ForumsForum GamesMemetia and Mystery: Memetia crossed with DnD!

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Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Hello, and welcome fair gamers to a little experiment of mine. I have been playing some DnD lately, and I realized DMing is a lot like running a Forum Game. So, I decided I'd try doing a game DnD style. What will I do? Well, I'll reveal the first story after enough people join in. Also, I'm doing all the rolling so you don't need dice and I don't need to accuse cheating. Now, the ultimate forum game question: How do you join?

Well, to join, you give me this:

Name: Your name, Derpy.
Bio: Describe yourself! Have some fun with this!
Affinity: Your element your are associated with.
Race: See Races below
Class: See Classes below
Preferred Weapon: What weapon class you would like to use.

And I give you this:

Name:
HP:
MP:
Race:
Race Perk:
Class:
Class Perk:
Nature: True Neutral
------------------------------------------------------------
Stats:
Strength:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
------------------------------------------------------------------
Inventory:
Weapon:
Armor:
Off hand:
Other:

For example:

You give:


Name: John Menon
Bio: A generic hero used to make an example. Has no characteristics unto himself. In fact, he may be a Doppelganer.
Affinity: Fire
Race: Chanian
Class: Avatar
Preferred Weapon: Blade

You get:

Name: John Menon
HP:28
MP:10
Afiinity: Fire
Race: Chanian
Race Perk: Cleave(Gains an extra attack when killing an opponent)
Class: Avatar
Class Perk: Divine Strength (+3 to damage)
-----------------------------------------------------------------
Stats
Strength: 8
Perception: 5
Endurance: 8
Charisma: 2
Intelligence: 2
Agility: 5
Luck: 5
-----------------------------------------------------------------
Inventory:
Weapon: Shortsword (1d6)
Armor: Double Leather(12 AC, -3 Acrobatics)
Other:
Lume's Everburning Candle

As for the classes...*cracks knuckles*

Mercenary
For-hire adventurers that make up the meat and potatoes of a team. They excel in direct combat, taking direct hits and dishing out damage with melee weapons. They dabble in gunplay, but will not use magical force. Magical equipment yes, magic itself no.
Weapon Proficiencies: Pistol, Auto, Polearm, Bladed, Blunt
Armor Proficiencies: Heavy, Medium, Light, simple

Pirate
A sailor of some sorts always seeking booty. Some seek causes, some seek money, others seek chaos, all bend the law to do so. After all, raiding isn't illegal if it's &quoteace keeping". Whatever they do, they do it with style, with swagger equaling effect for them.
Weapon Proficiencies: Blades, Polarms, Pistols, Cannons, Rifles
Armor Proficiencies: Coats, Simple

Musicians
The living body of a muse. Their memory for songs is limitless, and at a glance they can play a song like a non-musician with decades of memorization and practice. They are the only ones who can use the mysterious musical weapons. Musicians, rock out!
Weapon Proficiencies: Musical
Armor Proficiencies: Simple, Exotic

Syntical
Synticals are one with the shadows. They can-and often do-steal from others to make ends meet. They are masters of gunplay, but not so much with anything else.
Weapon Proficiencies: All Ranged Classes
Armor Proficiencies: Light, Coat, Simple

Avatars
Avatars are exemplars of their chosen deity and believe those who follow others are in the wrong. Their powers remain so long as they remain aligned with their god of choice.
Weapon Proficiencies: Polearms, Blunt, Bladed, Rifle, Sniper
Armor Proficiencies: Heavy, Medium

Wizard
Masters of magic who enter combat doing whatever they want with it. They can strike many foes with a single use of magic, weakening entire hordes for their allies to slaughter.
Proficient Weapons: Staffs, Wands, All Magic
Proficient Armors; Simple

Vansibanes
Hermits who live alone, only associating with those who they trust implicitly. Their magical knowledge is rivaled by none. Magic oozes from every pore of their body...and in some cases, so does stench.
Proficient Weapons: Staffs, Bladed, Pistols
Proficient Armors: Simple

Cleric
These are the guys you always need, the guys who can heal. They combine medical knowledge with healing magic to cure their allies any way they can. After seeing so many cadavers, they have become largely atheist, even in the face of Avatars.
Proficient weapons: Blunt, Staffs, Pistol, Sniper
Proficient Armor: Light, Simple

Races:

Cheezburgians: The cat people! They have heightened senses and are very agile, but are not as strong or durable as other races.(+3 PER/AGI, -3 STR/END)

Youtubians: The race of cyborgs! They are more intelligent than average, but their robotic enhancements slow them down. (+2 INT, -2 AGI)

Chanians: The huge gorilla people! Their massive size gives them more strength and endurance, but they are dumber and less charismatic than average. (+3 STR/END, -3 INT/CHA)

Trollix: Galactic politicians that happen to be dragon men! They are luckier than average and more charismatic, but their scales make them less agile and they cannot see well. (+2 CHA/LCK, -2 AGI/PER)

Behemel: The largely hated space nazis! Their aggressive tendencies make other races hate them and they are largely unlucky , but they are more agile, strong and durable than others. (+2 STR/END/AGI, -3 CHA/LCK)

Collective: The once rulers of the whole **** universe! They have good eyes and can sweet-talk well, but they aren't as strong or lucky as most. (+2 PER/CHA, -2 LCK/STR)

Balcheans: The warmongering frogs! They are stronger and more agile than anyone by average, but are easy to squish and can't see well. (+4 STR/AGI, -4 END/PER)

Tropers: The gem-laden race of infinite wisdom and beauty! They are smarter and more charismatic than others, but their gem skin makes them less agile and their gem eyes make it harder to see. (+3 INT/CHA, -3 PER/AGI)

PHEW. So, now we wait for about...six people to make characters!

  • 637 Replies
sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

"Looks can be deceiving... idiot..."

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 32/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 19
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Iron Mace(1d6)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(90 credits)
Mystic Mallet Mjolnir
(30 Mag.Shotshells, 50 FMJ rounds)

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

Name: Largo Veck
HP: 21/21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+2)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?
(49 Steelhead Arrows)

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

Party Level: 1
Experience: 40/1000

Name: Shadow White
HP: 34/34
MP: 22/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

Mishka taps her staff on the ground twice and a white light washes over the Avatar, cleansing the scorch marks.

Mishka: Mishka's camp was raided not long ago. A pack of goblins led by a big black winged man with sharp red eyes. Mishka did not get good look before guards rushed Mishka out, but Mishka will never forget those eyes. Cape came from captive that died of shock at attack. Captive tried to burn Mishka's temple, but Mishka stopped him with holy light. Mishka took cloak to keep hazards off Mishka. As soon as Mishka finds new cloak, Mishka burning this one.

Mishka extends her hand to the Avatar.

Mishka: To shake hands is Kobold sign of peace. Peace, Avatar?

shadowgun453
offline
shadowgun453
2,463 posts
Farmer

Name: Shadow White
HP: 34/34
MP: 22/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

I shake her hand, "I'm sorry I mistaken you for one of my enemy's, but the beast you described was one of Skorms lackeys. His name is Krona. He is said to work for darkness and he can also summon his sons the Raven Mockers, his son have arms and leg of long extinct humans but the head and torso of ravens."

Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+2)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?
(49 Steelhead Arrows)

[You removed Jin's sheet somewhere along the way...]
I approach Jin when his... situation... with Cronos has been resolved and ask if he knows me.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 32/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 19
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Iron Mace(1d6)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(90 credits)
Mystic Mallet Mjolnir
(30 Mag.Shotshells, 50 FMJ rounds)

I take my arrows and throw them to Mort, then let Jin down and ask Mishka who is her god.

016Bramble
offline
016Bramble
408 posts
Nomad

Guys, I'm going to have to take a break from this thread for now. I'm going on vacation in a few days, and I'll have a lot of stuff on my hands. If it's alright, I'll come back to this thread in a few weeks. I don't doubt that it'll still be active, it's a great thread. So, I'll see you guys in a few weeks.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

(Status Quo is God for number of active players it seems.)

"So, are we done being insane yet and can actually get a move on. i'd like to find a way out of this hell sometime... oh i don't know... TODAY?"

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 32/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 19
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Iron Mace(1d6)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(90 credits)
Mystic Mallet Mjolnir
(30 Mag.Shotshells, 50 FMJ rounds)

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

Name: Largo Veck
HP: 21/21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+2)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?
(69 Steelhead Arrows)

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

Name: Jin
HP: 6/6
MP: 15
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Steelhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
10 Credits
Lockpicks

Party Level: 1
Experience: 40/1000

Name: Shadow White
HP: 34/34
MP: 22/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

Name: Mishka
HP: 10/10
MP: 80
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Skrom
Off hand: -Sun Staff-
Other:

@016Bramble: That's okay. With no sarcasm, I can say that I am perfetcly capable of covering for you, Trollra and Weaver. Oh yeah, kingjac left. I was going to mention that sometime...

@Shadow: Mishka seems to be relieved at this information.

Mishka: Krona? Intet will not like other gods in his plane. Mishla think that Krona will soon find a fiery death. Mishka will join you, Shadow White.

@Mort: Thanks. Jin, after panting and wheezing, gets up and brushes himself off.

Jin: Well, you do kinda look like my cat. I called him Mort, too. Hey, can you lend me some arrows?

You remember that the locket is a family heirloom, an apparent memory of the Ancients whom were the caretakers of your ancestors.

@Chronos: Mishka turns to you, looks you over and looks a little worried.

Mishka: Mishka worships the sun. The sun give life, light and punishment for the unworthy. Maybe your god will let you make nice with Mishka and Shadow?

@Demyx: Mishka glares at you for your little snark, but she turns to the group.

Mishka: Mishka thinks you all need to get moving. Mishka and Mishka new's friend Shadow can help you get around, yes?

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

"Sure, lead the way. not like I have a map of this place."

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 32/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 19
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Iron Mace(1d6)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(90 credits)
Mystic Mallet Mjolnir
(30 Mag.Shotshells, 50 FMJ rounds)

I do so, then follow them. And also take back the 10 credits which I used to have in my credit card from Jin (how do you steal from a credit card?)

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 32/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 19
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Iron Mace(1d6)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Mystic Mallet Mjolnir
(30 Mag.Shotshells, 50 FMJ rounds)

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

Name: Largo Veck
HP: 21/21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+2)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?
(69 Steelhead Arrows)

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

Name: Jin
HP: 6/6
MP: 15
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Steelhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
0 Credits
Lockpicks

Name: Shadow White
HP: 34/34
MP: 22/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

Name: Mishka
HP: 10/10
MP: 80
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Skrom
Off hand: -Sun Staff-
Other:

Party Level: 1
Experience: 40/1000

@Chronos: Did I mention my new "character breaking the fourth wall means damage" rule? I'll let it slide this time, you didn't know about it. Also, Jin is just that good of a theif.

My you doing so, I assume you mean that you don't bash Mishka and Shadow. You scan Jin's credit card to take back the 10 credits he scanned off.

Mishka leads the team back through the cave and back to the clearing with the pond and down the southern path. Roll for listen!

(note: I'm not rolling for DM controlled characters)

Cronos rolls a 20! He hears about five of those not-Balcheans in the bushes.

Demyx rolls an 8...he doesn't hear jack.

Mort rolls a 23! He hears about five not-Balcheans in the bushes.

Guild hears an 8...he doesn't hear jack.

Shadow gets an 11. He hears some rustling in the bushes.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

"why are you all staring at bushes?"

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

"How would you know they're staring at the bushes?"

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

"how do I know they're not? besides, i'm pretty sure at least two of them are."

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

"May as well see why they're staring at the bushes" *Pokes bushes with shotgun*

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