ForumsForum GamesCreate your Own Enemy

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ilovemoney249
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ilovemoney249
811 posts
Nomad

This is a thread for creating your own enemy. I got this idea from the other create your own stuff(weapons,armor,etc.,etc.) So I'll make something interesting. All you have to do is make your own enemy. Weak or strong. I'll start out with a few ones. But first, with the format.

Name:*******
TypeMecha,Beast,etc.)
Level:*******
Descript:******
DMG:****-******
Skills:1.********* Description of skill:**********
Drops:*****
ElementFire,Earth,Water/Ice,etc.)

And that's all!
--------------------------------------------------
Name:Super Goliath
Type:Mecha
Level:28
DMG:167-913
Descript:A mecha made for killing zombies. Owned by the ZPCI.
Skills:1.Bullet Barrage:800%DMG 2x attack
2.FlameThrower:60%DMG Gives the BURN Status.
3.Protect:Protects from all attacks for 5 turns. Cannot be dispelled.
Drops:MiniGun
Element:Fire
------------------------------------------------------------------
Name: Mutant Marine
Type:Beast
Level:15
DMG:90-235
Descript:A marine that was infected by a zombie or somethinf else.
Skills:Poison Bullets:100&DMG Gives Poison Status.
Drops:Marine Uniform,8mm gun
Element:Poison

Now put yours!

  • 317 Replies
PsychoIncarnate
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PsychoIncarnate
1,037 posts
Nomad

I think damage is determined by their (Unknown) stats and your defenses so writing how much damage, or what stats they have isn't an extraordinary idea. Not to mention that their damage is also determined by what attack they are using as well, unless you assume they all have "Quick Strike".

All we know is their starting level, health, and some attacks (Since they looks like attacks we know of, or if they leave a de/buf) I also don't think enemies have types in this game.

Other than that I will play along after the next post.

ilovemoney249
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ilovemoney249
811 posts
Nomad

Oops, forgot to put something. Don't forget to put it's HP.

plokkey
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plokkey
4,570 posts
Jester

In sonny, there isn't really any bullets....

Yea, I would participate but the DMG goes with the skills and stats which would be monotonous to put i.

1td0bcy3pm7542q
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1td0bcy3pm7542q
4 posts
Nomad

name: ex-zpci (quit the zpci and also doesn't like sonny)
type: zpci
lvl: 100
hp: 500000000000000000
descript: looks like a zpci
dmg: 500:
skills power surge 2: water bomb quick jab:
Description of skill: power surge cost nothing: it hits for 50000 dmg if the guy he hits survives they have 1 hit K.O for one turn and the 1 turn aways hits on target and gains 500 focus. water bomb: trows a bomb of water that will do 50 dmg and give death santis

1td0bcy3pm7542q
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1td0bcy3pm7542q
4 posts
Nomad

sentis* quick jab cost 100 focus: jabs the enemy and stuns him for 5 turns and also protects him for 500000000000000 dmg

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

I assume that description means appearance...

Name: ZPCI Delta
Type: Human
Level: 30
Health: 15000
Description: A ZPCI uniform only metallic black with neon blue accents
Skills:
Charging (CD:6)
"The enemy is busy charging their weapon, making them 300% more vulnerable"

Supremacy (CD:10)
10 Focus
"The enemy's extreme training has made them almost invincible"
All Defenses and Piercings are doubled

Direct Command (CD:3)
20 Focus
"This units allies are now dealing 100% extra damage"
Doubles strength and instinct of allies

Primary Cannon (CD:4)
100 Focus
Deals insane damage
Deals 800% of unit's strength(400) with doubled piercing

Fully Automatic (CD:1)
0 Focus
Deals damage with an increased chance to hit
Deals 200% of strength with a 50% increased chance to hit and 30% additional piercing.

Drops: Delta Rifle, Supremacy
Delta Rifle
level 30
Bonuses: Speed+30
Strength+200
Instinct+120
Physical Piercing+100

Element: Cosmic/Lightning/Physical

slatwob
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slatwob
87 posts
Nomad

Name: Shoop Da Whoop
Type: ???
Level: 50
Health: 25000
Description: A floating mouth with eyes
Skills:

Ima Chargin Mah Lazah(CD:5)
500 Focus
Charging up a epic attack
Stuns self for 5 turns

Ima Firin Mah Lazer
0 Focus
This attack cannot be dodged, targets whole team.
This attack instantly kills you and you allies, only usable after charged.

ilovemoney249
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ilovemoney249
811 posts
Nomad

*UPDATE*MG= Your stats all equals zero meaning this is the enemies' Average attack.Just to let you know.

alphachief
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alphachief
126 posts
Nomad

Name:Forgotten one
Type:ZPCI
Level:50
Health:100,000
Description:looks like one of the ZPCI and has a mysterious sword (strangely looking a bit like the light sword) with a horrific eye in the hilt, its main colour is very pale light blue and the neon is purple but the visor has a huge crack at the chin making a space for a mouth and all around but the mouth is pitch black but strangely the teeth glows deep red and isn't too human either.

Damage:3000
Skills:
Dark membories (10focus):completely drains the foes focus and prevents any focus from being regenerated for 4 turns.

soul blast (10focus):damages the enemy for how much focus he (meaning you) has lost x20.

godly death (20focus):casts a buff on an enemy that causes 3% of your health for 5 turns and repeatedly casts over and over again for 4 turns, this buff stacks.

Final judgement (50focus):Turns into a pitch black angel of death which lasts for 99 turns and damage is amplifyed 5x but damage recieved is 5x

coup de grace of death(0focus):charges at the enemy and does a double sumersult dealing 2.3x normal damage and recovers 30focus.

grim cannon:blasts a ray of darkness which stuns the target for 1 turn and deals 5% of the enemys health for 1 turn.

drops:
sword of a million souls
speed+50
strength+500
instinct+50
vitality+100

dread visor
instinct+500

eternal grip
strength+250

death boots
speed+500

blighted armour
vitality+500

destruction leggings
speed+125
vitality+125
strength+125
instinct+125

element:shadow

ey this monster isn't that bad don't yer think?

alphachief
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alphachief
126 posts
Nomad

here's another one i thought of

Name:ZPCI 73A-99
Type:ZPCI
Level:18
Health:10,000
Description:the basic look of ZPCI (looks like the elite just incase you don't know) with a minigun at the front arm and a flamethrower at the back arm.
Damage:1142

skills:
spray bullets(5focus):launches a volley of bullets dealing 40% of instinct for 3x.

flame burst(20focus):gushes out 300 degree heat dealing 225% of instinct but reducing the casters instinct by 50% because of overheating for 2 turns and the burn buff is applied which does 10% of casters instinct for 5 turns.

reloading(0focus):the caster is loading the ammo in which damage dealt to him is x2 but is regenerating 20focus this affect lasts for 5 turns.

overload gasher(50focus):sprays bullets dealing 30% instinct for x15times.

drops:
A4-69 minigun
speed+7
vitality+19
instinct+99

type88 flamethrower
instinct+30
fire piercing+137

elementhysical

Name:Legendary gunslinger
Type:Human
Level:33
Health:23,798
Description:has a cowboy hat and the rest looks like the armor from the secret police except its all golden and has an extremely large shotgun with only 4 barrels visable which is also golden.

Damage:2307
Skills:
bullet blast(5focus):damage the enemy for x3focus and an extra 300.

100KM shot(20focus):shoots a bullet from 100KM away which does 300% of speed with a garunteed critical.

static whiplash(30focus):stuns the enemy for 2 turns and deals 60% of strength

quick reloading(0focus):regenerates 100focus but recieves 400% more damage for 2 turns

drops:
shiny 8 barreled shotgun
instinct+173
speed+23

cowboy hat
vitality+79
strength+43
instinct+17

elementhysical

daleksparta
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daleksparta
1,648 posts
Nomad

L-G3-C47

Mechanical cat
Level - 30
HP - 10000
Description - stands like Longcat, but when standing, is at human height. being stunned drops onto all fours.
STR - 300
VIT - 100 (only matters because he has a defensive skill based on it, and a skill that increases it.)
SPD - 100
Focus - 150

Skills -

Quick Attack - damage = 300

Survivability - Vit + 50 for 3 rounds

EMERGENCY! Activates at 10% hp. Increases max hp by (Vit * 1000) for the rest of the battle

Vicious Strike level 4 - Do I really need to explain the physical or speed Bio staple skill?

Burning Oil cannon - Fire based version of Hydro Cannon, dealing 200% strength damage.

Electricity infusion - Electrical version of Dark Infusion.

Surge of power - Activates when at half hp after EMERGENCY! Imagine ALL 6 forms and Shadow Blend in one, without changing appearance. Lasts 2 turns. (And if you think 400% speed from either wraith form or shadow blend alone is scary, imagine COMBINED!)

Laser eyes - Requires 150 focus - Sacrifice stored up power to deal a multi-elemental attack. (All except earth) (In other words, the laser changes colours)

Storage upgrade - Activates after using Laser eyes. Max focus + 50

AIDZ - A permanent status effect on ALL enemies that deals 1% of the max hp every round (for 99 rounds). Cannot be dispelled (and would be poison, obviously)

Self - destruct - Infinite hp for 5 turns. when it runs out, kill self to damage all enemies for all but 1 hp. (any DoT status effects other than AIDZ would finish them.) Dispells AIDZ.

Slayer008
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Slayer008
9 posts
Nomad

Master Assasin (lvl 30)
HP: 100
Focus: 500
Abilities:

-Master Shield=Shield generated for 99 turns, blocking direct damage {inital damage} equivalent to 500% of this unit's strength and speed. Cannot be dispelled. Blocks all negative status effects. Note that neutral status effects are not blocked Casts this at beginning
-Rampage=Boosts strength and speed by 50%, cannot be dispelled, lasts 5 turns. Costs 50 focus. Also recovers hp by 1/3 total hp per turn for 5 turns. [physical attack]
-Destruction=Deals 200% of strength and speed. This attack scales with remaining hp. Costs 50 focus. Recovers hp by 1/3 total hp for 5 turns. [physical attack]
-Obliviate=Deals 50% of strength and speed. Drains all the focus from the target. [physical attack]
-Ice burst=Freezes enemy for 2 turns. Deals 500% of instinct. (Since this character's instinct is low, it won't deal much...) [Ice damage]
-Shadow Rush=Steals focus from an enemy for 10 turns at 10% per turn. Deals DoT damage equivalent to enemy's remaining focus times 50. This effect cannot be dispelled. [Shadow Damage]

-Pretty intriguing, right? Basically an invincible unit for 10 turns. I suppose in order to get to this enemy you would have to hammer at the shield. For about 25,000 hp. Good luck! [i]Hint: Subversion is pretty darn useful here...I believe the game would not count subversion as a negative status effect, so...basically your goal is to have this assasin heal himself, cast subversion (or something like that for the other classes...maybe even just give subversion to all classes in the first place?) and have him slowly kil himself. That is, if you can do it fast enough before he kills your team...mwhaha. XD

ilovemoney249
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ilovemoney249
811 posts
Nomad

Thanks for the posts we would need more it seems.

Highfire
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Highfire
3,025 posts
Nomad

Name: Helenfire
Name: Darkfire
Name: Blastfire
Name: Highfire
Name: Hellfire

Appearance:
Helenfire is a flame ghost...
Darkfire is a shadow...
Blastfire is a muscle-y large veined man wearing a green army vest and army trousers.
Highfire is a tall agile soldier with dual-pistols.
Hellfire is a rock blending gollem that is ignited in flames.

Helenfire's HP: 5000
Darkfire's HP: 6500
Blastfire's HP: 12,000
Highfire's HP: 5000
Hellfire's HP: 14,000

Helenfire's and Darkfire's Focus: 750...
Blastfire's Focus: 50
Highfire's Focus: 250
Hellfire's Focus: 100

Helenfire's abilities and spells:
Implosion:
Damage: Infinite.
Cost: Your Life.
"Shade into your enemy and burn him from the insides... Doing so relieves you however since there is not enough oxygen to maintain your state."

Fire-Piece Blast:
Damage: 2500 (12,000 Critical).
Cost: 130 Focus.
"Take a piece of yourself and throw it inside the enemy, if you throw it right, you can incinerate the enemy from the insides doing critical and dooming damage."

Absorb:
Damage: None.
Cost: 450 Focus.
"Create a fire wall guarding your allies - This will direct any non-fire damage to you, if this is Ice or water, however it will create a critical strike inside your body, dealing 50% of your maximum health to yourself, if this is fire, it will be absorbed and will sling back into you, healing you for 40% Health."

Inflammination:
Damage: 8000.
Cost: 300 Focus.
"Inflammanate your enemies lungs and brain, winding him for one turn and lowering his speed by 90% and critical strike chance by 100% due to brain damage, this can only be done once you have stopped any of the enemies shields, however..."

Wow, that's just one....

Darkfire:
Suficate:
Damage: Infinite.
Cost: Your Life.
"Re-assemble within your enemies lungs and bolster yourself blowing the lungs up, and you."

Dark Shadows:
Damage: 4000.
Cost: 500 Focus.
"Throw a part of you within your enemy, wrapping and stunning him within your shadow for 3 turns, with a 20% chance of them joining you for 3 turns, this can only happen after the stun through a batlle of the will..."

Absorbance:
Damage: None.
Cost: 300 Focus.
"Use your Shadow to guard the allies shielding them from damage, if it is shadow damage it will suck back into you healing you for 75% Health, another element will be fully blocked no matter how strong..."

OK, the ghosts are down, I will say Blastfire's and the rest separately - It'll be a while!

Highfire
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Highfire
3,025 posts
Nomad

OK, Blastfire, here's his stats and then his abilities!
HP: 12,000.
Focus: 50.

Abilities:
Pummel:
Damage: 1200.
Cost: None.
"Pummel the enemy with your iron-hard fists, dazing him for a large 3 turns and a 5% chance to disable him for 5 turns, making him unable to use any abilities that require him moving..."

Over Tension:
Damage: None.
Cost: 25 Focus.
"Over tense yourself turning you into a reckless animal, increasing both speed and strength by and additional 30% whilst for each turn you do it you lose 6% HP, this will last for 7 turns and can only be dispelled through disabling attacks."

Beserk:
Damage: 50% enemies HP.
Cost: 75% Your HP.
"Go beserk at all enemies crushing them for immense damage, to do this however has uncontrolable recoil hurting you for more than you can take even... After this they will be disabled for 7 turns and due to the pounding you had done, they can not cast spells for three turns, making them vulnrable to any attacks you wish!"

Restoration:
Damage: None.
Cost: 50 Focus.
"Due to your training and meditation you can heal yourself, this requires alot of rest but it's worth it, be stunned for 4 turns to recover 70% HP."

Taunt:
Damage: None.
Cost: 5 Focus.
"Taunt one of your enemies into hating you that their only target is you, this will increase their attack by 10% for 2 turns but they can only attack you for 3 turns... Use this wisely and restoration is no longer available after 5 turns of using this as you must tense yourself for the damage you will take..."

Heyyyy! That's Blastfire folks, he's stronger than uh.... Whoever's the strongest person in the world.
Next up: HIGHFIRE!!!

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