Taking the barebone template of chess and then bolting on all these extra, only easily created using programming, creates a game that cannot be won every single time without fail using a repeated strategy.
No offense Elitemagical, but can you reiterate that in a more simple manner as the extensive vocabulary in which elaborates your intentions is not comprehended among my cranium functions.
In other words, I don't get it
I think he means games were you have to take the terrain into account and thus make thoughtful movements, another thing real time strategies seriously lack.
Okay this is a fair flaw. I will argue a little against it but I do agree with you aswell.
Time is spent to make different types of units which different bonuses and different functions, this also allows more variety in
strategies to winning
, they
could make more types of ground but it becomes sophisticated and sometimes very restrictive - all this is bad for RTS if it is too restrictive. If it has the simplicity of SCII terran but the variety of civilization and the accessibility of a website, it would be a great game. Probably.
It will be complex and the simple 2 words I am worrying about with it (which shall be overcome, I hope) is:
Too restrictive.
I say you split it into 6 tiles, maximum:
Shallow Water.
Deep Water.
Medium Water.
Cliffs
Ground
High / Low Ground
These can be the general ones, depending on the game, all that water may not be necessary (I'm thinking about Submarines when I thought of that, honestly).
Low Ground may just be a way of saying "Trenches" or something, where only Infantry can pass.
Or it could be like Cliff where it can only be flown over because it is
that far down.
Highground could be something with more grip (think about those big robotic humans in those funny in-the-future-RTS games) to actually get up, that would be very neat. Or a jetpack or transport.
That isn't completely simple and possible too restrictive for any one map, but it could be nice for some!
SCII has High Ground Advantage, normal ground, Creep, and Cliff Ground.
Cliff Ground is flown over
Creep is built over (by Zerg).
Normal Ground is accessable to anything (so is Creep for moving units, however I don't think other races buildings can be built on Creep).
High Ground Advantage is simply a damage and Line of Sight bonus.
Oh and 2 units can go over some High Ground where there isn't an entrance (ground units, the only ones I know of that can do it):
Collossus - Very big 4 legged machine that can climb up easily
Reaper - Jetpack - enough said
Anyway. I'm getting tired.
Cya!
- H