ForumsForum GamesCount to 500 III: The Maze

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Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

Welcome to the third count to 500 game.

In this game players must use dice to count to 500 by doing the following

1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin

Counting works as follows

The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll of flip which didn't work (because it contained invalid punctuation, for example).

Reaching 500 results in a win.

Players may name their rolls in any way (as long as it is not intentionally offensive).

Players must also count their personal scores with every post. This will be the players total contribution to their side in the game, including mistakes. At the end of each round, the totals shall be used to update the leaderboard. These totals are for all games and will not reset upon starting a new count.

Leaderboard

@HahiHa - 799
@armorplayergc - 633
@KatPryde - 579
@Swarmlord2 - 315
@Eldunari17 - 77
@Muffin1634 - -25

If anybody was missed, please say so.

Now, having reached the temple, you see the guardian disappear. You now go inside and start to examine what you find. There are large statues of the gods and ancient writing on the walls. As you go underground, you notice that the corridors split... You have entered a maze. You hear a laughing sound (sounds a bit like 'ha hi ha'). The guardian reappears, from a hidden door and leaves through another. The maze starts to shift around you, blocking the way out. You try to open the hidden door, but cannot. You must now go through the shifting maze, controlled by the guardian, in order to be allowed into the inner chambers of the temple.

  • 423 Replies
HahiHa
offline
HahiHa
8,259 posts
Regent

20. That's instant karma, mwahahahihahiha!

1d20=3

DICE RESULTS
3 = 1d20
Ramit12
offline
Ramit12
2,966 posts
Baron

17. By using hypnosis, I made you make the maze easier.

Personal Score: -6

1d20=17
Coin Flip = Heads

DICE RESULTS
17 = 1d20
COIN RESULTS
Coin Flip
Heads
Ramit12
offline
Ramit12
2,966 posts
Baron

43. I'm doing the best I can to hypnotize Hahiha.

Personal Score: 11

1d20=16
Coin Flip = Tails

DICE RESULTS
16 = 1d20
COIN RESULTS
Coin Flip
Tails
HahiHa
offline
HahiHa
8,259 posts
Regent

35. Hypnotize me? The Guardian of this maze? I don't think so

*disappears again in some hidden gallery*

MazeShift = 12

DICE RESULTS
12 = MazeShift
armorplayergc
offline
armorplayergc
16,463 posts
King

23. Don't worry, I'm pretty sure we're going to fight Ha in the end of the Maze... if we ever reach there 1d20=20 Coin Flip = Tails

Personal Score: +688 -> +678

DICE RESULTS
20 = 1d20
COIN RESULTS
Coin Flip
Tails
Ramit12
offline
Ramit12
2,966 posts
Baron

13. Lets stop bactracking.

Personal Score: 3

1d20=14
Coin Flip = Heads

DICE RESULTS
14 = 1d20
COIN RESULTS
Coin Flip
Heads
Ramit12
offline
Ramit12
2,966 posts
Baron

20. Only if it's only heads.

Personal Score: 17

1d20=1
Coin Flip = Tails

DICE RESULTS
1 = 1d20
COIN RESULTS
Coin Flip
Tails
HahiHa
offline
HahiHa
8,259 posts
Regent

19. *the maze rumbles ominously*

OminousRumble = 1

DICE RESULTS
1 = OminousRumble
Ramit12
offline
Ramit12
2,966 posts
Baron

18. Good thing the roll is 1. xD

Personal Score: 16

1d20=9
Coin Flip = Heads

DICE RESULTS
9 = 1d20
COIN RESULTS
Coin Flip
Heads
Eldunari17
offline
Eldunari17
1,229 posts
Scribe

27. Finally counted up my score. @Swarmlord2 it's 77

Okay dokey guys, let's explore! Ominous rumbles? This maze has stood for years, what's a little rumbling?

1d20=7
Coin Flip = Tails

DICE RESULTS
7 = 1d20
COIN RESULTS
Coin Flip
Tails
Ramit12
offline
Ramit12
2,966 posts
Baron

23. I know what the rumbling is! The maze is falling! Quick! Hurry to the safe part before were crushed by millions of rocks!

Personal Score: 25

GoBeforeWereCrushed = 13
ByMillionsOfRocks = Tails

DICE RESULTS
13 = GoBeforeWereCrushed
COIN RESULTS
ByMillionsOfRocks
Tails
HahiHa
offline
HahiHa
8,259 posts
Regent

16. *large blocks of stone begin to fall from the ceiling, right onto the path*

SkyIsFalling = 9

DICE RESULTS
9 = SkyIsFalling
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

7. I doubt that it is collapsing entirely. It is intact after centuries and the guardian wouldn't dare destroy it. This must be a trap, made to collapse. Also, I am quite surprised by the amount of posts here after only a few days.

PS: 297

1d20=14Coin Flip = Tails

DICE RESULTS
14 = 1d20
COIN RESULTS
Coin Flip
Tails
HahiHa
offline
HahiHa
8,259 posts
Regent

0. It's just another way to shift the maze, vertically instead of horizontally
A bit of panic can't hurt either.

1d20=11

DICE RESULTS
11 = 1d20
Ramit12
offline
Ramit12
2,966 posts
Baron

-11. Don't worry guys, we'll stop backtracking.

Personal Score: 18

1d20=7
Coin Flip = Heads

DICE RESULTS
7 = 1d20
COIN RESULTS
Coin Flip
Heads
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