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Realm of Shadows

Posted Sep 3, '11 at 11:28pm

thebluerabbit

thebluerabbit

2,915 posts

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
   Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
   (Instant) Fire - Deals damage to one enemy. May burn the target.
   (Instant) Ice - Deals high damage to one enemy. May freeze the target.
   (Instant) Thunder - Deals cascading damage. May shock the target(s).
   (Instant) Poison - Deals damage to one enemy. May poison the target.
   (Instant) Light - Heals one ally. May restore extra health each turn.
   (Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
   (87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

"ummm... you should tell them you got confused... if you wont i will tell them you what and that other person were planning. they might not believe me but trust me they will be watching every movement of both of you."

i will go look for a place to hide.

 

Posted Sep 4, '11 at 4:46am

xAyjAy

xAyjAy

1,683 posts

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 22/22
Offense: 2
Defense: 4
Agility: 6
Luck: 6
Weapons: 0 WP
   Glowing shield (2WP to upgrade), lv2, 1 hand (Shadow damage x0.8) [Equipped]
   Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse) [Equipped]
   Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
   (Instant) Light Ray - Deals damage to one enemy. May blind the target.
   (Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
   (Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
   (Ready) LuciWinds - Increases allies' evade chance for 3 turns.
   (60%) Healing Light - Heals the user and damages all enemies for 3 turns.
   (Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
   [None]

i let him go, hoping he took the weapons i made for him so he is not helpless against the shadows. i wander around and explore the area.

 

Posted Sep 4, '11 at 10:06am

snowguy13

snowguy13

700 posts

[Hello, everyone! :D  I hope the post is to your liking. :P ]
---------------------------------------------------------------------
Name: James Kratos [+Aspero]
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
   *Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
   *Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
   Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
   (0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

[Story or battle, and you chose story. Get ready to read! :P ]

You dash away at high speed. The heat of the phantom can be felt as in angrily chases. Aspero and you press on, huffing and puffing, running out of stamina over the treacherous plain.

Finally, in the distance, you see the edge of the plain. A glance behind you reveals the phantom's frightening proximity to you...

Before you notice you are outside the plain of fire. A sharp, reverberating TWANG is heard. It echoes around the ambient hills. You turn quickly to see a faded white circle spreading from the point where the phantom must have run into some barrier. It waits enviably on the other side, its eyes boring holes into you.

There is another more pressing problem. Adrenaline beginning to subside, you realize something is missing. You look all around you frantically, with no luck.

Aspero is gone.
---------------------------------------------------------------------
Avengers

Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
   Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
   Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
   Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
   [None]

Name: Mael'thanos [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 5
Agility: 3
Luck: 3
Weapons: 0 WP
   Flail (1WP to upgrade), lv1, 1 hand (off +2, agi -1, lck +1)
   Kusarigama (2WP to upgrade), lv1, 2 hand (off +1, def +1, agi +2) [Equipped]
   Spiked Mace (1WP to upgrade), lv1, 1 hand (off +3, def -1)
Ability: Biovicisitant [Can make prehensile tentacles and whips on the body for lifting, and combat and dextrous situations, respectively.]
Skills:
   [None]

[My bad. I misunderstood you! :P

Thanks for posting your party's information; that makes my job easier. :) ]

Your search does not turn up any batteries, nor anything else useful besides pots and pans (possibly weapons).

You try to locate the source of the hissing. As you are heading to check upstairs, you see a short shady figure rush from one side to the other at the top of the stairs.
---------------------------------------------------------------------
Name: Viet Anh
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 5
Defense: 2
Agility: 7
Luck: 1
Weapons: 0 WP
   Dagger (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
   Sword (1WP to upgrade), lv1, 1 hand (off +1, def +1)
   Fire Chain Sickle (2WP to upgrade), lv1, 2 hand (off +2, burn chance 6%) [Equipped]
Ability: Pyromaster [Can compose and manipulate fire.]
Skills:
   [None]

Turn 1

A light drizzle begins to fall.

Viet Anh's turn
Viet Anh strikes Shadow 1 multiple times!
Shadow 1 takes 24 damage!
Viet Anh gains 2.4XP!

Shadow 2's turn
Shadow 2 slashes at Viet Anh!
Viet Anh avoids one attack!
Viet Anh takes 8 damage!

Shadow 1's turn
Shadow 1 absorbs darkness around it, and appears stronger!

Players
Viet Anh -- lv1 -- 12/20 -- 4.4XP (2.4 this turn)
   5(+2) / Offense   [+6% burn chance]
   2(+0) / Defense
   7(+0) / Agility
   1(+0) / Luck

Enemies
1: Shadow -- lv1 -- 1/25
   !!!Offense (+2)
2: Shadow -- lv2 -- 45/45
---------------------------------------------------------------------
Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
   *Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
   *Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
   *Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
   (0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
   Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
   (Instant) Fire - Deals damage to one enemy. May burn the target.
   (Instant) Ice - Deals high damage to one enemy. May freeze the target.
   (Instant) Thunder - Deals cascading damage. May shock the target(s).
   (Instant) Poison - Deals damage to one enemy. May poison the target.
   (Instant) Light - Heals one ally. May restore extra health each turn.
   (Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
   (87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

The man laughs, confidence through the roof compared to a few minutes ago. "Ha. Haha. HAHAHAHA! You think that anyone here will believe YOU? An intruder from without? Hahahaha!"

Two large shadow beasts and three soldiers round the corner.

The laughs again, smiling wickedly. "Here's your escort!"
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 22/22
Offense: 2
Defense: 4
Agility: 6
Luck: 6
Weapons: 0 WP
   Glowing shield (2WP to upgrade), lv2, 1 hand (Shadow damage x0.8) [Equipped]
   Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse) [Equipped]
   Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
   (Instant) Light Ray - Deals damage to one enemy. May blind the target.
   (Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
   (Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
   (Ready) LuciWinds - Increases allies' evade chance for 3 turns.
   (80%) Healing Light - Heals the user and damages all enemies for 3 turns.
   (Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
   [None]

The clearing is like a dent in the cliff. Near the steep edge, there are two skinny paths: the one you came from, and another heading out the other direction. To traverse them you'd have to walk sideways with your back to the cliff...

The path the Zyth took off down is located at the back of the clearing, away from the cliff edge, and is skinny and steep. Large boulders litter parts of it.

 

Posted Sep 4, '11 at 10:22am

EmperorPalpatine

EmperorPalpatine

4,976 posts

Name: James Kratos [+Aspero]
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
   *Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
   *Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
   Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
   (0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

I start walking in the direction of the castle while calling out for him.

 

Posted Sep 4, '11 at 10:29am

xAyjAy

xAyjAy

1,683 posts

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 22/22
Offense: 2
Defense: 4
Agility: 6
Luck: 6
Weapons: 0 WP
   Glowing shield (2WP to upgrade), lv2, 1 hand (Shadow damage x0.8) [Equipped]
   Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse) [Equipped]
   Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
   (Instant) Light Ray - Deals damage to one enemy. May blind the target.
   (Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
   (Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
   (Ready) LuciWinds - Increases allies' evade chance for 3 turns.
   (80%) Healing Light - Heals the user and damages all enemies for 3 turns.
   (Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
   [None]

i walk sideways with, the cliff on my back, the other direction (not the one i come from, i mean the other path).

 

Posted Sep 4, '11 at 12:41pm

thebluerabbit

thebluerabbit

2,915 posts

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
   Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
   (Instant) Fire - Deals damage to one enemy. May burn the target.
   (Instant) Ice - Deals high damage to one enemy. May freeze the target.
   (Instant) Thunder - Deals cascading damage. May shock the target(s).
   (Instant) Poison - Deals damage to one enemy. May poison the target.
   (Instant) Light - Heals one ally. May restore extra health each turn.
   (Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
   (87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

i use thunder and hope it will shock as many foes as it can and try to get away and look for the king.

 

Posted Sep 4, '11 at 1:12pm

bicola1

bicola1

23 posts

Avengers

Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
   Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
   Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
   Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
   [None]

Name: Mael'thanos [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 5
Agility: 3
Luck: 3
Weapons: 0 WP
   Flail (1WP to upgrade), lv1, 1 hand (off +2, agi -1, lck +1)
   Kusarigama (2WP to upgrade), lv1, 2 hand (off +1, def +1, agi +2) [Equipped]
   Spiked Mace (1WP to upgrade), lv1, 1 hand (off +3, def -1)
Ability: Biovicisitant [Can make prehensile tentacles and whips on the body for lifting, and combat and dextrous situations, respectively.]
Skills:
   [None]

No prob.

i though that this would help.(i also wrote the avengers sign, so all you have to do is bold it every time.)

ok, well i have much better weaps than pots and pans, and so i go to the top of the stairs to confront this monstrous fiend. (if a battle takes place, both of us fight.)

 

Posted Sep 5, '11 at 4:47am

sasukemystery

sasukemystery

508 posts

Name: Viet Anh
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 5
Defense: 2
Agility: 7
Luck: 1
Weapons: 0 WP
   Dagger (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
   Sword (1WP to upgrade), lv1, 1 hand (off +1, def +1)
   Fire Chain Sickle (2WP to upgrade), lv1, 2 hand (off +2, burn chance 6%) [Equipped]
Ability: Pyromaster [Can compose and manipulate fire.]
Skills:
   [None]

I attack it again

 

Posted Sep 5, '11 at 11:30am

snowguy13

snowguy13

700 posts

Name: James Kratos [+Aspero]
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
   *Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
   *Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
   Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
   (0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

[I hope I'm not too predictable with my story. How has it been recently?]

Rolling hills and foliage obscure your view after a mile of sight, so you head in the direction you perceive the castle to be in. While you travel, you call out for Aspero, but receive no responses.

Suddenly, a horrible scream of pain echoes from the plain. The sound bounces among the hills, and slowly fades into silence...
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 22/22
Offense: 2
Defense: 4
Agility: 6
Luck: 6
Weapons: 0 WP
   Glowing shield (2WP to upgrade), lv2, 1 hand (Shadow damage x0.8) [Equipped]
   Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse) [Equipped]
   Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
   (Instant) Light Ray - Deals damage to one enemy. May blind the target.
   (Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
   (Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
   (Ready) LuciWinds - Increases allies' evade chance for 3 turns.
   (80%) Healing Light - Heals the user and damages all enemies for 3 turns.
   (Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
   [None]

Slowly, you maneuver the treacherous cliff. As you do, a castle with a path leading to some strange vertical disk slides into view. However, you also begin to hear a hissing sound.

You look up, and see a wave of transparent shadow heading down the entire side of the cliff. It is only a minute away...
---------------------------------------------------------------------
Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
   *Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
   *Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
   *Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
   (0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
   Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
   (Instant) Fire - Deals damage to one enemy. May burn the target.
   (Instant) Ice - Deals high damage to one enemy. May freeze the target.
   (Instant) Thunder - Deals cascading damage. May shock the target(s).
   (Instant) Poison - Deals damage to one enemy. May poison the target.
   (Instant) Light - Heals one ally. May restore extra health each turn.
   (Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
   (87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

You send a blast of thunder down the hall at the guards and beasts! One guard gets shocked, but the rest chase when you run away!

You run until you find a small, nearly hidden alcove. You and Sensei shove into it, and wait for the commotion to go by. When the noise is gone, you carefully sneak out of the alcove...
---------------------------------------------------------------------
Avengers

Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
   Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
   Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
   Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
   [None]

Name: Mael'thanos [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 5
Agility: 3
Luck: 3
Weapons: 0 WP
   Flail (1WP to upgrade), lv1, 1 hand (off +2, agi -1, lck +1)
   Kusarigama (2WP to upgrade), lv1, 2 hand (off +1, def +1, agi +2) [Equipped]
   Spiked Mace (1WP to upgrade), lv1, 1 hand (off +3, def -1)
Ability: Biovicisitant [Can make prehensile tentacles and whips on the body for lifting, and combat and dextrous situations, respectively.]
Skills:
   [None]

[Again, thanks. :)  Saves me the annoying minute of having to go find it, select the right amount in my post, and copy it.]

You head up the stairs and follow the retreating figure of the shadow into a bedroom. Inside, there are three others waiting. They notice you, and all turn, snarling.

[Note that since Mael has been inactive for so long, you will be able to specify his actions in battle. You will gain 50% of the XP, and he will gain the other 50%. Enemy defeat XP will be split normally.]
---------------------------------------------------------------------
Name: Viet Anh
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 5
Defense: 2
Agility: 7
Luck: 1
Weapons: 0 WP
   Dagger (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
   Sword (1WP to upgrade), lv1, 1 hand (off +1, def +1)
   Fire Chain Sickle (2WP to upgrade), lv1, 2 hand (off +2, burn chance 6%) [b][Equipped]
Ability: Pyromaster [Can compose and manipulate fire.]
Skills:
   [None]

[Something I want to make you aware of: your previous post "I attack it again" is not what I consider a "smart" action. There are these problems:

1) Though I know you mean Shadow 1, "it" is a word I'd rather you refrain from using, as it is not specific.
2) The way you phrased it, I will have you use all four of your attacks on Shadow 1, even though it has only 1 health. Basically, you'd be wasting three attacks.

So, to fix it, a statement like this would be better:
"I attack Shadow 1 until it is defeated, then I attack Shadow 2."

This way, you are specific and none of your attacks are wasted.

I'll let you fix it if you want.]

 

Posted Sep 5, '11 at 12:31pm

thebluerabbit

thebluerabbit

2,915 posts

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
   Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
   (Instant) Fire - Deals damage to one enemy. May burn the target.
   (Instant) Ice - Deals high damage to one enemy. May freeze the target.
   (Instant) Thunder - Deals cascading damage. May shock the target(s).
   (Instant) Poison - Deals damage to one enemy. May poison the target.
   (Instant) Light - Heals one ally. May restore extra health each turn.
   (Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
   (87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

we will have to be more careful. but... the first place the guards will check is probably the kings room. then we should follow them without them noticing. they also wont expect us to be behind them

 
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