Forums → Forum Games → [necro] Create Your Own Colony Everything
Welcome to create your own Colony...thing.
You can create governments, buildings, units, etc.
Use this format:
(Name of thing)
If it's a government:
Resources every 5 seconds: ? Money ? Manpower ? Energy
Bonus: (What it's better at than the other governments)
If it's a building:
Building type: (resource, defense, unit deployment, misc)
Resource gain: (example: 3 money per 6 seconds)
Tier: (1, 2 or 3)
If it's a unit:
Armor type: (Chronite, titanium, infantry)
Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc)
Fire Rate: (How fast the unit fires)
Production Cost: (how much resources)
Production Time: (As quick as a marine, as slow as a black queen)
Be as detailed as you'd like!
- 298 Replies
Tier 1 Resource Structure
Cost to build: 80$, 10E
Resource gain: 2 influence every 5 seconds
Tier 2 Resource Structure
Cost to build: $100
Resource gain: 4 manpower every 3 seconds
Upgrades from Armory
Health: Equivilent to two black queens.
Armor type: Special 2, resistant to splash and missiles.
Fire type: One machine gun to fire at air and land, and one plasma cannon that is equivilent to a missile in damage and splash but bypasses special armor resistance.
Fire rate: machince gun is rapid fire, plasma cannon fires every 12 seconds.
Production cost: $200, E100, MP50, I25
Production time: 30 seconds
Other: It will slowly heal if it isn't engaged, it is very tall, moves very slowly, range of a hover tank, and is built from the CC.
Tier 3 Hybrid
Upgrades from hospital
Cost to upgrade: 20$, 50M, 10E
Resource Gain: 5M per 5 seconds
Releases paramedics that cost 20M and builds twice as slow, but has double the life and heals at double the speed. Also effects air units.
Okay, I'm going to try and make things balanced, things that might actually be considerable in the game:
Same thing as hospital, but with these changes, same name too
Build Time: Same as bank+generator
Units: Medics (same as usual)
Resource Production: 3 Manpower Every 5 Seconds
Upgrade for Hospital:
Upgrade Time: Same as upgrade to treasury or solar
Resource Production: 4 Manpower Every 3 Seconds
Basically, makes the hospital the equivelent of a bank/generator.
Resource Production/5 seconds: 4 Money, 3 Manpower, 3 Energy
Special Ability: Your base and units will take 15% less damage
Possibly not that balanced, but i'm having a thinking block right now, so I'll come up with more stuff later.
Health: Same as phantom
Armor type: Titanium
Damage: 1.5x chronite tank damage + larger splash (can hit both ground and air)
Fire Type: Rockets
Fire Rate: 3x speed of black queen rockets
Production Cost: 35$, 25M, 20E
Production Time: Incredibly slow
That seems a bit overpowered Firetail, it's pretty damn cheap considering the fact that it has splash and does 1.5x the damage of a chronite tank (aka, it'll own anything with infantry armor, with ease). It's cheaper than the queen rockets too (anti-ground or anti-air?). Not to mention it has Titanium armor (the one strong to missiles IIRC).
Health:Same as 2x gladiator
Armor type: Titanium
Fire Type: Pulse
Fire Rate: Like a gladiator
Production Cost: $50 50M 70E
Production Time: Bit slower than Marine
That seems a bit overpowered Firetail, it's pretty **** cheap considering the fact that it has splash and does 1.5x the damage of a chronite tank (aka, it'll own anything with infantry armor, with ease). It's cheaper than the queen rockets too (anti-ground or anti-air?). Not to mention it has Titanium armor (the one strong to missiles IIRC).
The resource cost is a bit low, but the super slow building speed makes up for it.
The splash is strong but chronite tank damage is not high, a chronite tank shot cannot even kill a sniper.
The anti-air rockets will be stronger but anti-ground will be a whole lot weaker, even if it does shoot faster.
And titanium armor gets owned by missles (phantoms, anyone?) The missle resistant is special armor. (Glads, hovers)
Well, two shots of a chronite tank>snipers. And my thing about the anti-air vs. anti-ground was inquiring about black queen (since anti-ground black queen rockets are very very slow firing, while anti-air is fast).
Oh, and I mistook titanium for special armor lol.
So that brings it to 5 kinds of armor. Infantry, Titanium, Chronite, Sakata, and Special.
Oh, and last note, define "super slow building speed"... As in, like.... chronite tank slow (which is very slow for tier 1), or like... gladiator slow (rediculously slow, period).
Let's say black queen slow...
Gonna add a unit to eddy's infirmary, or just the next level hospital.
Basically just a medic that flys.
Resembles a scout, and has the same armor and life of a scout.
Tier 1 Resource building
Costs 10$ and 40MP to build
Get 3 of any resource every 5 seconds (except for influence)
A - 30 Gladiator
Same everything as a A-28 Gladiator
but has greandes which do splash damage as opposed to a rapid fire pulse rifle
Health: 2x Black Queen
Armor type: Special
Damage: Same as missle damage (but without splash)
Fire Type: Fire Bolts
Fire Rate: 2x speed of black queen ground splash missles
Production Cost: 50E, 100I
Production Time: 2x time of black queen
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