Another game I love (Love vertical shooters ) but I just wish there was more. Love these quests where I've already completed the game, little work involved for a lazy guy like me!
Pretty easy once you get the hang of it, I got all 5 in about an hour and a half or so.
The only one that really has any difficulty is 2000 meters in Endless mode.
There are a few key upgrades and strategies that will let you destroy it
Active Skill - Napalm. ALWAYS Napalm. With Inspiration (skills reload 30% faster), you can use a Napalm about every 20 seconds or so. Use it immediately on helicopters or large car V's, you shouldn't really need it on bunkers or towers, but it comes back so fast use it if you are going to hit 2 or 3.
Weapon - Rocket Launcher. With Big Guns Mastery, you will be absolutely cranking out the rockets. This is very important because you can concentrate on dodging but the rockets will keep killing.
Ally Skills - Basically fill out the tree. Future Armor is VERY useful, almost required, to get the 2000 meters.
Strategy - if you have the car, focus on getting allies, ignore everything else. You should be able to get 4-8 before losing the car.
Once on the ground, DO NOT simply pick up any ally from cages. Ally precedence is as follows:
AA Specialist - Best, you can focus on dodging, their shots kill multiple troops at a time, and they do a lot of damage per shot Automatic Rifleman - Second best, useful because they give you a good targeted damage, too many AA specialists and you might not be able to kill exactly what you want. Marksmen - Distant third. Somewhat useful, they do a lot of damage per shot, but they have a slow rate of fire. Not a bad thing to have 2 or 3 in your squad, but if you can avoid them, don't get them Riflemen - DO NOT pick up if you can avoid it. They are much worse than automatic rifleman, they simply do not do enough damage. If you are absolutely hurting for squad members, pick them up, but if you have a squad bigger than 5 completely ignore them. If you can, kill them off from your squad as it gets bigger so you can replace them. Grenadiers - Terrible. Do no pick up EVER. Slow rate of fire causes them to be difficult to aim, bad range means they won't always hit, just terrible in general. Never pick them up EVER.
Strategy - focus on dodging shots and killing enemies quickly. Use napalm instantly on Helos to get rid of them, focus on killing ground troops first because they are almost instakills and it quickly lowers the amount of shots to dodge. Important point with medkits - unless you have a soldier in the red, do not pick them up immediately. If you wait until they get low on the screen, you will likely get a lot more benefit from them.
There are several distinct random enemy formations that come at you. Most of the bunker/tower formations are easy to kill. The only formation that you really need to worry about is the one where 7 cars come at you in a V, then three planes bomb the center, right, and left of the screen. What you have to do for that is immediately napalm the center cars, should kill 3 of them, then hit the lower left wall, and as soon as you see the bombs hit in the center move to the center. Once I got this down I was able to get through this wave every time without a lost soldier.
Keep the strategy - save medkits until soldiers are in the red, focus on getting AA troops and dodging shots rather than killing immediately, and Napalm Helos, and you'll get far easily. I stopped when I hit 2000, I still had a full squad of 5 AA troops, 4 Automatic Riflemen, 2 Marksmen, and 1 Rifleman (bugger wouldn't die!) at completely full health. I probably could have kept going indefinitely, but I got bored.
Endless is ridiculously easy with the right upgrades. You can practically go on for as long as you want.
Shotgun + Small Arms Mastery (+ Fast Start) + Extra Ammo (+ Nanobots) All of Row 2, except maybe Grenadier. (Attached Grenade Launcher +) Napalm Wave + Inspiration + War Supplies + Salvation
Nice strategy Olinser. Although I differ in two areas.
I prefer the shotgun over the missiles. It is nice to be able to dodge and still have your missiles hit a target, I find that the missiles rarely hit a decent target and are slow to reload. Shotgun is quick, covers a wide area and you can choose what you want to hit with it.
Also, but I'm not certain of this, I find napalm to be weaker than airstrike. Airstrike is powerful and covers the entire screen regardless of battalion size and you location. Remember part of your battalion will enter a single file line if you are against the wall, reducing the spread of napalm if fired there. However, I didn't experiment with napalm and if it becomes ready more quickly than that is a plus.
@Reton8 - Napalm does recharge significantly faster than airstrike. I didn't do exact timers, but it seemed to me that Napalm was available approximately 3 times faster than the airstrike.
Napalm does recharge significantly faster than airstrike. I didn't do exact timers, but it seemed to me that Napalm was available approximately 3 times faster than the airstrike.
I just read something about it in the game section too. I wish I knew that when I played, I would have used napalm instead of airstrike. You get the added bonus of it healing your troops if you have that other upgrade. So you can heal about 3 times as fast. have to say again, nice strategy Olinser :] (now I only disagree about the main weapon lol )