ForumsNews and Feedbackbring back the old armour points

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proshots
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proshots
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remember the old armour points? they used to give us a leaderboarrd and everything and gave some competition the the site, now there is nothing, please sign this pettition by saying 'i agree' so that we can get it back! much appriciated
thanks

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FateIsEscaped
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FateIsEscaped
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How about making the quests worth 100 points each.

But.

As more people earn each quest make the point worth lower and lower.

For example, simply tally up how many people got each quest and rank those quests on a scale from 1 to 100, site wide.

This will help provide a more organic measure of a person's quest skill.


The only question might be, would the score get lower and lower as more people play the game for people who already earned the quest? Or would it lock in at the higher number for that player?

This could encourage people to be very eager for playing new quests. This might be a good thing because new games mean no walkthroughs, so in a way they are earning it harder.

The bad point would be easier quests would not go organically down to how easy they truly are.

Or perhaps a halfway system. PlayerA gets quest done at 100 points, but it's so easy for so many players it falls down to being a quest worth 20 points. So instead of being worth 100 or 20 points, make it worth ((100 - 20)/2 - 100) which would be 60 points. This system would reward early play, but temper it with how popular the game is.

Or you could have a combination scoring system.

Like the person's quest score for his profile would not be a single number, but two numbers (using the previous example) as...

20 (+80)

The 20 indicates the current worth of the quest. But the 80 indicates he got the quest when it was at 100. (20+80)

In this way, people can compare each other's quest skill due to easiness, but also compare their "Armor Games Fan!" score, the bonus points. (the +80 for being an early bird)

Maybe this way covers all bases, since any player can mentally match up the score they way THEY think best. (some might only think the first number is important (20!), some the combination (100!), some based on some equation (60!))

pangtongshu
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pangtongshu
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...OR

You could just have it similar to Kong. Where "easy" ranked quests receive relatively low points...medium receive a few more, etc. The higher the difficulty, the more points awarded

MattEmAngel
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MattEmAngel
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You could just have it similar to Kong. Where "easy" ranked quests receive relatively low points...medium receive a few more, etc. The higher the difficulty, the more points awarded


Exactly. The Quests are already labeled "Easy" "Medium" and "Hard." Just assign points per Quest difficulty. Also, I'm not sure if they need to be in the "hundreds" range.

Another idea is that, instead of saying how many points you have, give players a "Quest Score." So, unlike the previous "I have 2,500 Armor Points!" it could be "My quest score is 2,500!" because it would be too cliche to just change the word Armor to Quest. Granted, you would reach that number by earning points, but it would be cooler to have it labeled as a score instead of a tally.
MattEmAngel
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MattEmAngel
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(some might only think the first number is important (20!), some the combination (100!), some based on some equation (60!))


Yeah, but then there's no way to tell who's really doing better if the scores are relative. I think you've got too much math going on. As the game revolves around playing games and talking on forums, the &quotoints" are just a bonus. You don't want it to be complicated or on different levels of importance. It's easiest, and more efficient and fair, to keep everyone on a flat playing field with a single total.

As more people earn each quest make the point worth lower and lower


See, that would just tick me off. I'm going on a cruise for a week. I don't want a batch of Quests to come out and then come back and find out I lost the chance to earn a full score. It's not about getting there faster and finishing it, it's about finishing it. You would also end up with a LOT of angry gamers who worked hard to earn quests and get ranked low even though they did the same thing. And it wouldn't be fun anymore! You would be playing the game just to earn points as fast as possible instead of playing the game because the game is fun.
dawgs9
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dawgs9
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They should bring back the Armor Points. They should bring back how you had to earn a certain amount of APs to get a certain rank and a certain amount of APs to get the different Armatars. The Quests thing is kinda cool, but I liked the old site better. Maybe they should make it so that the people who liked the old Armor Games can use the old site and people who like the new site can use the new Armor Games. They could put a button up top (where you chose the kind of games you play) that could switch from the new site to the old site and vice versa.

Kasic
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Kasic
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They should bring back the Armor Points.


All it did was encourage spam rating and commenting on games. There's no reason to have it around.
FateIsEscaped
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FateIsEscaped
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[quote]...OR
You could just have it similar to Kong. Where "easy" ranked quests receive relatively low points...medium receive a few more, etc. The higher the difficulty, the more points awarded


Exactly. The Quests are already labeled "Easy" "Medium" and "Hard." Just assign points per Quest difficulty. Also, I'm not sure if they need to be in the "hundreds" range.[/quote]

Hundreds is just so decimals don't get in the way. 10 does not provide enough granularity IMO.

...OR
You could just have it similar to Kong. Where "easy" ranked quests receive relatively low points...medium receive a few more, etc. The higher the difficulty, the more points awarded


The scoring system does do that, but it adjusts for badges that are easy, and encourages people to go after rarer badges. It invents a system of scoring that is better than Kong's plain static one.

And I wanted to think of a system that graded each quest not by an arbitrary amount as you're saying (not plain old 5, 10, or 15), but by a very simple but flexible system that grade's each quest by how many people are able to get the quest.

So this relative scoring system does give easier quests a lower score, and harder quests a higher score.

If it's just going to be like Kong's system, I'd say don't even bother. I'd rather keep it as each quest is simple 1 point, than arbitrarily scores. But if they do want to give each quest a score, go with a system that organically and balanced gives a score.


[quote](some might only think the first number is important (20!), some the combination (100!), some based on some equation (60!))


Yeah, but then there's no way to tell who's really doing better if the scores are relative. I think you've got too much math going on. As the game revolves around playing games and talking on forums, the &quotoints" are just a bonus. You don't want it to be complicated or on different levels of importance. It's easiest, and more efficient and fair, to keep everyone on a flat playing field with a single total.[/quote]

It's not really all that mathy. It's pretty simple. It's two numbers. The fair and open to anyone, main score. And the bonus points for being dedicated to Armor Games. Something that I think should be rewarded.

The suggestion would look like this.

20 (+80)

The scores are there to encourage players to play a lot of games and do more than other players. It caters to two types of players.

[quote]As more people earn each quest make the point worth lower and lower


See, that would just tick me off. I'm going on a cruise for a week. I don't want a batch of Quests to come out and then come back and find out I lost the chance to earn a full score. [/quote]

There are two scores, the first score you cannot miss out on. The second score, is bonus. It's like an MMO. Some players will be there to get the tasks. Some will miss days.

It's not about getting there faster and finishing it, it's about finishing it.


Again, there are two sets of scores. The first set anyone can get whenever. There are many reasons to have that score. But because of that, the second score is so loyal armor gamers feel rewarded for getting in early. I think dedicated gamers should be rewarded.

You would also end up with a LOT of angry gamers who worked hard to earn quests and get ranked low even though they did the same thing. And it wouldn't be fun anymore! You would be playing the game just to earn points as fast as possible instead of playing the game because the game is fun.


It's the same with Legacy Quests. Think of my suggestion as separating open, available always quests, from legacy quests. I'm making it more fun to compete with other players who want to either do the always available quests, VS those players who want to compete with dedicated Armor gamers.

How many legacy quests are there? Let's say it's like 50. So, 213 are available, and 50 are legacy. Taking that, the scoring system I suggest would kinda be like this... (assuming someone had every quest)

213 (+50)

This would reward dedicated players who could get those quests. But if you don't care about that, that's cool. Then you just look at the main score. The 213. The best gamers of the most loyal Armor Gamers would tend to get more Legacy because they got them first. This makes it clearer whats legacy, and what isn't... and that's fairer and more efficient and more fun, for all
FateIsEscaped
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FateIsEscaped
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A simplified example.

Let's say every quest is worth 1 point. But if you get the quest within the first 30 days, its 2 points. That is, +1 basic point, and +1 bonus point. Part of my suggestion is to reward loyal and dedicated players.

My overall idea is more dynamic than this example. But this is the main point of it.

sparkythegreat
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sparkythegreat
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I agree, i do miss them but id rather have another point system like quest points.

Salvidian
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Salvidian
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How many legacy quests are there?


There were 21 possible.

Let's say it's like 50. So, 213 are available, and 50 are legacy. Taking that, the scoring system I suggest would kinda be like this... (assuming someone had every quest)

213 (+50)


I actually like this idea a lot. We all know that, frankly, Legacy Quests were only there to show what a person did before the Quest system was released. Legacy Quests were not hard to get. They did not reward hard work. They did not grant bragging rights. Any half-witted moron could have gotten all of them just by being covert and sneaky about their AP farming.

@FateIsEscaped
Other than the separation of Legacy Quests from Game Quests idea, I believe it isn't a good idea to reward the early birds a few extra points when Quests should be equally viable and weighty for everyone. It won't do anything but push potential future gamers from the site, which will end up in flames.
GhostOfMatrix
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GhostOfMatrix
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We all know that, frankly, Legacy Quests were only there to show what a person did before the Quest system was released. Legacy Quests were not hard to get. They did not reward hard work. They did not grant bragging rights. Any half-witted moron could have gotten all of them just by being covert and sneaky about their AP farming.

- Quests still show what you do
- Most quests aren't hard to get
- Why would you brag about spending hours playing flash games? There's no difference from that and people bragging about having high AP.
- You don't need to be smart to get most quests now either

Armor points and quests aren't all that different from each other. The main difference is that one of them is easier to take care of abuse.
Salvidian
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Salvidian
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- Quests still show what you do


I was referring to comments, posts, ratings, activity stuff.

- Most quests aren't hard to get


But Quests are harder to get than it is to leave a comment.

- Why would you brag about spending hours playing flash games? There's no difference from that and people bragging about having high AP.
- You don't need to be smart to get most quests now either


Some Quests do require a bit more work than others. And about the bragging rights thing, I meant that the rightfulness is there and justified. You might not want to brag, but you can and it's justified.
MattEmAngel
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MattEmAngel
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- Why would you brag about spending hours playing flash games? There's no difference from that and people bragging about having high AP.


Why do you think XBOX has stuck with 'Achievements' for so long? People like being rewarded for doing hard stuff. Getting AP for posting took 30 seconds between posts and you didn't have to even play the game. Getting Quests requires you to actually play the game, and play it well. Quests are significantly more valuable.
GhostOfMatrix
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GhostOfMatrix
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But Quests are harder to get than it is to leave a comment.

Getting the high ranks took far longer than it takes to get all the quests, currently. You had to be careful with how you gathered AP because if you rated an x amount of games or posted x amount of times in a certain time period, that could be marked as spam and it'd get deleted and the user banned.

Both are about equal difficulty.
Why do you think XBOX has stuck with 'Achievements' for so long? People like being rewarded for doing hard stuff. Getting AP for posting took 30 seconds between posts and you didn't have to even play the game. Getting Quests requires you to actually play the game, and play it well. Quests are significantly more valuable.

I wasn't arguing the value of it, I was pointing out that it's silly to brag about.

Either way, yes, people like rewards. Both accomplished that, but quests are better because it doesn't encourage spam. The reward value for it now is pretty much non-existent though. There are no leaderboards so you can't compete.
Salvidian
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Salvidian
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Getting the high ranks took far longer than it takes to get all the quests, currently.


The key word is currently. I actually believe that Quests were prematurely released because we didn't have to many to start off with, and, yes, it was easy to get them all. It still is, despite the fact that there are 70 or 80 more Quests that have been released. In a few months, if the Quests continue to be released at a pace that they are being released now, people will eventually succumb to the massive amount of them and it'll be difficult to get most, if not all.

You had to be careful with how you gathered AP because if you rated an x amount of games or posted x amount of times in a certain time period, that could be marked as spam and it'd get deleted and the user banned.


Agreed.

I wasn't arguing the value of it, I was pointing out that it's silly to brag about.


Agreed, but bragging about AP wasn't justified. Bragging about Quests is. That being said, Quests have more subsistence in terms of bragging validity.
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