ForumsForum GamesMemetial Legends, Part 2: Crysis of Memetia Part 2

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Kylelolcat
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Kylelolcat
4,813 posts
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The continuation of Memetia Legends Part 2!
[quote=part 1 Intro]
After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.

There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...

FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.

FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.

Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:

(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)

Name: Kinda self-explanatory.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Overall Endurance

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of Memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5

Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9

Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6

Origin: Determines stat modifications and the start of the character's story.

Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.

Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind

Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.

Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind

Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
[/quote]

I'll update from the end posts in the next post.

  • 987 Replies
kingjac11
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kingjac11
2,597 posts
Nomad

Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 34 Shells

I go and see how he's doing.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Karma: 760

hand Jack the Cheezburgian .308 Scout. and 100 ammo i made for it, then go to sleep. TAKE ****ING 3, AND I AM NOT LOSING THIS POST!

kingjac11
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kingjac11
2,597 posts
Nomad

Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 34 Shells
Cheezburgian .308 Scout: 100 Auger rounds

Thanks I go to sleep aswell.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name: Atlas
Athlete: 4
Mind: 9
Body: 16
(1/4 build)
Race: Chanian
Origin: Laborer
Armor: Enhancement Suit
Weapons:
Beam Hammer-x2

You build up your body even further!

Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
D20 Pistol(Si): 70 Rounds
Hailstorm SMG(Si): 400 Rounds
Magic Revolver: 60 Rounds
Money: $5000

GUN'S for SHOOTING
Group Leader: Hyrin
Members: John, Haarken
Group Rank: Class E

Assignment: Bounty Boys-Captain Odysseus
Requisitions: D20 Pistol
Reward: $5000
Requirements: -Rendezvous with allies from Dog Fort
-Assassinate Captain Odysseus
-Allies must survive

You are able to loot that gun, 60 rounds for it and $4500 of assorted stuff.

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Karma: 760

Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 34 Shells
Cheezburgian .308 Scout: 200 Auger rounds

You both sleep in your beds. When you wake up, you feel REALLY cold. Well, Demyx feels cold until his temperature module adapts, and Jack warms up eventually. After breakfast, you walk out to the port of Anchorage, one of the few towns that kept a Human name. In the middle of Old Anchorage is one of those base-squid-ships.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Karma: 760

look around, and see what shops and things that are interesting their are... to me anyway.

kingjac11
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kingjac11
2,597 posts
Nomad

Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 34 Shells
Cheezburgian .308 Scout: 200 Auger rounds

I go and look for something to do.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Karma: 760

You see:

-Energy Weapons Shop
-Magic Shop
-Guns Shop
-Explorer's Store
-Explorer's Guild

Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 34 Shells
Cheezburgian .308 Scout: 200 Auger rounds

There's a:

-Gun Store
-Explorer's Guild
-Free-Fishing Pier

You also just miss a Collective patrol as you walk around. From what you can tell, the Collective guards will arrest you if you don't have an ID.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: ???(basically, i'm keeping a list of powers usable vita Brushes here)
Karma: 760

i check out the magic shop. (also, what brush techniques can i use with the power brush right now anyway?)

GhostSauce
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GhostSauce
1,140 posts
Nomad

Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
D20 Pistol(Si): 70 Rounds
Hailstorm SMG(Si): 400 Rounds
Magic Revolver: 60 Rounds
Money: $5000

GUN'S for SHOOTING
Group Leader: Hyrin
Members: John, Haarken
Group Rank: Class E

Assignment: Bounty Boys-Captain Odysseus
Requisitions: D20 Pistol
Reward: $5000
Requirements: -Rendezvous with allies from Dog Fort
-Assassinate Captain Odysseus
-Allies must survive

sweet i guess we head out and collect the bounty

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat
Karma: 760

If you remember any more, feel free to put 'em there. I'm not counting the ones you have potentially in the book.


Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
Hailstorm SMG(Si): 400 Rounds
Magic Revolver: 60 Rounds
Money: $10000

GUN'S for SHOOTING
Group Leader: Hyrin
Members: John, Haarken
Group Rank: Class E

You return to Mercenary HQ to collect your bounty! You also have to turn in your requisitions. The only other quest available is the one for the guild. You check your notes, since you remember something.

NOTES
-Message from [Chanian Client]

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

DAMMIT

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: ???(basically, i'm keeping a list of powers usable vita Brushes here)
Karma: 760

You don't find much new in the Magic shop, except that the real magic books are The Arctic Chronicle, The Lexicon of Ice and Posideon's Handbook. There's also what appears to be Magic-Infused Youtubian parts. However, you need Collective clearance to get to the parts. The shopkeeper says something to you.

Shopkeeper: A little bit of advice: you'll want to find the tech shop. The Collective here arrests anyone without an ID, tourist or not.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat, Wind
Karma: 760

"ok" i head to the tech shop, or look for it.

GhostSauce
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GhostSauce
1,140 posts
Nomad

Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
Hailstorm SMG(Si): 400 Rounds
Magic Revolver: 60 Rounds
Money: $10000

i pick up the tachigmai then tell the chanian chief that i will do it but instead of 100000 ill do it for 50000 and a smuggeling ship for 5 people

kingjac11
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kingjac11
2,597 posts
Nomad

Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 34 Shells
Cheezburgian .308 Scout: 200 Auger rounds

I go to the explorers guild.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 250/250 Mana
Beam Shotsniper: Radioactive Mode
Electric Guitar: 680/400 Mana
Power Brush: 150/150 Ink
Brush Techniques: Fire, Thunder, Boat, Wind
Karma: 760

You head over to the tech shop and get that ID. You look around, and find more parts that are restricted to Collective use only.

@GhostSauce: We'll have to wait for his opinion on that, since it's Bluydee's character.

Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 34 Shells
Cheezburgian .308 Scout: 200 Auger rounds

It appears that you can get a license to use the Guild services if you can get a license. You need to find an ancient artifact, unknown location or something similar.

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