Forums → Forum Games → ..::~~Dead Rising~~ Outbreak::.. Zombie RPG (Highly In-Depth)
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2 years after the incident in Williamette, Colorado where photojournalist Frank West uncovered the most scandalous quarantine in the history of America, another outbreak has occurred. In Borahamwood, California an entire city of 1.8 million people have fallen to the infectious disease. The city is massive claiming several large malls, a downtown district, port district, and a large areas of surrounding suburbs contribute to a population of about 2.5 million in total. You will play as a survivor of the initial outbreak and try to hold out against a rising zombie horde.
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Character Creation:
There are several classes that you can choose from, perks and items that you can buy from your initial credits.
Classes:
Criminal: High agility, high stealth, high melee, high lockpicking. Starts with a combat knife, x5 lockpicks, and the knowledge of hot wiring in SOME vehicles.
Police Officer: High endurance, firearm training, shotgun training, pistol training. Starts with a shotgun with x10 shells, a flakjacket and a radio
Office Worker: All skills are average. Starts with an extra $15 to buy items in the beginning, a car, and a random improvised weapon.
Banker: All skills are a little below average. Starts with an extra $20.
Athlete: High endurance, high agility, high evasiveness, increased run speed. Starts with an energy drink, and a combat knife
Soldier: High endurance, firearm training, rifle training. Starts with a rifle with x60 bullets, and combat armor. Also gives the ability to spawn in Fort Creedy, the only fort in Borahamwood
Combat Medic: High endurance, firearm training, basic first aid. Starts with a pistol x20 bullets, x2 first kits. Also gives the ability to spawn in Fort Creedy, the only fort in Borahamwood.
Doctor: High intelligence, advanced medical knowledge. Starts with a scalpel(knife), x5 medical kits and an extra $10.
Terrorist: High endurance, firearm training, bomb creation (ability to make bombs with right items). Starts with a SMG x40 bullets, x2 pipebombs, x1 molotov cocktail
Swat Team: High endurance, firearm training, pistol training, SMG training. Starts with a SMG x40 bullets, a pistol x20 bullets.
Free Runner: High agility, high evasiveness, increased run speed, has the ability freerunning(the ability to get to places you normally couldn't. Starts with a flaregun, a random improvised weapon.
Blue Collar Worker: High strength, high endurance, melee weapon training. Starts with a sledgehammer and a pickup truck.
Fireman: High endurance, high strength, melee weapon training, fireaxe training. Starts with a fireaxe, radio and a flaregun.
College Student: High luck, high agility. Starts with a random improvised weapon and the ability to get 3 perks.
PERKS
You can choose from 2 (or 3 if your a college student) of the following perks.
Thief: High stealth (stacks with criminal) and the ability to pick doors without the use of lockpicks.
Body Building: Increased health (125% instead of the normal 100%)
Looter: Increased ability to find items from looting stores (good if you start in a mall or near a lootable place)
Pistoleer: Increased pistol adept (stacks) Increases accuracy and chances of a critical hit with pistols
Rifleman: Increased rifle adept (stacks) Increased accuracy and chances of critical hits with rifles
Sprayer: Increased SMG adept (stacks) Increased accuracy and critical hits with SMGs
Close-Quarters: Increased Shotgun adept (stacks) Increased damage and critical hit chances with shotguns.
Jack Of All Trades: Increased firearm adept. This means increased accuracy with all guns, but not nearly as much if you specialized.
Up Close N' Personal: Increased melee weapon adept. High damage and critical hits.
GPS Nerd: Starts with a GPS tracking device that has info of nearby buildings and landmarks
Air Drop: Starts with a special radio that lets survivors know of where and when military air drops are happening. Air drops are crates that are usually filled with weaponry, ammo and other useful items.
Devil Tongue: Can persuade NPCs with amazing grace. Whether its telling fellow survivors to follow your character or to give you items, this perk gives you truly a devil's tongue.
Bomb Expert: Gives the ability to make bombs from everyday items. Also increases damage from fire and explosive weaponry.
Free Running: Gives the ability to scale buildings with ease.
Car Jacker: Gives the ability to hotwire SOME cars
ITEMS
You start off with $30 (or more if you picked a banker or office worker) Spend it wisely on the following items. Also know that if you wish to keep money leftover, there are people who trade money for items out in the game.
x1 Gas Can $10: Fills up a car with gas, or can be used as a weapon
x2 Flare Guns $10: Shoot this into the sky to perhaps get military aid, or shoot it at some explosives for a firework show
x1 Radio $15: This can be used to get information about the military planning. (NOTE THIS DOESN'T GIVE AIR DROP INFORMATION)
x10 Pistol Ammo $20: Point and shoot..... but you need a pistol to use the bullets
x20 SMG ammo $25: Spray and pray..... SMG needed first of course
x20 Rifle ammo $30: Can someone say Boom Headshot? Rifle needed for use
x8 Shotgun ammo $30: For your boomstick
x2 Energy Drinks $5: For a little boost. Increases run speed temporarily
x1 First aid kit $5: In case you get a boo-boo.
x2 Pipebomb $45: Explodes nicely
Desert Eagle $50: It's weird. Only bankers can afford this. Uses regular pistol ammo. Comes with x10 bullets
LOCATIONS
Pick where you want to start. Each has it's own advantages and disadvantages.
Mall: Average survivor population, high lootable areas, high zombie concentrations.
Strip Mall: Low survivor population, average lootable areas, low zombie population.
Hospital: Low survivor population, average lootable areas, high zombie populations.
The Suburbs: Average survivor population, low lootable areas, average zombie population
Downtown District: Average survivor population, average lootable areas, high zombie population
Police Station: Average survivor population, high lootable areas (usually guarded by police officers), high zombie population
The Docks: Low survivor population, average lootable areas, average zombie population
Fort Creedy: Average survivor population, high lootable areas (guarded by the military), extremely high zombie population, ONLY ACCESSABLE BY SOLDIER OR COMBAT MEDIC
???: Unknown survivor population, unknown lootable areas, unknown zombie population. Randomly spawns character in the city. Chance of UNIQUE starting point.
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Character Sheets
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