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Gantic
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Gantic
11,892 posts
King

Welcome to The BLACKMARKET! Shh! Don't tell the other mods about this! You'll find everything you're looking for here.

HOW TO PLAY
1. Everyone starts out with 1000 Credits.
2. Everyone can do one of four actions per post. No double-posting.
OFFER - You offer something on the blackmarket. You only do this the first time you post.
BUY - You buy something. Subtract the value from your credits. You cannot buy your own product. You already have infinite units. How much more do you need?
SELL - You sell something. Add the value to your credits. You cannot sell your own product. Other dealers must buy from you. Where do the credits from selling items come from if not other dealers? Well, the blackmarket is bigger than this little corner of Armor Games.
CHECK - You check the price of something. The market is highly volatile. Roll 2d4 to check the price change rounded to the nearest 1. (Round up from 0.5) You can only check one item per post. No double-posting. You cannot check the price of your own product.
2 = -50%
3 = -25%
4 = -10%
5 = +0%
6 = +20%
7 = +50%
8 = +100%
Note: If any non 2d4 dice are rolled for a CHECK, no change occurs.
3. Everyone must OFFER before they can BUY. You have infinite units of your own product. You cannot BUY/SELL your own product. Other dealers must BUY from you. Roll 20d20 for the initial unit price of your product.
4. Add new products to the market with the price and dealer.
5. Manage your own account. It is up to you collect credits from when someone buys your product. Failure to do so results in forfeiture of profits. You must collect all prior debts on your next post.

RULES
1. Don't cheat other dealers. Double-posting will result in being blacklisted from the blackmarket. All remaining product can be liquidated for the twice the last market value.
2. Mistakes in pricing, inventory, selling your own product, adding more credits to your account than what was purchased from you or you sold, etc. will cost you 50% of your wealth if you are found out. And you'd better pay up. Don't forget to deduct when you buy.
3. Mistakes in dice rolls for your product will cost you. Your product is now cheaper than what it could be worth because you rolled 20d6 instead of 20d20.
4. Mistakes in product name will make your product worthless. Too bad! Use [UNDERSCORES] not [SPACES] in dice rolls!

ENDGAME
Earn as much credits as you can or go broke trying. It is impossible to go bankrupt as items can't reach 0 value (unless you messed up on the product name.) But it is possible to have a net worth so low that you effectively have 0 purchasing power and are at the mercy of the market as you wait for the prices of the items in your inventory to increase. If your product is still worth something, you are going to have to hope enough dealers buy your product to put you back into the game. If your product is worth 0, too bad. You're effectively broke.

DEALER SHEET
ACCOUNT:
INVENTORY:
BLACKMARKET:

EXAMPLE
Gantic: I OFFER Counterfeit_Numbers = 174.
ACCOUNT: 1000 C
INVENTORY: Counterfeit Numbers [inf]
BLACKMARKET:

Player 1: I OFFER Corner_Ks = 170.
ACCOUNT: 1000 C
INVENTORY: Corner Ks [inf]
BLACKMARKET:
Counterfeit_Numbers = 174 (Gantic)

Player 2: I OFFER Edge_Ms= 214
ACCOUNT: 1000 C
INVENTORY: Edge Ms [inf]
BLACKMARKET:
Corner_Ks = 170 (Player 2)
Counterfeit_Numbers = 174 (Gantic)

Gantic: I CHECK Corner Ks 1d6=5 (< -- It's supposed to be 2d4, but it's too late to change it.)
ACCOUNT: 1000 C
INVENTORY: Counterfeit Numbers [inf]
BLACKMARKET:
Armor_Points = 214 (Player 2)
Corner_Ks = 170 (Player 1)
Edge_Ms = 174 (Gantic)

Player 1: I BUY 2 units of Counterfeit Numbers.
ACCOUNT: 652 C
INVENTORY: Baby Unicorns [inf], Counterfeit Numbers [2]
BLACKMARKET:
Armor_Points = 214 (Player 2)
Corner_Ks = 170 (Player 1)
Edge_Ms = 174 (Gantic)

()_() Gantic has taken over this thread.
(-ò_ó) Long live the Rabbit King!
o(")_(") Great is the White One!

DICE RESULTS
174 = Counterfeit_Numbers
170 = Baby_Unicorns
214 = Armor_Points
5 = 1d6
  • 54 Replies
Patrick2011
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Patrick2011
12,321 posts
Treasurer

@Gantic: You made two mistakes in your last post.

1) A 6 on a check increases the price by 20%, not 10%. Broken_Banhammers should be at 138, not 127.

2) You rolled 2d6 for a check instead of 2d4. Since I'm not sure how this kind of error affects the price of a product, I won't post an action this turn (otherwise, I might make a mistake without knowing it).

Gantic
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Gantic
11,892 posts
King

Ugh. That was bound to happen. Use this roll:
2d4=5

I'm the poorest blackmarket dealer in all of Armor Games. Haha. No actions for me as that would be double posting, essentially.

EDIT: OOC ANNOUNCEMENT: If anything but 2d4 are rolled during a CHECK, nothing happens. OP has been updated to show this.

DICE RESULTS
5 = 2d4
Patrick2011
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Patrick2011
12,321 posts
Treasurer

Check: Anti_Mod_Spray = 6

ACCOUNT: 100 C
INVENTORY: Reset Shields [inf], Counterfeit Numbers [4], Broken Banhammers [3], Baby Dragon [1], Anti Mod Spray [2]
BLACKMARKET:
Anti_Mod_Spray= 216 (Loop_Stratos)
Baby_Dragon = 231 (silver199)
Broken_Banhammers = 138 (Darkfire45)
Counterfeit_Numbers = 200 (Gantic)
Dogecoin = 200 (MattEmAngel)
Reset_Shields = 344 (Patrick2011)

DICE RESULTS
6 = Anti_Mod_Spray
Chryosten
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Chryosten
17,384 posts
Herald

OOC: Is it possible to sell stuff to other users (excluding our own stock)?

I CHECK Baby_Dragon = 4

ACCOUNT: 256 C
INVENTORY: Broken Banhammers [inf] Counterfeit Numbers [2] Dogecoin [6] Reset Shields [2]
BLACKMARKET:
Anti_Mod_Spray = 259 (Loop_Stratos)
Baby_Dragon = 257 (silver199)
Broken_Banhammers = 96 (Darkfire45)
Counterfeit_Numbers = 167 (Gantic)
Dogecoin = 200 (MattEmAngel)
Reset_Shields = 229 (Patrick2011)

DICE RESULTS
4 = Baby_Dragon
Patrick2011
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Patrick2011
12,321 posts
Treasurer

@Darkfire45: You're supposed to copy the latest BLACKMARKET entry, not your latest BLACKMARKET entry before applying a change from a Check action. You also missed someone buying your product.

I sell 4 units of Counterfeit Numbers.

ACCOUNT: 900 C
INVENTORY: Reset Shields [inf], Broken Banhammers [3], Baby Dragon [1], Anti Mod Spray [2]
BLACKMARKET:
Anti_Mod_Spray= 259 (Loop_Stratos)
Baby_Dragon = 208 (silver199)
Broken_Banhammers = 138 (Darkfire45)
Counterfeit_Numbers = 200 (Gantic)
Dogecoin = 200 (MattEmAngel)
Reset_Shields = 344 (Patrick2011)

Gantic
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Gantic
11,892 posts
King

OOC: That would be a bit redundant. You can only buy what's on the market and there is an infinite supply. As such, it's possible for two or more dealers to cycle their value and continually buy each other's product, but it's also a very risky idea because if you mess up, you lose a lot of wealth. It's essentially money from nothing, but it's still risky.

Should I redo this game with limited number of units? How would we handle product generation?

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Should I redo this game with limited number of units? How would we handle product generation?

If the new OP is clearer, then yes. As for product generation, a dice roll would be used in the offer post.

Chryosten
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Chryosten
17,384 posts
Herald

OOC: Whoops. Forgot to update those stuff when grabbing my account and inventory. I'll update my credits first then pay the penalty.

I CHECK Dogecoin = 4.

ACCOUNT: 368 C
INVENTORY: Broken Banhammers [inf] Counterfeit Numbers [2] Dogecoin [6] Reset Shields [2]
BLACKMARKET:
Anti_Mod_Spray= 259 (Loop_Stratos)
Baby_Dragon = 208 (silver199)
Broken_Banhammers = 138 (Darkfire45)
Counterfeit_Numbers = 200 (Gantic)
Dogecoin = 200 (MattEmAngel)
Reset_Shields = 344 (Patrick2011)

DICE RESULTS
4 = Dogecoin
Patrick2011
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Patrick2011
12,321 posts
Treasurer

Check: Broken_Banhammers = 7

ACCOUNT: 900 C
INVENTORY: Reset Shields [inf], Broken Banhammers [3], Baby Dragon [1], Anti Mod Spray [2]
BLACKMARKET:
Anti_Mod_Spray= 259 (Loop_Stratos)
Baby_Dragon = 208 (silver199)
Broken_Banhammers = 138 (Darkfire45)
Counterfeit_Numbers = 200 (Gantic)
Dogecoin = 180 (MattEmAngel)
Reset_Shields = 344 (Patrick2011)

DICE RESULTS
7 = Broken_Banhammers
silver199
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silver199
1,036 posts
Nomad

Check Broken_Banhammers = 7

ACCOUNT: 1266 C
INVENTORY: Baby_Dragons [inf] Broken_Banhammer [4]
BLACKMARKET:
Anti_Mod_Spray= 259 (Loop_Stratos)
Baby_Dragon = 208 (silver199)
Broken_Banhammers = 209 (Darkfire45)
Counterfeit_Numbers = 200 (Gantic)
Dogecoin = 180 (MattEmAngel)
Reset_Shields = 344 (Patrick2011)

DICE RESULTS
7 = Broken_Banhammers
Patrick2011
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Patrick2011
12,321 posts
Treasurer

@silver199: You made a slight calculation error in the price of Broken Banhammers. My check made it 207, not 209.

I sell 3 units of Broken Banhammers.

ACCOUNT: 1833 C
INVENTORY: Reset Shields [inf], Baby Dragon [1], Anti Mod Spray [2]
BLACKMARKET:
Anti_Mod_Spray= 259 (Loop_Stratos)
Baby_Dragon = 208 (silver199)
Broken_Banhammers = 311 (Darkfire45)
Counterfeit_Numbers = 200 (Gantic)
Dogecoin = 180 (MattEmAngel)
Reset_Shields = 344 (Patrick2011)

silver199
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silver199
1,036 posts
Nomad

I sell 4 units of Broken_Banhammers

ACCOUNT: 2510 C
INVENTORY: Baby_Dragons [inf]
BLACKMARKET:
Anti_Mod_Spray= 259 (Loop_Stratos)
Baby_Dragon = 208 (silver199)
Broken_Banhammers = 311 (Darkfire45)
Counterfeit_Numbers = 200 (Gantic)
Dogecoin = 180 (MattEmAngel)
Reset_Shields = 344 (Patrick2011)

Chryosten
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Chryosten
17,384 posts
Herald

I SELL 2 units of Reset Shields.

ACCOUNT: 1056 C
INVENTORY: Broken Banhammers [inf] Counterfeit Numbers [2] Dogecoin [6]
BLACKMARKET:
Anti_Mod_Spray= 259 (Loop_Stratos)
Baby_Dragon = 208 (silver199)
Broken_Banhammers = 311 (Darkfire45)
Counterfeit_Numbers = 200 (Gantic)
Dogecoin = 180 (MattEmAngel)
Reset_Shields = 344 (Patrick2011)

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Check: Dogecoin = 4

ACCOUNT: 1833 C
INVENTORY: Reset Shields [inf], Baby Dragon [1], Anti Mod Spray [2]
BLACKMARKET:
Anti_Mod_Spray= 259 (Loop_Stratos)
Baby_Dragon = 208 (silver199)
Broken_Banhammers = 311 (Darkfire45)
Counterfeit_Numbers = 200 (Gantic)
Dogecoin = 180 (MattEmAngel)
Reset_Shields = 344 (Patrick2011)

DICE RESULTS
4 = Dogecoin
riku_ullman
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riku_ullman
1,148 posts
Farmer

I offer 42 Penrose_triangle

ACCOUNT: 1000 C
INVENTORY: Penrose_triangles [inf]
BLACKMARKET:
Anti_Mod_Spray= 259 (Loop_Stratos)
Baby_Dragon = 208 (silver199)
Broken_Banhammers = 311 (Darkfire45)
Counterfeit_Numbers = 200 (Gantic)
Dogecoin = 180 (MattEmAngel)
Reset_Shields = 344 (Patrick2011)
Penrose_triangles = 42 (riku_ullman)

Penrose_triangle = 180

DICE RESULTS
180 = Penrose_triangle
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