So a few months back I made the judicial decree that Skyrim and Skyward Sword shared 2011's crown of highest quality in a gaming experience. Since then, I've been horsing around (tee-hee) and playing quite a bit of other video games. Returning to Skyrim recently has warmed my heart but also made quite a bit of errors about the game quite obvious.
To clarify:
the thread's focus is on flaws you find with the otherwise pretty-freaking-awesome epic RPG "The Elder Scrolls V: Skyrim". It's been heralded as the best console game this generation, but since then I think there's been a new player on the block, and the perfected diamond many claim Bethesda's latest game to be may actually be quite rough about the edges.
Most menial of all my qualms with Skyrim is the textures. The game looks amazing with its vibrant colors, differing environments, and massive landscapes. However the game's rocks and snow seem a bit more polygonal that those I've seen in recent memory. I know that graphics aren't a means of judging a game, but it is quite jaunting to see un-smoothed snow kinda jut into the ground without any form of overlying transitional texture or whatnot.
I would also like to complain about the story in that it's absolutely forgettable. I'd like to bring up my now-favorite game "Mass Effect 3" as a comparison. In Skyrim there are a multitude of tasks that, if written down, could probably have been written on all those in-game books you never read. The quests are fun and keep one well-entertained in the grand theater of the game, but few actually add to the over-arching Civil War or Dovakiin questlines.
Compare to Mass Effect 3, where every side-quest adds to the story, allowing the narrative to flow into every bit of gameplay. It builds this epic tale that pulls the player in and makes the various decisions all the harder to choose. There's nothing like learning someone you worked your butt off saving for three missions, then connecting to on a personal level, died in an explosion you could have prevented, via email. Skyrim's gameplay makes up for its forgettable story, but upon further inspection, it's just a pitiful attempt at compelling narrative.
I have more bits about this grand RPG but I'll save them for the obvious fanboys who will flock to the thread to tear down Your Friendly Neighborhood Satanist in the flames of hate.
One thing I cannot understand is why they're so fetish about their lockpicking minigame. Sure, it's really nice. But what's a warrior or mage to do with lockpicking? In Morrowind there were spells to unlock (and lock) things. In Arena you could break even open a lock by hitting it repeatedly with your weapon (might break the weapon). They could combine all three possibilities next time, with lockpicking staying the safest and least noisy method; perfect for thieves.
Lockpicking is easy no matter what class you play, it's just easier if you are going for the Thief, but that doesn't mean it's impossible. Skyrim just wants you to use all the skills, making it possible to reach them to 100 with any class
One thing I cannot understand is why they're so fetish about their lockpicking minigame.
I really don't like this lock picking mini game either, in fallout it worked but in Skyrim it's just beh. If u compare Lockpicking between the pc and console you see that on the pc it is way harder.
well, after posting what i did a few days ago, i played some skyrim and saw more or less what our chillz master pointed out. the grahpics are less texture-packed then what a regular bethsda studio player might expect, but gameplay really just makes up for it.
the best glitch i ever saw was when a man was chasing a dog in the middle of nowhere. i loved it.
i didn't read all the comments and i hope i am not saying what semone already said but the gameplay is a bit ...too simple, i mean you can only use your equipped weapons, in comparison with my favourite RPG "World of Warcraft" where you can have 30 spells or more.
Hmm you could lower the mouse sensitivity I think.
I don't think this works, because as far as I know, on PC you cannot influence the speed at which you turn the lock around, compared to consoles where this is possible. That's why it's harder; instead of turning slower, you have to turn jerkily or you'll break the pick immediately.
i didn't read all the comments and i hope i am not saying what semone already said but the gameplay is a bit ...too simple, i mean you can only use your equipped weapons, in comparison with my favourite RPG "World of Warcraft" where you can have 30 spells or more.
Erm... I'm not sure what you mean exactly, but fighting with weapons you have equipped is kinda the norm? And there are also dozens of spells in Skyrim. Fighting dynamics actually feel more real than ever in Skyrim, compared to Morrowind where melee combat was restricted to hitting as fast as possible (though at least then weapons did different damages depending on how you swung them).