ForumsForum GamesZombie Apocolaypse RPG (Has A Story And Is Very In-Depth)

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YourShadow
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YourShadow
68 posts
Nomad

This is my second try at a zombie rpg thread.

STORY:
The city of Borahamwood. A once bustling city of Virgina, U.S.A. now reduced to ruins after an undead apocalypse. It happened overnight, people started getting flu symptoms, coughing, sneezing, vomiting. Then those people went rabid. They attacked any person on sight, biting, scratching, crushing. They became feral zombies and in a matter of weeks, over half of the population is part of the undead. Most people don't know how it happened. Rumors say that it was because of a bacterial virus from a cooperation called BioTec released into the general public. Others say that graveyards have become to crowded, causing the undead to rise. Some say that they are straight from Hell. You play as a survivor in the massive city ruins, and your fate rests in your actions. The slightest mistake may cost your life, so be cautious, every action you do might just come back to haunt you.

Welcome To Borahamwood: POPULATION 2 MILLION UNDEAD
------------------------------------

Character Creation:

You have some choices on your character.

Adepts:
Choose 3 Adepts (Or Skills)

Devil's Tongue: You can persuade many of Borahamwood's surviving humans

Looter: You can search for useful things much easier than other people

Pyro!: You love to use fire. Any fire damage weapons you use will be more lethal. Also you are resistant to fire burns and extreme heat.

Assassin: You can backstab any NPC that isn't looking at you, killing them instantly. Works on both humans and zombies. You also have a high chance of sneaking past any NPC.

Thief: You can pick locks with ease and your sneaking skills are increased dramatically. (Comes With x5 Lockpicks)

Computer Support: You can use technology with much more ease. (Includes computers, security systems, mainframes etc.)

Gunslinger: Damage, accuracy and knowledge of one-handed type weapons is increased dramatically (IE Pistols, SMGS)

Commando: Damage, accuracy and knowledge of two-handed type weapons is increased dramatically (IE Rifles, snipers)

Up Close And Personal: Damage, accuracy and knowledge of shotgun type weapons is increased dramatically.

Gunman: You have a general familiarity with ALL gun types. (But it isn't as much if you specialize with just one type)

Who Needs Guns Anyway?: You are much better at using ANY melee type weapon and can turn any ordinary item into a useful weapon.

ExplosionTard: You love seeing things go BOOM. Any explosives you trigger will be bigger, badder and much more deadly. You also know how to use items like pipe bombs, C4 and other homemade explosives (Not the ability to create them)

Athlete: You have dramatically increased stamina and can sprint for long distances.

Body Building: You have increased strength and more health.

Car Thief: You can hotwire cars, vans and any other vehicle with the right tools.

GPS Man: You have a GPS device and can tell where you are in the city (includes x1 GPS unit)

Carpentry: You can fabric barricades from many ordinary items.

Mechanic: You can fix many types of vehicles. Ranging from roller blades, mopeds, to cars.

Free Running: You can travel across the roofs of buildings, climb things easier, and have a better sense of balance.

Paramedic: Your knowledge of healing items is increased.

Items:
You start with 100 Credits. Spend them all.

Pistol (loaded and 2 extra clips: a total of 21 bullets): 70C
Assault Rifle (Loaded With 1 Extra Clip: a total of 60 bullets): 100C
SMG (Loaded with 1 Extra Clip: A total of 60 bullets): 90C
Shotgun (Loaded with 14 extra bullets: A total of 21 bullets): 100C
Improvised Melee Weapon (Pool Que, Metal Bat, 2x4, etc.): 30C
Knife or Dagger (NOTE: A knife is needed to BACKSTAB): 50C
Hotwiring Tools: 40C
Military Radio: 20C
x2 First Aid Kits: 20C
Extra Ammo (6 Bullets): 10C
Portable Generator (Powers buildings to increase search rates, if used in hospitals healing items are more useful): 50C
Pain Killers (IE Aspirin, can keep you going for awhile): 10C
Kevlar Amour: 50C
x2 Flare Gun (MAY CAUSE A HELICOPTER EQUIPMENT DROP-OFF): 40C
x2 Molotov Cocktail: 40C
x1 Grenade: 50C
x1 Pipe Bomb:50C
Map Of The City: 10C
Gas Can: 40C

Safehouse:
You have a choice for what place you are currently living in.

Police Station: One-Handed guns and shotgun search rates increase, large amounts of survivors inside, heavily barricaded, large zombie activity outside.

Hospital: Medical search rates increase, moderate amounts survivors inside, moderately barricaded, moderate zombie activity outside


Army Fort: All gun search rates increase, large amounts of survivors inside, extremely barricaded, extreme zombie activity outside

Mall: All item search rate increase, large amounts of survivors inside, heavily barricaded, extreme zombie activity outside

Apartment Building: Improvised Melee weapon search rate increase, small amount of survivors inside, loosely barricaded, small zombie activity outside

Vehicle Pound: Useful vehicle search rate increase, small amount of survivors inside, not barricaded, small amount of zombie activity outside

Roaming: UNIQUE. Might spawn anywhere in the city, and situation is unknown. Might prove the best if your lucky....

Character Sheet:

Name:
Age:
Adepts:
Items:
Current Safehouse:
Health: 100%
Stamina: 100%

------------------

Post And Lets Get Started!

  • 63 Replies
Devoidless
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Devoidless
3,675 posts
Jester

Edit: Oh yes, sorry about not posting my character sheet. iPod does not copy and paste. Hope it's no problem?

sense
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sense
1,036 posts
Nomad

Sense glances at him map, and then heads towards the Camping supplies shop.
'If that's been looted I'll go to the hardware store...' He says.

---

YourShadow, are the other players in the mall, in there with me?

YourShadow
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YourShadow
68 posts
Nomad

Name:Ambros
Age: 23
Adepts:Assassin, Thief, Freerunner
Items: Dagger, city map, flare guns
Current safehousr: Roaming
Health: 100%
Stamina:100%


Using your assassin skills, and your thievery traits you stealthily sneak up to the man. The BioTec man stands there, his SMG slinged around his shoulder, holding the gun very relaxingly. You sneak closer and closer. Soon your 10 feet away. The soldier continues to talk into his radio. You hear his conversation very clearly, "Our lab over at 23rd street is secure?" Then your 5 feet away. The man hears your feet scuffle slightly behind him, but it is far to late for him. You take up your dagger and stab him in the spine. The man drops his radio in horror, his eyes opened wide. You stand there, dagger about 4 inches in the man. You then twitch the dagger upright and the man jumps up slightly. Quickly you withdraw your dagger and the man crumples to the ground. After grabbing the spoils of war (a loaded SMG with an extra clip, a kevlar vest, and a radio) you then...

A. Try to impersonate the man's voice, and see if you can get a free ride from the man's incoming evac

B. Look at your current location (17th Street) and try to make your way to the lab that the man was talking about

C. Dispose of the body and then go from there

D. Turn around and see if you can find something else

YourShadow
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YourShadow
68 posts
Nomad

Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%
* * *
You look at the map, and start heading to camping supply shop, which is a short trip from the front entrance. Another survivor comes along with you, just to see if he can help you out with anything. The two of you walk down the empty corridors of the mall, looking at the ransacked stores and other points of interest. Eventually you find yourself standing outside of Earl's Camping Supplies. The shop's entrance is blocked by an enormous amount of rubble, making the main entrance unpassable, but it appears some rubble can be moved. You see a neighboring empty shop, and there could be a side entrance to the camping supplies store. You also notice a general store across the mall corridor which isn't ransacked to badly. Your companion, armed with a bat, looks at you for orders and you...

A. Order the man to start clearing the debris

B. Go into the empty shop to attempt to find another entrance

C. Forget about it and head to the hardware store which is a good walk away

D. Head to the general store

-------------------

And no player is in your mall yet, I'm not sure if Brutal Is here. And please post your character sheet before every post.

sense
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sense
1,036 posts
Nomad

Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%

--
I ask me friend to climb up the rubble, and I will check the side way...

AdamKiller
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AdamKiller
387 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour
Current Safehouse: Police Station
Health: 100%
Stamina: 100%

YourShadow
offline
YourShadow
68 posts
Nomad

Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%

You order the man to start pulling the rubble away as you move to the empty adjacent shop. As you enter the shop, it is dark and hazy. Your eyes struggle to adjust to the darkness of the room. Suddenly, you see movement in the back of the room. You blink, thinking it a trick of your mind. But you see it again, and you know someone, or something, is in there. The room is dark and it might be hard to aim. You...

A. Shoot a round at the figure

B. Creep out of the shop, and try to not attract attention

C. Call out, to see if the figure is human

D. Attempt to search for a light switch to see if you can get a better look at the figure.

sense
offline
sense
1,036 posts
Nomad

Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%
---
I turn on the light, holding my pistol (fred) up.

YourShadow
offline
YourShadow
68 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour
Current Safehouse: Police Station
Health: 100%
Stamina: 100%


You are inside of Tredgiga Row Police Station. A very small police station in the middle of a dense urban area. It is jam packed between 2 large skyscrapers and is on a side street. You have been here for about a week, staying with the surviving police officers and other survivors in the building. The police station is 4 stories tall and has everything from a locked armory to various offices. Outside the street is littered with debris and filled with broken down cars. There is a good amount of zombie activity outside of the building. In the lobby of the building staring at a well built barricade you....

A. Head to the roof

B. Go into the offices to search for useful items

C. Talk to fellow survivors to see if they will give you anything useful

D. Ask the police officer (who seems to be in charge) if you can go into the armory

E. Head up to the armory to see if you can get in it yourself

AdamKiller
offline
AdamKiller
387 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour
Current Safehouse: Police Station
Health: 100%
Stamina: 100%
D.Ask the police officer (who seems to be in charge) if you can go into the armory

YourShadow
offline
YourShadow
68 posts
Nomad

Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%
---
I turn on the light, holding my pistol (fred) up.


* * *

You search the walls for a light switch. You know the power of the mall is up and if you find the lightswitch, you'll successfully light the room up. After making little noise, you find the switch. You see the figure move slightly, wary of the noise you have just made. You...

A. Flick the light on quickly, ready to shoot at the figure

B. Flick the switch, and see if it is human before you put your gun up

C. Flick the switch quickly and run out to the corridor, enlisting the aid of your fellow survivor

D. Turn the lights on and shoot the figure, whether its human or not.

YourShadow
offline
YourShadow
68 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour
Current Safehouse: Police Station
Health: 100%
Stamina: 100%
D.Ask the police officer (who seems to be in charge) if you can go into the armory

* * *

When you walk up the preoccupied police officer, you ask him if you could get access to the armory. The man looks at you and shakes his head. He points to your crowbar and says you already have weapon. After a short argument, you realize he isn't going to just let you into the armory. You...

A. Ask him if you can do something to gain access

B. Kill the officer and take the key and his pistol

C. Go to the armory to see if you can open it yourself

D. Go to the roof

E. Ask other survivors about information about the armory and if they have any items that you can have

AdamKiller
offline
AdamKiller
387 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour
Current Safehouse: Police Station
Health: 100%
Stamina: 100%
A. Ask him if you can do something to gain access

sense
offline
sense
1,036 posts
Nomad

Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%
--
Flick the switch, and see if it is human before shooting.

YourShadow
offline
YourShadow
68 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour
Current Safehouse: Police Station
Health: 100%
Stamina: 100%
A. Ask him if you can do something to gain access
* * *


You ask the officer if you could do anything to get access to the armory. He thinks for a moment and then says "We're going to need more supplies. There is a gas station at the corner of this street. Go see if you can get any food, medical or anything useful. The better the items the more you'll get from the armory" After he is done, you consider your options. You could go to the gas station and risk encountering the zombies that are roaming about. Or sit tight. You...

A. Go to the roof and see if you can get closer to the gas station without going into the street.

B. Go to the roof and take the fire escape down to the street

C. Talk to fellow survivors to see if they will give you anything before you head out

D. Decline the officer's offer and see if you could do something else

E. Try to get into the armory yourself

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