ForumsForum GamesThe Dragon's Gold (Dungeon Crawler)

355 75956
spikeabc
offline
spikeabc
1,666 posts
Jester

so i was thinking yesterday that although my game take the castle is working as i would like, it is boring. although it keeps me busy with lots of things i must pay attention to, the players say "i raid" and sometimes "i buy 1 heavy infantry unit." so i have devised a new dungeon crawler game that i think any active forum participator will like. here is the intro- (this is a mid-evil era game)

One day, as you are sitting in your cottage, you hear a knock on your door. you go to answer it. standing there is a man in long purple cloaks (keep in mind that is the sign of royalty). you cannot see his face or any part of his body, as the cloak covers it all. he seems...friendly-ish, but before you can say anything he begins.
"Hello! my name is sir Acrobis of the Deminin family. i am here because i am looking for brave adventurers to help me forfill a quest...a very dangerous one. have you ever heard of the legendary dragon's gold?" you think for a moment, but you do not recall of it. "well legend has it that in a town very close to here a dragon has millions of pounds of gols stashed away in an underground safe...and i am trying to assemble a team to recover it. everyone participating splits the loot. Do you accept?" you say of course, beacuse you wont turn an offer like this one down. however, the following events are foggy.

Character Sheet:

Name:
Age: (15-40)
visual description: (this will actually become important)
Bio: (can be blank. doesn't matter, but its a good idea anyway)
class: (below, pick one)
alignment: neutral (influenced by most everything)
------------
level: 1
XP: 0/10
health: 100/100
status: perfect
stats: ( base stats will be based on class, armor will factor in)
Strength:
Endurance:
Melee:
Ranged:
Magica: (the form of magic in this game)
------------
inventory: 1 rock, 2 health potions, 10 feet rope
party: N/A

take out everything in parenthesis

Rules:
1. i am the only one who determines outcomes of anything. you NEVER will say "i decapitate xyz monster and then run down a hall." instead, "i attempt to decaptiate xyz monster." big difference.
2. If/when you become in a party, battling will be different. i havent worked this out yet, but i can tell you this, if your not posting every 2 days, you may be subject to be taken out temporarily to permanently
3. godmodding is strictly forbidden
4. if you die, you are done. you may restart, but EVERYTHING you had will be destroyed.
5. arguing will NOT be tolerated

Notes:
1. observe EVERYTHING. one of the major functions in this game will be to observe the room. if you enter a room i will give you obvious things, but most everything important or even special you will have to take a turn and observe for.
2. every peice of armor will have stats, rarity, and resell value, because there will be AI vendors in this game
3. everyone is on the same map. i cannot stress this enough because its very important. i will sketch the map, and is possible to go into a room that has already been explored
4. enemies will, for the most part, scale to your level. but in some instances they may not. bosses will not present themselves to you obviously, and if your very weak i may say "dont not go in there unless you plan on dieing."
5. PvP is going to happen, unless you want to baby through the game and never hurt a soul.
6. everything you do in this game will factor towards your alignment. i will tell you what you are and inform you of changes.
7. XP will be gained by killing monsters. PvP kills will be worth TONS. leveling up increases base stats. i will tell you when you gain XP
8. I will always update your CS (character sheet), not you. there is a format i want it in, and it will be that way.

Classes:
(each class will get a weapon they start with, and different stats)
Knight:
starter weapon: short iron sword (+1 strength, +2 melee)
starting stats:
Strength: 5
Endurance: 5
Melee: 5
Ranged: 1
Magica: 0

archer:
starting weapon: short wooden bow (+1 strength, +2 ranged)
starter stats:
Strength: 2
Endurance: 2
Melee: 0
Ranged: 5
Magica: 1

Mage:
starter weapon: crude wooden staff (+5 magica)
starter stats:
Strength: 0
Endurance: 2
Melee: 0
Ranged: 3
Magica: 5

it is important that you copy the stats that you get from you class onto your character sheet. then put your weapon in your inventory.

I hope you guys have fun with this! i will begin drawing the map on the 1st post.

  • 355 Replies
eliakith
offline
eliakith
2,419 posts
Blacksmith

Name:Zenil the second
Age: 13
visual description: 5"6, average waist. Not strong, but he is a geometry expert.
Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery
Alignment:True neutral
class: Archer
Gold: 0
------------
level: 1
XP: 0/10
health: 100/100
status: perfect
stats:
Strength: 3 (+1 from bow)
Endurance: 2
Melee: 0
Ranged: 7 (+2 from bow)
Magica: 1
------------
inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows [max 30], equipped)
party: N/A

I blow out three of the candles then take the fourth with me through the door

Talonwood
offline
Talonwood
536 posts
Nomad

Name: Gulielmus Foedera (This is what he calls himself at leastâ&brvbar
Age: 23
visual description: Gul(ielmus) is very tall and moderately muscled (but not trained in weaponry), He is bald, has dark skin reminding one of the people of the deserts, and dark green eyes. He wears a sand coloured cloak better suited to rangers, although without the the bracers protecting his arms from bow-string lash-back, has thinner leather and is without any other weapons. He keeps a desert stone in his pack, a large flask containing two pints of health potion, some rope and a smooth sceptre of wood covered in scratches.
Bio: I may add to it at a later date. If you do wish to bring in characters related to him ; magica is considered taboo to the members of his village and a few of the villages near it. Gul was banished from his home and ended up in the town this story starts at (i'm guessing the setting is medieval europe specifically. Or the place is slightly roman/byzantine? Tyrian Purple being the colour of authority there in ancient times.)
class: Mage
alignment: Heroic Evil (Gul has killed a villainous, but not very formidable person purely out of revenge, he otherwise is a bounty hunter usually employed by noblemen.)
------------
level: 1
XP: 0/10
health: 100/100
status: perfect
Gold :
Strength: 0
Endurance: 2
Melee: 0
Ranged: 3
Magica: 5
------------
inventory: 1 rock, 2 health potions, 10 feet rope, crude wooden staff
party: N/A
------------
spells:
small whisp (lvl1, 5 magica)

I try to crush the chair beneath me. If I fail and just end up on my back, still tied to a chair I might be able to scootch along and get to my pack, and thusly my staff. Gul chuckles to himself slightly, glad no-one is here to see him rocking in the chair back and forth.

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: David Jones
Age: 15
visual description: Black hair, tall and skinny, brown eyes, white skin, black robe, black leather shoes.
Bio: Comes from a farming family, he had been born with a strong connection with magica. He had mostly used it so far for accelerating the growth of plants, but when the man came he saw new oppurtunities for his powers. His parents, realising the potential which could come out of this, bought him a black robe.
class: Thermiclerge
alignment: neutral good
Gold: 250
------------
level: 2
XP: 1/15
health: 70/100
status: healthy, bitten arm
stats:
Strength: 5 (+5 from helmet)
Endurance:2
Melee: 0
Ranged:3
Magica: 22 (+10 from staff) (22 current)
------------
inventory: 1 rock, 3 minor health potions, 2 magica potion, 10 feet rope, oaken staff (equipped, common), iron helmet (equipped, common), torch (unlit), 2 enchantment crystals (rare)
party: sir archene (rychus), Dwelin (archer), Hagus Rochbard (templar)
------------
spells:
small icicle (lvl1, 5 magica)
fire whisp (lvl1, hand magic)

the door swings outwards, and you enter into a large room. its lit with torches and a rock shrine is in front of you. a closer inspection of this is needed. the rest of the room has nothing interesting except for a book on the floor next to the shrine, and a door to the far left of the room. there is an opening at the for right of the room as well.

Name:Zenil the second
Age: 13
visual description: 5"6, average waist. Not strong, but he is a geometry expert.
Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery
Alignment:True neutral
class: Archer
Gold: 0
------------
level: 1
XP: 0/10
health: 100/100
status: perfect
stats:
Strength: 3 (+1 from bow)
Endurance: 2
Melee: 0
Ranged: 7 (+2 from bow)
Magica: 1
------------
inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows [max 30], equipped)
party: N/A

you blow out the candles. as you do so, you hear a voice.
"what do you think your doing?" it says.

Name: Gulielmus Foedera (This is what he calls himself at leastâ&brvbar
Age: 23
visual description: Gul(ielmus) is very tall and moderately muscled (but not trained in weaponry), He is bald, has dark skin reminding one of the people of the deserts, and dark green eyes. He wears a sand coloured cloak better suited to rangers, although without the the bracers protecting his arms from bow-string lash-back, has thinner leather and is without any other weapons. He keeps a desert stone in his pack, a large flask containing two pints of health potion, some rope and a smooth sceptre of wood covered in scratches.
Bio: I may add to it at a later date. If you do wish to bring in characters related to him ; magica is considered taboo to the members of his village and a few of the villages near it. Gul was banished from his home and ended up in the town this story starts at (i'm guessing the setting is medieval europe specifically. Or the place is slightly roman/byzantine? Tyrian Purple being the colour of authority there in ancient times.)
class: Mage
alignment: Heroic Evil (Gul has killed a villainous, but not very formidable person purely out of revenge, he otherwise is a bounty hunter usually employed by noblemen.)
------------
level: 1
XP: 0/10
health: 100/100
status: perfect
Gold :
Strength: 0
Endurance: 2
Melee: 0
Ranged: 3
Magica: 5
------------
inventory: 1 rock, 2 health potions, 10 feet rope, crude wooden staff
party: N/A
------------
spells:
small whisp (lvl1, 5 magica)

Gul chuckles to himself slightly, glad no-one is here to see him rocking in the chair back and forth.


if you ever, EVER, use 3rd person again i will personal come into the game and slay you slowly and painfully. final, but friendly warning.

the chair splinters beneath you as you aplly pressure to it, but does not brake. you slide to your staff and now have it in your hands.

stealth, you will be on my next post because of copy/paste limitations.
spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Horace Altman
Age: 31
visual description: Muscular, Brown hair and eyes, 1.7 metres tall
Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight.
class: Knight
alignment: neutral
gold: 50
------------
level: 1
XP: 3/10
health: 100/100
status: perfect
stats:
Strength: 7 (+2 from sword)
Endurance: 5
Melee: 8 (+3 from sword)
Ranged: 1
Magica: 0
------------
inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped)
party: N/A

he blows his nose.
&quotrobably nothing that i can answer..." he says.

jeray2000
offline
jeray2000
435 posts
Peasant

Name: David Jones
Age: 15
visual description: Black hair, tall and skinny, brown eyes, white skin, black robe, black leather shoes.
Bio: Comes from a farming family, he had been born with a strong connection with magica. He had mostly used it so far for accelerating the growth of plants, but when the man came he saw new oppurtunities for his powers. His parents, realising the potential which could come out of this, bought him a black robe.
class: Thermiclerge
alignment: neutral good
Gold: 250
------------
level: 2
XP: 1/15
health: 70/100
status: healthy, bitten arm
stats:
Strength: 5 (+5 from helmet)
Endurance:2
Melee: 0
Ranged:3
Magica: 22 (+10 from staff) (22 current)
------------
inventory: 1 rock, 3 minor health potions, 2 magica potion, 10 feet rope, oaken staff (equipped, common), iron helmet (equipped, common), torch (unlit), 2 enchantment crystals (rare)
party: sir archene (rychus), Dwelin (archer), Hagus Rochbard (templar)
------------
spells:
small icicle (lvl1, 5 magica)
fire whisp (lvl1, hand magic)

I read the book. Afterwards, I obsereve the room.

stealth_ninja05
offline
stealth_ninja05
1,078 posts
Peasant

Name: Horace Altman
Age: 31
visual description: Muscular, Brown hair and eyes, 1.7 metres tall
Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight.
class: Knight
alignment: neutral
gold: 50
------------
level: 1
XP: 3/10
health: 100/100
status: perfect
stats:
Strength: 7 (+2 from sword)
Endurance: 5
Melee: 8 (+3 from sword)
Ranged: 1
Magica: 0
------------
inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped)
party: N/A

"Well, you might, okay so do you know where these 2 men might be and do you know where the keys might be to get to the next floor of the dungeon are?"

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: David Jones
Age: 15
visual description: Black hair, tall and skinny, brown eyes, white skin, black robe, black leather shoes.
Bio: Comes from a farming family, he had been born with a strong connection with magica. He had mostly used it so far for accelerating the growth of plants, but when the man came he saw new oppurtunities for his powers. His parents, realising the potential which could come out of this, bought him a black robe.
class: Thermiclerge
alignment: neutral good
Gold: 250
------------
level: 2
XP: 1/15
health: 70/100
status: healthy, bitten arm
stats:
Strength: 5 (+5 from helmet)
Endurance:2
Melee: 0
Ranged:3
Magica: 22 (+10 from staff) (22 current)
------------
inventory: 1 rock, 3 minor health potions, 2 magica potion, 10 feet rope, oaken staff (equipped, common), iron helmet (equipped, common), torch (unlit), 2 enchantment crystals (rare)
party: sir archene (rychus), Dwelin (archer), Hagus Rochbard (templar)
------------
spells:
small icicle (lvl1, 5 magica)
fire whisp (lvl1, hand magic)
sheild (lvl1, 10 magica)

it was a tome for a sheilding spell level 1. it will prevent anything from coming into contact with you and will also prevent any damage while using it, but it comes with a price.

the room literally has nothing else in it from what a last told you. you could observe that statue though.

Name: Horace Altman
Age: 31
visual description: Muscular, Brown hair and eyes, 1.7 metres tall
Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight.
class: Knight
alignment: neutral
gold: 50
------------
level: 1
XP: 3/10
health: 100/100
status: perfect
stats:
Strength: 7 (+2 from sword)
Endurance: 5
Melee: 8 (+3 from sword)
Ranged: 1
Magica: 0
------------
inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped)
party: N/A

"no...the men disappeared and have never returned. as for this key you speak of...im not familiar with it."

stealth_ninja05
offline
stealth_ninja05
1,078 posts
Peasant

Name: Horace Altman
Age: 31
visual description: Muscular, Brown hair and eyes, 1.7 metres tall
Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight.
class: Knight
alignment: neutral
gold: 50
------------
level: 1
XP: 3/10
health: 100/100
status: perfect
stats:
Strength: 7 (+2 from sword)
Endurance: 5
Melee: 8 (+3 from sword)
Ranged: 1
Magica: 0
------------
inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped)
party: N/A

"Okay then, guess I can't help⦠"

I go to the door on the right, open it, go inside then observe.

jeray2000
offline
jeray2000
435 posts
Peasant

Name: David Jones
Age: 15
visual description: Black hair, tall and skinny, brown eyes, white skin, black robe, black leather shoes.
Bio: Comes from a farming family, he had been born with a strong connection with magica. He had mostly used it so far for accelerating the growth of plants, but when the man came he saw new oppurtunities for his powers. His parents, realising the potential which could come out of this, bought him a black robe.
class: Thermiclerge
alignment: neutral good
Gold: 250
------------
level: 2
XP: 1/15
health: 70/100
status: healthy, bitten arm
stats:
Strength: 5 (+5 from helmet)
Endurance:2
Melee: 0
Ranged:3
Magica: 22 (+10 from staff) (22 current)
------------
inventory: 1 rock, 3 minor health potions, 2 magica potion, 10 feet rope, oaken staff (equipped, common), iron helmet (equipped, common), torch (unlit), 2 enchantment crystals (rare)
party: sir archene (rychus), Dwelin (archer), Hagus Rochbard (templar)
------------
spells:
small icicle (lvl1, 5 magica)
fire whisp (lvl1, hand magic)
sheild (lvl1, 10 magica)

I observe the statue.

Talonwood
offline
Talonwood
536 posts
Nomad

Name: Gulielmus Foedera (This is what he calls himself at leastâ&brvbar
Age: 23
visual description: Gul(ielmus) is very tall and moderately muscled (but not trained in weaponry), He is bald, has dark skin reminding one of the people of the deserts, and dark green eyes. He wears a sand coloured cloak better suited to rangers, although without the the bracers protecting his arms from bow-string lash-back, has thinner leather and is without any other weapons. He keeps a desert stone in his pack, a large flask containing two pints of health potion, some rope and a smooth sceptre of wood covered in scratches.
Bio: I may add to it at a later date. If you do wish to bring in characters related to him ; magica is considered taboo to the members of his village and a few of the villages near it. Gul was banished from his home and ended up in the town this story starts at (i'm guessing the setting is medieval europe specifically. Or the place is slightly roman/byzantine? Tyrian Purple being the colour of authority there in ancient times.)
class: Mage
alignment: Heroic Evil (Gul has killed a villainous, but not very formidable person purely out of revenge, he otherwise is a bounty hunter usually employed by noblemen.)
------------
level: 1
XP: 0/10
health: 100/100
status: perfect
Gold :
Strength: 0
Endurance: 2
Melee: 0
Ranged: 3
Magica: 5
------------
inventory: 1 rock, 2 health potions, 10 feet rope, crude wooden staff
party: N/A
------------
spells:
small whisp (lvl1, 5 magica)

- Sorry... I'm admittedly not entirely sure this is any better... '.'
I will have to look at my previous rp's and novels to see if I actually can/have wrote in first person before... -

Gul reached for the staff, he brought its tip around to rest on the rope between his wrists, wincing at his muscles sore from being in an uncomfortable position so long, then did the necessary actions to summon a small whisp. - chanting, waving his staff or merely thinking about it? Would it just be a sphere of purple or other coloured light or does it look like a vague bubble formed triskelion?

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Horace Altman
Age: 31
visual description: Muscular, Brown hair and eyes, 1.7 metres tall
Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight.
class: Knight
alignment: neutral
gold: 50
------------
level: 1
XP: 3/10
health: 100/100
status: perfect
stats:
Strength: 7 (+2 from sword)
Endurance: 5
Melee: 8 (+3 from sword)
Ranged: 1
Magica: 0
------------
inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped)
party: N/A

its a hallway, going straight. you follow it until you get to a left turn, or you could continue straight.

Name: Gulielmus Foedera (This is what he calls himself at leastâ&brvbar
Age: 23
visual description: Gul(ielmus) is very tall and moderately muscled (but not trained in weaponry), He is bald, has dark skin reminding one of the people of the deserts, and dark green eyes. He wears a sand coloured cloak better suited to rangers, although without the the bracers protecting his arms from bow-string lash-back, has thinner leather and is without any other weapons. He keeps a desert stone in his pack, a large flask containing two pints of health potion, some rope and a smooth sceptre of wood covered in scratches.
Bio: I may add to it at a later date. If you do wish to bring in characters related to him ; magica is considered taboo to the members of his village and a few of the villages near it. Gul was banished from his home and ended up in the town this story starts at (i'm guessing the setting is medieval europe specifically. Or the place is slightly roman/byzantine? Tyrian Purple being the colour of authority there in ancient times.)
class: Mage
alignment: Heroic Evil (Gul has killed a villainous, but not very formidable person purely out of revenge, he otherwise is a bounty hunter usually employed by noblemen.)
------------
level: 1
XP: 0/10
health: 100/100
status: perfect
Gold :
Strength: 0
Endurance: 2
Melee: 0
Ranged: 3
Magica: 5
------------
inventory: 1 rock, 2 health potions, 10 feet rope, crude wooden staff
party: N/A
------------
spells:
small whisp (lvl1, 5 magica)

dude I cant understand a ****ed word of that. seriously.

david, your on my next post.

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: David Jones
Age: 15
visual description: Black hair, tall and skinny, brown eyes, white skin, black robe, black leather shoes.
Bio: Comes from a farming family, he had been born with a strong connection with magica. He had mostly used it so far for accelerating the growth of plants, but when the man came he saw new oppurtunities for his powers. His parents, realising the potential which could come out of this, bought him a black robe.
class: Thermiclerge
alignment: neutral good
Gold: 250
------------
level: 2
XP: 1/15
health: 70/100
status: healthy, bitten arm
stats:
Strength: 5 (+5 from helmet)
Endurance:2
Melee: 0
Ranged:3
Magica: 22 (+10 from staff) (22 current)
------------
inventory: 1 rock, 3 minor health potions, 2 magica potion, 10 feet rope, oaken staff (equipped, common), iron helmet (equipped, common), torch (unlit), 2 enchantment crystals (rare)
party: sir archene (rychus), Dwelin (archer), Hagus Rochbard (templar)
------------
spells:
small icicle (lvl1, 5 magica)
fire whisp (lvl1, hand magic)
sheild (lvl1, 10 magica)

its a statue of someone praying to a pillar. the pillar has a diamond on top of it, you cant tell what this means. in writing on the man's front it reads:
"I have traveled far and wide in order to restore peace to this land...the chances are that it has all but been destroyed from my departure. I am now but a mere sprit...wandering this world in search for a brighter tomorrow."
at the bottom its signed by someone, but you cant read it. you believe this is something connected to the gods.

stealth_ninja05
offline
stealth_ninja05
1,078 posts
Peasant

Name: Horace Altman
Age: 31
visual description: Muscular, Brown hair and eyes, 1.7 metres tall
Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight.
class: Knight
alignment: neutral
gold: 50
------------
level: 1
XP: 3/10
health: 100/100
status: perfect
stats:
Strength: 7 (+2 from sword)
Endurance: 5
Melee: 8 (+3 from sword)
Ranged: 1
Magica: 0
------------
inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped)
party: N/A

I go left

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Horace Altman
Age: 31
visual description: Muscular, Brown hair and eyes, 1.7 metres tall
Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight.
class: Knight
alignment: neutral
gold: 50
------------
level: 1
XP: 3/10
health: 100/100
status: perfect
stats:
Strength: 7 (+2 from sword)
Endurance: 5
Melee: 8 (+3 from sword)
Ranged: 1
Magica: 0
------------
inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped)
party: N/A

you get to a point where there is a room on your left or the hallway continues.

jeray2000
offline
jeray2000
435 posts
Peasant

Name: David Jones
Age: 15
visual description: Black hair, tall and skinny, brown eyes, white skin, black robe, black leather shoes.
Bio: Comes from a farming family, he had been born with a strong connection with magica. He had mostly used it so far for accelerating the growth of plants, but when the man came he saw new oppurtunities for his powers. His parents, realising the potential which could come out of this, bought him a black robe.
class: Thermiclerge
alignment: neutral good
Gold: 250
------------
level: 2
XP: 1/15
health: 70/100
status: healthy, bitten arm
stats:
Strength: 5 (+5 from helmet)
Endurance:2
Melee: 0
Ranged:3
Magica: 22 (+10 from staff) (22 current)
------------
inventory: 1 rock, 3 minor health potions, 2 magica potion, 10 feet rope, oaken staff (equipped, common), iron helmet (equipped, common), torch (unlit), 2 enchantment crystals (rare)
party: sir archene (rychus), Dwelin (archer), Hagus Rochbard (templar)
------------
spells:
small icicle (lvl1, 5 magica)
fire whisp (lvl1, hand magic)
sheild (lvl1, 10 magica)

*Are gods actually real in this, and what gods are there?*
I ask the other people in my party if we should take the diamond from the statue. It would probaly be worth a lot, but it seems quite disrespectful to steal from an altar. The altar may be protected in some way as well, as it seems connected to the gods.

Showing 241-255 of 355