ForumsGamesCTC2PP: Custom Castle Contest

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Ernie15
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Ernie15
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This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
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RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
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Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
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That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,476 Replies
DracoMaleficus
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also... i think we need to change the first part of that too.. like maybe 'Intense Igloos' ?

CicadaChess
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CicadaChess Wins Contest --- there's so much death in this! It was fun and Im glad I entered. What do you think of the new theme?

Ferret
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@CicadaChess Congratulations on winning the contest!

CicadaChess
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RULES FOR ROUND 28 - MAMMOTH IGLOOS

1) There must be one mammoth igloo on the map, made up of ice and wood. Thus use minimal wood on these things.
1a) All other buildings on the map can be constructed with any material.
1b) Use of protective walls and other defensive structures is permissible, but they must be constructed by the player; you cannot use foundation blocks or terrain as a barrier. They must not touch the igloos, either.

2) No acid, fire bombs, or BFRs on this map. I think that will make it more challenging.
2a) Any TNT used in the map must be exploded via trebuchet, i.e not by things burning or whatever.

3) Since we are dealing with igloos please do not locate your igloo in a desert, tropical or any other warm clime. We are talking cold, baby.

4) There are no minimum or maximum amounts of throws per map.

5) This is to be populated by only peasants and one royal of your choosing. One royal only!
5a) There must be a minimum of nine (9) peasants placed inside the igloo.
5b) Your royal must be cordoned off from the rest of the peasants, so barricaded within the igloo either by ice or wood.
5c) The total number of people should equal 10 at the very least.

6) These are mammoth igloos. A simple three ice-block igloo will not suffice. This is why I require 10 people at minimum, so the igloos can be large.

7) We will strike at nighttime only.

I hope these rules aren't too exhausting.

DracoMaleficus
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I hope these rules aren't too exhausting.
- theyre no too exhausting - i think theyre too extreme - NINE of only peasants??
CicadaChess
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These are igloos... i don't think its a royal place, plus this game needs an update on characters, all royals and only one peasant character.

CourtJester
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Sounds good @CicadaChess - you make the rules and the theme. I like it!

DracoMaleficus
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i think we need to simplify it some:
MAMMOTH IGLOOS:
- a reasonably large igloo mainly constructed of ice; keep elements & props to a minimum
- all winter setting; snow is optional
- all 10 people must be used least once and occupying the igloo; additional people may be outside, but only guards & knights
- no acid, fire or BFR; any # of shots
- TNT detonated directly by trebuchet only
- no foundation blocks or terrain used as any kind of wall or barricade obstructing igloo

- Does this look good CJ & Chess?

CicadaChess
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I like the people just the way it is.

DracoMaleficus
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I like the people just the way it is.
- ok.. youre the boss - so, no guard or knights?
DracoMaleficus
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but i think after this, the theme description should be more simplified and less complex

CicadaChess
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@DracoMaleficus, I did what you guys told me to. If you don't like it then don't pester me about hurrying to get this finished. I work every day of the week and I don't have a lot of time to do this. I thought I'd make something fun for everyone and challenging. I read through the previous rounds and I have to say this isn't complex at all. Each round had its own theme and I'd like this one to be unique. As far as I am concerned the rounds should be fairly difficult since this is a contest. I didn't expect for my castle to win the last one, but I tried very hard to make it good. So the rules stand as they were on the previous page.

DracoMaleficus
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i think there should be guidelines for the rules should be like this and no a,b,c's :
1- projectiles used & number of shots
2- only on how the building is constructed
3- which, how many and placement of people; max 3 of one
4- land setting
5- weather and time of day setting
6- TNT usages
- standard rules: no locked blocks or terrain as a barricade - no invisible locked blocks for support that interferes with shot - locked blocks can be used for specific fire shots

CicadaChess
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I believe it's been settled.

DracoMaleficus
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alright - it wasnt so much i didnt like it - it was more like that the rules were sort of an overkill and somewhat unusual from what the previous rounds have been like; and i apologize for being overbearing and criticizing it - but from now on, i think we should keep the rules to those six - but anyone can say pretty much anything about how those rules go

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