ForumsForum GamesCount to 500 III: The Maze

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Swarmlord2
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Swarmlord2
2,081 posts
Marquis

Welcome to the third count to 500 game.

In this game players must use dice to count to 500 by doing the following

1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin

Counting works as follows

The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll of flip which didn't work (because it contained invalid punctuation, for example).

Reaching 500 results in a win.

Players may name their rolls in any way (as long as it is not intentionally offensive).

Players must also count their personal scores with every post. This will be the players total contribution to their side in the game, including mistakes. At the end of each round, the totals shall be used to update the leaderboard. These totals are for all games and will not reset upon starting a new count.

Leaderboard

@HahiHa - 799
@armorplayergc - 633
@KatPryde - 579
@Swarmlord2 - 315
@Eldunari17 - 77
@Muffin1634 - -25

If anybody was missed, please say so.

Now, having reached the temple, you see the guardian disappear. You now go inside and start to examine what you find. There are large statues of the gods and ancient writing on the walls. As you go underground, you notice that the corridors split... You have entered a maze. You hear a laughing sound (sounds a bit like 'ha hi ha'). The guardian reappears, from a hidden door and leaves through another. The maze starts to shift around you, blocking the way out. You try to open the hidden door, but cannot. You must now go through the shifting maze, controlled by the guardian, in order to be allowed into the inner chambers of the temple.

  • 423 Replies
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

4. I'll take that baguette. We need to be careful and try to keep on going in the right direction.

PS: 309

Anyway, @HahiHa you should know that it is
BloodForTheBloodGod = 17
SkullsForTheSkullThrone = Tails

DICE RESULTS
17 = BloodForTheBloodGod
COIN RESULTS
SkullsForTheSkullThrone
Tails
Ramit12
offline
Ramit12
2,966 posts
Baron

-5. Looks like were being trapped, again.

Personal Score: -10

1d20=14
Coin Flip = Heads

DICE RESULTS
14 = 1d20
COIN RESULTS
Coin Flip
Heads
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

9. Not for long, I hope. Does anybody happen to have something to light up something? It's dark...

PS: 300

1d20=6Coin Flip = Tails

DICE RESULTS
6 = 1d20
COIN RESULTS
Coin Flip
Tails
Ramit12
offline
Ramit12
2,966 posts
Baron

6. I have a flashlight you can use.

Personal Score: 4

1d20=1
Coin Flip = Tails

DICE RESULTS
1 = 1d20
COIN RESULTS
Coin Flip
Tails
armorplayergc
offline
armorplayergc
16,463 posts
King

5. That's going to be useful. It's easy to step on a trap in the dark :/ 1d20=17 Coin Flip = Heads

Personal Score: +658 -> +675

DICE RESULTS
17 = 1d20
COIN RESULTS
Coin Flip
Heads
HahiHa
offline
HahiHa
8,259 posts
Regent

22. Useful against the traps you can actually see, that is.

1d20=4

DICE RESULTS
4 = 1d20
Ramit12
offline
Ramit12
2,966 posts
Baron

18. I can disarm these traps.

Personal Score: 3

1d20=7
Coin Flip = Heads

DICE RESULTS
7 = 1d20
COIN RESULTS
Coin Flip
Heads
Ramit12
offline
Ramit12
2,966 posts
Baron

34. Trap Disarmed!

Personal Score: 10

1d20=4
Coin Flip = Heads

DICE RESULTS
4 = 1d20
COIN RESULTS
Coin Flip
Heads
HahiHa
offline
HahiHa
8,259 posts
Regent

38. Release the mummies!

1d20=3

DICE RESULTS
3 = 1d20
Ramit12
offline
Ramit12
2,966 posts
Baron

35. Fight them off!

Personal Score: 14

1d20=18
Coin Flip = Tails

DICE RESULTS
18 = 1d20
COIN RESULTS
Coin Flip
Tails
armorplayergc
offline
armorplayergc
16,463 posts
King

26. AHHH! *slashes Icy-Shadow Blade against the mummies* CRITICAL = 13 HIT = Heads

Personal Score: +675 -> +688

DICE RESULTS
13 = CRITICAL
COIN RESULTS
HIT
Heads
Ramit12
offline
Ramit12
2,966 posts
Baron

39. Mummies Defeated!

Personal Score: 5

1d20=1
Coin Flip = Heads

DICE RESULTS
1 = 1d20
COIN RESULTS
Coin Flip
Heads
Ramit12
offline
Ramit12
2,966 posts
Baron

57. I burned them.

Personal Score: 6

1d20=13
Coin Flip = Tails

DICE RESULTS
13 = 1d20
COIN RESULTS
Coin Flip
Tails
HahiHa
offline
HahiHa
8,259 posts
Regent

50. My beautiful mummies

1d20=15

DICE RESULTS
15 = 1d20
Ramit12
offline
Ramit12
2,966 posts
Baron

25. Looks like were now backtracking.

Personal Score: -1

1d20=9
Coin Flip = Tails

DICE RESULTS
9 = 1d20
COIN RESULTS
Coin Flip
Tails
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