ForumsForum GamesThe Infinite Subchambers of the Ganticombs

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Gantic
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Gantic
11,892 posts
King

You have no idea how you got here or where the way out is. SUDDENLY! Words appear out of nowhere.

Welcome to the Infinite Subchambers of the Ganticombs. You have been brought here against your will for the amusement of the Gantic. Each subchamber has two doors. One leading away from the main chamber and one leading toward it. The door leading toward the main chamber has an odd habit of locking itself, making it impossible to return to a previous chamber. The only way out is through. Maybe.

How to Play:
- Each player explores a subsequent chamber.
- Each subchamber is different.
- Post the subchamber number you are in.
- Describe the subchamber you are in.
- There are an infinite amount of subchambers and no way out.

Main Chamber
The main chamber is plain with walls of smooth oak boards. In the middle of the main chamber is a giant tear in spacetime that is oddly familiar. A forcefield prevents you from approaching it. In one wall is a door leading to another chamber.

And the next person describes subchamber 1.

()_() Gantic has taken over this thread.
(-ò_ó) Long live the Rabbit King!
o(")_(") Great is the White One!

  • 79 Replies
Gantic
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Gantic
11,892 posts
King

Subchamber 29: Shelves of books organized in neat rows line the walls and fill the chamber from the floor to the ceiling. Black leather-bound tomes sit on the shelves. You grab the nearest one. The cover is blank as are the pages within. Each book you check is the same. You move on to the next chamber.

Lowco1
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Lowco1
1,035 posts
Nomad

Subchamber 30: You find a big beast. then a voice says Boss fight. You tickled it. Then you ran.

Riptizoid101
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Riptizoid101
6,257 posts
Farmer

Subchamber 31: You find yourself in the middle of a huge stone-walled labyrinth with no ceiling. The purplish-orange sunset sky seems to be eternally frozen, as if the planet's rotation had stopped and the setting star forever remains partially visible on the far horizon. Passages split into more passages, and it seems easy for anybody to become lost in the intricate warren, but somehow you get a deja vu-esque feeling of familiarity of your surroundings, and it doesn't take you long before you find yourself out of the labyrinth and into a wide, open grassy field with no distinct features except for a huge rabbit hole immediately outside the exit. You look back at the labyrinth only to notice that it was in the shape of the pentagon, and you deduce that you probably started in the center of it. Shrugging off the miscellaneous information, you jump down the rabbit hole and into the next chamber.

apldeap123
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apldeap123
1,708 posts
Farmer

Subchamber 31:

You run into this chamber. It appears to be a maintenance elevator. There is a single wooden chair. It is bolted to the floor. Tired from all this running, you decide to sit down. All of a sudden, the elevator starts to move. It jumps up into the air, pulling you down in the chair. Next thing you know, the elevator falls to the ground, sending you soaring into the air. The elevator stops, and the door opens. You walk out, dazed.

Chryosten
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Chryosten
17,384 posts
Herald

Subchamber 32: There is a huge mirror on the wall. You see several dark-skinned humanoids dressed in nothing but bandages dancing behind you in it. The mirror cracks before breaking, revealing a doorway for you to walk through.

Crickster
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Crickster
1,795 posts
Blacksmith

Subchamber 33: there is just one computer in the middle of the room with 4chan on and i stay there a few minutes until i get bored and walk out of the open door.

Chryosten
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Chryosten
17,384 posts
Herald

Subchamber 34: You're not sure but you're sure this was supposed to be the 34th chamber. However, the sign to the right which told you how many chambers you went through seems to be telling that you went through 35 chambers instead of 34. You ponder for a few minutes before realising it was worthless and continue on.

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Subchamber 36: As you enter the room, you see writing on the back wall. When you get closer, you read, "There is no Subchamber 35 because there are two Subchamber 31's". When you try to leave the subchamber, an invisible police officer uncloaks and says, "Before you leave, you should know that the graffiti is real. Beyond the door is Subchamber 37".

Lowco1
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Lowco1
1,035 posts
Nomad

Subchamber 37: You find a labyrinth. You got through it and found an jewel. You touched it and teleported to the next subchamber.

Chryosten
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Chryosten
17,384 posts
Herald

Subchamber 38: You find yourself standing on a steel platform in a gigantic circular room with multiple television screen covering every inch of the walls. Every screen seems to have the rainbow bars on it. Suddenly, the screens change to the old film countdown timer. Once the timer hits zero, you see yourself from every angle in the room. It creeps you out a little but you are impressed by it. You walk on through to the next subchamber.

Freakenstein
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Freakenstein
9,507 posts
Jester

Subchamber #39: A trapdoor opens beneath you and you plunge far beneath Subchamber #38. The environment gets progressively more crystalized as you eventually plummet on a particularly-gelatinous surface, breaking your fall. A freezing current meets your eye, and an eerie oarsman creaks his head in your direction. He opens his mouth to speak, where a vile screech is amplified by the empty walls. "I'LL TAKE YOU TO A PLACE WHICH MIGHT BE INTERESTING FOR YOU". You can't help but feel impulsed to hop in his rickety boat. The anchor is raised, and you and the oarsman speed through the coursing river. You brace yourself to hit the approaching wall, but fortunately, a trigger raises the wall to reveal a new passageway. You fall forward, and the water drains behind you.

Lowco1
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Lowco1
1,035 posts
Nomad

Subchamber 40: You found a huge wall. It has writing on it. It says try to FEED the organ. You found a organ, and gave it a taco. Then it says not that feed. You played FEED. You flew up to the next subchamber thats in space.

StormWalker
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StormWalker
8,232 posts
Jester

Subchamber 41: You gasp. It looks as if some sort of alien battle has gone on, and neither side were victorious. Charred and mutilated figures, unrecognizable as anything near human, litter the floor, which, in turn, is covered in pulpy organs and entrails, making walking slippery. However, it's fairly easy to see the way into the next room; it's a portal, activated by a lever. Unfortunately for you, the lever is tight in the grip of some desiccated cadaver. You gingerly step over and around piles of shredded flesh, and when you reach the lever, you have to break the fingers of the alien grasping it to move it. They snap like brittle twigs, and you cringe. However, the portal lights up, gleaming simultaneously blue and red, and you high-step over one more body and leap into the swirling mass.

Gantic
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Gantic
11,892 posts
King

Subchamber 42: An empty glass box sits in the middle of the room. Hushed voices chanting "te ra ha sha" fill the room from all directions, but all you see are stone walls carved with ancient glyphs that remind you of wasps. The glass box glows as you approach. The closer you get, the brighter it glows until you reach out and touch it. The glowing fades to show you looking into the box from different angles, some high, some low, some right beside you. You look around, but there is nothing there, nothing but the sound of chanting and glyph-adorned walls. Creeped out, you head to the next chamber.

Chryosten
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Chryosten
17,384 posts
Herald

SubChamber 43: The air seems musky as you enter the dark gloomy room. Broken antique furniture litter the place along with some cobwebs. Suddenly you trip on a floorboard and crash through the floor into the next chamber.

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