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Have a look at my (unfinished) game!

Posted Oct 28, '11 at 3:01am

ExplosionsHurt

ExplosionsHurt

241 posts

Right! So I've been trying to figure out how to condense an instructions sheet into a few words. I know that a lot of people (myself included) will simply not read the instructions if they are more than a paragraph long. Here's the text for the instructions so far. I plan on having them pop up when the player first plays the game:

You are [picture of yellow square]
Avoid [picture of blue rectangles]
Collect [pictures of powerups]

It's short, but do you guys think that it brings the message across? Or do I need to include some more words?

 

Posted Oct 28, '11 at 6:20am

Somewhat49

Somewhat49

1,584 posts

No it sounds quite nice, also I think it will be quite a surprise to people when the "Avoid" is comming out of the cannon.

 

Posted Oct 29, '11 at 10:27pm

Awesomesauce806

Awesomesauce806

37 posts

The game is okay, but it'd be better if you could have permanent upgrades, or something that would allow you to be SOMEWHAT safe. For example, difficulty levels, a shield, sword, or something to defend your self with. My high score was 3600 seconds. See if you can beat it!

 

Posted Nov 1, '11 at 12:20am

Omnihero10

Omnihero10

314 posts

you have any updates..Or new versions... your game is great and would be a hit on armorgames...

 

Posted Nov 1, '11 at 12:25am

Omnihero10

Omnihero10

314 posts

hay also my score is always 853  ALLWAYS i survive for like 5 minutes  853 die with in 1 min  852... what is up with that?

 

Posted Nov 5, '11 at 5:46pm

ExplosionsHurt

ExplosionsHurt

241 posts

Yay! All my assignments are done!

I should be able to get a lot more work done on it now. I haven't been able to work on it for the past few weeks, so I still have a half-done instructions page that I'll be finishing.

Update should be in a week or so.

 

Posted Nov 5, '11 at 10:34pm

Peter20

Peter20

436 posts

it was really hard all that dodging i barley lasted 30 seconds. but it was really good and i loved playing it and would play it again

 

Posted Nov 9, '11 at 12:10pm

SquirrelMaster0282

SquirrelMaster0282

92 posts

dangit i got the 853 glitch too

 

Posted Nov 9, '11 at 11:57pm

master565

master565

3,869 posts

I decided to try an obvious glitch (moving your mouse off the screen fast (this is fairly easy to fix)) to test what happens if you actually got to 853. So after about 10 minutes or so, i finally got there, and it kept counting past that number.

http://i998.photobucket.com/albums/af101/master565/Picture1-1.png?t=1320900993

And for reference, flash was taking up 85% of my CPU at the end of this.

 

Posted Nov 10, '11 at 4:31am

ExplosionsHurt

ExplosionsHurt

241 posts

Thanks for the data. I guess I might have to create a blitting system to handle the large amounts of bullets on the screen.

I thought I'll clear some stuff up involving the 853 glitch. I have a textbox which is called scoreBox in the game over screen. What should happen is that the text of scoreBox is overwritten with the score. In some cases, it isn't writing the score to the text box, and thus the text box just displays the original number, which is just some random number that I typed in to see how the box would display the score. That number is 853.

I'm assuming that if I change the text box to ??? than it will display that instead of 853. I'll try that, upload the version, and see what happens.

 
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