This is an RPG where you do not decide much for yourself, except for your actions. For some reason you don't know who you are, what you look like, or anything that has gone on/is going on in your life.
Your turn will vary between: -Choice Turns (ex: A- Do this. B- Do that, etc.)
-Role Play Turns I will update your situation, and you will write your own part of the tale.
Battles and events will be realistic and reasonable. You may or may not use equipment/items, it all depends on your story.
Now, if you wish to join, just post the sentence: I would like to join the mysterious and hopefully epic RPG.
(I will allow 4 players and if a player does not answer within 3 days he/she will be removed and a new player may join)
You frantically gasp for breath. Wading in deep water, you try to observe your surroundings....nothing but water for miles. Not having any idea of what is going on, you plan in your head.
A) Swim straight in a direction. B) Wade in place, hoping for help. C) Find something to float on, then let it go wherever it may take you.
You get up and attempt to walk, but a wave of dizziness hits you and you crash into a wall.
A hardy man jumps down an opening in the ceiling and speaks to you. "Aye, I'm Captain Arbel. What's your name? You better not be a stowaway, I don't allow them on my ship. What's that? You don't know who you are...Well that could be an issue. Make yourself at home until we reach land."
You sit down, amazed you can't even remember who you are. The ship comes to a sudden halt and you hear shouts above.
A) Hide until whatever happened above ceases. B) Peek and see what has happened. C) Charge above, screaming madly.
You relax and just wait patiently. You dive deep into the deep thoughts going through your brain. You can't remember your name. Your family. Your friends. Your entire life, blurred. Nothing makes sense.
*thud thud thud* There's a knock at the door.
A)Yell for help, hoping this knock is coming from a possible ally. B)Remain quiet and see if any clues are revealed about the "knocker". C)Hop in your chair and hide from the possible invader.
Zlith Yes, thank you. You're answers are very good, I like the elaboration. And stats will be given later in the game. Everything currently going on is just an introduction.
ALERT ALERT ALERT ALERT ALERT ROLEPLAY TURN. YOU WRITE YOUR PART.
You rush up the ladder and throw up the hatch to see 2 seperate groups fighting. The group on the left is led by the captain of the ship you are on. To the right is a group led by a woman with long, flowing red hair and a white bandana tied around her mouth. Something seems strange. You see magic spells being cast and swords being used. One thing you can remember is that those weapons are from the past. What is going on... You need to act quickly. Are you physically capable of fighting? Which side will you choose? Can you use your speech capability to get out of this one? (Roleplay initiated)