So a few months back I made the judicial decree that Skyrim and Skyward Sword shared 2011's crown of highest quality in a gaming experience. Since then, I've been horsing around (tee-hee) and playing quite a bit of other video games. Returning to Skyrim recently has warmed my heart but also made quite a bit of errors about the game quite obvious.
To clarify:
the thread's focus is on flaws you find with the otherwise pretty-freaking-awesome epic RPG "The Elder Scrolls V: Skyrim". It's been heralded as the best console game this generation, but since then I think there's been a new player on the block, and the perfected diamond many claim Bethesda's latest game to be may actually be quite rough about the edges.
Most menial of all my qualms with Skyrim is the textures. The game looks amazing with its vibrant colors, differing environments, and massive landscapes. However the game's rocks and snow seem a bit more polygonal that those I've seen in recent memory. I know that graphics aren't a means of judging a game, but it is quite jaunting to see un-smoothed snow kinda jut into the ground without any form of overlying transitional texture or whatnot.
I would also like to complain about the story in that it's absolutely forgettable. I'd like to bring up my now-favorite game "Mass Effect 3" as a comparison. In Skyrim there are a multitude of tasks that, if written down, could probably have been written on all those in-game books you never read. The quests are fun and keep one well-entertained in the grand theater of the game, but few actually add to the over-arching Civil War or Dovakiin questlines.
Compare to Mass Effect 3, where every side-quest adds to the story, allowing the narrative to flow into every bit of gameplay. It builds this epic tale that pulls the player in and makes the various decisions all the harder to choose. There's nothing like learning someone you worked your butt off saving for three missions, then connecting to on a personal level, died in an explosion you could have prevented, via email. Skyrim's gameplay makes up for its forgettable story, but upon further inspection, it's just a pitiful attempt at compelling narrative.
I have more bits about this grand RPG but I'll save them for the obvious fanboys who will flock to the thread to tear down Your Friendly Neighborhood Satanist in the flames of hate.
Erm... I'm not sure what you mean exactly, but fighting with weapons you have equipped is kinda the norm? And there are also dozens of spells in Skyrim. Fighting dynamics actually feel more real than ever in Skyrim, compared to Morrowind where melee combat was restricted to hitting as fast as possible (though at least then weapons did different damages depending on how you swung them).
I know that there are lots of spells but as i saw you can use maximum 2 spells at a time (if you use 2 spells you cant use any weapon) and when you change the spells the game pauses.This makes the gameplay to be a bit booring because you only must to aim and use the spells/weapons that you choose when in many other RPGs you can use all the spells that you have.and i don't say this only to Skyrim i say this to all the games that are like it (e.g. Morrowind that HahiHA is refering i understand that his gameplay is similar to Skyrim's one)(i am sorry if there are spells that you don't must to sellect them to use them so you can use more than 2 spells, and i am sorry for the duble post too)
Ah, I see... well, in TES games you were always able to assign items/spells to the hotkeys (key 1,2,3..) so you can change between them without pausing; that means you can have several different spells you can equip during combat with the hotkeys; and usually during one combat you will never use more than a few spells. Or you can assign a sword, a bow, a spell, a shout, potions and scrolls, whatever you like.
In Skyrim you can even add more to the favourite menu, although opening it pauses the game; but you don't have to cycle through your inventory, at least.
Though I just saw that in Skyrim and Oblivion, hotkeys got limited to 1-8 while in Morrowind you had all ten available (0 was standard for hand-to-hand, but could also be re-assigned to something different if I remember well). One more downside of Skyrim and Oblivion.