ForumsForum GamesBuild your Empire and unite the fallen lands of Centra!

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bicola1
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bicola1
1,715 posts
Nomad

Hello, and welcome. This RPG is for people who want to build their empire, and become strong enough to unite the fallen lands of Centra! Whoever is mighty enough to bring peace will be crowned emperor!

[/i]PLAYING THE GAME
BM
You will start with 500 Building Material, or BM as I like to call it. You use this building material for building everything. for example, the list of game buildings show how much BM cost is per building.

House= 100 BM
Barracks= 100 BM
BM mines= 50 BM
Marketplace= 150 BM


Rules:
1. You may make alliances and join them.
2. Whichever alliance reaches a certain collaborated score, that whole alliance will be crowned emperor alliance.
3. You do not need to be in an alliance to be crowned emperor, however being in an alliance helps greatly, because you can send BM and army to people who really need it.
4. If 2 or more alliances reach the designated score to become emperors, hey will have to wage war if they want to become emperors. whichever alliance kills off the other alliance(s) completely, to the point of critical, or to the point of surrender that alliance will be crowned emperor.
5. You may improvise on these rules but if you do please ask me first. you can contact me by using this link: [url=http://armorgames.com/user/bicola1]
6. Most importantly, have fun!!!

Armies
Armies are divided into 2 groups, Offence armies and Defense armies. Offence armies are strictly for attacking people, and cannot be used for defense. Defense armies are strictly for defense, and can be used to defend your city from invaders. The more barracks you have, the more of each unit you can have. recruiting does NOT cost anything. however, in order to recruit you need to have space, and in order to have space, you need to build barracks.

Actions
If you want to attack someone, send resources to someone, or anything of that sort, just say so. it will arrive instantly, so the pace of this game will be fairly fast.


The things below will be explained as to what they do.

Buildings
House - increases the population of your empire by 20.
Barracks - give you the ability to recruit more soldiers.(50 per barracks, offence or defense)
BM mines - give you more BM per day. Every BM mine gives 100 BM per day. ([i]APPROXIMATELY 1 DAY
)
Marketplace - gives people the ability to shop, which is a must have for any empire, as it ears you gold, and it makes your population a little happier.(100 gold per day)
happiness - how happy your empire is. if happiness is too low, people will work less, and wont give as much money at the marketplace. If happiness is very high, people will give more gold and work harder.(Armies will also fight harder if happiness is high.)

List of all the buildings in the game (This might be improvised):
BM mine
Barracks
Marketplace
House

List of all the titles in the game:
Sir
Squire
Earl
Duke
King
Emperor

There is no maxim number of buildings, you can build as much as you want!

Gold
Gold is used for buying. you can buy BM, or already finished buildings. I will post what is on sale when, so check in every once in a while, I might have a good deal for you. There is usually a tax, for example:

$1,200 per 1000 BM

That is a regular price for BM. it is 1,200 gold for 1000 BM. If you don't want to wait for tomorrow to get your BM, you can get it instantly by buying it here!

Character Sheet

NameChoose a name. any one works.)
Titlestart with sir, i'll rank you up as you evolve.)
Allianceif you are not in an alliance, put none.)
Population: (start with 20, once you build more houses I will add more.)
Building number: (start with one, and then when u add more i will calculate it.)
BM: (how much building material.)
Happiness of your empire: (happiness. this is the start:
|------------ |
Goldi'll upgrade your gold per day once you build a MP. start 0)

Guys if you have any questions, comments, ideas, or innovations, feel free to tall me.

Your friend, bicola1.

  • 543 Replies
WorstSniper
offline
WorstSniper
1,471 posts
Nomad

-----------Profile------------
Name: Eisen Mensch
Title: Sir
Score: 235
Research: none
Achievements: none
Given: none
-----------Alliance-----------
Alliance: none
Total score: N/A
Treaties: N/A
------------Cities------------
Total BM: 2,400 (100/day)
Total Gold: 100 (100/day)
Morale of your empire: 10/15
Ertse
Population: 120/120
Building number: 9
Morale of your city: 10/15
BM/day: 100/day
Gold/day: 100/day
Army space: 50
Army: 0(D) 0(O)
------------------------------

Let me think... I'll recruit people to my army, but still have enough population so that it's not completely military based.

bicola1
offline
bicola1
1,715 posts
Nomad

well, here's how armies work:

you build barracks, and they house your military army. once you have army space from a built barracks, then you can hire as much army as you have space for, free of charge.

for example:

if you build one barracks, you get 50 army space. you can now recruit 50 O or D army, free of charge.

i'm looking to make a new game, just like this but much more detailed, and make this rule different.

please tell me if you would like to keep this game or make a new one...

you have 50 army space.

-----------Profile------------
Name: Eisen Mensch
Title: Sir
Score: 235
Research: none
Achievements: none
Given: none
-----------Alliance-----------
Alliance: none
Total score: N/A
Treaties: N/A
------------Cities------------
Total BM: 2,400 (100/day)
Total Gold: 100 (100/day)
Morale of your empire: 10/15

Ertse
Population: 120/120
Building number: 9
Morale of your city: 10/15
BM/day: 100/day
Gold/day: 100/day
Army space: 50
Army: 0(D) 0(O)

------------------------------

bicola1
offline
bicola1
1,715 posts
Nomad

3 days.

-----------Profile------------
Name: Eisen Mensch
Title: Sir
Score: 235
Research: none
Achievements: none
Given: none
-----------Alliance-----------
Alliance: none
Total score: N/A
Treaties: N/A
------------Cities------------
Total BM: 2,700 (100/day)
Total Gold: 400 (100/day)
Morale of your empire: 10/15

Ertse
Population: 120/120
Building number: 9
Morale of your city: 10/15
BM/day: 100/day
Gold/day: 100/day
Army space: 50
Army: 0(D) 0(O)

------------------------------

-----------Profile------------
Name: Mav
Title: Archbishop
Score: 146,075
Achievements: The Jump, The Big City, Drill Baby Drill, The Elites, Pocket Burner, The HUGE Relic.
Research: Wall, Advanced Scouting, Advanced Offence, Advanced Houses, Sticky Material, Sharp Roofs, Siege Weapon, Advanced Wall, Mage Temple: Lvl 1,2
Given: 350 Gold, 1000 BM
-----------Alliance-----------
Alliance: The Confederacy
Total score: 264,080
Treaties: NAP w/ The Spartans
------------Cities------------
Total BM: 275,000 (10,000/day +1000 TEMP)
Morale of Your Empire: 23/30
Total Gold: 92,550 (3200/day +500 TEMP)

Unnamed: (name your city)
Population: 1000/1000
Building number: 282
Morale of your city: 15/15
BM/day: 10,000/day +1000 TEMP
Gold/day: 3200/day +500 TEMP
Army Space: 0
Army: 160,000(D), 125,200(O)

Unnamed: (name your city)
Population: 100/100
Building number: 5
Morale of your city: 8/15
BM/day: 0/day
Gold/day: 0/day
Army space: 0
Army: 0

------------------------------

-----------Profile------------
Name: Mine owner
Title: Archbishop
Score:116,500
Research: Sharp roofs, advanced defense, advanced offense, advanced mines, sticky material, advanced scouting, wall, mage tower 1
Achievements: The big city, the Elites,the PROS,pocket burner,the king, the jump, Overcrowded, Drill Baby Drill, THE RICH GUY, the HUGE relic, THE GODS
-----------Alliance-----------
Alliance: The Spartans
Total score: 245,270
Treaties: NAP w/ the confederacy
------------Cities------------
Total BM: 693,150 (10,500/day +7,500 TEMP)(+150/mine)
Total Gold: 146,350 (300/day)(+5,000 TEMP)
Morale of your empire: 18/15

Unnamed: (name your city)
Population: 1360/1260
Building number: 216!!
morale of your city: 18/15
BM/day: 10,500/day +7,500 TEMP
Gold/day: 300/day +5,000 TEMP
Army space:0
Army: 67,750(D) 46,000(O)

------------------------------

-----------Profile------------
Name: Thluron
Title: Archbishop
Score: 135,355
Research: Sticky material, Sharp roofs, Advanced houses, Advanced mines, Advanced defense, Advanced offense, Wall, Advanced scouting.
Achievements: The jump, the big city, the pocket burner, the Elites, the pros, overcrowded, Drill baby drill, The HUGE relic, the RICH guy, the GODS!!!
-----------Alliance-----------
Alliance: The Confederacy
Total score: 264,080
Treaties: NAP w/ The Spartans
------------Cities------------
Total BM: 420,550 (10,050/day +7500 TEMP)
Total Gold: 240,000 (5,000/day +5000 TEMP)
Morale of your empire: 18/15

Unnamed: (name your city)
Population: 6900/6900
Building number: 250
Morale of your city: 19/15
BM/day: 10,050/day +10,000 TEMP
Gold/day: 5,000/day +7,500 TEMP
Army space: 0
Army: 165,800(D) 100,500(O)

------------------------------

-----------Profile------------
Name: Patrick2011
Title: Archbishop
Score: 122,180
Research: sharp roofs, sticky material, advanced houses, advanced mines, advanced offense, advanced defense, advanced scouting, wall, Mage Tower lvl 1, Mage Temple lvl 2.
Achievements: The Big City, The Jump, Overcrowded, Drill Baby Drill, the elites, The HUGE Relic, pocket burner, the pros, THE GODS, RICH GUY
Given: 50 BM, 600 gold
-----------Alliance-----------
Alliance:the spartans
Total score: 245,270
Treaties: NAP w/ the confederacy
------------Cities------------
Total BM: 613,300 (10,000/day +5,000 TEMP)
Total Gold: 300,800 (5000/day +2,500 TEMP)
Morale of your empire: 17/15
Purified resources: 50

Unnamed: (name your city)
Population: 5000/5000
Building number:
BM/day: 10,000/day +5,000 TEMP
Morale of your city: 17/15
Gold/day: 5000/day +2,500 TEMP
Army Space: 0
Army: 73,190 (O), 41,790 (D)

------------------------------

-----------Profile------------
Name: bicola's nice twin
Title: Prince
Score: 257,550
Research: advanced houses, advanced mines, advanced offence, advanced defence.
Achievements: The jump, The big City, the elites, the pro's, the GODS! Rich guy
Given: 100 BM, 50 Gold
-----------Alliance-----------
Alliance: Sons of war
Total score: 471,490
Treaties: none
------------Cities------------
Total BM: 517,600 (10,050/day +7500 TEMP) (+150/mine)
Total Gold: 289,450 (5000/day +5000 TEMP)
Morale of your empire: 18/15

Necropolis
Population: 80/80
Building number: 261
Morale of your empire: 18/15
BM: 10,050/day +7500 TEMP (+150/mine)
Gold: 5000/day +5000 TEMP
Army space:0
Army: 96,000(D) 102,500(O)

------------------------------

-----------Profile------------
Name: bicola's evil twin
Title: prince
Score: 213,940
Research: advanced defense, advanced offence.
Achievements: The jump, the big city, the HUGE relic, the rich guy, the GODS, the pros, the elites,
Given: 1000 gold
-----------Alliance-----------
Alliance: Sons of war
Total score: 471,490
Treaties: none
------------Cities------------
Total BM: 417,850 (10,050/day +5,000 TEMP)
Total Gold: 151,650(3000/day +2,500 TEMP)
Morale of your empire: 17/15

Ural
Population: 100/100
Building number: 254
Morale of your city: 17/15
BM: 10,050/day +5,000 TEMP
Gold: 3000/day +2,500 TEMP
Army space: 0
Army:115,000(D) 105,000(O)

------------------------------

--------------------UPDATE!--------------------
i am making some major renovations here. here are the new stuff.

Cities - rules:

-you obviously start with 1 city, and can either take over more cities, or found more cities in your name.

-[how do you found a city?] you can found a city by following these steps:
-getting at least the title archbishop.
-using 100,000 BM, 50,000 gold, and 1,000 people. NOTE: the price of this will rise, as you get into more score.

-[how do I take over a city?] a city is officially taken over if all of it's defensive troops are destroyed, and your offensive troops have settled in (there are some exceptions...). you must have at least 20,000 offensive still alive when you take over a city (and all the defensive have been destroyed).

-Each city has a maximum buildings count. each city has a max buildings count of 1000.

-Each city can now make up to 25,000 BM a day, and 10,000 gold a day. (APPX)

-All of your cities' stats are put into your sheet. (the more cities the longer the sheet.)

Castles - rules:

-[what is a castle?] a castle is a tool which you can use to build complex assault buildings and weapons.

-a castle also greatly improves defensive troops, and also somewhat effects offensive troops.

-there can only be one per city, but there are 5 levels, which will all be explained later.

-Cities with castles can have up to 30,000 BM a day, and 15,000 gold a day. maximum building number is also raised to 1500 buildings.

-cost? the cost is 250,000 for a castle. (level 1)

Buildings - new rules:

It makes no sense that you should have to have empty barracks lying around. that's why i'm making them like this:

-Every barracks can hold 50 people, which means that when 50 people die in your army, 50 army slots open. (i can't believe i didn't think of this sooner!)

-BM buildings will not take time to build (i know i'd leave this game if that happened, so i dunno if you guys wan't it.)

-Research buildings will now be 1,000 BM and 100 gold to build.

here are the titles:
sir: start
squire:300
Earl:1000
duke:5,000
Lord:25,000
Archbishop: 50,000
Prince: 150,000
King: 500,000
emperor: 1,000,000
supreme emperor: 1,500,000

LIST OF ACHIEVEMENTS:
The jump: jumping 2000+ score with only one post 500 BM, 100 gold
The big city: getting 100+ building number 600 BM
the king: conquering someone 25,000 BM, and 7,500 gold
pocket burner: keeping 15,000 BM or gold lying around in your empire without spending them. 7,500 BM, 1000 gold.
the elites - 10,000 alliance score 1000 BM and 500 gold to each alliance member
The pros - 30,000 collaborated score! 10,000 BM, divided among the alliance members equally.
THE GODS!!! - 100,000 collaborated score! 100,000 BM and gold for everyone in the alliance!
Overcrowded - have 1000+ people in your empire! 750 BM
The HUGE Relic - have 500+ building number. 1250 BM
caravan - give 1500 or more BM, or Gold to a single player of your alliance. 1000 BM, 500 gold
Drill Baby Drill! - get 5000+ BM/day. 1000 BM
THE RICH GUY - have 100,000 BM or gold at once. 25,000 BM and gold.

RULE FOR MAGE TEMPLES, LVL 1
the mage temple can do abilities. here they are:
Purify resources, power 1: purifying either gold or BM makes a universal resource, which can be used anywhere, as anything. Gold or BM. Cost: 100 gold or BM, for 50 purified, power 1. (the more powers, the more it can do.)
Enlighten, power 1: enlightenment helps make your empire happier, if you are in need of a quick morale bonus. Cost: 5,000 per 1 number higher. (the more power, the more it can do.)
Switch: switching enables you to swap between offense, defense, and population. for example: i use switch to move 3000 offensive to defensive. (i know i let you do this earlier, but no more.) COST: 1000 BM per switch.

Mage temples, LEVEL 2

What can it do?
(read the Mage level 1 before you read this one!)
list of abilities:
Purify, Power 2 - in this power, the resources can be turned back into regular resources, with a 100% refund, and also can GROW OVER TIME!!! it's growth rate for this power is the number of purified resources you have, x2 a day. (hey, that can add up!)[must be power 2 though!]
example:

if you have 100 purified, it grows 200 a day. morale does not effect growth. COST: 500 per 50 purified.

enlighten, power 2 - now, the enlightenment can earn you +2#s per 2,000 BM, AND can make you have a TEMPORARY +100/day gold and BM FOR 1 DAY!!! COST: 2,000 BM or gold per 2#s

Long rage attack, power 1- this is a attack that acts like a mortar. it fires a long range blast, that can destroy foes up to 1,000 strong! COST: 5,000 er blast, 3 page cool down.

Here are the research topics:
Sir:
none
Squire:
Sharp roofs gold:50 BM:150
Sticky material (acts like cement to make items made of stone harder to destroy.)Gold:150 BM:300
Earl:
Advanced houses: (makes houses nicer to sleep in, and increases morale. it also makes them a little stronger. once purchased, works with all houses)Gold:200 BM:500
Advanced mine: (Makes mines make 50 more BM per day Gold:500 BM:1000
Duke:
advanced Defense (makes defense stronger)(gold:500 BM: 1700)
Advanced offence (makes offense stronger)(gold: 750 BM: 1900)
Lord:
Advanced scouting (makes you able to scout first, giving you a tactical advantage. this is very important for targeted assaults.) Gold:1000 BM: 2500
Wall: (makes all of your empire stronger, including the buildings, and your armies.) Gold: 600 BM: 1200
Archbishop:
Mage tower: lvl 1 (The mage temple allows you to do many different things such as purify resources, Reincarnate your dead, or even use powerful spells on your enemy!...for a price. the higher the levels, the better spells it can do.)
Prince: gods' call (allows the user to summon the gods' force to instantly have 10,000 super soldiers! COST: 100,000 BM. COOLDOWN 5 PAGES!
King:
Mage temple lvl 2 (The mage temple allows you to do many different things such as purify resources, Reincarnate your dead, or even use powerful spells on your enemy!...for a price. the higher the levels, the better spells it can do.)
Advanced wall: (puts towers on the wall, making it stronger, and increasing your defense.) Gold:1250 BM:3000
Siegeing weapon: (a weapon that makes it very easy to destroy enemy buildings.) Gold: 1500 BM: 5000
Emperor:
baron: (the ability to take over ones city, if it destroys the defensive army, and add the person's empire to his/her own.) GOLD: 10,000 BM: 30,000 AND TAKES 3 DAYS TO FINISH TRAINING.
Mage Temple lvl 3(The mage temple allows you to do many different things such as purify resources, Reincarnate your dead, or even use powerful spells on your enemy!...for a price. the higher the levels, the better spells it can do.)
Supreme Emperor: mage tower level 4... you know the drill...

Name: unnamed
Title: Prince
Alliance: None
Population: 213/213 mortal slaves
Building number:
BM: ---,---
Purified resources (darkness): --,500
Morale of your empire: 15/--
Gold: --,---
Score: 190,768
Army Space: 0
Army: ---,--- (O) ---,--- (D)
Research: artifact
Achievements: none

WARNING: you will not be told this person's move each day, the only thing that will be displayed is his changing sheet.

ARTIFACTS:

there are 6 artifacts total:

1. earth artifact
2. fire artifact
3. wind artifact
4. water artifact (already taken)
5. artifact of darkness (already taken)
6. artifact of light

each one can instantly grant you magical powers, however they are very protected, and are very hard to find.

each one will likely have a riddle attached, which only people with the most will will be able to survive.

bicola1
offline
bicola1
1,715 posts
Nomad

6 days have passed... is anyone there???

-----------Profile------------
Name: Eisen Mensch
Title: Sir
Score: 235
Research: none
Achievements: none
Given: none
-----------Alliance-----------
Alliance: none
Total score: N/A
Treaties: N/A
------------Cities------------
Total BM: 3,300 (100/day)
Total Gold: 1,100 (100/day)
Morale of your empire: 11/15

Ertse
Population: 120/120
Building number: 9
Morale of your city: 10/15
BM/day: 100/day
Gold/day: 100/day
Army space: 50
Army: 0(D) 0(O)

------------------------------

-----------Profile------------
Name: Mav
Title: Archbishop
Score: 146,075
Achievements: The Jump, The Big City, Drill Baby Drill, The Elites, Pocket Burner, The HUGE Relic.
Research: Wall, Advanced Scouting, Advanced Offence, Advanced Houses, Sticky Material, Sharp Roofs, Siege Weapon, Advanced Wall, Mage Temple: Lvl 1,2
Given: 350 Gold, 1000 BM
-----------Alliance-----------
Alliance: The Confederacy
Total score: 264,080
Treaties: NAP w/ The Spartans
------------Cities------------
Total BM: 350,000 (10,000/day +2,500 TEMP)
Morale of Your Empire: 24/30
Total Gold: 117,750 (3200/day +1,000 TEMP)

Unnamed: (name your city)
Population: 1000/1000
Building number: 282
Morale of your city: 15/15
BM/day: 10,000/day +2,500 TEMP
Gold/day: 3200/day +1,100 TEMP
Army Space: 0
Army: 160,000(D), 125,200(O)

Unnamed: (name your city)
Population: 100/100
Building number: 5
Morale of your city: 8/15
BM/day: 0/day
Gold/day: 0/day
Army space: 0
Army: 0

------------------------------

-----------Profile------------
Name: Mine owner
Title: Archbishop
Score:116,500
Research: Sharp roofs, advanced defense, advanced offense, advanced mines, sticky material, advanced scouting, wall, mage tower 1
Achievements: The big city, the Elites,the PROS,pocket burner,the king, the jump, Overcrowded, Drill Baby Drill, THE RICH GUY, the HUGE relic, THE GODS
-----------Alliance-----------
Alliance: The Spartans
Total score: 245,270
Treaties: NAP w/ the confederacy
------------Cities------------
Total BM: 816,150 (10,500/day +10,000 TEMP)(+150/mine)
Total Gold: 193,150 (300/day)(+7,500 TEMP)
Morale of your empire: 19/15

Unnamed: (name your city)
Population: 1360/1260
Building number: 216!!
morale of your city: 18/15
BM/day: 10,500/day +10,000 TEMP
Gold/day: 300/day +7,500 TEMP
Army space:0
Army: 67,750(D) 46,000(O)

------------------------------

-----------Profile------------
Name: Thluron
Title: Archbishop
Score: 135,355
Research: Sticky material, Sharp roofs, Advanced houses, Advanced mines, Advanced defense, Advanced offense, Wall, Advanced scouting.
Achievements: The jump, the big city, the pocket burner, the Elites, the pros, overcrowded, Drill baby drill, The HUGE relic, the RICH guy, the GODS!!!
-----------Alliance-----------
Alliance: The Confederacy
Total score: 264,080
Treaties: NAP w/ The Spartans
------------Cities------------
Total BM: 573,550 (10,050/day +15,500 TEMP)
Total Gold: 330,000 (5,000/day +10,000 TEMP)
Morale of your empire: 20/15

Unnamed: (name your city)
Population: 6900/6900
Building number: 250
Morale of your city: 20/15
BM/day: 10,050/day +15,000 TEMP
Gold/day: 5,000/day +10,000 TEMP
Army space: 0
Army: 165,800(D) 100,500(O)

------------------------------

-----------Profile------------
Name: Patrick2011
Title: Archbishop
Score: 122,180
Research: sharp roofs, sticky material, advanced houses, advanced mines, advanced offense, advanced defense, advanced scouting, wall, Mage Tower lvl 1, Mage Temple lvl 2.
Achievements: The Big City, The Jump, Overcrowded, Drill Baby Drill, the elites, The HUGE Relic, pocket burner, the pros, THE GODS, RICH GUY
Given: 50 BM, 600 gold
-----------Alliance-----------
Alliance:the spartans
Total score: 245,270
Treaties: NAP w/ the confederacy
------------Cities------------
Total BM: 718,300 (10,000/day +7,500 TEMP)
Total Gold: 360,800 (5000/day +5,000 TEMP)
Morale of your empire: 18/15
Purified resources: 50

Unnamed: (name your city)
Population: 5000/5000
Building number:
BM/day: 10,000/day +7,500 TEMP
Morale of your city: 17/15
Gold/day: 5000/day +5,000 TEMP
Army Space: 0
Army: 73,190 (O), 41,790 (D)

------------------------------

-----------Profile------------
Name: bicola's nice twin
Title: Prince
Score: 257,550
Research: advanced houses, advanced mines, advanced offence, advanced defence.
Achievements: The jump, The big City, the elites, the pro's, the GODS! Rich guy
Given: 100 BM, 50 Gold
-----------Alliance-----------
Alliance: Sons of war
Total score: 471,490
Treaties: none
------------Cities------------
Total BM: 640,600 (10,050/day +10,000 TEMP) (+150/mine)
Total Gold: 364,450 (5000/day +7,500 TEMP)
Morale of your empire: 19/15

Necropolis
Population: 80/80
Building number: 261
Morale of your empire: 18/15
BM: 10,050/day +10,000 TEMP (+150/mine)
Gold: 5000/day +7,500 TEMP
Army space:0
Army: 96,000(D) 102,500(O)

------------------------------

-----------Profile------------
Name: bicola's evil twin
Title: prince
Score: 213,940
Research: advanced defense, advanced offence.
Achievements: The jump, the big city, the HUGE relic, the rich guy, the GODS, the pros, the elites,
Given: 1000 gold
-----------Alliance-----------
Alliance: Sons of war
Total score: 471,490
Treaties: none
------------Cities------------
Total BM: 522,850 (10,050/day +7,500 TEMP)
Total Gold: 199,650(3000/day +5,000 TEMP)
Morale of your empire: 18/15

Ural
Population: 100/100
Building number: 254
Morale of your city: 17/15
BM: 10,050/day +7,500 TEMP
Gold: 3000/day +5,000 TEMP
Army space: 0
Army:115,000(D) 105,000(O)

------------------------------

NEW RULES ADDED!

Cities - rules:

-you obviously start with 1 city, and can either take over more cities, or found more cities in your name.

-[how do you found a city?] you can found a city by following these steps:
-getting at least the title archbishop.
-using 100,000 BM, 50,000 gold, and 1,000 people. NOTE: the price of this will rise, as you get into more score.

-[how do I take over a city?] a city is officially taken over if all of it's defensive troops are destroyed, and your offensive troops have settled in (there are some exceptions...). you must have at least 20,000 offensive still alive when you take over a city (and all the defensive have been destroyed).

-Each city has a maximum buildings count. each city has a max buildings count of 1000.

-Each city can now make up to 25,000 BM a day, and 10,000 gold a day. (APPX)

-All of your cities' stats are put into your sheet. (the more cities the longer the sheet.)

Castles - rules:

-[what is a castle?] a castle is a tool which you can use to build complex assault buildings and weapons.

-a castle also greatly improves defensive troops, and also somewhat effects offensive troops.

-there can only be one per city, but there are 5 levels, which will all be explained later.

-Cities with castles can have up to 30,000 BM a day, and 20,000 gold a day. maximum building number is also raised to 1500 buildings.

-cost? the cost is 250,000 for a castle. (level 1)

-Obviously the more levels the more content.

Buildings - new rules:

It makes no sense that you should have to have empty barracks lying around. that's why i'm making them like this:

-Every barracks can hold 50 people, which means that when 50 people die in your army, 50 army slots open. (i can't believe i didn't think of this sooner!)

-BM buildings will not take time to build (i know i'd leave this game if that happened, so i dunno if you guys wan't it.)

-Research buildings will now be 1,000 BM and 100 gold to build.

here are the titles:
sir: start
squire:300
Earl:1000
duke:5,000
Lord:25,000
Archbishop: 50,000
Prince: 150,000
King: 500,000
emperor: 1,000,000
supreme emperor: 1,500,000

LIST OF ACHIEVEMENTS:
The jump: jumping 2000+ score with only one post 500 BM, 100 gold
The big city: getting 100+ building number 600 BM
the king: conquering someone 25,000 BM, and 7,500 gold
pocket burner: keeping 15,000 BM or gold lying around in your empire without spending them. 7,500 BM, 1000 gold.
the elites - 10,000 alliance score 1000 BM and 500 gold to each alliance member
The pros - 30,000 collaborated score! 10,000 BM, divided among the alliance members equally.
THE GODS!!! - 100,000 collaborated score! 100,000 BM and gold for everyone in the alliance!
Overcrowded - have 1000+ people in your empire! 750 BM
The HUGE Relic - have 500+ building number. 1250 BM
caravan - give 1500 or more BM, or Gold to a single player of your alliance. 1000 BM, 500 gold
Drill Baby Drill! - get 5000+ BM/day. 1000 BM
THE RICH GUY - have 100,000 BM or gold at once. 25,000 BM and gold.

RULE FOR MAGE TEMPLES, LVL 1
the mage temple can do abilities. here they are:
Purify resources, power 1: purifying either gold or BM makes a universal resource, which can be used anywhere, as anything. Gold or BM. Cost: 100 gold or BM, for 50 purified, power 1. (the more powers, the more it can do.)
Enlighten, power 1: enlightenment helps make your empire happier, if you are in need of a quick morale bonus. Cost: 5,000 per 1 number higher. (the more power, the more it can do.)
Switch: switching enables you to swap between offense, defense, and population. for example: i use switch to move 3000 offensive to defensive. (i know i let you do this earlier, but no more.) COST: 1000 BM per switch.

Mage temples, LEVEL 2

What can it do?
(read the Mage level 1 before you read this one!)
list of abilities:
Purify, Power 2 - in this power, the resources can be turned back into regular resources, with a 100% refund, and also can GROW OVER TIME!!! it's growth rate for this power is the number of purified resources you have, x2 a day. (hey, that can add up!)[must be power 2 though!]
example:

if you have 100 purified, it grows 200 a day. morale does not effect growth. COST: 500 per 50 purified.

enlighten, power 2 - now, the enlightenment can earn you +2#s per 2,000 BM, AND can make you have a TEMPORARY +100/day gold and BM FOR 1 DAY!!! COST: 2,000 BM or gold per 2#s

Long rage attack, power 1- this is a attack that acts like a mortar. it fires a long range blast, that can destroy foes up to 1,000 strong! COST: 5,000 er blast, 3 page cool down.

Here are the research topics:
Sir:
none
Squire:
Sharp roofs gold:50 BM:150
Sticky material (acts like cement to make items made of stone harder to destroy.)Gold:150 BM:300
Earl:
Advanced houses: (makes houses nicer to sleep in, and increases morale. it also makes them a little stronger. once purchased, works with all houses)Gold:200 BM:500
Advanced mine: (Makes mines make 50 more BM per day Gold:500 BM:1000
Duke:
advanced Defense (makes defense stronger)(gold:500 BM: 1700)
Advanced offence (makes offense stronger)(gold: 750 BM: 1900)
Lord:
Advanced scouting (makes you able to scout first, giving you a tactical advantage. this is very important for targeted assaults.) Gold:1000 BM: 2500
Wall: (makes all of your empire stronger, including the buildings, and your armies.) Gold: 600 BM: 1200
Archbishop:
Mage tower: lvl 1 (The mage temple allows you to do many different things such as purify resources, Reincarnate your dead, or even use powerful spells on your enemy!...for a price. the higher the levels, the better spells it can do.)
Prince: gods' call (allows the user to summon the gods' force to instantly have 10,000 super soldiers! COST: 100,000 BM. COOLDOWN 5 PAGES!
King:
Mage temple lvl 2 (The mage temple allows you to do many different things such as purify resources, Reincarnate your dead, or even use powerful spells on your enemy!...for a price. the higher the levels, the better spells it can do.)
Advanced wall: (puts towers on the wall, making it stronger, and increasing your defense.) Gold:1250 BM:3000
Siegeing weapon: (a weapon that makes it very easy to destroy enemy buildings.) Gold: 1500 BM: 5000
Emperor:
baron: (the ability to take over ones city, if it destroys the defensive army, and add the person's empire to his/her own.) GOLD: 10,000 BM: 30,000 AND TAKES 3 DAYS TO FINISH TRAINING.
Mage Temple lvl 3(The mage temple allows you to do many different things such as purify resources, Reincarnate your dead, or even use powerful spells on your enemy!...for a price. the higher the levels, the better spells it can do.)
Supreme Emperor: mage tower level 4... you know the drill...

Name: unnamed
Title: Prince
Alliance: None
Population: 213/213 mortal slaves
Building number:
BM: ---,---
Purified resources (darkness): --,500
Morale of your empire: 15/--
Gold: --,---
Score: 190,768
Army Space: 0
Army: ---,--- (O) ---,--- (D)
Research: artifact
Achievements: none

WARNING: you will not be told this person's move each day, the only thing that will be displayed is his changing sheet.

ARTIFACTS:

there are 6 artifacts total:

1. earth artifact
2. fire artifact
3. wind artifact
4. water artifact (already taken)
5. artifact of darkness (already taken)
6. artifact of light

each one can instantly grant you magical powers, however they are very protected, and are very hard to find.

each one will likely have a riddle attached, which only people with the most will will be able to survive.
bicola1
offline
bicola1
1,715 posts
Nomad

4 days... is anyone here???!?!?!


-----------Profile------------
Name: Eisen Mensch
Title: Sir
Score: 235
Research: none
Achievements: none
Given: none
-----------Alliance-----------
Alliance: none
Total score: N/A
Treaties: N/A
------------Cities------------
Total BM: 3,700 (100/day)
Total Gold: 1,500 (100/day)
Morale of your empire: 11/15

Ertse
Population: 120/120
Building number: 9
Morale of your city: 11/15
BM/day: 100/day
Gold/day: 100/day
Army space: 50
Army: 0(D) 0(O)

------------------------------

-----------Profile------------
Name: Mav
Title: Archbishop
Score: 146,075
Achievements: The Jump, The Big City, Drill Baby Drill, The Elites, Pocket Burner, The HUGE Relic.
Research: Wall, Advanced Scouting, Advanced Offence, Advanced Houses, Sticky Material, Sharp Roofs, Siege Weapon, Advanced Wall, Mage Temple: Lvl 1,2
Given: 350 Gold, 1000 BM
-----------Alliance-----------
Alliance: The Confederacy
Total score: 264,080
Treaties: NAP w/ The Spartans
------------Cities------------
Total BM: 395,000 (10,000/day +5,000 TEMP)
Morale of Your Empire: 27/30
Total Gold: 140,550 (3200/day +2,500 TEMP)

Unnamed: (name your city)
Population: 1000/1000
Building number: 282
Morale of your city: 16/15
BM/day: 10,000/day +5,000 TEMP
Gold/day: 3200/day +2,500 TEMP
Army Space: 0
Army: 160,000(D), 125,200(O)

Unnamed: (name your city)
Population: 100/100
Building number: 5
Morale of your city: 9/15
BM/day: 0/day
Gold/day: 0/day
Army space: 0
Army: 0

------------------------------

-----------Profile------------
Name: Mine owner
Title: Archbishop
Score:116,500
Research: Sharp roofs, advanced defense, advanced offense, advanced mines, sticky material, advanced scouting, wall, mage tower 1
Achievements: The big city, the Elites,the PROS,pocket burner,the king, the jump, Overcrowded, Drill Baby Drill, THE RICH GUY, the HUGE relic, THE GODS
-----------Alliance-----------
Alliance: The Spartans
Total score: 245,270
Treaties: NAP w/ the confederacy
------------Cities------------
Total BM: 898,150 (10,500/day +10,000 TEMP)(+150/mine)
Total Gold: 224,350 (300/day)(+7,500 TEMP)
Morale of your empire: 19/15

Unnamed: (name your city)
Population: 1360/1260
Building number: 216!!
morale of your city: 18/15
BM/day: 10,500/day +10,000 TEMP
Gold/day: 300/day +7,500 TEMP
Army space:0
Army: 67,750(D) 46,000(O)

------------------------------

-----------Profile------------
Name: Thluron
Title: Archbishop
Score: 135,355
Research: Sticky material, Sharp roofs, Advanced houses, Advanced mines, Advanced defense, Advanced offense, Wall, Advanced scouting.
Achievements: The jump, the big city, the pocket burner, the Elites, the pros, overcrowded, Drill baby drill, The HUGE relic, the RICH guy, the GODS!!!
-----------Alliance-----------
Alliance: The Confederacy
Total score: 264,080
Treaties: NAP w/ The Spartans
------------Cities------------
Total BM: 675,750 (10,050/day +15,500 TEMP)
Total Gold: 390,000 (5,000/day +10,000 TEMP)
Morale of your empire: 20/15

Unnamed: (name your city)
Population: 6900/6900
Building number: 250
Morale of your city: 20/15
BM/day: 10,050/day +15,000 TEMP
Gold/day: 5,000/day +10,000 TEMP
Army space: 0
Army: 165,800(D) 100,500(O)

------------------------------

-----------Profile------------
Name: Patrick2011
Title: Archbishop
Score: 122,180
Research: sharp roofs, sticky material, advanced houses, advanced mines, advanced offense, advanced defense, advanced scouting, wall, Mage Tower lvl 1, Mage Temple lvl 2.
Achievements: The Big City, The Jump, Overcrowded, Drill Baby Drill, the elites, The HUGE Relic, pocket burner, the pros, THE GODS, RICH GUY
Given: 50 BM, 600 gold
-----------Alliance-----------
Alliance:the spartans
Total score: 245,270
Treaties: NAP w/ the confederacy
------------Cities------------
Total BM: 788,300 (10,000/day +7,500 TEMP)
Total Gold: 400,800 (5000/day +5,000 TEMP)
Morale of your empire: 18/15
Purified resources: 50

Unnamed: (name your city)
Population: 5000/5000
Building number:
BM/day: 10,000/day +7,500 TEMP
Morale of your city: 17/15
Gold/day: 5000/day +5,000 TEMP
Army Space: 0
Army: 73,190 (O), 41,790 (D)

------------------------------

-----------Profile------------
Name: bicola's nice twin
Title: Prince
Score: 257,550
Research: advanced houses, advanced mines, advanced offence, advanced defence.
Achievements: The jump, The big City, the elites, the pro's, the GODS! Rich guy
Given: 100 BM, 50 Gold
-----------Alliance-----------
Alliance: Sons of war
Total score: 471,490
Treaties: none
------------Cities------------
Total BM: 720,800 (10,050/day +10,000 TEMP) (+150/mine)
Total Gold: 414,450 (5000/day +7,500 TEMP)
Morale of your empire: 19/15

Necropolis
Population: 80/80
Building number: 261
Morale of your empire: 18/15
BM: 10,050/day +10,000 TEMP (+150/mine)
Gold: 5000/day +7,500 TEMP
Army space:0
Army: 96,000(D) 102,500(O)

------------------------------

-----------Profile------------
Name: bicola's evil twin
Title: prince
Score: 213,940
Research: advanced defense, advanced offence.
Achievements: The jump, the big city, the HUGE relic, the rich guy, the GODS, the pros, the elites,
Given: 1000 gold
-----------Alliance-----------
Alliance: Sons of war
Total score: 471,490
Treaties: none
------------Cities------------
Total BM: 593,050 (10,050/day +7,500 TEMP)
Total Gold: 131,650(3000/day +5,000 TEMP)
Morale of your empire: 18/15

Ural
Population: 100/100
Building number: 254
Morale of your city: 17/15
BM: 10,050/day +7,500 TEMP
Gold: 3000/day +5,000 TEMP
Army space: 0
Army:115,000(D) 105,000(O)

------------------------------

NEW RULES ADDED!

Cities - rules:

-you obviously start with 1 city, and can either take over more cities, or found more cities in your name.

-[how do you found a city?] you can found a city by following these steps:
-getting at least the title archbishop.
-using 100,000 BM, 50,000 gold, and 1,000 people. NOTE: the price of this will rise, as you get into more score.

-[how do I take over a city?] a city is officially taken over if all of it's defensive troops are destroyed, and your offensive troops have settled in (there are some exceptions...). you must have at least 20,000 offensive still alive when you take over a city (and all the defensive have been destroyed).

-Each city has a maximum buildings count. each city has a max buildings count of 1000.

-Each city can now make up to 25,000 BM a day, and 10,000 gold a day. (APPX)

-All of your cities' stats are put into your sheet. (the more cities the longer the sheet.)

Castles - rules:

-[what is a castle?] a castle is a tool which you can use to build complex assault buildings and weapons.

-a castle also greatly improves defensive troops, and also somewhat effects offensive troops.

-there can only be one per city, but there are 5 levels, which will all be explained later.

-Cities with castles can have up to 30,000 BM a day, and 20,000 gold a day. maximum building number is also raised to 1500 buildings.

-cost? the cost is 250,000 for a castle. (level 1)

-Obviously the more levels the more content.

Buildings - new rules:

It makes no sense that you should have to have empty barracks lying around. that's why i'm making them like this:

-Every barracks can hold 50 people, which means that when 50 people die in your army, 50 army slots open. (i can't believe i didn't think of this sooner!)

-BM buildings will not take time to build (i know i'd leave this game if that happened, so i dunno if you guys wan't it.)

-Research buildings will now be 1,000 BM and 100 gold to build.

here are the titles:
sir: start
squire:300
Earl:1000
duke:5,000
Lord:25,000
Archbishop: 50,000
Prince: 150,000
King: 500,000
emperor: 1,000,000
supreme emperor: 1,500,000

LIST OF ACHIEVEMENTS:
The jump: jumping 2000+ score with only one post 500 BM, 100 gold
The big city: getting 100+ building number 600 BM
the king: conquering someone 25,000 BM, and 7,500 gold
pocket burner: keeping 15,000 BM or gold lying around in your empire without spending them. 7,500 BM, 1000 gold.
the elites - 10,000 alliance score 1000 BM and 500 gold to each alliance member
The pros - 30,000 collaborated score! 10,000 BM, divided among the alliance members equally.
THE GODS!!! - 100,000 collaborated score! 100,000 BM and gold for everyone in the alliance!
Overcrowded - have 1000+ people in your empire! 750 BM
The HUGE Relic - have 500+ building number. 1250 BM
caravan - give 1500 or more BM, or Gold to a single player of your alliance. 1000 BM, 500 gold
Drill Baby Drill! - get 5000+ BM/day. 1000 BM
THE RICH GUY - have 100,000 BM or gold at once. 25,000 BM and gold.

RULE FOR MAGE TEMPLES, LVL 1
the mage temple can do abilities. here they are:
Purify resources, power 1: purifying either gold or BM makes a universal resource, which can be used anywhere, as anything. Gold or BM. Cost: 100 gold or BM, for 50 purified, power 1. (the more powers, the more it can do.)
Enlighten, power 1: enlightenment helps make your empire happier, if you are in need of a quick morale bonus. Cost: 5,000 per 1 number higher. (the more power, the more it can do.)
Switch: switching enables you to swap between offense, defense, and population. for example: i use switch to move 3000 offensive to defensive. (i know i let you do this earlier, but no more.) COST: 1000 BM per switch.

Mage temples, LEVEL 2

What can it do?
(read the Mage level 1 before you read this one!)
list of abilities:
Purify, Power 2 - in this power, the resources can be turned back into regular resources, with a 100% refund, and also can GROW OVER TIME!!! it's growth rate for this power is the number of purified resources you have, x2 a day. (hey, that can add up!)[must be power 2 though!]
example:

if you have 100 purified, it grows 200 a day. morale does not effect growth. COST: 500 per 50 purified.

enlighten, power 2 - now, the enlightenment can earn you +2#s per 2,000 BM, AND can make you have a TEMPORARY +100/day gold and BM FOR 1 DAY!!! COST: 2,000 BM or gold per 2#s

Long rage attack, power 1- this is a attack that acts like a mortar. it fires a long range blast, that can destroy foes up to 1,000 strong! COST: 5,000 er blast, 3 page cool down.

Here are the research topics:
Sir:
none
Squire:
Sharp roofs gold:50 BM:150
Sticky material (acts like cement to make items made of stone harder to destroy.)Gold:150 BM:300
Earl:
Advanced houses: (makes houses nicer to sleep in, and increases morale. it also makes them a little stronger. once purchased, works with all houses)Gold:200 BM:500
Advanced mine: (Makes mines make 50 more BM per day Gold:500 BM:1000
Duke:
advanced Defense (makes defense stronger)(gold:500 BM: 1700)
Advanced offence (makes offense stronger)(gold: 750 BM: 1900)
Lord:
Advanced scouting (makes you able to scout first, giving you a tactical advantage. this is very important for targeted assaults.) Gold:1000 BM: 2500
Wall: (makes all of your empire stronger, including the buildings, and your armies.) Gold: 600 BM: 1200
Archbishop:
Mage tower: lvl 1 (The mage temple allows you to do many different things such as purify resources, Reincarnate your dead, or even use powerful spells on your enemy!...for a price. the higher the levels, the better spells it can do.)
Prince: gods' call (allows the user to summon the gods' force to instantly have 10,000 super soldiers! COST: 100,000 BM. COOLDOWN 5 PAGES!
King:
Mage temple lvl 2 (The mage temple allows you to do many different things such as purify resources, Reincarnate your dead, or even use powerful spells on your enemy!...for a price. the higher the levels, the better spells it can do.)
Advanced wall: (puts towers on the wall, making it stronger, and increasing your defense.) Gold:1250 BM:3000
Siegeing weapon: (a weapon that makes it very easy to destroy enemy buildings.) Gold: 1500 BM: 5000
Emperor:
baron: (the ability to take over ones city, if it destroys the defensive army, and add the person's empire to his/her own.) GOLD: 10,000 BM: 30,000 AND TAKES 3 DAYS TO FINISH TRAINING.
Mage Temple lvl 3(The mage temple allows you to do many different things such as purify resources, Reincarnate your dead, or even use powerful spells on your enemy!...for a price. the higher the levels, the better spells it can do.)
Supreme Emperor: mage tower level 4... you know the drill...

Name: unnamed
Title: Prince
Alliance: None
Population: 213/213 mortal slaves
Building number:
BM: ---,---
Purified resources (darkness): --,500
Morale of your empire: 15/--
Gold: --,---
Score: 190,768
Army Space: 0
Army: ---,--- (O) ---,--- (D)
Research: artifact
Achievements: none

WARNING: you will not be told this person's move each day, the only thing that will be displayed is his changing sheet.

ARTIFACTS:

there are 6 artifacts total:

1. earth artifact
2. fire artifact
3. wind artifact
4. water artifact (already taken)
5. artifact of darkness (already taken)
6. artifact of light

each one can instantly grant you magical powers, however they are very protected, and are very hard to find.

each one will likely have a riddle attached, which only people with the most will will be able to survive.

godandd
offline
godandd
1,285 posts
Nomad

Name: Mine owner
Title: Archbishop
Score:116,500
Research: Sharp roofs, advanced defense, advanced offense, advanced mines, sticky material, advanced scouting, wall, mage tower 1
Achievements: The big city, the Elites,the PROS,pocket burner,the king, the jump, Overcrowded, Drill Baby Drill, THE RICH GUY, the HUGE relic, THE GODS
-----------Alliance-----------
Alliance: The Spartans
Total score: 245,270
Treaties: NAP w/ the confederacy
------------Cities------------
Total BM: 898,150 (10,500/day +10,000 TEMP)(+150/mine)
Total Gold: 224,350 (300/day)(+7,500 TEMP)
Morale of your empire: 19/15
Unnamed: (name your city)
Population: 1360/1260
Building number: 216!!
morale of your city: 18/15
BM/day: 10,500/day +10,000 TEMP
Gold/day: 300/day +7,500 TEMP
Army space:0
Army: 67,750(D) 46,000(O)

I send out my smartest men and my most observent scout on the hunt for any artifact i can get.

snowguy13
offline
snowguy13
2,159 posts
Nomad

Hey, bicola, I'm here! I just can't post now... I'll try to remember after school today!

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