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Create Your Own Colony Everything

Posted Sep 7, '09 at 4:36pm

firetail_madness

firetail_madness

19,843 posts

Welcome to create your own Colony...thing.
You can create governments, buildings, units, etc.

Use this format:

(Name of thing)

If it's a government:

Resources every 5 seconds: ? Money ? Manpower ? Energy
Bonus: (What it's better at than the other governments)

If it's a building:

Building type: (resource, defense, unit deployment, misc)
Resource gain: (example: 3 money per 6 seconds)
Tier: (1, 2 or 3)
Upgradeable into:

If it's a unit:

Health:
Armor type: (Chronite, titanium, infantry)
Damage:
Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc)
Fire Rate: (How fast the unit fires)
Production Cost: (how much resources)
Production Time: (As quick as a marine, as slow as a black queen)

Have fun!
Be as detailed as you'd like!

 

Posted Sep 7, '09 at 4:42pm

firetail_madness

firetail_madness

19,843 posts

Power Plant
Tier 1 Resource Structure

Cost to build: 80$, 10E
Resource gain: 2 influence every 5 seconds
Upgradeable.

 

Posted Sep 7, '09 at 4:54pm

Ernie15

Ernie15

12,527 posts

Knight

Draft Center
Tier 2 Resource Structure

Cost to build: $100
Resource gain: 4 manpower every 3 seconds
Upgrades from Armory

 

Posted Sep 7, '09 at 5:01pm

Bronze

Bronze

2,337 posts

Unit

EU-01: Colossus

Health: Equivilent to two black queens.
Armor type: Special 2, resistant to splash and missiles.
Fire type: One machine gun to fire at air and land, and one plasma cannon that is equivilent to a missile in damage and splash but bypasses special armor resistance.
Fire rate: machince gun is rapid fire, plasma cannon fires every 12 seconds.
Production cost: $200, E100, MP50, I25
Production time: 30 seconds

Other: It will slowly heal if it isn't engaged, it is very tall, moves very slowly, range of a hover tank, and is built from the CC.

 

Posted Sep 7, '09 at 5:05pm

firetail_madness

firetail_madness

19,843 posts

Paramedic HQ
Tier 3 Hybrid

Upgrades from hospital
Cost to upgrade: 20$, 50M, 10E
Resource Gain: 5M per 5 seconds

Releases paramedics that cost 20M and builds twice as slow, but has double the life and heals at double the speed. Also effects air units.

 

Posted Sep 7, '09 at 5:53pm

Eddy01741

Eddy01741

354 posts

Okay, I'm going to try and make things balanced, things that might actually be considerable in the game:

Building:
Same thing as hospital, but with these changes, same name too
Cost: $50
Build Time: Same as bank+generator
Units: Medics (same as usual)
Resource Production: 3 Manpower Every 5 Seconds

Upgrade for Hospital:
Name: Infirmary
Units: Medics
Upgrade Time: Same as upgrade to treasury or solar
Resource Production: 4 Manpower Every 3 Seconds

Basically, makes the hospital the equivelent of a bank/generator.

Government:
Name: Socialist
Resource Production/5 seconds: 4 Money, 3 Manpower, 3 Energy
Special Ability: Your base and units will take 15% less damage

Possibly not that balanced, but i'm having a thinking block right now, so I'll come up with more stuff later.

 

Posted Sep 7, '09 at 5:59pm

firetail_madness

firetail_madness

19,843 posts

F14 Jet

Health: Same as phantom
Armor type: Titanium
Damage: 1.5x chronite tank damage + larger splash (can hit both ground and air)
Fire Type: Rockets
Fire Rate: 3x speed of black queen rockets
Production Cost: 35$, 25M, 20E
Production Time: Incredibly slow

 

Posted Sep 7, '09 at 6:25pm

Eddy01741

Eddy01741

354 posts

That seems a bit overpowered Firetail, it's pretty **** cheap considering the fact that it has splash and does 1.5x the damage of a chronite tank (aka, it'll own anything with infantry armor, with ease). It's cheaper than the queen rockets too (anti-ground or anti-air?). Not to mention it has Titanium armor (the one strong to missiles IIRC).

 

Posted Sep 7, '09 at 6:27pm

destinydude

destinydude

421 posts

Eternety-Roman

Health:Same as 2x gladiator
Armor type: Titanium
Damage:2x gladiators
Fire Type: Pulse
Fire Rate: Like a gladiator
Production Cost: $50 50M 70E
Production Time: Bit slower than Marine

 

Posted Sep 7, '09 at 6:30pm

firetail_madness

firetail_madness

19,843 posts

That seems a bit overpowered Firetail, it's pretty **** cheap considering the fact that it has splash and does 1.5x the damage of a chronite tank (aka, it'll own anything with infantry armor, with ease). It's cheaper than the queen rockets too (anti-ground or anti-air?). Not to mention it has Titanium armor (the one strong to missiles IIRC).

The resource cost is a bit low, but the super slow building speed makes up for it.

The splash is strong but chronite tank damage is not high, a chronite tank shot cannot even kill a sniper.

The anti-air rockets will be stronger but anti-ground will be a whole lot weaker, even if it does shoot faster.

And titanium armor gets owned by missles (phantoms, anyone?) The missle resistant is special armor. (Glads, hovers)

 
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