This thread is a place to discuss quests for Cursed Treasure 2. Here is a list of the current quests available for saving your gems from those wicked humans...
Sergeant of Evil
Achieve Rank 10.
Hardness: Easy
Air Defense
Defeat a flying enemy.
Hardness: Easy
No Magic Allowed
Defeat level 3 without utilizing a spell.
Hardness: Easy
Perfectly Evil
Receive 3 stars on any level.
Hardness: Easy
It's a Trap!
Turn 100 enemies into mines.
Hardness: Medium
Deposition
Defeat the King.
Hardness: Medium
Drunken Coins
Collect 100 mana bottles and 200 coins.
Hardness: Medium
Harm No Building
Get 3 stars on level 10, 11 and 12 without destroying any enemy buildings.
Hardness: Hard
Wicked Source
Complete level 2 with only one tower at a three star ranking.
Hardness: Hard
Evil Superstar
Get 3 stars, day and night, on all 15 primary levels of the game.
Hardness: Hard
Wasteland Stars
Get 18 stars on levels 16, 17, 18.
Hardness: Hard
No Sacred Stones
Win level 16 or 17 or 18 without breaking any Sacred
Stone.
Hardness: Hard
Found Treasures
Find 3 treasures.
Hardness: Hard
Ship Destroyed
Defeat the boss ship.
Hardness: Hard
Free Coast Superstar
Get 14 stars on levels 19, 20, 21.
Hardness: Hard
As far as I know,a lot of players have won 3 stars rating on all levels. As UnleashedUponMankind said: you need some mana to fear enemys when needed. So in some way,its based on luck.Mana potions are very useful.
Question. To get harm no building do you have to do it without getting resources. I did them without getting enemy buildings and getting resources but i didn't get the quest so idk.
@Dapro: I think mana pools and gold mines count as enemy buildings, but I can't be completely sure as I got that quest a long time ago. I suggest that you replay the levels, but do not unlock those buildings
Did #18 get nerfed recently? I had been trying to get three stars for a while (for some reason I could do it at night but not during the day), but then yesterday it seemed like there were fewer enemies and fewer "blocking towers" at the beginning. Finally got my "Brilliant" for the day campaign.
The game is updated to 1.3.0, major update with some fixes, the game is "rebalanced".
Patchnotes:
- Fast Speed can be toggled instead of holding (pause the game to switch controls) - New hotkeys: P for pause, T for next wave - Coins autocollect before the next wave - Texts are tweaked - Terror protects from Charm for 2 seconds - Total game re-balance: skill effects, meteor damage, towers XP formula, towers upgrade costs, towers ranges and damages, enemies HP are tweaked - All the levels are re-balanced - Fixed bugs: + Towers XP on highground was incorrect + Damage bonuses were not applied + A lot of XP when losing + Crypt charges were whirling + Crypt charges did not re-aim + Scared enemies do not stuck + ⦠and a lot of others
Am I missing something? I started a new game after the update and can't even beat level 4. No matter how many or what type of towers I build, rogues and bards just waltz past my defenses. I know you're trying to make it more of a challenge, but being forced to grind the same level over and over seems like a step backwards.
One of the things that really made me prefer this one to the original Cursed Treasure was that even if you lost you could get enough xp to get strong enough to see the rest of the content. Now it seems that's not the case.
I've tried Level 20 probably 50-60 times now and cannot get brilliant. Haven't been able to get anywhere near lucky enough to make it. Any level that can leak on the first wave is just silly.
I have been playing the game for a little while now, and I noticed something weird. For several of the quests (Sergeant of evil, Deposition, It's a trap!, and Drunken coins) it did not give me the badge for my profile or even confirm i got it even though I completed the criteria and the in game achievements have recognized it. Can someone please help me with this?