Biologicals: Simply Toxicant Form, then Withdrawal. You heal more than 100% of your health per turn 3 turns! And you can use it several times, due to the low cooldown of Toxicant Form.
Psychologicals: I don't care if other say it sucks, the best strategy is Ultimatum, then Terrify. Ow and don't train the DOT passive.
Hydraulics: Mirage on yourself, max Stiff Upper lip, then just Reconstruct.
Hey, this is awesome, if you make a longer guide to each one, get a mod to sticky it, but make sure it is long so people get more help on each, etc etc. Nice though. Definately.
Umm, can't you just use Crystallize for Bio to be invincible?
Not quite, if sonny is stunned for like 4 turns his allies will be dead when he returns. also, you get no benefit, i see no reason to do this
Well Reconstruct stuns you too but you didn't say anything about that.
Yes maybe, but the stun is only 2 turns. And, if you have max stiff upper lip and mirage, you will regenerate 50% of your health per turn. It is stronger than crystallize because, after crystallize ends, you still have your health low.
with that said...the best way to be invincible is to heal your wounds and have high health, getting a guard or complete invulnerability is only a temporary solution
although, sometimes it is a very good idea to use crystallize on allies
And then the enemy player uses Subversion and you're *******.
Biologicals: Simply Toxicant Form, then Withdrawal. You heal more than 100% of your health per turn 3 turns! And you can use it several times, due to the low cooldown of Toxicant Form.
And then the enemy player uses Subversion and you're *******
LOLZ, man that's so funny, any way I think I will try out these ideas, but all I am ever going to use is the idea for biological, I couldn't be bothered doing nay other class.