The "Anarchy Wars" a misnomer really, it wasn't anarchy, not completely. More like if the world went back to ancient greece with all the countries splitting into weak city states bickering with each other and an enclave of a government still pretending to be in control while also trying to convince or subjugate the other city states Rather then building up to war, the countries devolved into anarchy due to the depression, in 1929 when it first hit there were major grumbles. Stock executives committing suicide rather then lose their fortunes, and millions homeless but within the next year the people fought their government, rising up, mostly ending up as their own little fiefs the size of their house, or the neighborhood. But some of them, usually Officers, former Government employees, even a few enterprising men and took over cities, enforced their own ideals and became city states. You are the owner of a city state and control it as such. Enclaves of the former governments remain strong, and attempt to keep control over the multitude of little self sufficient countries and some are more successful than others.
Sheet:
Leader Name: Age: Gender: Description: Bio: optional --------- City Name: Can be real, or made up, don't be silly City Standard: Location: being specific helps Locational Perk: Population:10,000 (Split between the below 3) Workers: Scientists: Soldiers: Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Your city State has been formed
Locational Perks Russia: troops Immune to cold Germany: Tech research quickened France: Higher Morale America: Cheaper research & soldiers Britain: Better Aerial forces China:2x population Japan: better naval forces Italy: Troops not affected by rugged terrain Canada: Friendlier relations with other city states Switzerland: Troops fight twice as hard on the defense
You can be in any country, but you'll need to develop your own perk for it, and i will judge it.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars Buildings: Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 30 000 Morale: Average Events: Chainlink fencing, Towers: 4 turns, SMGs: 1 turn Advanced Training course: 3 turns
it's not about the gun itself, it's about the weapon, but whatever. What terms do you ask for?
well you train them, obviously. But you need a rifle range for that
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars Buildings: Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 30 000 Morale: Average Events: Chainlink fencing, Towers: 3 turns, SMGs: 0 turns, Avanced Training course: 2 turns
I start working on a rifle range, my terms are either a non-aggression alliance or an alliance where we send troops, resources, help, ect. Now that my SMGs are done, do I equip my militia with then or get sub-machine gunners or something?
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's Buildings: Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 20 000 Morale: Average Events: Chainlink fencing, Towers: 3 turns, Avanced Training course: 2 turns, Rifle RAnge, 3 turns
Well you can do what russia did and equip entire rifle battalions with new SMG's, spread them out evenly, or only give them to NCO's and specialists, but to get NCO's you need a real army.
Also 10k resources and 3 turns for the rifle range
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's Buildings: Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 20 000 Morale: Average Events: Chainlink fencing, Towers: 2 turns, Avanced Training course: 1 turns, Rifle Range, 3 turns
What do I need to build to get light armoured cars? What happened to the 10 militia I sent to make an alliance? What's an NCO?
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's Buildings: Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 20 000 Morale: Average Events: Chainlink fencing, Towers: 2 turns, Avanced Training course: 1 turns, Rifle Range, 3 turns
Vehicle Manufacturer
Oh right, the nearest city-state is a religious Theocracy, and demand that you convert to their religion, before they speak with you heathens any further. Otherwise you will only rank among the cleansed and those to be cleansed
NCO, Non-Commissioned Officer the most important part of the army, anyone between the rank of Corporal and Sergeant First Class
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's Buildings: Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 20 000 Morale: Average Events: Chainlink fencing, Towers: 1 turns, Avanced Training course: 0 turns, Rifle Range, 3 turns
I do what Russia did with the SMGs, I start building vehicle manufacturer, tax my people and send 200 workers and 200 militia to mine and the quarry.
Now that the training course is finished do I get snipers?
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: SMG Militia, Sniper (limit .16% of soldiers) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's Buildings: Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 20 000 Morale: Average Events: Chainlink fencing, Towers: 1 turns Rifle Range, 1 turns
Ok then
Well you can effectively train .16% of your force into Snipers, rounded up to the nearest 1, so you can have 7 snipers as there would be only 7 people in the army who can effectively be it
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: SMG Militia, Sniper (limit .16% of soldiers) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's Buildings: Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 20 000 Morale: Average Events: Chainlink fencing, Towers: 1 turns Rifle Range, 1 turns
Ok then
Well you can effectively train .16% of your force into Snipers, rounded up to the nearest 1, so you can have 7 snipers as there would be only 7 people in the army who can effectively be it
How is 16% of 4 000 7??? I'm confusedâ¦
1) What can I do with my rifle range? 2) Do I add chain link fencing and guard towers to defences? 3) Don't I get Xtra resources from tax and mining? 4) Can I start building a vehicle manufacturer?
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: SMG Militia, Sniper (limit .16% of soldiers) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's Buildings: Headquarters, Barracks, Triage Center, Gunsmith, Rifle RAnge Vehicles: none Defenses: Barbed wire & Chainlink fencing, towers Allies: none Enemies: Resources: 20 000 Morale: Average Events: Chainlink fencing, Towers: 1 turns Rifle Range, 1 turns
not 16%, .16%
make basic WWI troopers, which is a very obvious step above militia
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: SMG Militia, (7) Sniper (limit .16% of soldiers) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's Buildings: Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range Vehicles: none Defenses: Barbed wire & Chainlink fencing, towers Allies: none Enemies: Resources: 20 000 Morale: Average Events:
3) Don't I get Xtra resources from tax and mining? 4) Can I start building a vehicle manufacturer?
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: SMG Militia, (7) Sniper (limit .16% of soldiers) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's Buildings: Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range Vehicles: none Defenses: Barbed wire & Chainlink fencing, towers Allies: none Enemies: Resources: 20 000 Morale: Average Events:
dammit i keep forgetting, 30k and yes, for 15k and 5 turns
You can, yes, and depends, what sort of specialist? Specialist isn't a magical word that means expert in smg, it means a trooper that specializes in one aspect of warfare, like flamethrower, radio operator, sniper, etc.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: SMG Militia, (7) Sniper (limit .16% of soldiers) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's Buildings: Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range Vehicles: none Defenses: Barbed wire & Chainlink fencing, towers Allies: none Enemies: Resources: 35 000 Morale: Average Events: vehicle manufacturer: 5 turns
I start training my snipers into specialist snipers and if I can get grenades could I train my SMG militia to assault troops or something? I also train half my SMG militia into basic WWI troops.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: SMG Militia, (7) Sniper (limit .16% of soldiers) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's Buildings: Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range Vehicles: none Defenses: Barbed wire & Chainlink fencing, towers Allies: none Enemies: Resources: 35 000 Morale: Average Events: vehicle manufacturer: 5 turns
Snipers are already specialists, specialist is a very broad term
No, you need to make them into real troopers, but if you can make them that, with grenades, yes you can
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: SMG Militia, (7) Sniper (limit .16% of soldiers) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's Buildings: Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range Vehicles: none Defenses: Barbed wire & Chainlink fencing, towers Allies: none Enemies: Resources: 35 000 Morale: Average Events: vehicle manufacturer: 4 turns
Okay, but do I already have grenade or do I have to build and/or research something?