ForumsForum Games[necro] Create Your Own Colony Everything

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firetail_madness
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firetail_madness
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2,710

Welcome to create your own Colony...thing.
You can create governments, buildings, units, etc.

Use this format:

(Name of thing)

If it's a government:

Resources every 5 seconds: ? Money ? Manpower ? Energy
Bonus: (What it's better at than the other governments)

If it's a building:

Building type: (resource, defense, unit deployment, misc)
Resource gain: (example: 3 money per 6 seconds)
Tier: (1, 2 or 3)
Upgradeable into:

If it's a unit:

Health:
Armor type: (Chronite, titanium, infantry)
Damage:
Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc)
Fire Rate: (How fast the unit fires)
Production Cost: (how much resources)
Production Time: (As quick as a marine, as slow as a black queen)

Have fun!
Be as detailed as you'd like!

  • 298 Replies
firetail_madness
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firetail_madness
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2,710

Power Plant
Tier 1 Resource Structure

Cost to build: 80$, 10E
Resource gain: 2 influence every 5 seconds
Upgradeable.

Ernie15
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Ernie15
13,433 posts
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Draft Center
Tier 2 Resource Structure

Cost to build: $100
Resource gain: 4 manpower every 3 seconds
Upgrades from Armory

Bronze
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Bronze
2,429 posts
1,340

Unit

EU-01: Colossus

Health: Equivilent to two black queens.
Armor type: Special 2, resistant to splash and missiles.
Fire type: One machine gun to fire at air and land, and one plasma cannon that is equivilent to a missile in damage and splash but bypasses special armor resistance.
Fire rate: machince gun is rapid fire, plasma cannon fires every 12 seconds.
Production cost: $200, E100, MP50, I25
Production time: 30 seconds

Other: It will slowly heal if it isn't engaged, it is very tall, moves very slowly, range of a hover tank, and is built from the CC.

firetail_madness
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firetail_madness
20,905 posts
2,710

Paramedic HQ
Tier 3 Hybrid

Upgrades from hospital
Cost to upgrade: 20$, 50M, 10E
Resource Gain: 5M per 5 seconds

Releases paramedics that cost 20M and builds twice as slow, but has double the life and heals at double the speed. Also effects air units.

Eddy01741
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Eddy01741
340 posts
995

Okay, I'm going to try and make things balanced, things that might actually be considerable in the game:

Building:
Same thing as hospital, but with these changes, same name too
Cost: $50
Build Time: Same as bank+generator
Units: Medics (same as usual)
Resource Production: 3 Manpower Every 5 Seconds

Upgrade for Hospital:
Name: Infirmary
Units: Medics
Upgrade Time: Same as upgrade to treasury or solar
Resource Production: 4 Manpower Every 3 Seconds

Basically, makes the hospital the equivelent of a bank/generator.

Government:
Name: Socialist
Resource Production/5 seconds: 4 Money, 3 Manpower, 3 Energy
Special Ability: Your base and units will take 15% less damage

Possibly not that balanced, but i'm having a thinking block right now, so I'll come up with more stuff later.

firetail_madness
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firetail_madness
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F14 Jet

Health: Same as phantom
Armor type: Titanium
Damage: 1.5x chronite tank damage + larger splash (can hit both ground and air)
Fire Type: Rockets
Fire Rate: 3x speed of black queen rockets
Production Cost: 35$, 25M, 20E
Production Time: Incredibly slow

Eddy01741
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Eddy01741
340 posts
995

That seems a bit overpowered Firetail, it's pretty damn cheap considering the fact that it has splash and does 1.5x the damage of a chronite tank (aka, it'll own anything with infantry armor, with ease). It's cheaper than the queen rockets too (anti-ground or anti-air?). Not to mention it has Titanium armor (the one strong to missiles IIRC).

destinydude
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destinydude
2,053 posts
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Eternety-Roman

Health:Same as 2x gladiator
Armor type: Titanium
Damage:2x gladiators
Fire Type: Pulse
Fire Rate: Like a gladiator
Production Cost: $50 50M 70E
Production Time: Bit slower than Marine

firetail_madness
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firetail_madness
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2,710

That seems a bit overpowered Firetail, it's pretty **** cheap considering the fact that it has splash and does 1.5x the damage of a chronite tank (aka, it'll own anything with infantry armor, with ease). It's cheaper than the queen rockets too (anti-ground or anti-air?). Not to mention it has Titanium armor (the one strong to missiles IIRC).


The resource cost is a bit low, but the super slow building speed makes up for it.

The splash is strong but chronite tank damage is not high, a chronite tank shot cannot even kill a sniper.

The anti-air rockets will be stronger but anti-ground will be a whole lot weaker, even if it does shoot faster.

And titanium armor gets owned by missles (phantoms, anyone?) The missle resistant is special armor. (Glads, hovers)
Eddy01741
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Eddy01741
340 posts
995

Well, two shots of a chronite tank>snipers. And my thing about the anti-air vs. anti-ground was inquiring about black queen (since anti-ground black queen rockets are very very slow firing, while anti-air is fast).

Oh, and I mistook titanium for special armor lol.


So that brings it to 5 kinds of armor. Infantry, Titanium, Chronite, Sakata, and Special.


Oh, and last note, define "super slow building speed"... As in, like.... chronite tank slow (which is very slow for tier 1), or like... gladiator slow (rediculously slow, period).

firetail_madness
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firetail_madness
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2,710

Let's say black queen slow...

Bronze
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Bronze
2,429 posts
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Gonna add a unit to eddy's infirmary, or just the next level hospital.

Medithopter

Basically just a medic that flys.

Resembles a scout, and has the same armor and life of a scout.

firetail_madness
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firetail_madness
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2,710

Mine
Tier 1 Resource building
Costs 10$ and 40MP to build

Get 3 of any resource every 5 seconds (except for influence)

asdyui
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asdyui
36 posts
60

A - 30 Gladiator
Same everything as a A-28 Gladiator
but has greandes which do splash damage as opposed to a rapid fire pulse rifle

firetail_madness
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firetail_madness
20,905 posts
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Flame Dragon

Health: 2x Black Queen
Armor type: Special
Damage: Same as missle damage (but without splash)
Fire Type: Fire Bolts
Fire Rate: 2x speed of black queen ground splash missles
Production Cost: 50E, 100I
Production Time: 2x time of black queen

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