ForumsForum GamesCount to 500 IV: The Hidden Path

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Swarmlord2
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Swarmlord2
2,081 posts
Marquis

Welcome to the fourth count to 500 game.

In this game players must use dice to count to 500 by doing the following

1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin

Counting works as follows

The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twelve if it's a mod or admin), unless it is an intentional mistake meant to hinder one side, in which case it should be completely ignored. Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll or flip which didn't work (because it contained invalid punctuation, for example) or which was forgotten.

Reaching 500 results in a win.

Players may name their rolls in any way (as long as it is not intentionally offensive).

Players must also count their personal scores with every post. This will be the players total contribution to their side in the game, including mistakes. At the end of each round, the totals shall be used to update the leaderboard. These totals are for all games and will not reset upon starting a new count.

Leaderboard

@HahiHa - 1638
@KatPryde - 828
@Swarmlord2 - 336
@Ramit12 - 325
@Muffin1634 - 290
@Touchemoisituveux - -22

If you didn't post your score from the last game, then please do so now.

Having escaped the maze, you need to find another way into the inner chambers. The guardians don't bother you at all, as you explore the smaller ruins in the area around the large temple. You soon find a building which has collapsed on the inside, revealing tunnels, below the level of the maze. They are largely blocked off, unstable passages and will be difficult to traverse, however this is most likely the only way to get back to the temple. However, before you can enter the old tunnels, you must clear the rubble blocking the small entrance.

  • 299 Replies
Swarmlord2
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Swarmlord2
2,081 posts
Marquis

57. I think that the conclusion here is that dynamite in old, already partially collapsed tunnels is a bad idea.

PS: 346

1d20=7Coin Flip = Tails

DICE RESULTS
7 = 1d20
COIN RESULTS
Coin Flip
Tails
PLGuy
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PLGuy
4,755 posts
King

53. I'll keep that in mind and use standard methods.

1d20=17

Coin Flip = Tails

... but I confused the direction -_-

PS = 30 -> 22

DICE RESULTS
17 = 1d20
COIN RESULTS
Coin Flip
Tails
Ramit12
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Ramit12
2,966 posts
Baron

34. Too many tails...

Personal Score: 284 -> 279

ThisWillBe = 9
AndThisWillBe = Tails

DICE RESULTS
9 = ThisWillBe
COIN RESULTS
AndThisWillBe
Tails
PLGuy
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PLGuy
4,755 posts
King

29. Tails... A rat who gnaws at a cat's tail invites destruction (I would be grateful if somebody explained this Chinese proverb).

1d20=15
Coin Flip = Heads

PS = 22 -> 37

DICE RESULTS
15 = 1d20
COIN RESULTS
Coin Flip
Heads
Ramit12
offline
Ramit12
2,966 posts
Baron

44. I'm just posting to KeepThis = 2 ThreadAlive = Tails.

Personal Score: 279 -> 278

DICE RESULTS
2 = KeepThis
COIN RESULTS
ThreadAlive
Tails
Ramit12
offline
Ramit12
2,966 posts
Baron

43. A 1 with tails fallowed by a 1 with tails. I think ThisWillBeA = 18 AndThisWillBe = Tails.

Personal Score: 278 -> 269

How many tails will we flip?

DICE RESULTS
18 = ThisWillBeA
COIN RESULTS
AndThisWillBe
Tails
PLGuy
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PLGuy
4,755 posts
King

34. Tails? But I have only one tail, the one, that I got in a set with a pair of horns.

1d20=16
Coin Flip = Tails

Tails = Fails --

PS = 37 -> 29

DICE RESULTS
16 = 1d20
COIN RESULTS
Coin Flip
Tails
Ramit12
offline
Ramit12
2,966 posts
Baron

26. By now, IShould = 18 RollA = Heads

Personal Score: 269 -> 287

Finally, a heads.

DICE RESULTS
18 = IShould
COIN RESULTS
RollA
Heads
PLGuy
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PLGuy
4,755 posts
King

37. But: can be an infinite supply of tails?
1d20=8
Coin Flip = Tails

PS = 29 -> 25

DICE RESULTS
8 = 1d20
COIN RESULTS
Coin Flip
Tails
Ramit12
offline
Ramit12
2,966 posts
Baron

26. I've PreventedAB2B = 18 FromHappening = Heads.

Personal Score: 287 -> 305

DICE RESULTS
18 = PreventedAB2B
COIN RESULTS
FromHappening
Heads
Swarmlord2
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Swarmlord2
2,081 posts
Marquis

44. We have gone from 26 to 44 twice on this page. Not really important, but I just noticed it.

PS: 342

1d20=6Coin Flip = Heads

DICE RESULTS
6 = 1d20
COIN RESULTS
Coin Flip
Heads
armorplayergc
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armorplayergc
16,463 posts
King

50. guys, I don't know if this will work, these rocks and debris keep regenerating... maybe we should try something different to bypass this? 1d20=1 Coin Flip = Heads

Personal Score: +840 -> +841

DICE RESULTS
1 = 1d20
COIN RESULTS
Coin Flip
Heads
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

50. I'm not sure. We have managed to clear a pretty large amount so far.

PS: 348

1d20=5Coin Flip = Heads

DICE RESULTS
5 = 1d20
COIN RESULTS
Coin Flip
Heads
PLGuy
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PLGuy
4,755 posts
King

55. Will and determination wins the day! And tenacity, because it sounds cool.

1d20=5

Coin Flip = Heads

PS = 25 -> 30

DICE RESULTS
5 = 1d20
COIN RESULTS
Coin Flip
Heads
Swarmlord2
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Swarmlord2
2,081 posts
Marquis

68. Pretty close to getting through now.

PS: 353

1d20=16Coin Flip = Heads

DICE RESULTS
16 = 1d20
COIN RESULTS
Coin Flip
Heads
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