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Posted Sep 7, '09 at 4:36pm

firetail_madness
19,795 posts
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Welcome to create your own Colony...thing.
You can create governments, buildings, units, etc.
Use this format:
(Name of thing)
If it's a government:
Resources every 5 seconds: ? Money ? Manpower ? Energy
Bonus: (What it's better at than the other governments)
If it's a building:
Building type: (resource, defense, unit deployment, misc)
Resource gain: (example: 3 money per 6 seconds)
Tier: (1, 2 or 3)
Upgradeable into:
If it's a unit:
Health:
Armor type: (Chronite, titanium, infantry)
Damage:
Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc)
Fire Rate: (How fast the unit fires)
Production Cost: (how much resources)
Production Time: (As quick as a marine, as slow as a black queen)
Have fun!
Be as detailed as you'd like!
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Posted Sep 7, '09 at 4:42pm

firetail_madness
19,795 posts
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Power Plant
Tier 1 Resource Structure
Cost to build: 80$, 10E
Resource gain: 2 influence every 5 seconds
Upgradeable.
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Posted Sep 7, '09 at 4:54pm

Ernie15
11,225 posts
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Draft Center
Tier 2 Resource Structure
Cost to build: $100
Resource gain: 4 manpower every 3 seconds
Upgrades from Armory
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Posted Sep 7, '09 at 5:01pm

Bronze
2,180 posts
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Unit
EU-01: Colossus
Health: Equivilent to two black queens.
Armor type: Special 2, resistant to splash and missiles.
Fire type: One machine gun to fire at air and land, and one plasma cannon that is equivilent to a missile in damage and splash but bypasses special armor resistance.
Fire rate: machince gun is rapid fire, plasma cannon fires every 12 seconds.
Production cost: $200, E100, MP50, I25
Production time: 30 seconds
Other: It will slowly heal if it isn't engaged, it is very tall, moves very slowly, range of a hover tank, and is built from the CC.
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Posted Sep 7, '09 at 5:05pm

firetail_madness
19,795 posts
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Paramedic HQ
Tier 3 Hybrid
Upgrades from hospital
Cost to upgrade: 20$, 50M, 10E
Resource Gain: 5M per 5 seconds
Releases paramedics that cost 20M and builds twice as slow, but has double the life and heals at double the speed. Also effects air units.
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Posted Sep 7, '09 at 5:53pm

Eddy01741
354 posts
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Okay, I'm going to try and make things balanced, things that might actually be considerable in the game:
Building:
Same thing as hospital, but with these changes, same name too
Cost: $50
Build Time: Same as bank+generator
Units: Medics (same as usual)
Resource Production: 3 Manpower Every 5 Seconds
Upgrade for Hospital:
Name: Infirmary
Units: Medics
Upgrade Time: Same as upgrade to treasury or solar
Resource Production: 4 Manpower Every 3 Seconds
Basically, makes the hospital the equivelent of a bank/generator.
Government:
Name: Socialist
Resource Production/5 seconds: 4 Money, 3 Manpower, 3 Energy
Special Ability: Your base and units will take 15% less damage
Possibly not that balanced, but i'm having a thinking block right now, so I'll come up with more stuff later.
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Posted Sep 7, '09 at 5:59pm

firetail_madness
19,795 posts
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F14 Jet
Health: Same as phantom
Armor type: Titanium
Damage: 1.5x chronite tank damage + larger splash (can hit both ground and air)
Fire Type: Rockets
Fire Rate: 3x speed of black queen rockets
Production Cost: 35$, 25M, 20E
Production Time: Incredibly slow
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Posted Sep 7, '09 at 6:25pm

Eddy01741
354 posts
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That seems a bit overpowered Firetail, it's pretty **** cheap considering the fact that it has splash and does 1.5x the damage of a chronite tank (aka, it'll own anything with infantry armor, with ease). It's cheaper than the queen rockets too (anti-ground or anti-air?). Not to mention it has Titanium armor (the one strong to missiles IIRC).
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Posted Sep 7, '09 at 6:27pm

destinydude
421 posts
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Eternety-Roman
Health:Same as 2x gladiator
Armor type: Titanium
Damage:2x gladiators
Fire Type: Pulse
Fire Rate: Like a gladiator
Production Cost: $50 50M 70E
Production Time: Bit slower than Marine
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Posted Sep 7, '09 at 6:30pm

firetail_madness
19,795 posts
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That seems a bit overpowered Firetail, it's pretty **** cheap considering the fact that it has splash and does 1.5x the damage of a chronite tank (aka, it'll own anything with infantry armor, with ease). It's cheaper than the queen rockets too (anti-ground or anti-air?). Not to mention it has Titanium armor (the one strong to missiles IIRC).
The resource cost is a bit low, but the super slow building speed makes up for it.
The splash is strong but chronite tank damage is not high, a chronite tank shot cannot even kill a sniper.
The anti-air rockets will be stronger but anti-ground will be a whole lot weaker, even if it does shoot faster.
And titanium armor gets owned by missles (phantoms, anyone?) The missle resistant is special armor. (Glads, hovers)
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Posted Sep 7, '09 at 6:36pm

Eddy01741
354 posts
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Well, two shots of a chronite tank>snipers. And my thing about the anti-air vs. anti-ground was inquiring about black queen (since anti-ground black queen rockets are very very slow firing, while anti-air is fast).
Oh, and I mistook titanium for special armor lol.
So that brings it to 5 kinds of armor. Infantry, Titanium, Chronite, Sakata, and Special.
Oh, and last note, define "super slow building speed"... As in, like.... chronite tank slow (which is very slow for tier 1), or like... gladiator slow (rediculously slow, period).
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