ForumsGamesCTC2PP: Custom Castle Contest

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Ernie15
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Ernie15
13,344 posts
Bard

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
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RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
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Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
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That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,474 Replies
weirdlike
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weirdlike
1,299 posts
Prince

@SirSlayalot your entry is most prolific. Thumbs up.

Islandempire89
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Islandempire89
64 posts
Peasant

Looking at the entries this round, I could have been sure "Taj Mahal" was this round's theme. xD

Temple of Hatshepsut

"Queen Hatshepsut's Temple" was just slightly too long I guess. Ha!

DrElmer
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DrElmer
552 posts
Shepherd
gh0sts
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gh0sts
865 posts
Shepherd

Al Jahili Construction

They're still in the process of building this one. It's going to be pretty hard to destroy once it's complete, so you'd better knock it down before they finish it.

Arm_Candy
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Arm_Candy
716 posts
Bard

Pyramid Scheme

It's more than a bit rushed. I didn't have time to make it stable.

CourtJester
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CourtJester
6,158 posts
Peasant

I must admit, some of those entries in this latest competition were well thought out and very interesting. Tough decisions for sure! Well done!

Ernie15
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Ernie15
13,344 posts
Bard

We're down to six entries again this round, which means we'll have to start spreading the word for the contest again. If only the "unknown" players from the PE would check their comments. I'm also wondering where Randy(theviking/2/3) has gone to. He appears to have deleted his most recent account.

Anyway, you're interested in seeing how everyone did, so I'll cut to that.

3rd place, with an average rating of 6.03/10, goes to Temple of Hatshepsut, submitted by @Islandempire89.

2nd place, with an average rating of 6.77/10, goes to Al Jahili Construction, submitted by @gh0sts.

1st place, and the grand merit prize winner of Round 17, with an average rating of 7.37/10, goes to The Taj Mahal, submitted by @SirSlayalot. Congratulations!

ROUND 18
Theme: Basic Bomber
Deadline: Tuesday, June 3, 11:59 pm AG time.
Judges: @CourtJester, @FishPreferred, @Ernie15
Description: The only projectiles you may use to destroy this castle are basic single bombs. Not triple bombs, not time bombs, not parachute bombs, and not detonator bombs; just basic single bombs. There is no limit as to the number of shots required for a gold medal.

Get hyped, get building, and don't get too bombed.

@SirSlayalot and his castle have been inducted into the CTC2PP Hall of Fame.

CourtJester
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CourtJester
6,158 posts
Peasant

Something like this! (NOT AN ENTRY)
Didn't get a lot of likes because nobody knew how to do it!

DrElmer
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DrElmer
552 posts
Shepherd

Queen's Maritime Outpost
There are two possible shots that can ignite the explosives in both towers, but don't let that fool you. If you find that you have blown up both towers but the queen and rightmost cannon master do not die, you're aiming a bit too high. The correct shot has worked every single time for me in and out of the castle builder, but there's also a decoy shot that can make it look like a mechanical failure on my part. Don't fall for the decoy shot.

gh0sts
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gh0sts
865 posts
Shepherd

Volcano Firehouse

Look familiar?

Islandempire89
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Islandempire89
64 posts
Peasant

I finally got something to work after a few hours of failed attempts..

Gunpowder City

This is the second castle with this title that I've shared. The first one works in the castle builder, but not in the people's empire! So, I had to make one small change and share it again, and this version actually works outside of the builder. Mighty lucky that it does too! I would have given up on this round had it failed on me again.

Is there any way to delete the prototype?

Arm_Candy
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Arm_Candy
716 posts
Bard

Rocky Mountain Roof

Some places on the roof are deadly to both guards, while others aren't. The design doesn't fail unless you hit the wrong part of the roof.

jeff2241
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jeff2241
120 posts
Nomad
Ernie15
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Ernie15
13,344 posts
Bard

Now that's what I call cutting it close to the deadline.

OP edited to include hall of fame and Builder 2014 quest.

CourtJester
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CourtJester
6,158 posts
Peasant

My vote is locked and submitted but would just like to mention that there were some interesting designs in this competition and some cool chain reactions! Ha ha, only one contestant was brave enough to go without TNT! And, @islandempire89, the correct level was judged (not the one that didn't work!). As well @SirSlayalot, Tri-level Fortress was not considered.

Just a note though, (as per islandempire89's comment about the level not working when it was submitted), I find that if you have it finished, save it and go back into the PE, play a level then go back to the editor, re-load your level and test it again. The problem seems to be in the cache if you have been working on it for a while.... Just sayin'

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