ForumsGame WalkthroughsShell Shock Live Weapons

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Patrick2011
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Patrick2011
12,321 posts
Treasurer

I am level 12, so I will only go up to the weapon unlocked at that level.

Level 1 Weapons:

Shot: Very small blast radius, explodes on contact, 10 damage.
Heavy Shot: Like Shot but has a larger blast radius and does 20 damage.
One-Bounce: Bounces once before exploding and does 40 damage.
Three-Ball: Shoots three balls each dealing up to 20 damage.
RapidFire: Shoots 9 shots dealing 5 damage each. However, it has some spread to it.
Air Strike: Shoots a flare for 3 shots from the sky. Each shot deals 20 damage.
Sniper: Has no blast radius, but can deal anywhere from 45 to 120 damage depending on distance to the target.
Splitter: Before contact, this weapon splits into 2 Heavy Shot like shots. Each shot deals 20 damage.
Breaker: On contact, this weapon splits into 2 and each shot deals 20 damage.
Roller: Rolls for a while and deals 25 damage. The blast radius is larger than Heavy Shot.
Area Strike: Has multiple explosions with a blast radius comparable to Roller. Each hit deals 12 damage.
Horizon: Makes multiple Shot-like explosions horizontally. Each hit deals 10 damage.
Earthquake: Fixes terrain and deals 10 damage to each enemy.
Stream: Shoots 20 pellets at the same location. On a hit, this weapon deals 60 damage, or 40 if the target is close.
Grenade: Bounces for a while, then explodes. The blast radius is comparable to that of Roller, but the damage is 50.
Digger: Digs a location 5 times, dealing 15 damage each.
Crazyballs: This fires 13 bouncing balls, dealing anywhere from 3 to 6 damage depending on distance to target.
Cactus: This launches a spiky ball, but it breaks apart before contact. Each spiky ball deals 10 damage.
Flower: Explodes in petals dealing 20 damage each.
Fountain: On contact, it turns into 11 shots dealing 6 damage each.

Higher Level Weapons:

Massive Shot: This is unlocked at level 2. It has a large blast radius, explodes on contact, and deals 40 damage.
Three-Bounce: This is unlocked at level 4. It is like One-Bounce, but it bounces 3 times and deals 60 damage.
Five-Ball: This is unlocked at level 6. It is like Three-Ball, but it shoots 5 shots instead of 3.
Shotgun: This is unlocked at level 8. It shoots 9 shots in a slight spread exploding on contact and dealing 5 damage each.
AC-130: This is unlocked at level 10. It is like Air Strike, but the blast radius is larger and the damage is 40.
Helicopter Strike: This is unlocked at level 12. It is like Air Strike, but it shoots 7 shots instead of 3.

At each even level I gain in Shell Shock Live, I will update with the next weapon.

  • 119 Replies
jt25rox
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jt25rox
332 posts
Peasant

shooting angle does count because the tighter ur angle(45,75) will concetrate the the shot focusing more on one person rather than a group thus dealing more damage

jt25rox
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jt25rox
332 posts
Peasant

i just relized this is a useless form in game there is an unlock progress button that gives u every wep and map u unlock and at what level

boshow
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boshow
174 posts
Nomad

ya im level 4 or 4... keep me posted on wat follows

Jefferysinspiration
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Jefferysinspiration
3,168 posts
Farmer

I got the weapon pack, and i think 2012 is one of the best weapons on it.

CyrusL
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CyrusL
88 posts
Shepherd

Level 1 Weapons:

Shot: Very small blast radius, explodes on contact, 10 damage.

Heavy Shot: Like Shot but has a larger blast radius and does 20 damage.

One-Bounce: Bounces once before exploding and does 40 damage with radius equal to Grenade.

Three-Ball: Shoots three balls each dealing up to 20 damage.

RapidFire: Shoots 9 small shots dealing 5 damage each. However, it has some spread to it.

Air Strike: Shoots a flare for 3 Heavy shot like shots from the sky. Each shot deals 20 damage.

Sniper: Has a 1 pixel blast radius, but can deal anywhere from 40 to 130 damage depending on distance to the target.

Splitter: Before contact, this weapon splits into 2 Heavy Shot like shots. Each shot deals 20 damage.

Breaker: On contact, this weapon splits into 2 Heavy Shot like shots and each shot deals 20 damage.

Roller: Rolls for a while and deals 25 damage. The blast radius is same as Grenade.

Area Strike: Has 10 explosions over an area with a blast radius comparable to Roller. Each hit deals 12 damage.

Horizon: Makes 10 Shot-like explosions horizontally (5 on left, 5 on right). Each hit deals 10 damage.

Earthquake: Fixes terrain and deals 10 damage to each enemy.

Stream: Shoots 20 pellets at the same location. On a hit, this weapon deals 60 damage (3 for each shot), or 40 if the target is close (2 for each shot).

Grenade: Bounces for a while, then explodes. The blast radius is medium-sized, and the damage is 50.

Digger: Digs a location 5 times with a blast radius equal to Heavy Shot, dealing 15 damage each. The wind will affect it heavily if it is strong.

Crazyballs: This fires 13 bouncing balls, dealing anywhere from 3 to 6 damage depending on distance to target.

Cactus: This launches a spiky ball, but it breaks apart into 13 spiky balls before contact. Each spiky ball deals 10 damage.

Flower: Explodes in 8 petals dealing 20 damage each.

Fountain: On contact, it turns into 11 small shots dealing 6 damage each.

Level Unlocked Weapons:

Massive Shot: This is unlocked at level 2. It has a large blast radius, explodes on contact, and deals 40 damage.

Three-Bounce: This is unlocked at level 4. It is like One-Bounce, but it bounces 3 times, deals 60 damage and the blast radius is comparable to Massive Shot.

Five-Ball: This is unlocked at level 6. It is like Three-Ball, but it shoots 5 shots instead of 3. Each shot deals 10 to 20 damage depending on distance.

Shotgun: This is unlocked at level 8. It shoots 9 shots with some spread exploding on contact and dealing 5 damage each.

AC-130: This is unlocked at level 10. It is like Air Strike, but the blast radius is same as Massive Shot and the damage is 40.

Helicopter Strike: This is unlocked at level 12. It is like Air Strike, but it shoots 7 small shots instead of 3.

Double-Splitter: This is unlocked at level 14. Before contact, this weapon splits into 4 small shots with each one dealing 15 damage.

Double-Breaker: This is unlocked at level 16. On contact, this weapon splits into 4 small shots with each one dealing 15 damage.

Heavy Roller: This is unlocked at level 18. It is like Roller, but its blast radius is larger than Massive Shot and the damage is 40.

Mega-Quake: This is unlocked at level 20. It is just like Earthquake, but the damage is 20.

Creek: Creek: This is unlocked at level 22. It shoots 20 small shots in a big spray, and explodes on impact for a Shot-like radius, doing 2 to 4 damage each shot depending on distance. It does not affect the land in any way..

Tri-Nade: This is unlocked at level 24. At first it is like Grenade, but after it explodes for 30 damage, it splits into 3 more grenades which explodes on contact, dealing 30 damage each.

Bounsplode: This is unlocked at level 26. It is like Three-Bounce, but it bounces 9 times and explodes every time it bounces, dealing 10 damage. Note that it bounces stronger than One-Bounce and Three-Bounce.

Dead Weight: This is unlocked at level 28. After the shot goes above an enemy, it falls straight down and explodes with a small radius, dealing 30 damage.

Fireworks: This is unlocked at level 30. On contact, this weapon splits into 3 shots with the same effects as Cactus, but when the final 3 shots break into more shots, it does 8 damage each.

X Attack: This is unlocked at level 32. Shoots 13 shots fired in an X formation, dealing 2 to 8 damage depending on distance.

Back-Roller: This is unlocked at level 34. It is just like Roller, but it rolls backwards.

Eleven-Ball: This is unlocked at level 36. It is just like Five-Ball, but it shoots 11 shots, its blast radius is slightly smaller and each shot deals 7 to 15 damage depending on distance.

Multi-Nade: This is unlocked at level 38. It is just like Tri-Nade, but it splits into 6 grenades and deals 20 damage each (including the first explosion).

Nuke: This is unlocked at level 40. Huge blast radius (about 1/4 of the map), deals 80 damage..


Weapon Pack 5:


BFG 9000: Blast radius equal to Massive Shot, dealing 50 to 80 damage depending on distance.

Cactus Strike: It is like Air Strike, but drops 3 cactus from the air and breaks apart before touching the ground, dealing 10 damage per spiky ball.

Magnets: Shoots a magnet, and when it touches the ground, it shoots more magnets into the air which go from left to right while falling down, exploding with a small radius, dealing 14 damage for each magnet.

Dbl Bounsplode: Just like Bounsplode, but shoots 2 of them, and dealing 8 damage per hit.

Needler: Shoots 17 needles with a slight spread which sticks to the ground or tank on impact, exploding after all the shots are fired with a tiny radius(like Crazyballs), dealing 3 to 11 damage each depending on distance.

Weapon Pack 6:

Asteroid Storm: Just like Air Strike, but shoots 5 asteroids from the sky with some spread, exploding with radius equal to Grenade, dealing 30 damage each.

Minions: Shoots 3 rollers and 3 Back-Rollers, exploding with a small radius, dealing 10 damage each.

Cat: Shoots a cat which meows when shot, then exploding on impact with radius equal to Massive Shot, dealing 50 damage.

Sticky Trio: Just like Sticky Bomb, but shoots 3 of them, which explodes with a smaller radius, dealing 30 damage each.

Holy Grenade: Just like Grenade, explodes with radius smaller than Nuke (1/6 of map), dealing 60 damage. Also note that it has a special sound before exploding.

Weapon Pack 7:

Napalm: Shoots a large shot, which splits into a lot of fireballs before contact, which burns for a while, doing 2 to 3 damage per second for 5 seconds per fireball.

Grand Finale: Just like Fireworks, but shoots 5 shots into the air, each small shot deals 6 damage.

Gravsters: Just like Corkscrew, but fires 2 of them which turns within a smaller area, one on each side of the area, dealing 33 damage each.

Lightning: Like Satellite, but shoots lighting from the air, dealing 55 damage.

Counter: Shoots 1 big shot with size and blast radius equal to Bounsplode doing 14 damage, them 2 smaller shots with some spread for 12 damage each, then 3 even smaller shots with some spread for 10 damage each, then 4 even smaller shots with some spread for 8 damage each, and lastly 5 even smaller shots with some spread for 6 damage each.

Weapon Pack 8:

2012: Shoots an Earth-like object, then a mix of Asteroid Storm, Lighting and Napalm falls down from the air, however the Asteroid Storm part only has 3 asteroids, dealing 25 damage each, the Lighting part does 35 damage and the Napalm part only deals 2 damage per second for 5 seconds.

CrazyNade: Shoots a big, pink grenade that bounces with a lot less friction than Grenade, than explodes for 20 damage with a blast radius the same as Grenade, then 13 Crazyballs shoots out from the grenade for 8 damage each.

Bullseye: After contact, explodes with a very large radius equal to Artillery for 5 damage, then explodes again with a radius equal to Heavy Roller for 10 damage, then explodes again with a radius equal to Massive Shot for 20 damage, then explodes again with a radius equal to Heavy Shot for 30 damage, and lastly explodes with a radius equal to Shot for 40 damage.

Hexagon: Shoots a hexagon, before contact, it splits into 6 triangles in 6 directions, which explode with a radius bigger than Heavy Shot, but smaller than Massive Shot, dealing 30 damage each.

Wobbler: Travels in a slight zig-zag pattern, then explodes with a radius similar to Massive Shot for 42 damage.

Weapon Packs 9 & 10 are out!

Weapon Pack 9:

Pinata: Shoots a flare like Cactus Strike which tail changes color like Rainbow. When it settles, it hangs a pinata above it a bit higher than the flare, then it breaks into a lot of colorful candies, each exploding with a blast radius similar to Shot, doing 6 damage each.

Gatling Gun: ?

Mini Tank: ?

Phantom: ?

Moon Ball: Shoots a moon that explodes on impact with a radius equal to Shot, dealing 60 damage.

Weapon Pack 10:

Kittens: Shoots ? cats, dealing ? damage each.

25-Ball: Shoots 25 Sniper-sized balls which explode with a Shot-like radius, dealing ? to 6 damage each depending on distance.

Throwing Star: ?

Wild One: ?

Laser: ?


Notes and Tips:


1. Splitter, Double-Splitter, Super-Splitter, RapidFire, Shotgun, BurstFire, Bounsplode, Dbl Bounsplode, Spligger, Napalm and Counter are best used at close range, although all the shots can hit too when the enemy is high above you and the shot is very slow when close to the enemy (only applies to Splitter, Double-Splitter, Super-Splitter, Spligger and Napalm).

2. Shooting Three-ball, Five-ball, Eleven-Ball, Creek, River, Sticky Trio, Counter, Kittens and 25-Ball at a medium angle (about 45 or 135, depending where you are) can line up all the shots, doing more damage.

3. Shooting Tri-Nade slightly to the left of the enemy can do more damage, while wall-bouncing Tri-Nade and Multi-Nade can do maximum damage.

4. Do NOT shoot X Attack at close range, this will result in only 26 damage.

5. Shooting Fireworks and/or Grand Finale near a hill may cause you to lose 1 of the 3 or 5 shots.

6. Shooting Fireworks and/or Grand Finale at the start of a 3 vs 3 team battle can do very high damage.

7. Note that the first explosion of Area Strike hits 2 times. It could be a bug.

8. All air attacks can be affected by the wind strongly depending on the strength of the wind.

9. Most of the attacks with damage depending on distance to target.

CyrusL
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CyrusL
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Shepherd

Gatling Gun: Shoots a spread of a lot of Sniper-sized yellow bullets which explode on impact for a blast radius of a Crazyball, dealing ? damage.

CyrusL
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CyrusL
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Shepherd

Notes and Tips:

2. Shooting Three-ball, Five-ball, Eleven-Ball, Creek, River, Sticky Trio, Counter and 25-Ball at a medium angle (about 45 or 135, depending where you are) can line up all the shots, doing more damage.

Kittens: Shoots a slight spread of 9 or 10 kittens, each meowing when shot, doing 14 damage each. Blast radius is equal to Heavy Shot. Distance-based damage unknown.

Mini Tank: Shoots a spinning green tank, which shoots a bullet at max power (I think) randomly sometime before impact. The tank explodes with a radius similar to Massive Shot. Damage unknown.

CyrusL
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CyrusL
88 posts
Shepherd

Kittens: Shoots a slight spread (like RapidFire) of 9 or 10 kittens, each meowing when shot, doing 14 damage each. Blast radius is equal to Heavy Shot. Distance-based damage unknown.

CyrusL
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CyrusL
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Shepherd

Shotgun: This is unlocked at level 8. It shoots 9 shots with some spread (like RapidFire) exploding on contact and dealing 5 damage each.

BFG 9000: Blast radius equal to Massive Shot, dealing 50 to 80 damage depending on distance. Ths shot move slowly.

Needler: Shoots 17 needles (like RapidFire) with a slight spread which sticks to the ground or tank on impact, exploding after all the shots are fired with a tiny radius(like Crazyballs), dealing 3 to 11 damage each depending on distance.

Gatling Gun: Shoots a spread (like RapidFire) of a lot of Sniper-sized yellow bullets which explode on impact for a blast radius of a Crazyball, dealing ? damage.

CyrusL
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CyrusL
88 posts
Shepherd

Level 1 Weapons:

Shot: Very small blast radius, explodes on contact, 10 damage.

Heavy Shot: Like Shot but has a larger blast radius and does 20 damage.

One-Bounce: Bounces once before exploding and does 40 damage with radius equal to Grenade.

Three-Ball: Shoots three balls each dealing up to 20 damage.

RapidFire: Shoots 9 small shots dealing 5 damage each. However, it has some spread to it.

Air Strike: Shoots a flare for 3 Heavy shot like shots from the sky. Each shot deals 20 damage.

Sniper: Has a 1 pixel blast radius, but can deal anywhere from 40 to 130 damage depending on distance to the target.

Splitter: Before contact, this weapon splits into 2 Heavy Shot like shots. Each shot deals 20 damage.

Breaker: On contact, this weapon splits into 2 Heavy Shot like shots and each shot deals 20 damage.

Roller: Rolls for a while and deals 25 damage. The blast radius is same as Grenade.

Area Strike: Has 10 explosions over an area with a blast radius comparable to Roller. Each hit deals 12 damage.

Horizon: Makes 10 Shot-like explosions horizontally (5 on left, 5 on right). Each hit deals 10 damage.

Earthquake: Fixes terrain and deals 10 damage to each enemy.

Stream: Shoots 20 pellets at the same location. On a hit, this weapon deals 60 damage (3 for each shot), or 40 if the target is close (2 for each shot).

Grenade: Bounces for a while, then explodes. The blast radius is medium-sized, and the damage is 50.

Digger: Digs a location 5 times with a blast radius equal to Heavy Shot, dealing 15 damage each. The wind will affect it heavily if it is strong.

Crazyballs: This fires 13 bouncing balls, dealing anywhere from 3 to 6 damage depending on distance to target.

Cactus: This launches a spiky ball, but it breaks apart into 13 spiky balls before contact. Each spiky ball deals 10 damage.

Flower: Explodes in 8 petals dealing 20 damage each.

Fountain: On contact, it turns into 11 small shots dealing 6 damage each.

Level Unlocked Weapons:


Massive Shot: This is unlocked at level 2. It has a large blast radius, explodes on contact, and deals 40 damage.

Three-Bounce: This is unlocked at level 4. It is like One-Bounce, but it bounces 3 times, deals 60 damage and the blast radius is comparable to Massive Shot.

Five-Ball: This is unlocked at level 6. It is like Three-Ball, but it shoots 5 shots instead of 3. Each shot deals 10 to 20 damage depending on distance.

Shotgun: This is unlocked at level 8. It shoots 9 shots all at once with some spread (like RapidFire) exploding on contact and dealing 5 damage each.

AC-130: This is unlocked at level 10. It is like Air Strike, but the blast radius is same as Massive Shot and the damage is 40.

Helicopter Strike: This is unlocked at level 12. It is like Air Strike, but it shoots 7 small shots instead of 3.

Double-Splitter: This is unlocked at level 14. Before contact, this weapon splits into 4 small shots with each one dealing 15 damage.

Double-Breaker: This is unlocked at level 16. On contact, this weapon splits into 4 small shots with each one dealing 15 damage.

Heavy Roller: This is unlocked at level 18. It is like Roller, but its blast radius is larger than Massive Shot and the damage is 40.

Mega-Quake: This is unlocked at level 20. It is just like Earthquake, but the damage is 20.

Creek: Creek: This is unlocked at level 22. It shoots 20 small shots in a big spray, and explodes on impact for a Shot-like radius, doing 2 to 4 damage each shot depending on distance. It does not affect the land in any way..

Tri-Nade: This is unlocked at level 24. At first it is like Grenade, but after it explodes for 30 damage, it splits into 3 more grenades which explodes on contact, dealing 30 damage each.

Bounsplode: This is unlocked at level 26. It is like Three-Bounce, but it bounces 9 times and explodes every time it bounces, dealing 10 damage. Note that it bounces stronger than One-Bounce and Three-Bounce.

Dead Weight: This is unlocked at level 28. After the shot goes above an enemy, it falls straight down and explodes with a small radius, dealing 30 damage.

Fireworks: This is unlocked at level 30. On contact, this weapon splits into 3 shots with the same effects as Cactus, but when the final 3 shots break into more shots, it does 8 damage each.

X Attack: This is unlocked at level 32. Shoots 13 shots fired in an X formation, dealing 2 to 8 damage depending on distance.

Back-Roller: This is unlocked at level 34. It is just like Roller, but it rolls backwards.

Eleven-Ball: This is unlocked at level 36. It is just like Five-Ball, but it shoots 11 shots, its blast radius is slightly smaller and each shot deals 7 to 15 damage depending on distance.

Multi-Nade: This is unlocked at level 38. It is just like Tri-Nade, but it splits into 6 grenades and deals 20 damage each (including the first explosion).

Nuke: This is unlocked at level 40. Huge blast radius (about 1/4 of the map), deals 80 damage..


Weapon Pack 5:

BFG 9000: Blast radius equal to Massive Shot, dealing 50 to 80 damage depending on distance. The shots moves slowly.

Cactus Strike: It is like Air Strike, but drops 4 cacti from the air and breaks apart before touching the ground, dealing 10 damage per spiky ball.

Magnets: Shoots a magnet, and when it touches the ground, it shoots more magnets into the air which go from left to right while falling down, exploding with a small radius, dealing 14 damage for each magnet.

Dbl Bounsplode: Just like Bounsplode, but shoots 2 of them, and dealing 8 damage per hit.

Needler: Shoots 17 needles (like RapidFire) one by one with a slight spread which sticks to the ground or tank on impact, exploding after all the shots are fired with a tiny radius(like Crazyballs), dealing 3 to 11 damage each depending on distance.

Weapon Pack 6:


Asteroid Storm: Just like Air Strike, but drops 5 asteroids from the sky with some spread, exploding with radius equal to Grenade, dealing 30 damage each.

Minions: Shoots 3 rollers and 3 Back-Rollers, exploding with a radius equal to Shot, dealing 10 damage each.

Cat: Shoots a cat which meows when shot, then exploding on impact with radius equal to Massive Shot, dealing 50 damage.

Sticky Trio: Just like Sticky Bomb, but shoots 3 of them, which explodes with a smaller radius, dealing 30 damage each.

Holy Grenade: Just like Grenade, explodes with radius smaller than Nuke (1/6 of map), dealing 60 damage. Also note that it has a special sound before exploding.

Weapon Pack 7:

Napalm: Shoots a large shot, which splits into a lot of fireballs before contact, which burns for a while, doing 2 to 3 damage per second for 5 seconds per fireball.

Grand Finale: Just like Fireworks, but shoots 5 shots into the air, each small shot deals 6 damage.

Gravsters: Just like Corkscrew, but fires 2 of them which turns within a smaller area, one on each side of the area, dealing 33 damage each.

Lightning: Like Satellite, but shoots lighting from the air, dealing 55 damage.

Counter: Shoots 1 big shot with size and blast radius equal to Bounsplode doing 14 damage, them 2 smaller shots with some spread for 12 damage each, then 3 even smaller shots with some spread for 10 damage each, then 4 even smaller shots with some spread for 8 damage each, and lastly 5 even smaller shots with some spread for 6 damage each.

Weapon Pack 8:

2012: Shoots an Earth-like object, then a mix of Asteroid Storm, Lighting and Napalm falls down from the air, however the Asteroid Storm part only has 3 asteroids, dealing 25 damage each, the Lighting part does 35 damage and the Napalm part only deals 2 damage per second for 5 seconds.

CrazyNade: Shoots a big, pink grenade that bounces with a lot less friction than Grenade, than explodes for 20 damage with a blast radius the same as Grenade, then 13 Crazyballs shoots out from the grenade for 8 damage each.

Bullseye: After contact, explodes with a very large radius equal to Artillery for 5 damage, then explodes again with a radius equal to Heavy Roller for 10 damage, then explodes again with a radius equal to Massive Shot for 20 damage, then explodes again with a radius equal to Heavy Shot for 30 damage, and lastly explodes with a radius equal to Shot for 40 damage.

Hexagon: Shoots a hexagon, before contact, it splits into 6 triangles in 6 directions, which explode with a radius bigger than Heavy Shot, but smaller than Massive Shot, dealing 30 damage each.

Wobbler: Travels in a slight zig-zag pattern, then explodes with a radius similar to Massive Shot for 42 damage.

Weapon Pack 9:

Pinata: Shoots a flare like Cactus Strike which tail changes color like Rainbow. When it settles, it hangs a pinata above it a bit higher than the flare, then it breaks into a lot of colorful candies, each exploding with a blast radius similar to Shot, doing 6 damage each.

Gatling Gun: Shoots a spread (like RapidFire) of a lot of Sniper-sized yellow bullets one by one which explode on impact for the blast radius of a Crazyball, dealing ? damage each.

Mini Tank: Shoots a spinning green tank, which shoots a bullet at max power (I think) randomly sometime before impact. The tank explodes with a radius similar to Massive Shot. Damage unknown.

Phantom: ?

Moon Ball: Shoots a moon that explodes on impact with a radius equal to Shot, dealing 60 damage.

Weapon Pack 10:

Kittens: Shoots a slight spread (like RapidFire) of 9 or 10 kittens one by one, each meowing when shot, doing 14 damage each. Blast radius is equal to Heavy Shot. Distance-based damage unknown.

25-Ball: Shoots 25 Sniper-sized balls which explode with a Shot-like radius, dealing ? to 6 damage each depending on distance.

Throwing Star: ?

Wild One: ?

Laser: ?


Notes and Tips:

1. Splitter, Double-Splitter, Super-Splitter, RapidFire, Shotgun, BurstFire, Bounsplode, Dbl Bounsplode, Spligger, Napalm and Counter are best used at close range, although all the shots can hit too when the enemy is high above you and the shot is very slow when close to the enemy (only applies to Splitter, Double-Splitter, Super-Splitter, Spligger and Napalm).

2. Shooting Three-ball, Five-ball, Eleven-Ball, Creek, River, Sticky Trio, Counter and 25-Ball at a medium angle (about 45 or 135, depending where you are) can line up all the shots, doing more damage.

3. Shooting Tri-Nade slightly to the left of the enemy can do more damage, while wall-bouncing Tri-Nade and Multi-Nade can do maximum damage.

4. Do NOT shoot X Attack at close range, this will result in only 26 damage.

5. Shooting Fireworks and/or Grand Finale near a hill may cause you to lose 1 of the 3 or 5 shots.

6. Shooting Fireworks and/or Grand Finale at the start of a 3 vs 3 team battle can do very high damage.

7. Note that the first explosion of Area Strike hits 2 times. It could be a bug.

8. All air attacks can be affected by the wind strongly depending on the strength of the wind.

9. Most of the attacks with damage depending on distance to target.

CyrusL
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CyrusL
88 posts
Shepherd

Cat: Explosion circle is invisible.

Kittens: Explosion circles are invisible.

CyrusL
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CyrusL
88 posts
Shepherd

Level 1 Weapons:

Shot: Very small blast radius, explodes on contact, 10 damage.

Heavy Shot: Like Shot but has a larger blast radius and does 20 damage.

One-Bounce: Bounces once before exploding and does 40 damage with radius equal to Grenade.

Three-Ball: Shoots three balls each dealing up to 20 damage.

RapidFire: Shoots 9 small shots dealing 5 damage each. However, it has some spread to it.

Air Strike: Shoots a flare for 3 Heavy shot like shots from the sky. Each shot deals 20 damage.

Sniper: Has a 1 pixel blast radius, but can deal anywhere from 40 to 130 damage depending on distance to the target.

Splitter: Before contact, this weapon splits into 2 Heavy Shot like shots. Each shot deals 20 damage.

Breaker: On contact, this weapon breaks into 2 Heavy Shot like shots and each shot deals 20 damage.

Roller: Rolls for a while and deals 25 damage. The blast radius is same as Grenade.

Area Strike: Has 10 explosions over an area with a blast radius comparable to Roller. Each hit deals 12 damage.

Horizon: Makes 10 Shot-like explosions horizontally (5 on left, 5 on right). Each hit deals 10 damage.

Earthquake: Fixes terrain and deals 10 damage to each enemy.

Stream: Shoots 20 pellets at the same location. On a hit, this weapon deals 60 damage (3 for each shot), or 40 if the target is close (2 for each shot).

Grenade: Bounces for a while, then explodes. The blast radius is medium-sized, and the damage is 50.

Digger: Digs 5 times with a blast radius equal to Heavy Shot, dealing 15 damage each. The wind will affect it heavily if it is strong.

Crazyballs: This fires 13 bouncing balls, dealing anywhere from 3 to 6 damage depending on distance to target.

Cactus: This launches a spiky ball, but it breaks apart into 13 spiky balls before contact. Each spiky ball deals 10 damage.

Flower: Explodes in 8 petals dealing 20 damage each.

Fountain: On contact, it turns into 11 small shots dealing 6 damage each.

Level Unlocked Weapons:

Massive Shot: This is unlocked at level 2. It has a large blast radius, explodes on contact, and deals 40 damage.

Three-Bounce: This is unlocked at level 4. It is like One-Bounce, but it bounces 3 times, deals 60 damage and the blast radius is comparable to Massive Shot.

Five-Ball: This is unlocked at level 6. It is like Three-Ball, but it shoots 5 shots instead of 3. Each shot deals 10 to 20 damage depending on distance.

Shotgun: This is unlocked at level 8. It shoots 9 shots all at once with some spread (like RapidFire) exploding on contact and dealing 5 damage each.

AC-130: This is unlocked at level 10. It is like Air Strike, but the blast radius is same as Massive Shot and the damage is 40.

Helicopter Strike: This is unlocked at level 12. It is like Air Strike, but it shoots 7 small shots instead of 3.

Double-Splitter: This is unlocked at level 14. Before contact, this weapon splits into 4 shots with each one dealing 15 damage. Blast radius is equal to Shot.

Double-Breaker: This is unlocked at level 16. On contact, this weapon breaks into 4 shots with each one dealing 15 damage. Blast radius is equal to Shot.

Heavy Roller: This is unlocked at level 18. It is like Roller, but its blast radius is larger than Massive Shot and the damage is 40.

Mega-Quake: This is unlocked at level 20. It is just like Earthquake, but the damage is 20.

Creek: Creek: This is unlocked at level 22. It shoots 20 small shots in a big spray, and explodes on impact for a Shot-like radius, doing 2 to 4 damage each shot depending on distance. It does not affect the land in any way..

Tri-Nade: This is unlocked at level 24. At first it is like Grenade, but after it explodes for 30 damage, it splits into 3 more grenades which explodes on contact, dealing 30 damage each.

Bounsplode: This is unlocked at level 26. It is like Three-Bounce, but it bounces 9 times and explodes every time it bounces, dealing 10 damage. Note that it bounces stronger than One-Bounce and Three-Bounce.

Dead Weight: This is unlocked at level 28. After the shot goes above an enemy, it falls straight down and explodes with a small radius, dealing 30 damage.

Fireworks: This is unlocked at level 30. On contact, this weapon splits into 3 shots with the same effects as Cactus, but when the final 3 shots break into more shots, it does 8 damage each.

X Attack: This is unlocked at level 32. Shoots 13 shots fired in an X formation, dealing 2 to 8 damage depending on distance. Blast radius is equal to Shot.

Back-Roller: This is unlocked at level 34. It is just like Roller, but it rolls backwards.

Eleven-Ball: This is unlocked at level 36. It is just like Five-Ball, but it shoots 11 shots, its blast radius is slightly smaller and each shot deals 7 to 15 damage depending on distance.

Multi-Nade: This is unlocked at level 38. It is just like Tri-Nade, but it splits into 6 grenades and deals 20 damage each (including the first explosion).

Nuke: This is unlocked at level 40. Huge blast radius (about 1/4 of the map), deals 80 damage. The explosion is dark green.

Deluxe Weapons:

BurstFire: Shoots 3 bursts of 3 shots with some spread (like RapidFire), each exploding with a radius slightly bigger than Heavy Shot, doing 5 to 10 damage each depending on distance.

Artillery: Shoots a flare the same as Air Strike, then 3 shots drop from the sky, each exploding with a blast radius a bit smaller than Holy Grenade, doing 30 damage each.

Super-Splitter: Before contact, this weapon splits into 11, each small shot exploding with a blast radius equal to Heavy Shot, doing 6 to 14 damage each depending on distance.

Super-Breaker: On contact, this weapon breaks into 10 shots, each small shot exploding with a blast radius equal to Heavy Shot, doing 14 damage each.

Heavy Back-Roller: It is just like Heavy Roller, but the roller is a bit bigger and it rolls backwards.

River: It is like Creek, but the blast radius is equal to BurstFire and the damage is 4 to 8.

Ghost Bomb: Shoots a big gray shot that explodes with a radius bigger than Nuke (about 1/3 of the map), doing 30 damage. This weapon does no land damage.

O Attack: Shoots 16 shots fired in an O formation, dealing 3 to 10 damage depending on distance. Blast radius is equal to Shot.

Sinkhole: On contact, this weapon that does a lot of attacks with blast radius equal to Heavy Shot under the area that you have shot doing 6 damage each.

Flying V: On contact, this weapon turns into a huge V shape doing 15 damage per shot. Blast radius is a bit bigger than Heavy Shot.

Weapon Pack 1:


Rainbow: Shoots a shot which tail change color constantly that explodes with a blast radius a bit bigger than Massive Shot, but smaller than Heavy Roller on contact, dealing 50 damage. The explosion changes color constantly too.

Magic Shower: A weapon that drops a shot every 0.5 seconds that explodes with a radius equal to Shot, doing 5 to 15 damage each depending on distance, while the main shot that does 30 damage on contact, exploding with a radius slightly bigger than Heavy Shot.

Proximity Shot: A weapon that homes on your enemy/enemies when it gets close, exploding with a radius equal to Shot, doing 50 damage.

EE Bomb: Shoots a smiley face which explodes with a radius similar to Artillery, doing 40 damage. The explosion is a smiley face.

Asteroids: Shoots 5 asteroids which move slower than normal in a slight spread, exploding with a radius equal to Grenade, doing 10 to 20 damage each depending on distance.

Weapon Pack 2:


Dual Roller: Shoots a roller that explodes on contact with a blast radius equal to Roller, doing 25 damage, then splits into a Roller and a Back-Roller.

FastForward: Shoots a slight spread (like RapidFire) of 9 red Sniper-like shots, but they move faster than normal, doing ? to 15 damage each depending on distance.

Instant Replay: Before contact, this weapon shoots 7 shots in the same direction it would move, then disappears. Each shot does ? to 12 damage.

Corkscrew: Shoots a shot which moves in a corkscrew shape, exploding with a radius similar to Massive Shot, doing 45 damage.

Chunker: Shoots a large gray shot, but the hit box is the same as Shot, exploding with a radius equal to Grenade, doing 55 damage.

Weapon Pack 3:


MegaDigger: Shoots a large digger, digging 4 times doing 20 damage each. The bounces are very high, so the wind will affect it more than Digger and Spligger. Blast radius is slightly larger than Heavy Shot.

Satellite: Shoots a blue flare, then a blue beam instantly strikes the ground, doing 50 damage. This weapon does no land damage.

Tricky Box: Just like Massive Shot, but the shot is a fake box.

Plasma Grenade: Shoots a white grenade with a blue tail, which sticks to enemies, doing 40 damage, then exploding with a blast radius slightly smaller than Grenade, doing 40 damage. If it doesn't stick, it still explodes when settled. This weapon has more friction than Grenade.

DJ Bomb: Shoots a shot which reverses its direction every 1 second, then exploding on contact with 2 explosions. The smaller explosion has a blast radius similar to Massive Shot, doing 30 damage, while the bigger explosion has a blast radius similar to Artillery, doing 30 damage.

Weapon Pack 4:


Sticky Bomb: Shoots a red bomb which sticks to terrain and tanks on contact, after a while it explodes with a radius slightly bigger than Rainbow, doing 50 damage.

Spligger: It is Splitter and Digger combined, but each digger digs 3 times, doing 16 damage each. Blast radius is equal to Heavy Shot.

Slammer: Shoots a green shot which explodes with a blast radius euqal to Heavy Shot, doing 20 damage. This explosion is green and does not damage terrain. Then, it bounces up high, then slamming down very fast, exploding with a green blast radius equal to Rainbow, dealing 46 damage. The bounce is affected by the wind.

Driller: Shoots a shot which digs the player down instantly on contact which are separated into four sections each doing 14 damage. The explosion is biggest at the top, with blast radius slightly bigger than Heavy Shot, while the smallest is on the bottom with blast radius equal to Shot.

Floaters: On contact, it turns into 11 small shots which go high up into the air in 2 rows: 5 at the top row and 6 and the bottom row, then all the shots 'float' down, exploding on contact, dealing 13 damage each with blast radius equal to Shot. This weapon is only affected by the wind when the shots are going up.

Weapon Pack 5:


BFG 9000: Blast radius equal to Massive Shot, dealing 50 to 80 damage depending on distance. The shots moves slowly.

Cactus Strike: It is like Air Strike, but drops 4 cacti from the air and breaks apart before touching the ground, dealing 10 damage per spiky ball.

Magnets: Shoots a magnet, and when it touches the ground, it shoots more magnets into the air which go from left to right while falling down, exploding with a small radius, dealing 14 damage for each magnet.

Dbl Bounsplode: Just like Bounsplode, but shoots 2 of them, and dealing 8 damage per hit.

Needler: Shoots 17 needles (like RapidFire) one by one with a slight spread which sticks to the ground or tank on impact, exploding after all the shots are fired with a tiny radius(like Crazyballs), dealing 3 to 11 damage each depending on distance.

Weapon Pack 6:

Asteroid Storm: Just like Air Strike, but drops 5 asteroids from the sky with some spread, exploding with radius equal to Grenade, dealing 30 damage each.

Minions: Shoots 3 rollers and 3 Back-Rollers, exploding with a radius equal to Shot, dealing 10 damage each.

Cat: Shoots a cat which meows when shot, then exploding on impact with radius equal to Massive Shot, dealing 50 damage.

Sticky Trio: Just like Sticky Bomb, but shoots 3 of them, which explodes with a smaller radius, dealing 30 damage each.

Holy Grenade: Just like Grenade, explodes with radius smaller than Nuke (1/6 of map), dealing 60 damage. Also note that it has a special sound before exploding.

Weapon Pack 7:

Napalm: Shoots a large shot, which splits into a lot of fireballs before contact, which burns for a while, doing 2 to 3 damage per second for 5 seconds per fireball.

Grand Finale: Just like Fireworks, but shoots 5 shots into the air, each small shot deals 6 damage.

Gravsters: Just like Corkscrew, but fires 2 of them which turns within a smaller area, one on each side of the area, dealing 33 damage each.

Lightning: Like Satellite, but shoots lighting from the air, dealing 55 damage.

Counter: Shoots 1 big shot with size and blast radius equal to Bounsplode doing 14 damage, them 2 smaller shots with some spread for 12 damage each, then 3 even smaller shots with some spread for 10 damage each, then 4 even smaller shots with some spread for 8 damage each, and lastly 5 even smaller shots with some spread for 6 damage each.

Weapon Pack 8:

2012: Shoots an Earth-like object, then a mix of Asteroid Storm, Lighting and Napalm falls down from the air, however the Asteroid Storm part only has 3 asteroids, dealing 25 damage each, the Lighting part does 35 damage and the Napalm part only deals 2 damage per second for 5 seconds.

CrazyNade: Shoots a big, pink grenade that bounces with a lot less friction than Grenade, than explodes for 20 damage with a blast radius the same as Grenade, then 13 Crazyballs shoots out from the grenade for 8 damage each.

Bullseye: After contact, explodes with a very large radius equal to Artillery for 5 damage, then explodes again with a radius equal to Heavy Roller for 10 damage, then explodes again with a radius equal to Massive Shot for 20 damage, then explodes again with a radius equal to Heavy Shot for 30 damage, and lastly explodes with a radius equal to Shot for 40 damage. This weapon does no land damage.

Hexagon: Shoots a hexagon, before contact, it splits into 6 triangles in 6 directions, which explode with a radius bigger than Heavy Shot, but smaller than Massive Shot, dealing 30 damage each.

Wobbler: Travels in a slight zig-zag pattern, then explodes with a radius similar to Massive Shot for 42 damage.

Weapon Pack 9:

Pinata: Shoots a flare like Cactus Strike which tail changes color like Rainbow. When it settles, it hangs a pinata above it a bit higher than the flare, then it breaks into a lot of colorful candies, each exploding with a blast radius similar to Shot, doing 6 damage each.

Gatling Gun: Shoots a spread (like RapidFire) of a lot of Sniper-sized yellow bullets one by one which explode on impact for the blast radius of a Crazyball, dealing ? damage each.

Mini Tank: Shoots a spinning green tank, which shoots a bullet at max power (I think) randomly sometime before impact. The tank explodes with a radius similar to Massive Shot. Damage unknown.

Phantom: ?

Moon Ball: Shoots a moon that explodes on impact with a radius equal to Shot, dealing 60 damage.

Weapon Pack 10:


Kittens: Shoots a slight spread (like RapidFire) of 9 or 10 kittens one by one, each meowing when shot, doing 14 damage each. Blast radius is equal to Heavy Shot. Distance-based damage unknown.

25-Ball: Shoots 25 Sniper-sized balls which explode with a Shot-like radius, dealing ? to 7 damage each depending on distance.

Throwing Star: Shoots a throwing star that sticks for a while, then splitting into 8 more smaller throwing stars. Each small one has a blast radius of shot, dealing 15 damage each.

Wild One: ?

Laser: Shoots a narrow laser beam that reacts with gravity at light speed. Does 70 damage. Range-based damage unknown.

Notes and Tips:

1. Splitter, Double-Splitter, Super-Splitter, RapidFire, Shotgun, BurstFire, Bounsplode, Dbl Bounsplode, Spligger, Napalm and Counter are best used at close range, although all the shots can hit too when the enemy is high above you and the shot is very slow when close to the enemy (only applies to Splitter, Double-Splitter, Super-Splitter, Spligger and Napalm).

2. Shooting Three-ball, Five-ball, Eleven-Ball, Creek, River, Sticky Trio, Counter and 25-Ball at a medium angle (about 45 or 135, depending where you are) can line up all the shots, doing more damage.

3. Shooting Tri-Nade slightly to the left of the enemy can do more damage, while wall-bouncing Tri-Nade and Multi-Nade can do maximum damage.

4. Do NOT shoot X Attack at close range, this will result in only 26 damage.

5. Shooting Fireworks and/or Grand Finale near a hill may cause you to lose 1 of the 3 or 5 shots.

6. Shooting Fireworks and/or Grand Finale at the start of a 3 vs 3 team battle can do very high damage.

7. Note that the first explosion of Area Strike hits 2 times. It could be a bug.

8. Super Splitter splits into 11 instead of 10, this could be a bug.

9. All air attacks can be affected by the wind strongly depending on the strength of the wind.

10. Most of the attacks with damage depending on distance to target.

CyrusL
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CyrusL
88 posts
Shepherd

25-Ball: Saw lowest damage is 5.

Throwing Star: Shoots a throwing star that bounces for 1 second, then splitting into 10 more smaller throwing stars (5 on each side). Each small one has a blast radius of shot, dealing 15 damage each.

CyrusL
offline
CyrusL
88 posts
Shepherd

Kittens: The cats are smaller.

Wild One: Shoots a dark purple shot, on contact, it splits into a lot of smaller shots that go high into the air (randomly??) and drop back down. Each small shot explodes with a blast radius equal to Shot or a Crazyball, dealing 10 damage each.

CyrusL
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CyrusL
88 posts
Shepherd

Phantom: Shoots a phantom, which barely could be seen. It explodes with a blast radius equal to Artillery, doing 42 damage.

Laser: Minimum damage is 40.

Wild One: Blast radius is equal to Shot.

Gatling Gun: Shoots 41 bullets, dealing 1 damage each (range-based damage unknown).

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