ForumsForum GamesMemetia Legends, Part 1: Armature

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

The Armature Incident: an incident that was part of what sent Memetia tumbling into the Crysis period. The Crysis period lasted 50 years, until the Cheezburgian underground movement launched the first colony ship into space, named Hapy Landing. But, the Crysis and Imperical periods are for a later time... For now, we should delve into the Armature incident.

Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Job:

(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)

Name: Kinda self-explanatory.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Aim. You may have to fight something off...

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, but not as well toned. Body 4, Athlete 6, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. Body 8, Athlete 6, Mind 3

Youtubian: An intelligent group who gains a little extra power from their mass. However, they have weak cardio. Body 6, Athlete 2,
Mind 9

Critizuelan: Those who excel by not excelling. Body 5, Athlete 5, Mind 5

Job: What you do in Armature.

Security: The people who keep the labs safe. Can use Large weapons. +2 body, +2 Athlete, -4 Mind.

Scientist: The real eggheads or the place. Can use Tech weapons. -1 Body, -1 Athlete, +2 Mind

Science Assistant: People who help the scientists with daily work. Can use Mechanized weapons. +2 body, -2 Athlete, +1 Mind

Vansibane: No one is sure what they do. Can use Unconventional weapons. -2 body, +3 Athlete, -1 Mind

Example sheet

Name: Mario
Athlete: 7
Mind: 4
Body: 6
Race: Cheezburgian
Job: Vansibane

  • 655 Replies
Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: Power Level 1
Fatigue: 25/75

You use your Scanner (Looks kinda like a Scouter) to work out that the mechanism is built to release a tethered pitchfork into your gut. There would be enough of a delay for you to open the door, but you could use that to an advantage...

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Ammo: 48
Cryo Ammo: 25
Fatigue: 10/110

You scan for weak points in the hinges, then shoot! The key structure melts and releases the door. It falls away from a trip wire with a menacing shotgun pointing at the door.

locoace3
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locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Ammo: 48
Cryo Ammo: 25
Fatigue: 10/110

grab it!

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: Power Level 1
Fatigue: 25/75

hmpt. vegeta will never miss this.

anyway, i trigger the trap and get out of the way.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Ammo: 48
Cryo Ammo: 25
Fatigue: 10/110

You carefully work your way over the trip wire, avoiding the trip wire. If you want to use the shotgun, you have to put something away.

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: Power Level 1
Fatigue: 25/75

Luckily, natural speed keeps you from getting forked over. It did take out the door, though.

locoace3
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locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Ammo: 48
Cryo Ammo: 25
Fatigue: 10/110

sorry U-235 you gotta go

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: Power Level 1
Fatigue: 25/75

then if the door is jammed shut, i use a high speed water pillar to open it. if it's open, i just go and look in the room it was hiding.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 25
Fatigue: 10/110

Actually, you can combine a few matching parts to make the U-235 Combat Shotgun. Just to be safe, you add a layer of lead.

You also make the parts more interchangeable, so you can quickly switch from U-235's Shotgun and Assault Rifle modes.

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: Power Level 1
Fatigue: 25/75

The room leads off into a hall. There's also a Beam Spreader on a shelf.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

i take the beam spreader.

now i explore the hallway.

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: Power Level 1
Fatigue: 25/75

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: Power Level 1
Beam Spreader: Power Level 1
Fatigue: 25/75

You now have a Beam Spreader. There's also a dead end, but an Iron Pickaxe nearby.

locoace3
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locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 25
Fatigue: 10/110


CHARGE!

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Gold - Squire


Flag

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: Power Level 1
Beam Spreader: Power Level 1
Fatigue: 25/75

hmm... water blast the dead end.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 25
Fatigue: 10/110

Charge where?

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: Power Level 1
Beam Spreader: Power Level 1
Fatigue: 25/75

Nothing happens. You do see that the wall is very blocky.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: Power Level 1
Beam Spreader: Power Level 1
Fatigue: 25/75

hmm... work the block out of the wall.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Job:Vansibane
Armor: Standard Cloak
Weapons Equipped:
Beam Star: Power Level 1
Beam Spreader: Power Level 1
Fatigue: 25/75

Hitting the block for a while breaks it out and reveals a passage you can't fit through yet!

locoace3
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locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Job:scientists assistant
Armor: Grounded Suit + Support Claw
Gear Grinder ammo: 700
Shishkebab fuel: 70%
U-235 Shells: 48
Cryo Ammo: 25
Fatigue: 10/110

erm into the room

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