This is for everyone to read. I think that as this discussion about food and thirst progresses, we can keep the game going instead of stopping to figure out how to make the hunger & thirst thing possible. In every post after the character sheet, you guys could put an idea in right above what you'll put as your action, and that way we'll keep the games pace going steady while we figure this thing out. Also, I think when we do figure out the best way to incorporate the hunger and thirst stats, it will start on the next day for each individual, instead of starting immediately so it can be fair and it will start at 100% for everyone, if the percentage is figured to be one of the ways to do it. Thanks for helping out too, guys!
Name & Sex: Archene De'Night, M
Day #2
Time: 11:00 (+0:10)
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Complexion: Light
Hair: Brown, long & curly
Height: 5'7"
Masculinity: Slightly Masculine (60/100)
Muscles: Average (54/100)
Frame: Average (50/100)
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Body: All human
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Perks
Healing: Healing items and effects are 20% more effective.
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Outfit: Comfortable Clothes
Weapon: 3 ft Spear (stick + sharpened rock)
Storage: -
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Camp Storage: -
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Places Explored: -
Special Places: -
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Strength: 10
Toughness: 10
Speed: 15
Intelligence: 10
Corruption: 0%
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HP: 100%
Fatigue: 38% (-2)
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Level: 1
Experience: 0
Gems: 0
Rupees: 0
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Quest: None
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People: -
From where the fruit trees are, I explore the area around them, using the spear as a walking stick.
As you wander the edge of the forest, a sweet scent wafts into your nose. Tantalizing and teasing. As you sniff the air, you find yourself following it, as if an invisible hand is pulling you toward its origin. Little do you know, that is essentially what's happening. The further and further you go, the more heavy the scent grows, as well as a sound. A sound of a buzz, but not in a maddening tone, as if someone is humming. It's a lovely tune, one that would stick in the back of the mind, but not in a bad way.
That's when she comes into view. A great woman, yellow and black, a Bee-like handmaiden would be the best comparison. She sits atop a great flower while humming her tune, happily picking the petals off of another flower. Her body is thin, save her abdomen. Her head is more humanoid than bee, with black eyes, antennae, and black lips that glimmer, bending into a smile as she sees you approach. Standing, she welcomes you in, her wings giving a small buzz as her arms spread open for a welcoming embrace.
You barely stop yourself from gleefully throwing yourself into her arms. You realize the harmonic buzzing of her wings and the unearthly scent of her honey briefly robbed you of your reason. Momentarily, you feel a little more clear-headed.
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Name & Sex: David Jones, M
Day #4
Time: 17:15
(+3:10)----------
Complexion: Light
Hair: Long, black
Height: 4'1", 124cm
Masculinity: Slightly Masculine (64/100)
Muscles: Visible (55/100)
Frame: Average (48/100)
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Body: All human
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Perks
Schooling: 20% less fatigue when casting spells
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Outfit: Comfortable Clothes
Weapon: Jagged Rock, Beautiful Sword
Storage: Lumi's Ingredients, two empty small flasks, Medium sack (50/500)
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Camp Storage: -
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Places Explored:
~Forest
~Lake
~Mountains
~Desert
Special Places:
~Lumi's Hut
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Strength: 8
Toughness: 8
Speed: 14
Intelligence: 15
Corruption: 2%
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HP: 100%
Fatigue: 71%
(+19)----------
Level: 1
Experience: 30
Gems: 63
Rupees: 0
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Quest: None
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People:
~Lumi (Acquaintance)
*I like the added details. This is a really good game, you're doing a good jobAnd i think that fatigue and hunger/thirst should be connected. Strength should only be reduced if it is really low. And how hungry/thirsty/fatigued are you if it is 100%? Is it just that you can't move anymore and you have to rest, or do you go unconscious?*
Thank you very much for the compliment! I don't know if hunger and thirst should either start out at 100% and go down, or start at 0% and go up. Having it start at 0% makes more sense, so maybe that's the way to go. And when H&T does reach 100%, I suppose it could slowly drain your health, kind of what it would do in real life. When fatigue gets to 100%, you become very tired and you do get some penalties like reduced stats. If you were completely drained of energy and tired in real life, you would feel a little weaker, your thoughts would move a little slower, you wouldn't be as fast if your not already struggling to stand, and so on. Hope that makes sense.I go deeper into the forest for another approx. four hours.
You find a large piece of insectile carapace obscured in the ferns to your left. It's mostly black with a thin border of bright yellow along the outer edge. There's still a fair portion of yellow fuzz clinging to the chitinous shard. It feels strong and flexible - maybe someone can make something of it.
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Thank you very much for allowing us to add input! That system there seems good. However, the foods that change/modify attributes should be pretty rare. I think that you should only have to eat 2 times a day as opposed to 3, otherwise practically every turn would be about the next meal. But that's just my input. One of the best forums games I've played to date, by the way.
That last sentence means a lot man, since there have been tons of them out there! And I like that idea. I'm thinking that hunger/thirst should be started at 0%. I need your thought on this though. I was thinking that hunger should be raised every single minute by 0.2. Which means that in one hour, the hunger would have raised by 12%, and in four hours the hunger would be at 48%. It seems kind of high though, even for thirst. So maybe it should be raised by 0.02 every minute for hunger and 0.04 for thirst? Maybe this is getting too technical, but I want to finally create a good working system for hunger and thirst. So for hunger, an hour would raise it by 1.2%, and at four hours it would be 4.8%. So after a full day of not eating, it would be at 28.8%. Does that seem legit? For thirst, one hour = 2.4%, four hours =9.6%, a full day = 57.6%.
By the way, I already updated your game. I don't know if you noticed, but I'll post it under here again.
Name & Sex: Goku, M
Day #2
Time: 16:50
(+0:05)----------
Complexion: Light
Hair: Long, spiked, black
Height: 5'9", 175cm
Masculinity: Slightly Masculine (60/100)
Muscles: Visible (58/100)
Frame: Average (50/100)
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Body: All human
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Perks
Fighting: 10% more damage using physical attacks
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Outfit: Comfortable Clothes
Weapon: Giant Stick (7 ft. L, 3 in. T)
Storage: 13 pebbles
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Camp Storage:
~Weapon Rack: -
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Places Explored:
~Lake
~Town Ruins
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Strength: 10
Toughness: 15
Speed: 11
Intelligence: 10
Corruption: 0%
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HP: 100%
Fatigue: 40%
(-2)----------
Level: 1
Experience: 0
Gems: 0
I decide to test out this teleporting thing. I grab my stick from the stand and picture the Lake in my head.
The tent along with the camps surroundings shift with increasing speed until a seemingly endless lake appears ahead, sitting incredibly smooth. You almost mistook it for glass at first.
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Name & Sex: Michael Lee, M
Day #3
Time: 8:00
(+0:05)----------
Complexion: Light
Hair: Long, black
Height: 5'4", 163cm
Masculinity: Slightly Masculine (60/100)
Muscles: Visible(57/100)
Frame: Narrow (35/100)
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Body: All human
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~Perks~
Smithing: Armor effectiveness increased by 10%
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Outfit: Comfortable Clothes
Weapons: 4 ft. bamboo stick
Storage: 1 ft. bamboo stick, 11 strange olives, sharpened rock
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Camp Storage: -
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Places Explored:
~Lake
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Strength: 11
Toughness: 10
Speed: 16
Intelligence: 10
Corruption: 0%
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HP: 100%
Fatigue: 5%
(-1)----------
Level: 1
Experience: 4
Gems: 0
Rupees: 0
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Quest: None
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People:
~Rathazul (Acquaintance)
"What... What exactly happened to the champion you trained?"
"He was a fool. He figured out how to use the ingredients to create different combinations, and corrupted himself by testing his despicable creations. We can safely say that he's abandoned mankind."