ForumsGamesCTC2PP: Custom Castle Contest

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Ernie15
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Ernie15
13,351 posts
Bard

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
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RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
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Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
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That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,474 Replies
CourtJester
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CourtJester
6,158 posts
Peasant

Okay, we have a tie for first place so, I would hope that @Limnxy could please break the tie. See the entries on thread 77 and place them in order of finish. I have the other votes so, will add them up and declare the winner. If not @Limnxy, then Count Von @dracomaleficus will break the tie.

CourtJester
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CourtJester
6,158 posts
Peasant

Thank you @Limnxy, the winners are as follows (and it was a close vote)

4. BLIND FURY by DracoMaleficus
3. CAMP IRON JAW by CicadaChess
2. BLACK CAT TALES by ObieOdie

1. GHOULISH NITE by CourtJester

I will accept this award because I am very humble, however, as @Limnxy did not get his opportunity to select a theme after he won the contest last week, Limnxy gets to chose the theme and the rules. Build on my friends - promote the contest!

CourtJester
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CourtJester
6,158 posts
Peasant

Seems that @limnxy is having difficulty posting to this thread and it's probably because he is not signed in on this page but this is his theme.

So I hope you don't mind me posting this here. I'd like the next round to be some kind of nightmare scene. The weirder/ scarier the better. Any number of people and all building materials can be used, including fixed blocks. Code modifications are allowed.

Can this round finish on Wednesday night instead of Tues? I'm going away and won't be back until Wednesday, can't submit anything until then.


NIghtMare on Limxy Street Theme

Reminder - no more than 5 shots to destroy
Contest ends midnite PDT next Wednesday

Start building!
CicadaChess
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CicadaChess
85 posts
Shepherd

Sounds good! Tis getting interesting!!

CicadaChess
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CicadaChess
85 posts
Shepherd

Hunters Become Hunted

Poachers... they've skewered the ancient Serpent... it's swallowed some goodies!

ObieOdie
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ObieOdie
134 posts
Nomad
CourtJester
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CourtJester
6,158 posts
Peasant

SCARY CAVE

Best I could do and I disagree with the PE deciding because it depends on when you submit on how many votes or the percentages.

CourtJester
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CourtJester
6,158 posts
Peasant

Fairground Nightmare by Limnxy
He is have a problem with the comments so, I have posted it for him. It was put in on time!

CourtJester
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CourtJester
6,158 posts
Peasant

Here are the Entries:

1. Fairground Nightmare by Limnxy
2. SCARY CAVE by CourtJester
3. THE EVIL COUNT DORKULA by ObieOdie
4. Hunters Become Hunted by CicadaChess
5. Bad Dream of Bus & Bridge by DracoMaleficus

CourtJester
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CourtJester
6,158 posts
Peasant

The Judges have declared a winner!

5. THE EVIL COUNT DORKULA by @ObieOdie 4 Votes
4. Hunters Become Hunted by @CicadaChess 6 Votes
2. SCARY CAVE by @CourtJester 10 Votes
2. Bad Dream of Bus & Bridge by @DracoMaleficus 10 Votes
1. Fairground Nightmare by @Limnxy 15 Votes

Since the links are just above, you can play them again!

Congratulations @Limnxy for an awesome structure - nice 3-D effects.

You will now select the theme for the next Contest and the rules!

CourtJester
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CourtJester
6,158 posts
Peasant

I can confirm that for @dracomaleficus.! Anyone up for the challenge?

ObieOdie
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ObieOdie
134 posts
Nomad
CicadaChess
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CicadaChess
85 posts
Shepherd

I will enter

CicadaChess
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CicadaChess
85 posts
Shepherd

Fort Kreepy

My submission. 6 guys all different and one big fuggin rock.

CicadaChess
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CicadaChess
85 posts
Shepherd

No thanks, sorry.

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