 XP, you're dang right it's dangerous!
Hunt X beast in X (no Totems) location. As much XP as the boss' HP (up to 100).
Tier 7:
Retrieve a great artifact. 75 XP, really not a great idea.
Kill X Titan. Up to 500 HP.
Complector and above:
Retrieve the ultimate artifact. Up to 250 XP, but HARD.
Wipe out all resistance that's not your Element in X area. No killing other players, but flush 'em out. 80 XP per player. These one can go on for a while, but reinforcements do get you tons of XP.
Righto! Who's interested?

 

Posted Jan 29, '13 at 6:20am

Nerdsoft

Nerdsoft

1,066 posts

Let me just demonstrate.
Player 1:
Element: Earth
Location: Bunny Village
Rank: Newbie
Action: I create a landslide, crushing the bunnies! >:)
Player 2:
Element: Life
Location: Bunny Village
Rank: Newbie
Action: I bring the poor bunny wabbits back to life. I also cover the boulders with moss, vines and trees. There is life here yet!
You get it. I'll start:
Element: Water
Location: Ice Stronghold
Action: I create massive walls of ice, surrounding the stronghold. Then I flood the area within the walls. It is a desert stronghold no more!
I'd also like to point out that you're not constricted to the land, the world, even the system. Be creative! You can also befriend players of other elements, but can't fight others of your team.

 

Posted Feb 2, '13 at 7:38pm

MagicTree

MagicTree

360 posts

Element: Life
Location: Ice Stronghold
Rank: Newbie
Action: I grow lilies and other water plants to inhibit the inside of the Ice Stronghold. I also get sponges (the plant) to suck up the water inside and fill it with plants.

Is this OK?
You should probably explain locations a bit more, (even though I think I get it) but this looks really interesting! Can I join, if that's ok?

 

Posted Feb 2, '13 at 10:26pm

Nerdsoft

Nerdsoft

1,066 posts

Yes, you can. You have to start at the Life Totem, though. And you know what? Let's add a tiny bit of HP so that you can die eventually. And last but not least, I'm giving you a quest! Terraform Dead Fields and come back for 20XP!

 

Posted Feb 2, '13 at 10:39pm

Kylelolcat

Kylelolcat

542 posts

Element: Dark
Location: Dark Totem
Rank: Newbie
Action: I start siphoning power from my Dark Power Bank, if it hasn't been emptied to cut down Yggdrazil.

 

Posted Feb 3, '13 at 7:36am

MagicTree

MagicTree

360 posts

Element: Life
Location:Dead Fields
Rank: Newbie
Action: I travel to the Dead Fields.

Ok, thanks! This looks like a really great game!

 

Posted Feb 3, '13 at 8:04am

Nerdsoft

Nerdsoft

1,066 posts

http://cuppacafe.com/images/blogimages/image5/NotDeadYet.jpg
The guy on the left is this thread. Hooray!
Element: Water
Location: Life Totem
Action: I sit there, waiting for MagicTree to return.

 

Posted Feb 3, '13 at 12:31pm

MagicTree

MagicTree

360 posts

Element: Life
Location: Dead Fields
Rank: Newbie
Action: I bring life to the Dead Fields, by growing trees, bushes and turn it into a general Jungle.

 
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