ForumsGamesCTC2PP: Custom Castle Contest

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Ernie15
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Ernie15
13,344 posts
Bard

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
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RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
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Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
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That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,474 Replies
BigJoeTheMighty
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BigJoeTheMighty
40 posts
Jester

You just have a problem with everything don't you DSK? Just get over yourself and your ridiculous ego and play the darn contest!

DrElmer
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DrElmer
552 posts
Shepherd

First Church of Crosse
Holmes and Watson are on the ground floor, and one of the elderly priests is a criminal mastermind, or perhaps it's the bell ringer. Name is a reference to Andrew Crosse.

Limnxy
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Limnxy
53 posts
Nomad

Sherlock's Surprise

This will be the last time Holmes and Watson travel in a police car.

ObieOdie
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ObieOdie
134 posts
Nomad

Gimme a Light Watson!
Holmes: It's dark in here, Watson, turn on the lights!
(Little did Holmes know that Watson had his fingers tied up at the moment)
Watson: I'll just flick this little switch I've found!

Ernie15
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Ernie15
13,344 posts
Bard

Four entries, all of which scored above a 6. It could have been seven entries if the other three people who posted on page 127 had entered.

4th place goes to Homes and Wattson, submitted by @BigJoeTheMighty.

3rd place, with an average rating of 6.87, goes to Sherlock's Surprise, submitted by @Limnxy.

2nd place, with an average rating of 6.93, goes to First Church of Crosse, submitted by @DrElmer.

1st place, and the grand merit prize winner of Round 17, with an average rating of 7.07, goes to Gimme a Light Watson!, submitted by @ObieOdie. Congratulations!

ROUND 18
Theme: English Architecture
Deadline: Wednesday, August 19, 11:59 PM AG time.
Description: Your castle must resemble the architecture of England or anywhere in the current United Kingdom. Landmarks are always welcome.

BigJoeTheMighty
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BigJoeTheMighty
40 posts
Jester

My entry- Royal WeddingDay Jitters

Getting married to a prince can be stressful!

DrElmer
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DrElmer
552 posts
Shepherd

Port of Liverpool
Castle is entirely in slow motion. Dome is warped to fit on the screen. Cupola removed entirely.

Arm_Candy
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Arm_Candy
716 posts
Bard

I had meant to recreate this bridge in Round 6, but I could not make it look good and went with Big Ben and part of the Palace of Westminster instead.

Tower Bridge Meltdown

This is not meant to be an exact replica of London's Tower Bridge. The two diagonal beams are used for support, and they also help melt the middle of the bridge.

Limnxy
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Limnxy
53 posts
Nomad

Building Permit Refused

Here we have the Clifton suspension bridge in Bristol. I live about ten minutes away. Many tourists come here to see the old streets and buildings. The historical society is very powerful, and new building projects are generally frowned upon.

Sadly there is too much lag in this level, which ruins it for me. Gotta stop staying up all night doing endless testing!

BigJoeTheMighty
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BigJoeTheMighty
40 posts
Jester

Oh...completely forgot to tell you guys that the building in my entry is Westminster Abbey, well, as close as I could get to re-creating it on CTC2PP

Ernie15
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Ernie15
13,344 posts
Bard

When every castle scores above a 6, you know it's a good round.

5th place goes to NELSON MONUMENT, submitted by @DeathstormKnight.
4th place goes to Royal Wedding Day Jitters, submitted by @BigJoeTheMighty.

3rd place, with an average rating of 7.03, goes to Port of Liverpool, submitted by @DrElmer.

2nd place, with an average rating of 7.47, goes to Building Permit Refused, submitted by @Limnxy.

1st place, and the grand merit prize winner of Round 18, with an average rating of 7.77, goes to Tower Bridge Meltdown, submitted by @Arm_Candy. Congratulations!

ROUND 19
Theme: First National Bank
Deadline: Wednesday, August 26, 11:59 PM AG time.
Description: Build a bank-type building with a large vault or safe. Up to 30 crates of TNT can be used, and it can either be detonated by the detonator bomb or by a wood fuse using fire (or both). Use a fictional name for your bank, not an existing one like Wells Fargo or Commonwealth Bank.

BigJoeTheMighty
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BigJoeTheMighty
40 posts
Jester
DrElmer
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DrElmer
552 posts
Shepherd

Secret Treasure Fortress
Kill the guards, keep the loot.

Ernie15
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Ernie15
13,344 posts
Bard

Technically all three entries so far do have at least one room with solid metal walls that contains either treasure or TNT, and that's about how much you can make something "look like a vault" in CTC2PP without going into extraordinary detail.

BigJoeTheMighty
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BigJoeTheMighty
40 posts
Jester

My bank does have a name, it's the title, I don't think it was required to put the name of the bank on the structure itself.

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