ForumsForum GamesThe Mages of Darkness (RPG)

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eliakith
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eliakith
2,419 posts
Blacksmith

The world is in the hands of the foolish light mages, they continue to eliminate our kind, one by one. We must defeat the light mages and cover the world in the darkness of the old days! Our journey will be rough, as most all the cities are ruled by the mages of light. I will help you, but it will be rare for i wish to save my strength against our strongest foe.

Things to know:
1: ALL PLAYERS ARE A TEAM!
2: PVP will only happen when sanctiond by me.
3: New players will start at the next town we head to.
4: THIS WILL NOT BE EASY!!!
5: Groups will fight in 5s, you may make a group or be invited.
6: Be observant.
7: Never forget your team.
8: Each player gets 1 revive from me, otherwise you need a healer.
9: Feel free to ask questions!
10: I will update daily at midnight, so if you snooze you lose!
11: Have fun! Thats an order!

Char sheet:
Name:
Age: (13-45)
Bio:
Group: (start with none, but get one quick!)
Rank: (start with noob)
Class: (your affinity, not light)
sub Class: (your specialty within class)
Lvl: 1 0/10 exp
Gold: 150
Health: 100/100
(pool of 50 points)
pwr: 0
def: 0
acc: 0
stm: 0
luck: 0
mnd: 0
(power is raw magical strength good for fireballs, accuracy poits your magic good for lightning bolts, stamina helps you run away and increaces the health you get back to when revived, luck is self explanitory, mind increaces learning rate.)
INV: 1 staff of (insert aff here), (clothing of your choice) (eqq, +3 def), 3 potions, 1 chaos orb (revives a player).

FaQ: Potion facts: heal for 50. Use a turn. Can be tossed to party members for thier benefit, but uses your turn.
Group facts: You may start a group at any time, you need to make a name for the group,
invite people, and assign ranks.
Feel free to leave suggestions!

  • 257 Replies
eliakith
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eliakith
2,419 posts
Blacksmith

Whats the matter kalkanadam? All he did was change his armartar.

shadowgun453
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shadowgun453
2,463 posts
Farmer

Uh, that is not why he said what he said, there was a glitch post. But it is gone now.

eliakith
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eliakith
2,419 posts
Blacksmith

Ah. Got it. You guys do your rolls and I'll post what your enemies are rolling.

nivlac724
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nivlac724
2,555 posts
Shepherd

name: nivlac revooh
Age: 32
Bio: born in the amazon jungle raised by a tribe of master healers
Group: none
Rank: noob
Class: life
sub Class: healing
Lvl: 1 0/10 exp
Gold: 110
Health: 100/100
LOS:
T1 heal (4 d10 drop lowest)
Whisp (1 d12)
T1 protect (-2 d10 to dmg taken, drop highest, 3 turn effect, single target)
pwr: 6
def: 15
acc: 5
stm: 8
luck: 1
mind: 15
Inventory: 1 staff of life (eqq, +2 luck, +1 mind), robe (eqq, +3 def), 1 chaos orb, 5 potions.

i use teir 1 protect on kalkanadam

i rolled a seven and a eight drop the highest so its a seven

eliakith
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eliakith
2,419 posts
Blacksmith

Kalkanadam takes 7 less dmg next turn. You're at a disadvantage. Scout A casts weak light beam on shadow (1d6 shadow run 5). Scout B casts T1 veil on himself (1d6 if greater then 4, no status defects can be taken; 3 turn eff.)

shadowgun453
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shadowgun453
2,463 posts
Farmer

Uh do I roll or not?

kalkanadam
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kalkanadam
797 posts
Peasant

Name:Black Moon
Age: 24
Bio:Lived in the Wild whole life
Group: The Converted shadows
Rank: Leader
Class: Death
Sub Class: Thaumaturgists
Lvl: 1, 0/10 exp
Gold: 150
Health: 100/100
LOS:
Hell's wrath (2 turn cast, AoE, 5 d10 drop low and high)
Dark beam (Single target, d10 shadow run over 7)
Dark ball (Single target, 4 d10 drop lowest)
Dark shield (Single target, reduce dmg taken by 3 d10 drop low and high, 3 turn effect)
pwr: 9
def: 13
acc: 5
stm: 8
luck: 11
mnd: 10
INV: 1 staff of Dark (eqq, +2 pwr, +1 acc) , Robe (eqq, +3 def), 3 potions, 1
chaos orb

I start casting Hell's Wrath ( 2,8,8,7,9, Drop low and high=23) I Don't miss

you didn't tell us there health like you did in previous posts so we can attack accordingly. i don't know there defense so i cant calculate dmg. Yes shadow you roll.

nivlac724
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nivlac724
2,555 posts
Shepherd

name: nivlac revooh
Age: 32
Bio: born in the amazon jungle raised by a tribe of master healers
Group: none
Rank: noob
Class: life
sub Class: healing
Lvl: 1 0/10 exp
Gold: 110
Health: 100/100
LOS:
T1 heal (4 d10 drop lowest)
Whisp (1 d12)
T1 protect (-2 d10 to dmg taken, drop highest, 3 turn effect, single target)
pwr: 6
def: 15
acc: 5
stm: 8
luck: 1
mind: 15
Inventory: 1 staff of life (eqq, +2 luck, +1 mind), robe (eqq, +3 def), 1 chaos orb, 5 potions.

i cast teir 1 protect on shadow i rolled a 6 and a 6 drop lowest = 6

shadowgun453
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shadowgun453
2,463 posts
Farmer

Name:Shadow
Age: 19
Bio:Strange man who's motives are unknown to both the dark magi and the light magi and there creatures.
Group: The Converted shadows
Rank: noob
Class: shadowed light
sub Class: Moon kissed
Lvl: 1 0/10 exp
Gold: 150
Health: 100/100
LoS:
Weak dark beam (1D6 shadow run 5)
Dark barrier (self, -1D6 to damage taken)
Null bonus (single, all dmg stays base)
Weak heal beam (1D10 to health)
Ying-Yang explosion (all, 3d10)
pwr: 9
def: 11
acc: 10
stm: 8
luck: 8
mnd: 10
INV: 1 greyed staff (eqq, +1 pwr, +1 acc, +1 mnd), Black boots and black cloak with a white stripe one left sleeve (eqq, +3 def), 3 potions, 1 chaos orb, book of spells (0% solved.)

I try to cast weak dark beam and hit Scout A with it. I roll a 1.

eliakith
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eliakith
2,419 posts
Blacksmith

Scouts have 30 health and no def.
@nivlac724 you already did your move.
@shadowgun453 you deal 4 dmg to scout A.
@kalkanadam dodge is rolled for each enemy. Miss is only rolled once. Roll your opponents moves.

shadowgun453
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shadowgun453
2,463 posts
Farmer

Do we roll the 100 side now, if so I got a 41, if not then hold that for next turn.

kalkanadam
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kalkanadam
797 posts
Peasant

i did do it like that i said i dont miss. should i say what i got? if so for miss i got 31 for dodges i got 15 and 94.And im still casting im guessing your gonna tell me my damage this turn.

eliakith
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eliakith
2,419 posts
Blacksmith

@kalkanadam You deal what you roll, +/- the math. Roll your opponents move please.
@shadowgun453 you deal a pitiful 1 dmg, after they move though.

kalkanadam
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kalkanadam
797 posts
Peasant

I thought you were gonna roll the enemys if. How do we roll the enemys rolls?

eliakith
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eliakith
2,419 posts
Blacksmith

I put the dice code before their attacks for you. It would be very tedious for me to roll them. They attack the same way you do, only their miss chance is 5/100. Look at the top of the previous page for what they roll.

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