ForumsGamesGemcraft CS: Crusade for a Grade 100 Gem

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thunderrider
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thunderrider
641 posts
Peasant

Hi, I am level 3142, and I am going to be the first to get a grade 100 gem.

http://i.imgur.com/LPI5mar.jpg

How did I get specs obscenely high? Well, thanks to this dude over here...

One important thing to note is how to create dual gems. Adding two grade one's them spamming U is losing about 33% special power.

Optimal creation is a G1 of both, combine, make a G2 of each, add one pure to each dual, combine the G3s, duplicate, and repeat with pure G4s, duplicate the 6, etc.

here is the difference at g34:
Regular creation:
http://prntscr.com/3dgs2c

Special Mix:
http://prntscr.com/3dgs6k

Note that the hit count is the same, and the cost to duplicate is the same. This is a difference of 32.9%, and this difference keeps rising at higher levels. It's only a 16% difference at grade 6. It takes a decent amount of time, but it is worth it at ultimate grades (45+).


I now have huge specs. It takes me about 20-30 seconds real life time to get +1 grade. So a minute before +2(needed if want extra specs). I estimate my specs to be about 80% higher than normal, at least blood is.

PS- Level 46 amps got the spec treatment too, they are wicked.
  • 496 Replies
ConnerC
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ConnerC
652 posts
Peasant

1:3 is mroe efficeint than 1:2 supergemming, 1:4 is about teh same as 1:3 but more tedious, 1:5+ begins to drop off in efficeincy

i have a 75eq cost mana gem thats 1:2 supergem, and a bunch of 70eq cost amps that are 1:2

im gonna slowly phase them out to 1:3, or maybe just start a fresh game later

ConnerC
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ConnerC
652 posts
Peasant

whats the current record? 80? i think this game ill just beat whatever the current record is by 1-2 grades then stop, and pick it up fresh again later with all the knowledge ive gathered to advance me a few more grades

im thinking ill get 82-83 this attempt, and 85+ another attempt

about to have the gem grade record in 4th consecutive version =]

xroads42
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xroads42
87 posts
Farmer

Conner and thunder:
could you pls check what mana u get with a high grade gem in a trap if you just kill a single low lvl low hp monster with your mana trap.
i dont get as much mana as my gem says i should.

mana before:
401,891,205,523,460,600,000
mana after a 900hp monster:
401,891,583,857,537,060,000
diff:
378,334,076,460,000

i should get only
85,828,964,719,989.12

so i get about 4,4 times more mana???!!!??? why?

ConnerC
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ConnerC
652 posts
Peasant

not entirely sure, could be a mixutre of orblets or other things

about to upgrade my supergem to g79 equivilent, but its probably pumping out as much mana as someones 82 non supergemmed mana gem

its a 2:1 as well, a 3:1 would perform better but im too lazy to change this game

xroads42
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xroads42
87 posts
Farmer

in the last game i compared a normal upgraded and a supergem. supergem mana(dual black orange) was 80% better compared with a lvl 63 gem of the same costs.. think it gained +3% per lvl.

ConnerC
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ConnerC
652 posts
Peasant

and a 3:1 supergem is better than a 2:1 supergem too by about 1-2% per grade

Poghy
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Poghy
27 posts
Shepherd

So whats a good supergemming strategy? If I have a g10 manafarm, I should add g8 to it until... ? Or combine it with lower grades?

ConnerC
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ConnerC
652 posts
Peasant

you take a gem beginning at low grade with the mix of lvl 1s of your choice, combine them into a single gem (for example 16 differany g1s)

from there you duplicate it 3x, upgrade it once, and combine it with the 3 gems you dupilcated that are 1 grade lower now, rinse and repeat

Ledrias
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Ledrias
101 posts
Peasant

Are you comparing this to regularly upgraded gems, or those implemented with absolutely optimal dual implements?

Poghy
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Poghy
27 posts
Shepherd

Well I have made some tests, tried this supergemming strategy, but the optimal upgrading -explained in the 1. page of this topic- just seems better for the same mana cost.

ConnerC
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ConnerC
652 posts
Peasant

thats compared to optimal dual upgrading with the method weve been using

if you actualy compared a 1:3 supergem to just pressing "u" it would probably gain like 10-15% per level, and by grade 80 is like literlay 10+x better

and poghy, the supergemming is absolutely better or youre doing something wrong in how youre combining them. i have many examples of gems the exact same mana cost having double the stats

when i deleted my grade 73 mana gem and pumped out a 73eq supergem, it was a 60% mana per wave increase

Poghy
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Poghy
27 posts
Shepherd

I tried a lot of combinations from my starting mana to create a g12eq dual gem and best result I had was with the "optimal" dual gemming. Maybe you are doing wrong the other strategy. But please make a video and prove that Im wrong.

ConnerC
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ConnerC
652 posts
Peasant

no trust me im doing the dual gemming correctly, i would not have made it into the mid 70s on my mana gem by wave 25 if i wasnt. the supergemming is just better, you might be doing it at too low of a grade because by like 60+equiv its decisively better

thunderrider
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thunderrider
641 posts
Peasant

Connerc:

Mana Pool Multiplier doesn't affect mana gain gems anymore.

Neither does orblets.

So it's rather baffling lol. Unless unknowingly it hit +3 monsters and/or hit the same monster multiple times before flash realized it was dead?

And...1:3. Okay, but like, that multiplies the slow and red components, or in a triple gem, multiplies red too much. how do you reduce/remove the red and/or keep it only as a grade 1?

thunderrider
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thunderrider
641 posts
Peasant

Okay, I did a test.

With 1:3 supergem method and Optimal dual gem combining, both with dual OB.

Rounded because I didn't take pics.

Grade 16 Dual gem combining had-

1100 mana per hit.

+1.42 multiplier per hit level.

2,129,000 cost.

Grade 8 Supergemmed dual(grade 2, dupe 3 times, upgrade, combine, repeat, is that right?)

900 mana per hit

+1.26 multiplier per hit level

2,040,000 cost.

Does this seem right? seems like spec combine is better, by far.

Edit- They both had 0 hits.

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