ForumsForum GamesThe Armor Games: Battle Arena

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HahiHa
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HahiHa
8,259 posts
Regent

Hear ye, Hear ye! The arena has opened, the first season started! The lanistae are looking for new recruits, and the crowd is craving for blood! Are you brave enough to accept the challenge? Enlist now and join the ranks of duelling legends!

Introduction
In this forum game you can create and personalize a fighter character, and compete with other users in 1v1 duels. The arena is large and can accommodate any number of duels, which can start at any time as soon as two contestants are ready. More different modes and championships might be added in the future if the testing phase goes well. I will update the thread at least daily, or whenever I have the time.

Character Creation
Head over to the separate Character Creation Thread, read through all the available options, and design your very own fighter. Once you have posted your character sheet in the Character Creation Thread, I will use it as basis for your next duel and update it in this here battle thread, so all you have to do here is choose your next move; no need to post your sheet every time, as I will be doing the updating.

You can change your character sheet in between rounds, whether you want to make a little tweaking, or prefer to change it altogether. I will always use the most recent character you posted - unless you designed more than one character, in which case I'll ask you to provide a link to the character sheet you wish to use when you post here for your next duel.
NB: Your character won't have any background story, as this is a duelling forum game, not a RPG.

Duel Procedure
The duels are turn-based, and you can only move in two directions, just like in fencing. Each turn, up to 2 actions can be made. Actions include:
(1) Move one field in either direction (towards or away from your opponent);
(2) use a potion;
(3) use an ability.
You can use up to two potions in one turn. You can also move twice in one turn, or move once and use one potion.
You cannot move and use an ability in a single turn, so choose wisely.
Using an ability immediately ends the turn. If you want to use one potion, do that first.

Basic abilities include Melee Attack, Ranged Attack, Cast Spell, Strong Attack, and Concentrate (see character creation for more details). Additional passive and active abilities can be chosen in character creation.
I will then calculate and post the outcome, after which it will be your opponent's turn.

Both contenders roll a d20 before starting, the one with the highest number gets to attack first.

If you know that you will be away for some time, please notify me beforehand. If a contender is inactive for an entire week without notice, his duel is forfeit and the opponent wins.

Help / Suggestions
Since this is the first time I try to run anything like that, there will most certainly be balance issues and other problems at first. You are welcome to address any issues and suggestions in the Discussion Thread. This is also the place to go if you have questions in general, or want to talk about different strategies.

Getting Ready
Now head over to the character creation thread to make or change your character, then come back here and post "I am ready and looking for a duel!" Your duel will start as soon as another user is ready. Unless you want to duel a user in particular, in which case you can issue a challenge by tagging the user in your post. Ideally, you should have already contacted the user about this beforehand, or else you might risk waiting some time before your challenge is accepted or refused.

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Leaderboard

For now, the leaderboard has no significance other than keeping track of victories.

Doombreed: 1
Chryosten: 0

  • 117 Replies
Chryosten
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Chryosten
17,384 posts
Herald

@HahiHa Yes. Just the regular Frost spell. If it was Frost Breath, I would have specified that I was casting it.

HahiHa
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HahiHa
8,259 posts
Regent

Right, sorry.

Name(Race): Rhys (Dark Elf)
HP/MP/FP: 76 / 85 (14) / 100 (13)
STR/INT/AGI: 10/15/10

You throw a frost spell at The Archfiend.

Rhys: +2 FP, -15 MP
The Archfiend: -16 HP, -5 FP

@Doombreed
You are at distance 2. What do you do?

Name(Race): The Archfiend (Dark Angel)
HP/MP/FP: 70 / 47 (17) / 95 (14)
STR/INT/AGI: 5/20/10
Familiar, 2 turns remaining

Armor: None
Weapon: Staff
Spell: Lightning Spell, Summon Familiar, Teleport
Sidearm/Shield: None

Abilities:
- Attack (melee)
- Cast Spell
- Strong Attack
- Concentrate
- Healer (passive)
- Wrath
- Mana Lightning

Inventory:
- Health potion (2)
- Mana potion (2)
- Recovery potion (2)

Doombreed
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Doombreed
7,022 posts
Templar

I move back and drink a Health Potion

HahiHa
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HahiHa
8,259 posts
Regent

Name(Race): The Archfiend (Dark Angel)
HP/MP/FP: 90 / 64 (17) / 100 (14)
STR/INT/AGI: 5/20/10
Familiar, 1 turns remaining

You move away and drink a potion, restoring some vitality. Simultaneously, your familiar strikes out against Rhys, but the dark elf evades the attack in a flurry of shadows!

The Archfiend: +20 HP, +17 MP, +5 FP

@Chryosten
You are at distance 3. What do you do?

Name(Race): Rhys (Dark Elf)
HP/MP/FP: 76 / 85 (14) / 100 (13)
STR/INT/AGI: 10/15/10

Armor: Light
Weapon: Halberd (Polearm)
Spell: Frost, Summon Familiar
Sidearm/Shield: None

Abilities:
- Attack (melee)
- Cast Spell
- Strong Attack
- Concentrate
- Nimble (passive)
- Frost Breath
- Targeted Attack

Inventory:
- Health potion (2)
- Mana potion (2)
- Recovery potion (2)

Chryosten
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Chryosten
17,384 posts
Herald

I move forward and use a strong attack on the Archfiend.

Doombreed
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Doombreed
7,022 posts
Templar

you can't use abilities with moving @Chryosten

Chryosten
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Chryosten
17,384 posts
Herald

Ah. Guess that's what I get for misreading it.

In that case, I'll just move forward for now.

Doombreed
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Doombreed
7,022 posts
Templar

how much? one space or two?

Chryosten
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Chryosten
17,384 posts
Herald

Just one space forward.

HahiHa
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HahiHa
8,259 posts
Regent

Name(Race): Rhys (Dark Elf)
HP/MP/FP: 76 / 99 (14) / 100 (13)
STR/INT/AGI: 10/15/10

You staidly advance towards your opponent.

Rhys: +14 MP

@Doombreed
You are at distance 2. What do you do?

Name(Race): The Archfiend (Dark Angel)
HP/MP/FP: 90 / 64 (17) / 100 (14)
STR/INT/AGI: 5/20/10
Familiar, 1 turns remaining

Armor: None
Weapon: Staff
Spell: Lightning Spell, Summon Familiar, Teleport
Sidearm/Shield: None

Abilities:
- Attack (melee)
- Cast Spell
- Strong Attack
- Concentrate
- Healer (passive)
- Wrath
- Mana Lightning

Inventory:
- Health potion (1)
- Mana potion (2)
- Recovery potion (2)

Doombreed
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Doombreed
7,022 posts
Templar

I concentrate

HahiHa
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HahiHa
8,259 posts
Regent

Name(Race): The Archfiend (Dark Angel)
HP/MP/FP: 90 / 100 (17) / 100 (14)
STR/INT/AGI: 5/20/10
50% damage taken next turn

As Rhys slowly comes nearer, you prepare yourself and make ready for your next move.
Your familiar lands a last hit on Rhys before evaporating in an arcane mist.


The Archfiend: +36 MP
Rhys: -10 HP

@Chryosten:
You are at distance 2. What do you do?

Name(Race): Rhys (Dark Elf)
HP/MP/FP: 66 / 99 (14) / 100 (13)
STR/INT/AGI: 10/15/10

Armor: Light
Weapon: Halberd (Polearm)
Spell: Frost, Summon Familiar
Sidearm/Shield: None

Abilities:
- Attack (melee)
- Cast Spell
- Strong Attack
- Concentrate
- Nimble (passive)
- Frost Breath
- Targeted Attack

Inventory:
- Health potion (2)
- Mana potion (2)
- Recovery potion (2)

Chryosten
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Chryosten
17,384 posts
Herald

I drink a health potion before using a concentrated attack with my halberd.

HahiHa
offline
HahiHa
8,259 posts
Regent

@Chryosten Ain't no such thing as a concentrated attack, but given your choice of words I suppose you meant Targeted Attack and not Strong Attack.

Name(Race): Rhys (Dark Elf)
HP/MP/FP: 86 / 100 (14) / 80 (13)
STR/INT/AGI: 10/15/10

You attempt to hit a weak spot with your halberd, but miss it by mere inches. The Archfiend, having prepared for your strike, positions himself such that part of the power of the blow is deflected.

Rhys: +20 HP, +1 MP, -20 FP
The Archfiend: -8 HP

@Doombreed
You are at distance 2. What do you do?

Name(Race): The Archfiend (Dark Angel)
HP/MP/FP: 82 / 100 (17) / 100 (14)
STR/INT/AGI: 5/20/10

Armor: None
Weapon: Staff
Spell: Lightning Spell, Summon Familiar, Teleport
Sidearm/Shield: None

Abilities:
- Attack (melee)
- Cast Spell
- Strong Attack
- Concentrate
- Healer (passive)
- Wrath
- Mana Lightning

Inventory:
- Health potion (1)
- Mana potion (2)
- Recovery potion (2)

Doombreed
offline
Doombreed
7,022 posts
Templar

I use Mana Lightning in an attempt to take down a large chunk of his HP

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