ForumsGame WalkthroughsGUIDE: Psychological

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transitive
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transitive
22 posts
Nomad

This guide is intended to assist in making character development decisions. This is my opinion, and I don't claim that this is the only viable build. However, I do claim that this build is extremely effective and can easily defeat every enemy in the game.

Before I begin reviewing skills individually, a statement of design philosophy and some perspective.

My goal is to beat the game efficiently. This build is designed to win fights quickly and easily, not to do so with any particular style in mind. The things I value are power and consistency. Power means big numbers. Consistency means there's nothing your enemy can do to prevent you from using your strategy.

With that in mind, I will make the case that the Electric path is by far the best approach to building this character. Specifically that Shock Therapy is the best attack available to this character.

Finally, keep in mind the role of your team-mates. Roald is useless and the best job he can do is distract the enemy. Sometimes he grows a brain and uses a well timed stun or silence, and these are wonderful abilities if only he would use them at the right time more reliably. His damage will never be better than mediocre. Veradux on the other hand is a key player. His healing is the main thing that keeps you alive and you should keep him on defensive or phalanx stance at all times and work primarily on boosting his healing powers (it seems to scale primarily with Strength).

Here is the detailed review of each skill:

Starting Skills

Dark Infusion - This is extremely bad. You may need to use it at the beginning of the came to regen some focus (before you have access to Electric Storm). The damage is totally mediocre and having to deal with giving your enemy free focus is annoying. Using it on yourself is unacceptable except when you have no choice.

Corruption - this actually does very good damage during the early game, before you've developed a better attack. Its not unreasonable to set it up with a Dark Echoes or something. It does however, eat up Focus very quickly and should be dropped when better alternatives are available.

Dark Echoes - This is a reasonable attack but its damage never gets to be particularly good. The best thing about it is the low focus cost and the low cooldown, its a good set-up for stronger Shadow damage abilities. Ultimately you'll stop using this at some point in zone 2 when you switch to full electric and no longer use Shadow attacks.

Placebo - useless. low damage, weak debuff, nothing to see here.

Nerve Shock - same as Placebo. skip it.

Terrify - the damage is mediocre but the heal-over-time is moderately useful. However...Veradux is your healer, you shouldn't need any other healing if you're doing it right.

Free Will - One of the best abilities for the class. Recommend maxing this one. The dispelling abilities are critically useful and the damage shield will bail you out on a regular basis since sometimes Veradux falls a little bit behind. The heal-over-time is just bonus, it isn't the real reason you use this ability but its still nice.

Traumatize- Another extremely good ability and a low point commitment to max it as well, so its quite good. This is good for stalling for time to put hard hitting enemies out of the fight while Veradux catches up on healing. This is also very useful for managing cooldowns and ability durations. For example, you can stun enemies with short duration buffs on them so they miss their window of opportunity. The focus drain component is just gravy, though it is critically useful in the Baron fight.

Destruction - this can only be used on allies, not yourself. neither of your allies has good damage, not even Roald wearing full Strength gear. you're the damage dealer of the party. skip this one.

Betrayal - pure garbage. This only works when its set up ahead of time with Retrograde. If something goes wrong you either wasted two turns or perhaps you even just nailed one of your allies for a large amount. Way too tricky. Way too inconsistent. Leave it alone.

Retrograde - also garbage. way too inconsistent. yes i know this has funny combos with Nightmare and Betrayal and whatever else you can think of. Thats all tricky non-sense and you don't need to waste your time doing that. at 2 points you can also use this on enemies. there are no fights in the game that require you to do so though so you can safely ignore that tactic.

Confinement - this is actually quite useful against enemies that heal alot. however...you can view healing prevented as some form of damage dealt, in the end they're totally equivalent. if you can use the skill points (and slots on your ability wheel) to do more damage than the equivalent healing prevented than you should. i was always able to find a more effective damage increase compared to the healing decrease. damage increase is also generically useful against all enemies, even one that don't heal.

Shock Therapy - This is the best attack the class has. Max this, put 3 copies of it on your ability wheel, zap the crap out of every enemy you see. the 330% instinct co-efficient is superb, basically unmatched. the fact that this is ALSO a buff dispelling ability makes this unparalleled in its level of utility. Simply the best thing going and the focal point of this build.

Salvation - this is an extremely worthwhile buff. once you max this, you should find that Veradux no longer has any problems keeping pace with incoming damage. It also keeps him alive longer and boosts his focus regen. Really you couldn't ask for anything better. This is mandatory and the reason why you can trust Veradux to do all of your healing.

Insecurity - this would be an important skill if we were attempting to use Shadow damage. We're not though, so you can ignore it completely.

Overdrive - this is broken and bugged and totally malfunctioning. don't waste your time. even if it worked as advertise, you simply don't need to accept a life-loss penalty to get good damage. this is never a good trade-off. the risk/reward calculus fails on this one.

High Voltage - less damage than Shock Therapy without the dispel, and in fact it buffs your enemy. Super Awful. 1 point for pre-requisite advancement but never use this.

Tenacity - its very powerful but its usefulness is totally related to whether or not you're actually dying. You can use this as a place to dump extra skill points but if you're doing things correctly you'll kill so fast that the extra survivability of this ability isn't especially important. I usually just put 1 point in here.

Epiphany - this is an actually good Shadow damage ability but its so far down the tree and requires so many points wasted in other garbage abilities that I can't justify building around this.

Electron Charge - same as High Voltage. less damage and overall just worse than Shock Therapy. don't bother.

Electrical Storm - another core ability of this build. it does respectable damage (though noticeably less than Shock Therapy) but ITS TOTALLY FREE and it regens 40 focus. Max it, love it, lean on it, it drives the build.

Charged Blood - the damage passive that makes this build truly deadly. max it, no explanation should be necessary. this is what makes your crits gigantic.

Wraith Form - this is a very powerful ability but strictly speaking you don't need it. I use it because the Speed increase is gigantic and usually gives you 4 turns in a row of guaranteed massive crits. that kind of burst damage is devastating and most opponents can't withstand it. the focus regen from this is convenient but not that important since you've got Electrical Storm.

Nightmare - more tricky garbage. you can try to use this as a finisher or you can try to combine this with Retrograde and hit yourself with it, but in either case thats an inconsistent situation and you don't ever need this. Skip it.

Haunt - re-spec and get this 2/2 for the Baron fight. thats the only time in the whole game you need this. skip it otherwise.

Psychopath Form - this is exceptionally powerful but requires you to be invested in garbage like Betrayal, Retrograde, and Overdrive. If you could get this without having to take Garbage it would be ridiculously awesome. As is this is like the consolation prize for playing a bad build. It doesn't make up for the weakness of the rest of the Shadow Damage stuff.

Shock Coma - this is cute and mildly useful. Its versatile, as you can use it to crowd control an enemy for a long time or to recover your own stuff. However...you have better options for both crowd control and recover so really this is second rate at either task and thus should not be used.

Ultimatum - pure trash.

Sacrifice - this is funny. sometimes you might REALLY want to just eat Roald. ultimately though you may as well keep him around to absorb hits and save yourself the wasted skill points and ability wheel slot.

Implosion - i've yet to find a situation where this would matter. waste of points/slots. another one of those tricky Shadow abilities that requires way too much set up.



So if you've stayed with me this whole time, thanks for reading. I hope you found this useful. Before I finish I'll leave you with my most typical equipment choices and ability load-outs.

Ability Wheel Load-Out
1. Shock Therapy
2. Shock Therapy
3. Shock Therapy
4. Electric Storm
5. Traumatize
6. Free Will
7. Salvation
8. Wraith Form

Equipment Choices
Primary Stats: Instinct and Lightning Piercing
Secondary Stats: Vitality and Speed
Tertiary Stats: whatever miscellaneous defense you can find

the Electric Armor set from Zone 4 (the Tunnel) is actually extremely useful. You can equip it starting at level 18 and is good enough to last through the end-game. If you're especially lucky you'll find a really good weapon with high Lightning Piercing like Poseidon's Trident (or whatever its called).

With this build its typical to crit for 3500+ with your Shock Therapy. More or less depending on buffs/debuffs and the Lightning Defense level of your opponent.

In Wraith Form you can go on Offensive kill streaks where you unload 4 attacks in a row for a total of about 14,000 damage in 4 turns (3 Shock Therapy crits, and 1 Electric Storm crit). This is enough damage to blow away any regular enemy in the game. Only bosses can survive a round of this. Bosses usually die in the 2nd round of Wraith Form though.

  • 525 Replies
kingpong001
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kingpong001
146 posts
Nomad

No you have to get Epitihany (don't know how to spell >=]) im a level 27 Psychological and i hit 1200 damage each turn for 7 turns, i usually use it bon 1 foe then kill the other so basically i kill two vecause epithiany hits 8400!

Caveman_
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Caveman_
22 posts
Nomad

Great guide, but it would be great if it also told how to distribute the stat points.

reswantur
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reswantur
10 posts
Nomad

Caveman_, have you seen my post?

Anyway, I slightly change my idea, you can either all for vitality to ensure your survival. Strength and instinct, yes, instinct, are not that import at current version for psychological class.

reswantur
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reswantur
10 posts
Nomad

Caveman_, have you seen my post?

Anyway, I slightly change my idea, you can either all for vitality to ensure your survival. Strength and instinct, yes, instinct, are not that important at current version for psychological class.

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

By the way, it is epiphany E-pif-fan-E as in: You have an epiphany when you realize the truth behind something or suddenly everything makes sense.

As for non grammar areas... I will not argue with its power. DoT speaking, it is by far one of the most deadly especially when you use overdrive (that is assuming it doesn't glitch...)


As for stat distribution, read my previous post. Your allies attack is MICROSCOPIC!!! If you go all out vitality, you will just be sitting there... and sitting there... and sitting there... and sitting there... and sitting there... and sitting there... You get the idea while your allies deal more damage than you!!!!! sure you could have 20k health, but you couldn't fight. You would just be cannon fodder, and at that point, all your abilities would be voided because guess what? The only stat that relies on health is tenacity and it just gives you more...

The point is, invest in instinct almost all of your stat points and if you keep dying, put some skill points in tenacity. That is how people play because it works and yes you could eventually beat your enemy the other way, which is more fun? Sitting and doing nothing waiting to get attacked, or engaging and dealing 90% of your teams damage, sometimes enough for one hit KO's.

reswantur
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reswantur
10 posts
Nomad

VoltCruelerz, have you seen my previous post at page 7?

4 turns to kill any single enemy has nothing to do with instict.

transitive
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transitive
22 posts
Nomad

Reswantur,

it is my opinion that the Shock Coma/High Voltage trick is not intended gameplay. it feels alot like an exploit to me. i know that Krin (the game's creator) has commented and has decided to leave it in, for now. however...i will personally not engage in this strategy because it is only marginally more effect than a regular damage strategy and it just feels off to me.

to everyone else...

thanks so much for the positive feedback. i'm glad this has been helpful to all of you. if nothing else i can see that my method of analyzing the abilities of the game has been a useful starting point for strategy discussions.

to Krin...

this is a great game but is not without its flaws and blemishes. i'm sure you don't need me (or anyone else) to tell you that though. still, fantastic effort and a really worthwhile experience. thanks for your hard work. looking forward to more levels for Sonny.

reswantur
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reswantur
10 posts
Nomad

transitive, I agree that my build indeed breaks the balance of game design, but it's a tactic game, so developing the best strategy makes me feel I really beat the game, especially when creator has not found it himself.

Anyway, for me, the discussion of psychological build is temporarily over in current version. Therefore, I turn to develop the biological build....

17dman
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17dman
786 posts
Peasant

i just maxed out with electric and beat the game easily and full upgraded instinct

emnm4747
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emnm4747
1 posts
Nomad

Which weapon would you say is more worthwhile to use?

-Posiden's Fury (+51 speed, +102 instinct, +98 lightning)

OR

-Charged Axe (+26 instinct, +121 lightning)

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Poseiden's Fury is way stronger. It's 7 levels higher, so it's obvious. It just lacks some piercing. The instinct and speed make up for it.

PsychoIncarnate
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PsychoIncarnate
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Nomad

Posiden't Fury has to be a lot better even though it has less piercing due to the fact you never hit enemies if you don't have speed, and the piercing stat multiplies the hit for less if you don't have the higher instinct.

Actually, do the math to see which one does more damage by multiplying instinct by X amount based on how high the lightning piercing is (the % is told in the inventory screen and varies depending on how high your piercing is)

When you get Wrath of the Council, that will be even better than both.

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Well of course, WotC is undeniable the best psyco weapon on the game...

Honestly though, here is a good question...

Poseidon's Fury (+51 Speed, +102 instinct, +98 lightning)
Law Binder (+21 Speed, +141 instinct, +41 vitality)

I have been using Fury but I am just curious what everyone else thinks...

firetail_madness
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firetail_madness
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Blacksmith

If all you do is use electrical moves to damage the enemy, Poseidon's Fury would be a better choice. If your planning on using healing or anything else that heavily relies on instinct, then use the law binder.

By the way, should Hydraulic use death sentence or wrath of the council? And which of those two weapons have better base stats?

Also, is Supremacy a good choice for Veradaux, because I haven't gotten wrath of the council yet.

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

I use supremacy for Veradux, I mean it is the highest balanced weapon, so I'd say so...

Are you cold hydro or warm hydro?

Cold: WotC
Warm: DS

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