This is the continued 4th class thread minus the stupidity of what arose in the previous one...
NO IDEAS THAT ARE RANDOM WILL BE TOLERATED!!!! This deals with one class idea ONLY!!!! No others.
Anyways, enough ranting... here is the current ability list which is subject to change within certain bounds.
This has been round one of nerfing⦠I focused on the completely overpowered Event Horizon. I discovered that coupled with Astral Wonders (maxed), you would be dealing 8400 damage per turn and since it is designed with an intent similar to Shock Therapy as a main bombardment attack, that wouldnât workâ¦
Wall of Light (CD: 1)â¨level 0/10 focus⨠A beam of light falls from a star upon you, making you almost invulnerable...⨠Instill yourself with the two-turn buff "Light Wall" which decreases all damage taken by 80% for 2 turns
Gravity Disruption (CD: 1)â¨level 0/0 focus⨠Send a ball of displaced gravity hurtling towards your opponent, so that you may recover focus Damage the target for 180% of your instinct to recover 60 focus over 2 turns
Gravity Well (CD: 1)â¨level 1/10 focus/ equipable 3 times Bend space around the target, making it harder to cast spells⨠Reduce the enemy's instinct by 20%/30%/40%/50%/60% and damage the enemy for 20% of your instinct for 5 turns
Magnetic Field (passive)â¨level 1â¨/ equipable 1 time Slow all incoming attacks, reducing your damage. Increase physical, fire, lightning, ice, earth, and shadow defense by 5%/10%/15%/20%/25%/30%
Vacuum â¨(CD: 1)level 1/10 focus/ equipable 3 times â¨Suck the air away from a target, reducing their strength⨠Reduce the target's strength by 20%/30%/40%/50%/60% and damage the enemy for 20% of your instinct for 5 turns
Event Horizon (CD: 3)â¨level 4/30 focus/ equipable 3 time â¨Conjure a black hole, ready to devour your target⨠Attack the target for 100%/110%/120%/130% of your Vitality and Instinct
Astral Form â¨(CD: 10) level 4/50 focus / equipable 1 time⨠Become one with the stars. Increase Instinct and Cosmic Piercing by 20%/30%, heal 5%/6%, and regenerate 50/100 focus per turn
Super Nova (CD:0)â¨level 18/all remaining focus/ equipable 8 times Sacrifice yourself to destroy an opponent â¨Reduces the target's HP by 10000%/20000%30000% of your vitality and instill the "Martyr" debuff upon yourself, causing your life to be set to 0 at the end of your turn.
Dimensional Gate⨠level 15/20 focus/ equipable 1 time â¨Create a wormhole around someone to reverse damage and healing ⨠Instill the retrograded buff upon the target
Astral Wonders (passive)â¨level 6/8% of health per turn â¨Using arcane techniques, dramatically increase your instinct and speed. Increase your instinct by 100%/150%/200%/250%/300% and speed by 10%/20%/30%/40%/50%
Solar Wind (CD:6) level 2/30 focus/ equipable 2 times Call solar radiation down to cause interesting effects⦠Creates debuff that reduces the targetâs cosmic defense by 10%/20%/30%, reduces the targetâs focus by 10/20/30 and stuns for 1/2/2 turns
Radiation Poisoning (CD: 4) level 4/15 focus/ equipable 3 times Have you ever wondered what happens when you put a cat in a microwave? Try it out on your enemy⦠Creates a DoT debuff that damages the target 25%/30%/30%/30% of your instinct per turn for 8 turns and on the last turn for 100%/150%/200%/250% (does not stack)
Radioactivity (passive) level 6/30% of health per turn Take severe automatic damage but increase all damage by 30%/40/50% and instill the lvl 1 radiation poisoning debuff after EVERY attack on ANY target
Prominence (CD: 10)â¨level 8/10% of HP/ equipable 1 time â¨Call down an arc of plasma from the sun to destroy your enemies⨠attack the target for 500/1000/1500% of your instinct and reduce the targetâs focus by 100
E<>mc^2 (CD: 10) level 19/10 focus/ equipable 1 times Rip a hole in the fabric of space-time and see what happens⦠You have a 20%/40%/60%/80% chance of instilling the âRiftâ debuff which damages the enemy 10%/13%/15%/20% of their health each turn for 1/2/3/4 turns
Final Push (passive) level 20 If you are going down, you may as well take some of them with you⦠If you health drops below 15%, you receive the âFinal Pushâ buff, increasing your instinct by 500%, your cosmic piercing by 50%, all defenses by 60% and your speed by 50% for 1 turn
Radiation Build (low survivability, insanely high attack) Gravity Well 1/5 Vacuum 1/5 Solar Wind 3/3 Magnetic Field 3/3 Radiation Poisioning 1/4 Radioactivity 3/3 Prominence 3/3 (Muahahahaaaa!!!) Event Horizon 1/6 Astral Form 2/2 Cosmic Wonders 5/5 E<>MC^2 1/4 Final Push 1/1
Wheel Wall of Light (if you want any chance of survival) 1x Solar Wind 2x Prominence 1x Radiation Poisoning 3x Astral Form 1x
Explanation: This build is built around prominenceâs immense power. 1500% is unheard of elsewhere and with the might of radioactivity, the attack deals 2250% instinct. Virtually any single enemy will fall with this single attack. At endgame, you ought to have law binder/WotC which combined with everything else would give you about 450 instinct. This is 10000 damage! Let alone the massive power if you have astral form and the bonus from cosmic form. Just the instinct bonus from cosmic form yields 10462. If you add in final push, you just made this attack insane⦠52313 DAMAGE!!!!!!!!!! That is enough to one hit virtually every enemy on the game. If you managed to live long enough to hit the colonel while he is reloading, youâd hit around oh I donât know, say 250000!!!! Against single targets, this would be undeniably the most powerful build. No single enemy will stand. Only in groups do they stand a chance because of course, you may kill one, but prominence wonât roll around for quite a while, and you will be long gone by then⦠This is of course the downside. One huge attack and then youâre screwed. Basically, this is a boss killer.
Gravity Build (Good Damage, Good Survivability) Gravity Well 5/5 Vacuum 5/5 Magnetic Field 3/3 Solar Wind 3/3 Event Horizon 6/6 Astral Form 2/2 Cosmic Wonders 5/5 E<>MC^2 4/4 Final Push 1/1
Wheel Gravity Disruption 1x Gravity Well 1x Vacuum 1x Solar Wind 2x Event Horizon 2x E<>MC^2 1x
Explanation: This Build is built around being able to consistently hit with event horizon and solar wind. Because solar wind stuns for two turns and you have two, you would be extremely good at crowd control. Coupled with Gravity Well and Vacuum, you will be able to control the enemy quite easily. E<>MC is also a very nice attack in that you can hit a random enemy and in 4 turns they will be pretty well dead. The downside of this build is that you have to use gravity disruption a lot. Overall though this build would be very effective and is more reliable than the other.
Comparison of Builds: While the first one undeniably deals the most damage of any attack on the game, it is very unlikely that you will live long enough to win. It is a tank killer. If in PvP mode and facing a Daimond Build (explained later) you could punch through his defenses but versus just about everything else, it is just about worthless. The very use of prominence almost kills you. Because you had to get radioactivity first and thus the 30% HP per turn, you receive 50% damage in one turn. The other is far more consistent and is great versus multiple targets.
Rock (CD:1)â¨level 0/10 focus/ equipable 1 time I will... I will⦠ROCK YOU!!! Damage your opponent for 150% of your strength and instill the "Rocky" debuff which damages the enemy for 50% of your strength per turn for 4 turns
Earthen Strike (CD:1)â¨level 0/nothing/ equipable 1 times Attack your opponent with the earth⨠Damage your opponent with 150% of your strength
Subdue (CD:5)â¨level 1/15 focus/ equipable 3 times â¨Attack the target to show your superiority attack the target for 100%/120%/140%/160%/ 180%/200% of your strength and reduce theirs by 10%/20%/30%/40%/50%
Cripple⨠level 2/5 focus/ equipable 1 time â¨Reduce the target's speed â¨Reduce the target's speed by 10%/30%/50% with an attack that deals 100%/120%/140% of your strength
Speed Break (CD: 5) level 4/20 focus/ equipable 3 times Force the target to take a defensive stance. Reduce the targetâs speed by 50%/60%/70%/80% for five turns with a 500% bonus to hit and increase all of their defenses by 30%/25%/20%/15%
Melt (CD:12) level 12/ 3% of health/ equipable 1 time Use your health to regenerate focus Instill a buff that reduces your health by 3% and increases your focus by 50/100 each turn for 10 turns
Bury (CD:1)â¨level 1/20 focusâ¨/ equipable 1 time attack a target and remove its ability to recieve healing⨠reduces healing received by 100% for 1/2/3/4/5 turns
Rock Wall (CD:5)â¨level 4/13 focusâ¨/ equipable 1 time Put a wall of rock between yourself and your opponent for 1/2/3 turns â¨You reduces damage dealt and taken by target by 100% (can be used on all)
Crush (CD:4)â¨level 6/30 focusâ¨/ equipable 3 times Crush your opponent with a powerful attack⨠Attack your opponent with 200%/250%/300%/330% of your strength and reduce focus by 20/30/40/50
Petrify (CD:5)â¨level 8/20 focusâ¨/ equipable 1 time Turn your target to stone, stunning them but greatly increasing their health.⨠stuns enemy for 1/2/3/4 turns and increases their health for said duration by 100%/75%/50%/25%
Golem Form (CD:15)â¨level 8/50 focusâ¨/ equipable 1 time Turn yourself into a living rock, increasing your defense and attack. â¨increases all defenses by 20% and Strength by 25% for 5 turns
Powderize (CD:15)â¨level 15/75 focus/ equipable 1 time â¨Cast a powerful bolt that returns their body to the dust from whence it came. â¨attack the target for 300%/360%/420%/480%/550% of your strength
Slow Movement (passive)â¨level 5⨠Increase your earth piercing at the cost of speed⨠Increase earth piercing by 50%/100%/150%/200%, decrease speed by 5%/10%/15%/20%
Regeneration (passive)â¨level 1 â¨Increase your health and focus regeneration â¨Increase your health by 10/15/20 focus and 3%/4%/5% of your health per turn
Gaia (CD:99)â¨level 20/100 focus/ equipable 1 time â¨Attempt to summon the earth to engulf your opponent, low chance to hit â¨Deal 400%/500%/600%/700% of your strength with a 50% chance to hit
Rock Skin (passive)â¨level 10/5 focus per turn⨠Harden your skin to be like a rock, dramatically increasing your health.⨠Increase your vitality by 100%/200%/300%/400% and reduce focus by 5/10/15/20 each turn.
Diamond Man Build (Insanely High defense/health)
Subdue 1/6 Rock Wall 3/3 Bury 1/5 Cripple 1/3 Regeneration 5/5 Slow Movement 4/4 Rock Skin 4/4 Crush 1/4 Golem Form 1/1 Powderize 1/5 Gaia 4/4
Wheel Rock Wall 1x Crush 3x Golem Form 1x Gaia 1x Rock 1x Earthen Strike 1x
Explanation: This build is a freaking tank. Other classes have tanks, but if those are tanks, this is a bunker. This build has VERY low attack, but at the same time has very high survivability. It is not recommended for those with short attention spans, but for those who can stand to watch Roald do all the work, this is a good build. Against enemies that have high burst damage, you can simply activate rock wall and watch them try to hit youâ¦
Gaia Build (slow, but has super powerful attacks)
Bury 1/5 Cripple 1/3 Regeneration 5/5 Slow Movement 2/4 Rock Skin 2/4 Speed Break 4/4 Crush 4/4 Golem Form 1/1 Powderize 5/5 Gaia 4/4 Melt 2/2 Petrify 4/4
Explanation: This build is bloody slow! But that is not to say that it is weak. If you hit, you will slam them. It is recommended that you debuff them with speedbreak first so that you even have a chance to hit them⦠In general, this build is supported by Gaia, and melt. Because many of the attacks require large amounts of focus (especially gaia) it is critical to use melt whenever you can. Other than that, this is a pretty effective buildâ¦
Comparison of Builds: While at first glance, it appears that someone can get all the power of both builds, you must look carefully. I knew that some would try and as such, made it so that the attacks and passives scale very slowly. This means that you practically have to be level 30 before you can use all the power of either build. This also means that while you can mix and match, it wonât matter. You will just end up with something decent, but only decent. In general, both builds have high HP and good attacks, but one is awesome at one thing and the other for the other. I do not recommend the earth tree for someone until they are at least in zone 3. Before that, you just arenât high enough of a level to use all the abilities necessaryâ¦
Thank you for your time, and I hope that this can be more productive...
if you didnt notice, the titel of the old thread wasent cosmilogical, so nothing that was a free idea was spam, deal with it? good idea to make a new thread tho.
it is spam if we keep asking them to read what it is about, and they just ignore...but anyways, before we start trashing this place up, are we just fixing up the abilities right now?
the title didnt say cosmilogical, so its not spam, and thats not the only idea, its kinda... stupid to just ignore all other ideas and make this job our priority. as i said i guess updating this class could be a good idea.
I know this isn't spam, but that seems WAY overboard. Prominence blows the abilities of any other class away, Supernova is just lethal (300x10000 = dead enemies), and it's just broken in general. Lower the power like 60%...
Bronze: yes, unless someone such as dalek or yourself/ anyone else not spamming comes up with better abilities.
Actually, dacer, you are correct, it is not spam in the fact that it is not in the title, but the title does not say, "List ideas for the 4th class here." It said, "4th Class." Since the first post speaks of a cosmic/earth class, which last time I checked is to be the basis of the rest of the thread unless the starter or proxy thereof in the event of his abscence, everyone else ought to follow suit... (Lest they create another thread...
Falzar: I know prominence is OP, but look at its downsides. Please read the description of the Radiation Build before posting further here... Also, since when does anyone have 10,000 vit? Maybe if vit based, but cosmic is ins. If it was vit & str, then it could be 150-300, but even then Nova can't kill the Colonel nor the baron. The other bosses are multiples (Felicity/Magician is fought before you would get the ability).
I appreciate your intentions, but I just don't really understand your reasoning...
This would be way overpowered. Like... WAAAAAAAY. Vitality-based moves on the earth side and vitality-based super-attack on the sky side, plus some uber damage reduction/speed increase. Even without that one attack, a few SUPER-strong defensive abilities (wtf is with Rock Skin?! And Rock Wall, Bury, Crush, Speed Break, Cripple, etc.) on rock would go reeeeaaaaally well with some of the other OP attacks, like Event Horizon (!), E=mc^2, Dimensional Gate (OP on this build), Solar Wind, Prominence, Radioactivity, Astral Wonders (wow... I mean, really. Come on.) or any of those INSANE DOT's.
Seriously, it's like you took everything good from every class/build and put it into this one. Defense reduction/damage prevention/phat DOT from shadow build, uber stuns/piercing/damage from lightning, super speed increases/decreases, strength or speed or instinct debuffs (!) better than any cold hydros could do, insane one-hit attacks from hot hydro or brute bio or speed bio, and super survivability from any tank. Sometimes two of the above in a single move. And the moves are so strong you don't have to dedicate yourself to one build; you could easily get a regen-tank/DOT build much stronger than a poison bio could ever get, or a bunch of over-the-top attacks to end games faster than lightning things. And then you have the stupid PVP build where you stun sonny the whole time, with Rock Wall and Solar Wind, or one of the other stuns. Just glancing at this thing I see way too much power and versatility. It's better than any other class in any way.
That being said, I like a lot of these moves. Golem form, Gaia + the speed effects from sky side, the earth piercing passive, and a lot of the effects of other things are really cool and creative, just OP. I think if you took some of the glaringly imbalanced power out of sky side and just made some wicked awesome effects (like more time/gravity effects... stars aligning or falling... all the things I can think of with an astral build are really cool ) it would accent the defensive power of rock really well. If you nerf the attack power of rock and Rock Skin, and try to find all those little exploits possible between the skills like the 4HKO or Rock Skin + Astral Wonders + Event Horizon (which is instant win in any situation whatsoever--and thus instant fail), then this will be awesome .
If my opinion matters, I think you should take into account that the earth and sky are things around the person; those two things make up the entirety of somebody's environment. It is everything that is not you. I think there should be less or no buffing up... at least on sky build. Rock I could see. Also, there is a lot of spiritualism with the earth and sky, and you could take advantage of that.
Um, I guess I'm saying good start, needs a lot of work.
Yeah, but I don't want healing stuff in this cosmic, and only tiny amounts in earth, if any...
@Jerkoid, don't worry, you're not living up to your name.. Here is a revised (and obviously nerfed version of the cosmic build...)
Wall of Light (CD: 1)â¨level 0/10 focus⨠A beam of light falls from a star upon you, making you almost invulnerable...⨠Instill yourself with the two-turn buff "Light Wall" which decreases all damage taken by 80% for 2 turns
Gravity Disruption (CD: 1)â¨level 0/0 focus⨠Send a ball of displaced gravity hurtling towards your opponent, so that you may recover focus Damage the target for 180% of your instinct to recover 60 focus over 2 turns
Gravity Well (CD: 1)â¨level 1/10 focus/ equipable 3 times Bend space around the target, making it harder to cast spells⨠Reduce the enemy's instinct by 10%/13%/15%/17% and damage the enemy for 20% of your instinct for 5 turns
Magnetic Field (passive)â¨level 1â¨/ equipable 1 time Slow all incoming attacks, reducing your damage. Increase physical, fire, lightning, ice, earth, and shadow defense by 5%/10%/15%/20%
Vacuum â¨(CD: 1)level 1/10 focus/ equipable 3 times â¨Suck the air away from a target, reducing their strength⨠Reduce the target's strength by 10%/13%/15%/17% and damage the enemy for 20% of your instinct for 5 turns
Event Horizon (CD: 3)â¨level 4/30 focus/ equipable 3 time â¨Conjure a black hole, ready to devour your target⨠Attack the target for 100%/120%/140%/160%/180% of your Vitality and Instinct
Astral Form â¨(CD: 10) level 4/50 focus / equipable 1 time⨠Become one with the stars. Increase Instinct and Cosmic Piercing by 20%/30%, heal 5%/6%, and regenerate 50/100 focus per turn
Super Nova (CD:0)â¨level 18/all remaining focus/ equipable 8 times Sacrifice yourself to destroy an opponent â¨Reduces the target's HP by 5000%/10000%15000% of your vitality and instill the "Martyr" debuff upon yourself, causing your life to be set to 0 at the end of your turn.
Dimensional Gate⨠level 15/20 focus/ equipable 1 time â¨Create a wormhole around someone to reverse damage and healing ⨠Instill the retrograded buff upon the target
Astral Wonders (passive)â¨level 6/10% of health per turn â¨Using arcane techniques, dramatically increase your instinct and speed. Increase your instinct by 100%/125%/150%/175%/200% and speed by 1%/2%/3%/4%/5%
Solar Wind (CD:6) level 2/30 focus/ equipable 2 times Call solar radiation down to cause interesting effects⦠Creates debuff that reduces the targetâs cosmic defense by 5%/10%/15%, reduces the targetâs focus by 10/20/30 and stuns for 1/2/2 turns
Radiation Poisoning (CD: 4) level 4/15 focus/ equipable 3 times Have you ever wondered what happens when you put a cat in a microwave? Try it out on your enemy⦠Creates a DoT debuff that damages the target 5%/10%/14%/17%/20% of your instinct per turn for 8 turns and on the last turn for 100%/150%/200%/200%/200% (does not stack)
Radioactivity (passive) level 6/30% of health per turn Take severe automatic damage but increase all direct damage by 30%/40/50% and instill the lvl 1 radiation poisoning debuff after EVERY attack on ANY target (friendly or enemy)
Prominence (CD: 10)â¨level 8/20% of HP/ equipable 1 time â¨Call down an arc of plasma from the sun to destroy your enemies⨠Aattack the target for 500/1000/1500% of your instinct, reduce the targetâs focus by 100, set your focus to 0, instill yourself with the level 1 Radiation Poisoning debuff, and prevent focus regeneration for yourself and the target for 2 turns. (Suicidal enough for yah?)
E<>mc^2 (CD: 10) level 19/10 focus/ equipable 1 times Rip a hole in the fabric of space-time and see what happens⦠You have a 20%/40%/60%/80% chance of instilling the âRiftâ debuff which damages the enemy 10%/13%/15%/20% of their health each turn for 1/2/3/4 turns, but increases healing received by 40%
Final Push (passive) level 20 If you are going down, you may as well take some of them with you⦠If you health drops below 15%, you receive the âFinal Pushâ buff, increasing your instinct by 500%, your cosmic piercing by 50%, all defenses by 60% and your speed by 50% for 1 turn
Oh, and why is that you seem to think that event horizon is oh, so powerful? It only deals around 3.3k damage... (I had that attack balanced from the get go, but be nerfing astral wonders, I had to buff it to keep it worth while...)
That's badass. I really like Prominence now lol. Kinda dangerous without heals. But who can survive 1500% Instinct? I'm sorry, 4500% because of Astral Wonders? (because who wouldn't get that?)
Nice fix to E=mc2... still too powerful in PVM, methinks, but cool.
I like the speed, etc. debuffs too .
Event Horizon is still waaaaaaaay too strong. 180% of both Instinct and Vitality, and you can multiply both those by three. Lots o' damage. Each turn. Astral Wonders and Rock Skin are passive, so you don't even need to buff up. Three turns, 540% of instinct and 540% of vitality each turn. Then CD refreshes and you can go again. Constant uberdamage. That's all while you have triple the vitality of somebody else--uberdefense.
Though I like all the health-sacrificing stuff to counter Rock Skin. Except it's still really buff, because while 8% of your health might hurt you more when you have triple vit, other people's attacks still hurt the same. ...Which is the point, I guess. Veradux can still keep you very much alive, though, so it still seems too strong for a passive. I don't know, maybe it could be at the bottom of the skill tree or something.
What is the philosophy behind sacrificial attacks? Why is an astral person suicidal?
Oh, and if you have Radioactivity and you keep attacking one person, does it refresh Radiation Poisoning?
Astral Form is a bit rigged compared to other forms. You should also look at all the damages and think about Astral Wonders.
This build feels pretty good though. It seems to center around Astral Wonders, which is basically Hot Blooded Supreme.