ForumsForum GamesZombie Apocolaypse RPG (Has A Story And Is Very In-Depth)

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YourShadow
offline
YourShadow
68 posts
Nomad

This is my second try at a zombie rpg thread.

STORY:
The city of Borahamwood. A once bustling city of Virgina, U.S.A. now reduced to ruins after an undead apocalypse. It happened overnight, people started getting flu symptoms, coughing, sneezing, vomiting. Then those people went rabid. They attacked any person on sight, biting, scratching, crushing. They became feral zombies and in a matter of weeks, over half of the population is part of the undead. Most people don't know how it happened. Rumors say that it was because of a bacterial virus from a cooperation called BioTec released into the general public. Others say that graveyards have become to crowded, causing the undead to rise. Some say that they are straight from Hell. You play as a survivor in the massive city ruins, and your fate rests in your actions. The slightest mistake may cost your life, so be cautious, every action you do might just come back to haunt you.

Welcome To Borahamwood: POPULATION 2 MILLION UNDEAD
------------------------------------

Character Creation:

You have some choices on your character.

Adepts:
Choose 3 Adepts (Or Skills)

Devil's Tongue: You can persuade many of Borahamwood's surviving humans

Looter: You can search for useful things much easier than other people

Pyro!: You love to use fire. Any fire damage weapons you use will be more lethal. Also you are resistant to fire burns and extreme heat.

Assassin: You can backstab any NPC that isn't looking at you, killing them instantly. Works on both humans and zombies. You also have a high chance of sneaking past any NPC.

Thief: You can pick locks with ease and your sneaking skills are increased dramatically. (Comes With x5 Lockpicks)

Computer Support: You can use technology with much more ease. (Includes computers, security systems, mainframes etc.)

Gunslinger: Damage, accuracy and knowledge of one-handed type weapons is increased dramatically (IE Pistols, SMGS)

Commando: Damage, accuracy and knowledge of two-handed type weapons is increased dramatically (IE Rifles, snipers)

Up Close And Personal: Damage, accuracy and knowledge of shotgun type weapons is increased dramatically.

Gunman: You have a general familiarity with ALL gun types. (But it isn't as much if you specialize with just one type)

Who Needs Guns Anyway?: You are much better at using ANY melee type weapon and can turn any ordinary item into a useful weapon.

ExplosionTard: You love seeing things go BOOM. Any explosives you trigger will be bigger, badder and much more deadly. You also know how to use items like pipe bombs, C4 and other homemade explosives (Not the ability to create them)

Athlete: You have dramatically increased stamina and can sprint for long distances.

Body Building: You have increased strength and more health.

Car Thief: You can hotwire cars, vans and any other vehicle with the right tools.

GPS Man: You have a GPS device and can tell where you are in the city (includes x1 GPS unit)

Carpentry: You can fabric barricades from many ordinary items.

Mechanic: You can fix many types of vehicles. Ranging from roller blades, mopeds, to cars.

Free Running: You can travel across the roofs of buildings, climb things easier, and have a better sense of balance.

Paramedic: Your knowledge of healing items is increased.

Items:
You start with 100 Credits. Spend them all.

Pistol (loaded and 2 extra clips: a total of 21 bullets): 70C
Assault Rifle (Loaded With 1 Extra Clip: a total of 60 bullets): 100C
SMG (Loaded with 1 Extra Clip: A total of 60 bullets): 90C
Shotgun (Loaded with 14 extra bullets: A total of 21 bullets): 100C
Improvised Melee Weapon (Pool Que, Metal Bat, 2x4, etc.): 30C
Knife or Dagger (NOTE: A knife is needed to BACKSTAB): 50C
Hotwiring Tools: 40C
Military Radio: 20C
x2 First Aid Kits: 20C
Extra Ammo (6 Bullets): 10C
Portable Generator (Powers buildings to increase search rates, if used in hospitals healing items are more useful): 50C
Pain Killers (IE Aspirin, can keep you going for awhile): 10C
Kevlar Amour: 50C
x2 Flare Gun (MAY CAUSE A HELICOPTER EQUIPMENT DROP-OFF): 40C
x2 Molotov Cocktail: 40C
x1 Grenade: 50C
x1 Pipe Bomb:50C
Map Of The City: 10C
Gas Can: 40C

Safehouse:
You have a choice for what place you are currently living in.

Police Station: One-Handed guns and shotgun search rates increase, large amounts of survivors inside, heavily barricaded, large zombie activity outside.

Hospital: Medical search rates increase, moderate amounts survivors inside, moderately barricaded, moderate zombie activity outside


Army Fort: All gun search rates increase, large amounts of survivors inside, extremely barricaded, extreme zombie activity outside

Mall: All item search rate increase, large amounts of survivors inside, heavily barricaded, extreme zombie activity outside

Apartment Building: Improvised Melee weapon search rate increase, small amount of survivors inside, loosely barricaded, small zombie activity outside

Vehicle Pound: Useful vehicle search rate increase, small amount of survivors inside, not barricaded, small amount of zombie activity outside

Roaming: UNIQUE. Might spawn anywhere in the city, and situation is unknown. Might prove the best if your lucky....

Character Sheet:

Name:
Age:
Adepts:
Items:
Current Safehouse:
Health: 100%
Stamina: 100%

------------------

Post And Lets Get Started!

  • 63 Replies
AdamKiller
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AdamKiller
387 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour
Current Safehouse: Police Station
Health: 100%
Stamina: 100%
C. Talk to fellow survivors to see if they will give you anything before you head out

YourShadow
offline
YourShadow
68 posts
Nomad

Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%
--
Flick the switch, and see if it is human before shooting.
* * *


You flick the switch on, flooding the once dark room full of bright light. The florescent lightbulbs above your head, buzz quietly as they turn on. You look in the direction of the figure as the light turns on. You see the figure's face, and to your horror, it is decayed and peeling. The zombie emits a loud yell and starts to charge at you. You then...

A. Raise your gun and shoot the zombie, aiming at the head

B. Raise your gun and shoot the zombie, aiming at the legs

C. Sprint out of the shop to try to get help from your fellow survivor

D. Turn the lights off, then move away from the switch, tricking the zombie
D.

YourShadow
offline
YourShadow
68 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour
Current Safehouse: Police Station
Health: 100%
Stamina: 100%
C. Talk to fellow survivors to see if they will give you anything before you head out
* * *


You talk to the various survivors in the lobby. One man says, "BioTec has started all this! Were Screwed! Were Screwed!", and then starts going insane. Another man says, "I've heard rumors of people getting evac'ed over at Fort Constantine." You talk a woman in the room and she says, "Your probably going to see more action than me, here take these." She gives you a bottle of aspirin. Finally, the last person in the room, who is a police officer and is armed with a pistol, says, "Hey are you going to the gas station? I'll come if you want." You...

A. Accept the man's offer and head to the roof to see if you can travel on the roofs to get closer to the gas station.

B. Accept the man's offer and head to the roof and go down the fire escape to go into the street and head to the gas station

C. Decline the man's offer saying you aren't going to the gas station

D. Head to the armory to see if you can break in

sense
offline
sense
1,036 posts
Nomad

Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%
--
Turn the lights off, then move away from the switch, tricking the zombie, then run outside

AdamKiller
offline
AdamKiller
387 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour
Current Safehouse: Police Station
Health: 100%
Stamina: 100%
A. Accept the man's offer and head to the roof to see if you can travel on the roofs to get closer to the gas station.

YourShadow
offline
YourShadow
68 posts
Nomad

Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%
--
Turn the lights off, then move away from the switch, tricking the zombie, then run outside
* * *


You flick the switch off, then sidestep the oncoming zombie. As you turn around to head into the main hallway of the mall, you hear the satisfying crunch of the zombie hitting the wall of where you once were. Your fellow survivor at this point is in front of the shop, bat in hand. You run beside him and point inside the, once again, darkness of the shop. The man nods and grips the handle of the bat more tightly. You...

A. Shoot a round into the shop, drawing the zombie out into better light

B. Wait and see if the zombie charges out

C. Order the man to go inside, using him as a bait

D. Flee, knowing the conflict isn't worth it

sense
offline
sense
1,036 posts
Nomad

Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%
--
Wait and see if the zombie wanders/charges out. Also, I takes some of the rubble, and make a 2 min barricade to slow the zombie down slightly.

YourShadow
offline
YourShadow
68 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour, x1 bottle of Aspirin
Current Safehouse: Police Station
Health: 100%
Stamina: 100%
A. Accept the man's offer and head to the roof to see if you can travel on the roofs to get closer to the gas station.
* * *


You accept the police officer's offer and head to the roof. After 4 flights of stairs, you stand on the edge of the building peering at the shambling forms, wandering around in the street. You then look down the street and see the gas station. Several broken cars, one of which is smoldering, lie in the parking lot of the station. The neighboring building is 4 stories tall and looks like it can be jumped, getting you closer to your goal. You also notice some wood lying around on the roof. Your partner, who is somewhat unathletic might not be able to jump across. You...

A. Using your carpentry skills, fashion out a makeshift bridge out of the wood

B. Try to jump the gap

C. Order your companion to jump, knowing he will fall to his fate

D. Use the fire escape to go to ground level

AdamKiller
offline
AdamKiller
387 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour, x1 bottle of Aspirin
Current Safehouse: Police Station
Health: 100%
Stamina: 100%
A. Using your carpentry skills, fashion out a makeshift bridge out of the wood

YourShadow
offline
YourShadow
68 posts
Nomad

Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%
--
Wait and see if the zombie wanders/charges out. Also, I takes some of the rubble, and make a 2 min barricade to slow the zombie down slightly
* * *


You order your fellow survivor to stay put, and move to the entrance of Earl's Camping Supplies. Your companion has got a lot done and looks like you can get inside. You then start taking some of the debris lying around and put it in front of the empty storefront. After 2 minutes of putting debris in a semicircle in front of the shop, you hear the zombie stirring. You then get behind your sloppy barricade and....

A. Wait for the zombie to come out, allowing him to charge to get a better shot at him

B. As soon as the zombie comes out, shoot him, taking a quick unaimed shot.

C. Order your companion in front of the barricade to let him duke it out with the zombie

D. Wait for the zombie to come close to the barricade, and take a very close range shot.

sense
offline
sense
1,036 posts
Nomad

Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%
--
Order your companion in front of the barricade to let him duke it out with the zombie, ready to shot the zombie, if things turn pear-shaped.

YourShadow
offline
YourShadow
68 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour, x1 bottle of Aspirin
Current Safehouse: Police Station
Health: 100%
Stamina: 100%
A. Using your carpentry skills, fashion out a makeshift bridge out of the wood
* * *

You make the bridge out of the wood and because of your skills, the bridge is somewhat stable. You lay the bridge down across the gap and it fits perfectly. Your companion looks at you and asks who goes across first. You...

A. Tell him to go across first, then you follow when he gets across

B. Tell him to go across first, then you take his pistol and push him off, letting him fall to his fate

C. You go first, then wait for him to follow

D. You go across first, then destroy the bridge as the police officer walks across

---------------------------------
Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%
--
Order your companion in front of the barricade to let him duke it out with the zombie, ready to shot the zombie, if things turn pear-shaped
* * *

Your companion nervously goes in front of the barricade, bat gripped so tightly his knuckles are pure white. You both wait for the zombie to come out of the pitch black darkness of the shop. Suddenly the zombie rushes out of the darkness, arms raised and bellowing. Your companion takes a step backwards and raises his bat in fear. The zombie, stopped by the bat, tries to get a bite on the man. The survivor, losing the physical battle between the zombie looks back to you for help. You...

A. Take a step to the left of the man, and take a clear shot of the zombie

B. Shoot the zombie from your position right behind him

C. Pull the man behind your barricade, then attempt to shoot the zombie

D. Let the man face his doom, then kill the zombie

AdamKiller
offline
AdamKiller
387 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour, x1 bottle of Aspirin
Current Safehouse: Police Station
Health: 100%
Stamina: 100%
A. Tell him to go across first, then you follow when he gets across

YourShadow
offline
YourShadow
68 posts
Nomad

Name: Sgt.Adam
Age: 18
Adepts: Carpentry,Who Needs Guns Anyway?,Body Building
Items: Crowbar,x2 First Aid Kits,Kevlar Amour, x1 bottle of Aspirin
Current Safehouse: Police Station
Health: 100%
Stamina: 100%
A. Tell him to go across first, then you follow when he gets across
* * *

As the slightly obese man crosses the bridge, the boards groan under the weight of the person. After he is across, you slowly attempt to cross the bridge. As you are halfway, the board groans and then starts to crack. You realize that the board is breaking. You then....

A. Attempt to jump the last distance, getting help from the police oficer

B. Turn around and jump back

C. Continue going slowly, the board might break quicker if you move suddenly

D. Stay in the middle, trying to let the board settle

sense
offline
sense
1,036 posts
Nomad

Name: Sense
Age: 20
Adepts: Free Running, Looter and Carpentry
Items: Pistol, with 4 clips, Military Radio
Current Safehouse: Mall
Health: 100%
Stamina: 100%
--
Take a step to the left of the man, and take a clear shot of the zombie

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