ForumsForum GamesOperation Overlord: Alien Invasion RPG

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Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

Name: Bastion
Appearance: Big, tall, imposing guy
Class: Assault
-Gun Veteran
--PWR increase: 5
-Power Boost
--PWR increase: 20 at 25 HP
-Automatic Master
--DMG increase: 2
HP: 225/225
Defense: 5
AP: 10
Max Weight: 155/350
---
Equipment:
-Armor: Heavy armor
--HP: 225
--Defense: 5
--AP: 10
--Weight: 90
-Main weapon: Machine gun
--Power: 6
--AP use: 1
--Accuracy: 59%
--Weight: 35
--Special: N/A
-Secondary weapon: Portable Rockets
--Power: 25
--AP Use: 6
--Accuracy: 49%
--Weight: 15
--Special: If it misses, deals splash damage equal to it's halved power.
-Left Shoulder Weapon: N/A
-Right Shoulder Weapon: N/A
-Utility: N/A
---
Skill: N/A
Level: 2(To level 3: 0/4 wins)
Money: $600
Inventory: Handgun

Name: Fervor
Class: Sniper
HP: 300/300
AP: 10
Defense: 6
Equipment: Very Heavy Armor Mk II, Sniper Rifle Mk III, Handgun Mk II, Railgun Mk II

"Methinks we could act ourselves for some time." I say.
I see where our forces are being overwhelmed most.

(could you draw a map or two)

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

wait
so how do i get more augments again

Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Completely fine except for: Sore Leg, gas burn, concussion, cracked rib, dislocated shoulder, fracture ankles, fractured leg bones, stressed leg fractures.
HP: 90/155
Vehicle:
Group: Private Lazlo (1/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight

You are met by three alien marines that are pressing themselves against the edge.

@Loop_Stratos WUT

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 500/1200
Weapons: 40mm autocannon (16/8 rounds), two 80mm Rocket Pods (6/6 rockets), 20mm autocannon (120 rounds)
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 200/375
Weapons: 40mm autocannon (/60 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 25/375
Weapons: 40mm autocannon (/20 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 150/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 80/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/1340 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(LOL sorry)

"Methinks we could act ourselves for some time." I say.
I see where our forces are being overwhelmed most.

(could you draw a map or two)
(so how do i get more augments again)

FIXED.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 500/1200
Weapons: 40mm autocannon (16/8 rounds), two 80mm Rocket Pods (6/6 rockets), 20mm autocannon (120 rounds)
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 200/375
Weapons: 40mm autocannon (/60 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 25/375
Weapons: 40mm autocannon (/20 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 150/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 80/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/1340 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

http://www.eclipsetours.com/wp-content/uploads/2012/11/MarsSurface.jpg

In every direction. Just dirt, rocks, and dead things. Ahead, the battle rages on. Every once in a while, there is a dull thud as an cannonfire rips open the ground, nearly a mile away.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Completely fine except for: Sore Leg, gas burn, concussion, cracked rib, dislocated shoulder, fracture ankles, fractured leg bones, stressed leg fractures.
HP: 90/155
Vehicle:
Group: Private Lazlo (1/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashligh

I spray fire at them while running towards the pillbox

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 500/1200
Weapons: 40mm autocannon (16/8 rounds), two 80mm Rocket Pods (6/6 rockets), 20mm autocannon (120 rounds)
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 200/375
Weapons: 40mm autocannon (/60 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 25/375
Weapons: 40mm autocannon (/20 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 150/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 80/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/1340 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(Not quite what i expected but anyway, some questions instead because that doesn't clear me. Are my allies in a straight line position or circled? Who needs help the most?)

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Dead, disemboweled.
HP: 0/155
Vehicle:
Group:
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight

Your fire your semi-automatic, mid-to-long-range assault rifle at the marines two feet away from you. You hit one up the leg twice and one in the torso, before the other two tackle you as you limp towards the other edge of the trench. You feel your head pitch forward and smash against a rock on the ground. Your vision blurs, as you struggle to stay standing. You can't hear anything. A bright beam of light bursts through your diaphragm and guts. Without your spine intact, you topple backwards. As you struggle for your last breaths, you can see your twitching guts fried and hung on your exposed rib cage. The sensation of not being able to breath reaches your brain slowly. As blood pooling in your lungs rushes up into your throat, you feel like writhing in an effort to breath. The agony keeps you from moving much more than to desperately try to cram your scatter guts back in your body. Your legs and hips are hanging on by tattered flesh around your kidneys. A fit of sneezing and coughing blood racks your dying body as some blood goes into your nose. Finally, you don't feel like moving. You don't even care. Your lids feel heavy. Your hands feel like a hundred bricks are tied to them. Your head feels like it's tied down. As the last few convoluted thoughts pass through your head, you let out a quiet, gurgling sigh, and you slip into the cool, refreshing embrace of death.

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 500/1200
Weapons: 40mm autocannon (16/8 rounds), two 80mm Rocket Pods (6/6 rockets), 20mm autocannon (120 rounds)
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 200/375
Weapons: 40mm autocannon (/60 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 25/375
Weapons: 40mm autocannon (/20 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 150/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 80/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/1340 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

Your platoon is about 2km to your north. On either side of them are advancing troops. There is an enemy frigate coming in low over the clouds, and you can feel the engines rumble.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 500/1200
Weapons: 40mm autocannon (16/8 rounds), two 80mm Rocket Pods (6/6 rockets), 20mm autocannon (120 rounds)
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 200/375
Weapons: 40mm autocannon (/60 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 25/375
Weapons: 40mm autocannon (/20 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 150/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 80/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/1340 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I go to the one with more advancing enemies.
"We'll hit the enemies there. Run!" I say to my squad as i myself go as fast as possible to reach that direction.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

oh. well. that sucked.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 500/1200
Weapons: 40mm autocannon (16/8 rounds), two 80mm Rocket Pods (6/6 rockets), 20mm autocannon (120 rounds)
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 200/375
Weapons: 40mm autocannon (/60 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 25/375
Weapons: 40mm autocannon (/20 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 150/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 80/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/1340 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

There is no "more advanced enemies". So far, there are just tanks, as you see them, marines, and shieldbearers. There aren't any knights that you can see. Perhaps you should reevaluate your decision?

Edit: @Arvinraider24: Death is what happens when you make a poor effort at survival.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 500/1200
Weapons: 40mm autocannon (16/8 rounds), two 80mm Rocket Pods (6/6 rockets), 20mm autocannon (120 rounds)
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 200/375
Weapons: 40mm autocannon (/60 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 25/375
Weapons: 40mm autocannon (/20 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 150/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 80/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/6 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/1340 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I mean the ones with more enemies that eye can see.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 500/1200
Weapons: 40mm autocannon (16/8 rounds), two 80mm Rocket Pods (empty), 20mm autocannon (120 rounds)
Group: Mech Team Alpha (200 Specialist Bath/50 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 200/375
Weapons: 40mm autocannon (/60 rounds), 20mm rocket pod (54/0 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 150/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/0 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 80/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/0 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/1340 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

The force on the western side of the platoon seems to be closer, and therefore larger. You and your men run for a minute or two before stopping and beginning a barrage of rockets. Enemy tanks begin recieving damage, and respond by returning fire. Specialist Carn and his suit are blown sky-high by one of the explosions. When he lands, he goes unconscious, near death. The frigate begins bombarding your proximity and the platoon from the sky, getting lower. One of the tanks in the platoon formation returns fire.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

do I create a new guy?

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 500/1200
Weapons: 40mm autocannon (16/8 rounds), two 80mm Rocket Pods (empty), 20mm autocannon (120 rounds)
Group: Mech Team Alpha (200 Specialist Bath/50 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 200/375
Weapons: 40mm autocannon (/60 rounds), 20mm rocket pod (54/0 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 150/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/0 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 80/375
Weapons: 40mm autocannon (/40 rounds), 20mm rocket pod (54/0 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/1340 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I fire at them, the usual:
-Tanks with 40mm and rockets
-Infantries with 20mm and LMG

(How far is the place and allied tanks?)

do I create a new guy?

You could if you want, i think.

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