ForumsGame WalkthroughsShell Shock Live Weapons

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Patrick2011
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Patrick2011
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I am level 12, so I will only go up to the weapon unlocked at that level.

Level 1 Weapons:

Shot: Very small blast radius, explodes on contact, 10 damage.
Heavy Shot: Like Shot but has a larger blast radius and does 20 damage.
One-Bounce: Bounces once before exploding and does 40 damage.
Three-Ball: Shoots three balls each dealing up to 20 damage.
RapidFire: Shoots 9 shots dealing 5 damage each. However, it has some spread to it.
Air Strike: Shoots a flare for 3 shots from the sky. Each shot deals 20 damage.
Sniper: Has no blast radius, but can deal anywhere from 45 to 120 damage depending on distance to the target.
Splitter: Before contact, this weapon splits into 2 Heavy Shot like shots. Each shot deals 20 damage.
Breaker: On contact, this weapon splits into 2 and each shot deals 20 damage.
Roller: Rolls for a while and deals 25 damage. The blast radius is larger than Heavy Shot.
Area Strike: Has multiple explosions with a blast radius comparable to Roller. Each hit deals 12 damage.
Horizon: Makes multiple Shot-like explosions horizontally. Each hit deals 10 damage.
Earthquake: Fixes terrain and deals 10 damage to each enemy.
Stream: Shoots 20 pellets at the same location. On a hit, this weapon deals 60 damage, or 40 if the target is close.
Grenade: Bounces for a while, then explodes. The blast radius is comparable to that of Roller, but the damage is 50.
Digger: Digs a location 5 times, dealing 15 damage each.
Crazyballs: This fires 13 bouncing balls, dealing anywhere from 3 to 6 damage depending on distance to target.
Cactus: This launches a spiky ball, but it breaks apart before contact. Each spiky ball deals 10 damage.
Flower: Explodes in petals dealing 20 damage each.
Fountain: On contact, it turns into 11 shots dealing 6 damage each.

Higher Level Weapons:

Massive Shot: This is unlocked at level 2. It has a large blast radius, explodes on contact, and deals 40 damage.
Three-Bounce: This is unlocked at level 4. It is like One-Bounce, but it bounces 3 times and deals 60 damage.
Five-Ball: This is unlocked at level 6. It is like Three-Ball, but it shoots 5 shots instead of 3.
Shotgun: This is unlocked at level 8. It shoots 9 shots in a slight spread exploding on contact and dealing 5 damage each.
AC-130: This is unlocked at level 10. It is like Air Strike, but the blast radius is larger and the damage is 40.
Helicopter Strike: This is unlocked at level 12. It is like Air Strike, but it shoots 7 shots instead of 3.

At each even level I gain in Shell Shock Live, I will update with the next weapon.

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CyrusL
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CyrusL
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Shepherd

Level 1 Weapons:

Shot: Very small blast radius, explodes on contact, 10 damage.

Heavy Shot: Like Shot but has a larger blast radius and does 20 damage.

One-Bounce: Bounces once before exploding and does 40 damage with radius equal to Grenade.

Three-Ball: Shoots three balls each dealing up to 20 damage.

RapidFire: Shoots 9 small shots dealing 5 damage each. However, it has some spread to it.

Air Strike: Shoots a flare for 3 Heavy shot like shots from the sky. Each shot deals 20 damage.

Sniper: Has no blast radius, but can deal anywhere from 45 to 120 damage depending on distance to the target.

Splitter: Before contact, this weapon splits into 2 Heavy Shot like shots. Each shot deals 20 damage.

Breaker: On contact, this weapon splits into 2 Heavy Shot like shots and each shot deals 20 damage.

Roller: Rolls for a while and deals 25 damage. The blast radius is same as Grenade.

Area Strike: Has 10 explosions over an area with a blast radius comparable to Roller. Each hit deals 12 damage.

Horizon: Makes 10 Shot-like explosions horizontally (5 on left, 5 on right). Each hit deals 10 damage.

Earthquake: Fixes terrain and deals 10 damage to each enemy.

Stream: Shoots 20 pellets at the same location. On a hit, this weapon deals 60 damage (3 for each shot), or 40 if the target is close (2 for each shot).

Grenade: Bounces for a while, then explodes. The blast radius is medium-sized, and the damage is 50.

Digger: Digs a location 5 times with a blast radius equal to Heavy Shot, dealing 15 damage each. The wind will affect it heavily if it is strong.

Crazyballs: This fires 13 bouncing balls, dealing anywhere from 3 to 6 damage depending on distance to target.

Cactus: This launches a spiky ball, but it breaks apart into 13 spiky balls before contact. Each spiky ball deals 10 damage.

Flower: Explodes in 8 petals dealing 20 damage each.

Fountain: On contact, it turns into 11 small shots dealing 6 damage each.


Level Unlocked Weapons:

Massive Shot: This is unlocked at level 2. It has a large blast radius, explodes on contact, and deals 40 damage.

Three-Bounce: This is unlocked at level 4. It is like One-Bounce, but it bounces 3 times, deals 60 damage and the blast radius is comparable to Massive Shot.

Five-Ball: This is unlocked at level 6. It is like Three-Ball, but it shoots 5 shots instead of 3. Each shot deals 10 to 20 damage depending on distance.

Shotgun: This is unlocked at level 8. It shoots 9 shots with some spread exploding on contact and dealing 5 damage each.

AC-130: This is unlocked at level 10. It is like Air Strike, but the blast radius is same as Massive Shot and the damage is 40.

Helicopter Strike: This is unlocked at level 12. It is like Air Strike, but it shoots 7 small shots instead of 3.

Double-Splitter: This is unlocked at level 14. Before contact, this weapon splits into 4 small shots with each one dealing 15 damage.

Double-Breaker: This is unlocked at level 16. On contact, this weapon splits into 4 small shots with each one dealing 15 damage.

Heavy Roller: This is unlocked at level 18. It is like Roller, but its blast radius is larger than Massive Shot and the damage is 40.

Mega-Quake: This is unlocked at level 20. It is just like Earthquake, but the damage is 20.

Creek: This is unlocked at level 22. It shoots 20 small shots, which "wriggles" after shooting, and explodes on impact for a Shot- like radius, doing 2 to 4 damage each shot depending on distance. It does not affect the land in any way.

Tri-Nade: This is unlocked at level 24. At first it is like Grenade, but after it explodes for 30 damage, it splits into 3 more grenades which explodes on contact, dealing 30 damage each.

Bounsplode: This is unlocked at level 26. It is like Three-Bounce, but it bounces 9 or 10 times (I don't really remember) and explodes every time it bounces, dealing 10 damage.

Dead Weight: This is unlocked at level 28. After the shot goes above an enemy, it falls straight down and explodes with a small radius, dealing 30 damage.

Fireworks: This is unlocked at level 30. On contact, this weapon splits into 3 shots with the same effects as Cactus, but when the final 3 shots break into more shots, it does 8 damage each.

X Attack: This is unlocked at level 32. Shoots 13 shots fired in an X formation, dealing 2 to 8 damage depending on distance.

Back-Roller: This is unlocked at level 34. It is just like Roller, but it rolls backwards.

Eleven-Ball: This is unlocked at level 36. It is just like Five-Ball, but it shoots 11 shots, its blast radius is slightly smaller and each shot deals 7 to 15 damage depending on distance.

Multi-Nade: This is unlocked at level 38. It is just like Tri-Nade, but it splits into 6 grenades and deals 20 damage each (including the first explosion).

Nuke: This is unlocked at level 40. Huge blast radius (about 1/4 of the map), deals 80 damage..


Deluxe weapons and Weapon Packs 1 to 4 descriptions are on http://shellshocklive.forumify.com/viewtopic.php?id=262.


Weapon Pack 5:
BFG 9000: Blast radius equal to Massive Shot, dealing 50 to 80 damage depending on distance.

Cactus Strike: It is like Air Strike, but drops 3 cactus from the air and breaks apart before touching the ground, dealing 10 damage per spiky ball.

Magnets: Shoots a magnet, and when it touches the ground, it shoots more magnets into the air which go from left to right while falling down, exploding with a small radius, dealing 14 damage for each magnet.

Dbl Bounsplode: Just like Bounsplode, but shoots 2 of them, and dealing 8 damage per hit.

Needler: Shoots a barrage of needles with a slight spread, more than Crazyballs, which sticks to the ground on impact, exploding after all the shots are fired with a tiny radius(like Crazyballs), dealing 3 to ? damage each depending on distance.


Weapon Pack 6:

Asteroid Storm: Just like Air Strike, but shoots 5 asteroids from the sky with some spread, exploding with radius equal to Grenade, dealing 30 damage each.

Minions: Shoots 6 rollers, but after touching the ground rolls towards the nearest enemy, exploding with a small radius, dealing 10 damage each.

Cat: Shoots a cat which meows when shot, then exploding on impact with radius equal to Massive Shot, dealing 50 damage.

Sticky Trio: Just like Sticky Bomb, but shoots 3 of them, which explodes with a smaller radius, dealing 30 damage each.

Holy Grenade: Just like Grenade, explodes with radius equal to Nuke, dealing 60 damage. Also note that it has a special sound before exploding.


Weapon Pack 7:
Napalm: Shoots a large shot, which splits into a lot of fireballs before contact, which burns for a while, doing 3 damage continuously per fireball.

Grand Finale: Just like Fireworks, but shoots 4 shots into the air, each small shot deals 6 or 8 damage (I can't remember).

Gravsters: Just like Corkscrew, but fires 2 of them which turns within a smaller area, one on each side of the area, dealing 33 damage each.

Lightning: Like Satellite, but shoots lighting from the air, dealing 55 damage.

Counter: Shoot 5 times, with each time shooting three shots with some spread, starting from large shots and radius (like Bounsplode) to tiny shots and radius (like Sniper). The damage starts from 13 or 14, then 11 or 12, then 9 or 10, then 7 or 8, and lastly 5 or 6 (I can't remember).


Weapon Pack 8:

2012: Shoots an Earth-like object, then a mix of Asteroid Storm and Napalm falls down from the air, however the Asteroid Storm part only has 4 asteroids, dealing 20 damage each, and the Napalm part only deals 2 damage continuously.

CrazyNade: I had not seen it before.

Bullseye: After contact, explodes with a very large radius equal to Artillery for 5 damage, then explodes again with a radius equal to Heavy Roller for 10 damage, then explodes again with a radius equal to Massive Shot for 20 damage, then explodes again with a radius equal to Grenade for 30 damage, and lastly explodes with a radius equal to Heavy Shot for 40 damage.

Hexagon: I had not seen it before.

Wobbler: I had not seen it before.


Even More Notes and Tips:

1. Splitter, Double-Splitter, Super-Splitter, RapidFire, Shotgun, BurstFire, Bounsplode, Dbl Bounsplode, Spligger, Napalm and Counter are best used at close range, although all the shots can hit too when the enemy is high above you and the shot is very slow when close to the enemy (only applies to Splitter, Double-Splitter, Super-Splitter and Spligger).

2. Shooting Three-ball, Five-ball, Eleven-Ball, Creek, River and Sticky Trio at a medium angle (about 45 or 135, depending where you are) can line up all the shots, doing more damage.

3. Shooting Tri-Nade, Multi-Nade and probably CrazyNade slightly to the left of the enemy can do more damage, while wall-bouncing the grenades on the right can do maximum damage.

4. Do NOT shoot X Attack at close range, this will result in only 26 damage.

5. Shooting Fireworks and/or Grand Finale near a hill may cause you to lose 1 of the 3 or 4 shots.

6. Shooting Fireworks and/or Grand Finale at the start of a 3 vs 3 team battle can do very high damage.

7. Note that the first explosion of Area strike hits 2 times. It could be a bug.

8. There is a trick where you can hit 5 times instead of the normal 4 with Double-Splitter. You need to hit an enemy below you with max power. See the picture at the end of this post.

8. All air attacks can be affected by the wind strongly depending on the strength of the wind.

9. Most of the attacks with damage depending on distance to target have maximum damage outside of the aiming circle (the circle you aim in when it's your time to shoot).


PS: The descriptions of the level unlocked weapons are from http://shellshocklive.forumify.com/viewtopic.php?id=262

http://i451.photobucket.com/albums/qq239/SlicedBreadNo2/75dmgdblsplit.jpg

CyrusL
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CyrusL
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Hexagon: Shoots a hexagon, before contact, it splits into 6 triangles in 6 directions, which explode with a radius bigger than Heavy Shot, but smaller than Massive Shot, dealing 30 damage each.

CyrusL
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CyrusL
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Shepherd

Grand Finale hits for 6 damage per shot.

CyrusL
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CyrusL
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Shepherd

Wobbler: Wobbles, then explodes with a radius similar to Massive Shot for 36 or 46 damage (don't remember).

CyrusL
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CyrusL
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Shepherd

Update

Counter: Shoots 1 big shot with size and blast radius equal to Bounsplode doing 14 damage, them 2 smaller shots with some spread for 12 damage each, then 3 even smaller shots with some spread for 10 damage each, then 4 even smaller shots with some spread for 8 damage each, and lastly 5 even smaller shots (size and blast radius equal to Sniper) with some spread for 6 damage each.

CyrusL
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CyrusL
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Shepherd

Update

Counter: Shoots 1 big shot with size and blast radius equal to Bounsplode doing 12 damage, them 2 smaller shots with some spread for 10 damage each, then 3 even smaller shots with some spread for 8 damage each, then 4 even smaller shots with some spread for 6 damage each, and lastly 5 even smaller shots (size and blast radius equal to Sniper) with some spread for 4 damage each.

CyrusL
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CyrusL
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CrazyNade: Shoots a big, pink grenade that bounces with a lot less friction than Grenade, than explodes for 20 damage along with a lot of Crazyballs at the same area for 8 damage each, blast radius is the same as Grenade.

CyrusL
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CyrusL
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Shepherd

UPDATE

3. Shooting Tri-Nade and Multi-Nade slightly to the left of the enemy can do more damage, while wall-bouncing the grenades on the right can do maximum damage.

CyrusL
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CyrusL
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Shepherd

UPDATE
Napalm: Shoots a large shot, which splits into a lot of fireballs before contact, which burns for a while, doing 2 to 3 damage continuously per fireball depending on distance to target.

CyrusL
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CyrusL
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Shepherd

UPDATE

Bullseye: After contact, explodes with a very large radius equal to Artillery for 5 damage, then explodes again with a radius equal to Heavy Roller for 10 damage, then explodes again with a radius equal to Massive Shot for 20 damage, then explodes again with a radius equal to Heavy Shot for 30 damage, and lastly explodes with a radius equal to Shot for 40 damage.

Needler: Max damage is 11.

CyrusL
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CyrusL
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Shepherd

UPDATE

Holy Grenade: Blast radius is smaller than Nuke (1/5 of the map)

CyrusL
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CyrusL
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Napalm: Shoots a large shot, which splits into a lot of fireballs before contact, which burns for a while, doing 2 to 3 damage per second per fireball for 5 seconds depending on distance to target.

CyrusL
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CyrusL
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Shepherd

UPDATE

CrazyNade: Shoots a big, pink grenade that bounces with a lot less friction than Grenade, than explodes for 20 damage with a blast radius the same as Grenade, then a lot of Crazyballs shoots out from the grenade for 8 damage each,

CyrusL
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CyrusL
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Shepherd

CrazyNade: Shoots a big, pink grenade that bounces with a lot less friction than Grenade, than explodes for 20 damage with a blast radius the same as Grenade, then a lot of Crazyballs shoots out from the grenade for 8 damage each.

CyrusL
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CyrusL
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Grand Finale: Just like Fireworks, but shoots 5 shots into the air, each small shot deals 6 damage.

5. Shooting Fireworks and/or Grand Finale near a hill may cause you to lose 1 of the 3 or 5 shots.

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