ForumsGamesInvulnerabilities

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Tengakami
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Tengakami
172 posts
Nomad

There are several ways of becoming invulnerable:

Biologicals:
Simply Toxicant Form, then Withdrawal. You heal more than 100% of your health per turn 3 turns! And you can use it several times, due to the low cooldown of Toxicant Form.

Psychologicals:
I don't care if other say it sucks, the best strategy is Ultimatum, then Terrify. Ow and don't train the DOT passive.

Hydraulics:
Mirage on yourself, max Stiff Upper lip, then just Reconstruct.

  • 11 Replies
xTremeRane
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xTremeRane
59 posts
Nomad

Hey, this is awesome, if you make a longer guide to each one, get a mod to sticky it, but make sure it is long so people get more help on each, etc etc.
Nice though. Definately.

Minnakht
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Minnakht
303 posts
Nomad

You heal more than 100% of your health per turn 3 turns!


And then the enemy player uses Subversion and you're *******.
Craftymofo
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Craftymofo
86 posts
Nomad

Umm, can't you just use Crystallize for Bio to be invincible?

Minnakht
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Minnakht
303 posts
Nomad

You can, but then you're stunned. Who cares about invinciblity when it also means you can't do anything?

Craftymofo
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Craftymofo
86 posts
Nomad

Well Reconstruct stuns you too but you didn't say anything about that.

Minnakht
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Minnakht
303 posts
Nomad

That's a problem too.

Tengakami
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Tengakami
172 posts
Nomad

Umm, can't you just use Crystallize for Bio to be invincible?


Not quite, if sonny is stunned for like 4 turns his allies will be dead when he returns. also, you get no benefit, i see no reason to do this

Well Reconstruct stuns you too but you didn't say anything about that.


Yes maybe, but the stun is only 2 turns. And, if you have max stiff upper lip and mirage, you will regenerate 50% of your health per turn. It is stronger than crystallize because, after crystallize ends, you still have your health low.

with that said...the best way to be invincible is to heal your wounds and have high health, getting a guard or complete invulnerability is only a temporary solution

although, sometimes it is a very good idea to use crystallize on allies

And then the enemy player uses Subversion and you're *******.


Almost nobody uses subversion nowadays.
XxDemonicFuxoffxX
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XxDemonicFuxoffxX
15 posts
Nomad

Almost nobody uses subversion nowadays


but a guy with an empty slot who knows that the pvp code he's fighting is a speed bio with toxicant and withdrawal will add subversion

i know its uses are limited, but sometimes, it can destroy an enemy
XxDemonicFuxoffxX
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XxDemonicFuxoffxX
15 posts
Nomad

Almost nobody uses subversion nowadays


but a guy with an empty slot who knows that the pvp code he's fighting is a speed bio with toxicant and withdrawal will add subversion

i know its uses are limited, but sometimes, it can destroy an enemy
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Not bad, I might try it.
The enemy is seldom smart enough to counter your abilities. (Storyline)

kamrad
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kamrad
564 posts
Nomad

Biologicals:
Simply Toxicant Form, then Withdrawal. You heal more than 100% of your health per turn 3 turns! And you can use it several times, due to the low cooldown of Toxicant Form.

And then the enemy player uses Subversion and you're *******


LOLZ, man that's so funny, any way I think I will try out these ideas, but all I am ever going to use is the idea for biological, I couldn't be bothered doing nay other class.
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