Name & Sex: David Jones, M
Day #5
Time: 7:47 (+1:02)
----------
Complexion: Light
Hair: Long, black
Height: 4'1", 124cm
Masculinity: Slightly Masculine (64/100)
Muscles: Visible (55/100)
Frame: Average (48/100)
----------
Body: All human
----------
Perks
Schooling: 20% less fatigue when casting spells
----------
Outfit: Comfortable Clothes
Weapon: Jagged Rock, Beautiful Sword
Storage: Lumi's Ingredients, two empty small flasks, Medium sack (50/500)
----------
Camp Storage: -
----------
Places Explored:
~Forest
~Lake
~Mountains
~Desert
Special Places:
~Lumi's Hut
----------
Strength: 8
Toughness: 8
Speed: 14
Intelligence: 15
Corruption: 2%
----------
HP: 100%
Fatigue: 0%
----------
Hunger: 0.52% (+0.31)
Thirst: 2.06% (+1.24)
----------
Status Effects: -
----------
Level: 1
Experience: 30
Gems: 13
Rupees: 0
----------
Quest: None
----------
People:
~Lumi (Friendly)
I say sure to learning the energy potion.
After she tells you how to create the potion, you then hand her the ingredient sheet she's given you before, and she adds the new recipe.
Lumi's Ingredients:Perudi olives ~ used to sweeten the potion. Also slightly alcoholic. On rare occasions, can turn skin color green, and on very rare occasions, can permanently reduce intelligence. Centaurs/minotaurs/horses are immune to the skin color change effect.
Inken weeds ~ used to dye clothes a darker color and/or adds a yummy taste to a potion.
Equine flowers ~ used to feed horses, and helps build muscle faster for them. Also could be consumed by creature/person to obtain horse-like features on some occasions.
Jetta Berries ~ used to sweeten and enhance the potency of the potion.
Sybil Carrots ~ used to add energy/vigor to the potion.
"Oh, and I may have forgotten to tell you last time, but you need to boil water and put it in the flask before you begin adding ingredients to make sure the potion is clean. If you throw the ingredients in without boiling the water to clean it, then the potion will corrupt whoever drinks it little by little, so be careful about that. Sometimes I make that mistake and throw them in a little too early." That explains why you felt rage for a few seconds after her potion test she performed the first time you met her.
I also ask if I could use her equipment again to make an equine delight to sell to centaurs later, but instead of 80% we have a set price I give you later, about 200, 250 gems to avoid confusion about how much I owe you.
"Well, you've already got two flasks ready to use. You don't need mine anymore." she says.
After listening to the second suggestion, she declines. "No, no. That's okay. I've learned from my last mistake, and I actually studied up on it a little to make sure I get my math right." she says, grabbing a few pieces of crumpled up paper and placing them flat on the table. "I still made a couple of mistakes, but I finally got it after filling up the last sheet with math." she says, pointing to the third sheet she's layed out. "Oh, and this time, I'll be a little more fair... since you're going out there and doing the actual selling, how about you get thirty percent, and I get seventy?
_________________________________________________________
Name & Sex: Goku, M
Day #2
Time: 17:05
(+0:15)----------
Complexion: Light
Hair: Long, spiked, black
Height: 5'9", 175cm
Masculinity: Slightly Masculine (60/100)
Muscles: Visible (58/100)
Frame: Average (50/100)
----------
Body: All human
----------
Perks
Fighting: 10% more damage using physical attacks
----------
Outfit: Comfortable Clothes
Weapon: Giant Stick (7 ft. L, 3 in. T)
Storage: 13 pebbles
----------
Camp Storage:
~Weapon Rack: -
----------
Places Explored:
~Lake
~Town Ruins
----------
Strength: 10
Toughness: 15
Speed: 11
Intelligence: 10
Corruption: 0%
----------
HP: 100%
Fatigue: 28%
(-12)----------
Status Effects: -
----------
Level: 1
Experience: 0
Gems: 0
Sorry, I've had a ton of homework lately, haven't been able to log on as much.
Its all cool. And just in case you don't know already, on the next day in-game for you, I'll be adding hunger and thirst, but it won't work like any other RPG you've played. In this, the hunger and the thirst is based on the entirety of your life... its hard to explain. So I'll say it like this, at 100% for hunger, that means you haven't eaten for two weeks, and you'll begin to die and your muscles will slowly deteriorate. After muscle tone or strength reduces as low as possible, your health will drain faster because your body won't have anything to get its nutrients from.
Even having hunger at or above 10% is bad, because at 10% that means you haven't eaten for a day and a half. For thirst, it rises faster since you could only survive without water for 3-4 days until you begin to die from dehydration. So, at 30% thirst is when the penalties start from that.
This is where it gets real technical. I don't know if you already read any of this from previous pages, but this is how it works. For every single minute, hunger and thirst rises. For hunger, I multiply 0.005 by how ever many minutes have passed and that's whats added to hunger. For thirst, I multiply 0.02 by how ever many minutes have passed. It's all a pretty well balanced system... I think, at least. But anyways...
Feeling bold, I walk straight to the edge of the water and poke my stick in. If nothing happens, I stick my feet in the water.
After submerging the bottom part of the stick underwater for a short period of time, nothing happens other than the creation of ripples moving outward toward the seemingly endless lake. After taking the stick out and examining it, you find that nothing has happened to it.
After testing the lake water, you feel secure in dipping your feet in. Surprisingly, it feels much more relaxing than you thought it would have. It's thicker than the water back in Chiakor, however. It gives a strange feeling... but the relaxing feeling of the lake water reassures you that its okay.
______________________________________________________
Name & Sex: Michael Lee, M
Day #3
Time: 8:24
(+0:08)----------
Complexion: Light
Hair: Long, black
Height: 5'4", 163cm
Masculinity: Slightly Masculine (60/100)
Muscles: Visible(57/100)
Frame: Narrow (35/100)
----------
Body: All human
----------
~Perks~
Smithing: Armor effectiveness increased by 10%
----------
Outfit: Comfortable Clothes
Weapons: 4 ft. bamboo stick
Storage: 1 ft. bamboo stick, 11 strange olives, sharpened rock
----------
Camp Storage: -
----------
Places Explored:
~Lake
----------
Strength: 11
Toughness: 10
Speed: 16
Intelligence: 10
Corruption: 0%
----------
HP: 100%
Fatigue: 0%
(-1.8)----------
Status Effects: -
----------
Level: 1
Experience: 4
Gems: 0
Rupees: 0
----------
Quest: None
----------
People:
~Rathazul (Acquaintance)
"That's going to be troublesome. Rathazul, how do I fight against alchemy?"
He responds immediately, as if he's anticipated the question. "My dear child, I hope you have fast feet." the depressed alchemist answers. "Luckily, most creatures haven't become intelligent enough to use alchemy with projectiles. Anyone smart enough to do so would poison an arrow or even a dart and use it that way, but no. Violence and corruption have taken over the land, and intelligence is hard to come by these days."
You ask him what his point is.
"The point... is that they throw their flasks!" he emphasizes. After calming down, he collects his thoughts and speaks again in a calm, but dull tone. "However, it can still be dangerous if even a few drops make contact with the victim."
____________________________________________________
Name & Sex: Archene De'Night, M
Day #3
Time: 13:26
(+0:42)----------
Complexion: Light
Hair: Brown, long & curly
Height: 5'7"
Masculinity: Slightly Masculine (60/100)
Muscles: Visible (58/100)
Frame: Average (48/100)
----------
Body: All human
----------
Perks
Healing: Healing items and effects are 20% more effective.
----------
Outfit: Comfortable Clothes
Weapon: 3 ft Spear (stick + sharpened rock), Willow Bark Basket
Storage:
~Small Goblin Pouch: 2 writing utensils, Goblin Ale
----------
Camp Storage: -
----------
Places Explored:
~Forest
~Lake
Special Places:
~Whitney's Farm----------
Strength: 12
Toughness: 12
Speed: 16
Intelligence: 10
Corruption: 0%
----------
HP: 100%
Fatigue: 10%
(+10)----------
Hunger: 2.23%
(+0.21)Thirst: 8.82%
(+0.84)----------
Status Effects: -
----------
Level: 1
Experience: 50
(+25)Gems: 0
Rupees: 0
----------
Quest: None
----------
People: -
I hold on to the basket and look around for any berry bushes or other food sources.
You are successful in finding bushes, but they contain no fruit. After widening your search, you accidentally find a quaint farmhouse on the far shores of the lake. Around the homestead are a range of gardens, filled with delicious fruits and vegetables. A figure in a pepper patch rises up to greet you, waving you over.
You do your best to conceal your surprise as you realize the farmer is a woman... with fur and canine-like features! She giggles happily and beckons you over, "Welcome stranger, it sure is pleasant to see a new face 'round here. My name's Whitney, and it's mighty fine I don't have to pitchfork you like most guests!" She fills you in about the lake and her farm, telling you how the demons can't seem to stay close for long, and monsters always seem weaker the few times they have approached her farm. Whitney flushes and rapidly changes subject, "I've got to get back to work, but you help yourself to the peppers, hun!"
She quickly leaves you alone as she begins watering her garden on the other side of the farm.
After examining the red peppers for a short time, you can't seem to find anything wrong with them.