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The arrow of time: best arrow combination

Posted May 1, '09 at 5:21pm

paulik123

paulik123

2 posts

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Whats your favorite arrow combination?
Mine is Explosive + Homing :D ... here's a video with that combination( made by me)  <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Qt5ytfVIuXQ&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Qt5ytfVIuXQ&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Posted May 1, '09 at 5:22pm

paulik123

paulik123

2 posts

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Sorry for that code:) I thought this website has youtube code enabled.Here's a link: http://www.youtube.com/watch?v=Qt5ytfVI … annel_page

 

Posted May 1, '09 at 7:40pm

Plam

Plam

3 posts

Wood - Squire

Totally right, It rock. i use Combo 1 = Explo/homing

Combo 2 homing gravity

Make em all go in one little bunch then explode 3 or 4 in 1 arrow

 

Posted May 1, '09 at 8:11pm

jboy85

jboy85

68 posts

Wood - Squire

My fav. was the explosive and lightning combo...if they are both leveled up all the way, you can beat the game easily.

 

Posted May 1, '09 at 9:59pm

Mesmos

Mesmos

3 posts

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I found that the best ones for boss are

Homing 3/ Piercing 3 it does more dmg with 1 arrow because it hits and hits around 8 times, and it fires 2-3x faster the homing explosion. Try it!

 

Posted May 1, '09 at 10:06pm

destroyre101

destroyre101

343 posts

Gold - Knight

Homing 3/ Piercing 3 it does more dmg with 1 arrow because it hits and hits around 8 times, and it fires 2-3x faster the homing explosion. Try it!

yes, but when levelled up the explosives are one-hit kil so you don't need those extra hits. But you should try homing-teleporter combination its cool

 

Posted May 1, '09 at 10:18pm

Mesmos

Mesmos

3 posts

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Destroyre I meant best boss killer

Check how much 1 explosion does and then how much the piercing does, its the same if not slightly more + it shoots faster.

Homing teleporter, not so great they teleport out of distance and u cant spam click to use homing.

 

Posted May 1, '09 at 11:35pm

DDX

DDX

2,456 posts

Wood - Duke

I used periling, fire until about the Victorian age, then I went wit homing and explosive.

 

Posted May 2, '09 at 12:18am

Taylan

Taylan

54 posts

Iron - Knight

Im playing it right now and wonder if its possible to max out all arrows?

Or is there some way to have infinite levels to test combinations? I guess not. Would be cool though.

Something like a survival mode where you can use everything you bought so far would kick a**.

 

Posted May 2, '09 at 12:45am

Mesmos

Mesmos

3 posts

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Taylan, at the end you get to choose which level you want to play. Its not survival but you can repeat boss levels to get enough cash. Then you can test it in each level you beat.

 

Posted May 2, '09 at 1:10am

DDX

DDX

2,456 posts

Wood - Duke

Im playing it right now and wonder if its possible to max out all arrows?

you can replay levels once you beat it.

Now I have to say,

Arrows:

Fire: causes damage over time, burning effects, enemies still can shoot stuff at you.

Ice: freezes enemies and the start to fall, they can still shoot stuff however.

Lightning: lightning arcs through towards enemies when they are close enough.

Piercing: will go through multiple enemies, until the arrow is stuck fast into the hull of something.

Explosion: massive damage.

Homing: makes the missiles gravitate towards enemies.

Traitor: turns enemies against themselves, they have a purple halo around them, they will generally float around doing nothing though.

Teleport: will teleport enemies to the off of the screen, unless the arrow kills them.

Lead: a stronger arrow.

Gravity: when hit will make enemies stick with each other and fall towards the ground.

Helium: will make enemies lighter and allow you to do more damage.

Time: will freeze enemies completely.

thats about it.

Fire+Ice = most usless btw... most useless...

 
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