Hi, I am level 3142, and I am going to be the first to get a grade 100 gem.
How did I get specs obscenely high? Well, thanks to this dude over here...
One important thing to note is how to create dual gems. Adding two grade one's them spamming U is losing about 33% special power.
Optimal creation is a G1 of both, combine, make a G2 of each, add one pure to each dual, combine the G3s, duplicate, and repeat with pure G4s, duplicate the 6, etc.
here is the difference at g34: Regular creation: http://prntscr.com/3dgs2c
Special Mix: http://prntscr.com/3dgs6k
Note that the hit count is the same, and the cost to duplicate is the same. This is a difference of 32.9%, and this difference keeps rising at higher levels. It's only a 16% difference at grade 6. It takes a decent amount of time, but it is worth it at ultimate grades (45+).
I now have huge specs. It takes me about 20-30 seconds real life time to get +1 grade. So a minute before +2(needed if want extra specs). I estimate my specs to be about 80% higher than normal, at least blood is.
PS- Level 46 amps got the spec treatment too, they are wicked.
Really? Because I don't see that anything will change. I already passed the G7 +spec from skills threshold, what else? Also, I did a test with a unspecced grade 40 vs the equivalent(forgot) and the equivalent won...but, it won by a lesser than 40% margin...which means even at G40 equivalent, the specced would win. Check earlier, the spec method gave +41.9% to mana gain. The supergem gave about +32% to mana gain. Granted, the former was at grade 50, but 10 grades isn't much....plus...one thing I noticed is my managain was SLOWING earlier than if I use my own method....generally I only get slowed after grade 52-54, it happened this run at about 44-46. sorry, my method wins imho.
I could get a grade 80+ if only I had patience and/or macro or just patience. I don't and it's worse because the lag makes all the other games I like playing slow, so I can't really do it. GC0 hooked me more than GC2 so I could stand it...
my old gem was 20% more mana per hit than yours at grade 60 with full 58 amps, and at grade 73 i destroyed the gem because the 72 equiv gem was better and the 73 equiv was 60% better
ill tell you what make a 79 gem with 75 amps and tell me if you get 75quad mana per hit
There is a pretty in-depth guide on reddit on how gem combining works here: http://www.reddit.com/r/Gemcraft/comments/2385eg/sc_about_gem_combining_mechanics_and_why_we/
As you can see, its pretty complicated but if you stick to a method it will always net you the same %increase in specials. So if a method isnt better at g12 it wont be better at g80. Maybe you compared gems with different hit levels?
Supergemming might have some uses with pure amplifier gems, but for manafarm and killgem it seems inferior to optimal dual gemming according to thunderrider's and my tests.
Supergemming does have an advantage, if I'm not completely wrong about something. I did an example, first is a classic (upgraded with O/specced BO), second is a personal variant of supergemming ( I hadn't seen his recipe, didn't test yet which variant might be better):
(Managem in both cases just duplicated for the amps to do it quickly)
This is a 'G80' amped by 'G78' "Supergem.
I'm on a run that got me to G87 ....xD But everything takes still so long that I might stop before G90.... (I played with longtime with about 40k Monsters. That surely isn't faster in real time, but you rarely have to freeze again and that's it...
My recipes are: Managem: G1: 3O + 1R || 3O + 1B G3: O || O G5: O || O G7: O || O
gives the first component of the G9 Managem (A). The second is a classic G8 specced O/B (B). Then combine two (B) into (A), duplicate two times, upgrade, combine the two smaller into the bigger etc (the classic way)
For the Amplifiers: Take (B), duplicate two times, upgrade, combine the two smaller into the bigger etc (the classic way) ...
I've tested too much lately so I won't compare my variant to the other ones for the moment. Tell me what I you find out in case you compare. I'm quite convinced that this variant is a very good one. On the other hand I'm 100% sure that it can still be optimized...
In fact I switched from classic to supergem after I had misenraged this:
I was stunned by the results, wanted to experiment and decided to play at least till I can get me a killgem that can handle these ... My intention was to 'combine' smart upgrading and supergemming...
G87 was wrong by the way, it's G86. It will take some more hours to get there...
Ok, ok. BUT. Did you check hits, etc? And also. I have a huge question. How do you stop chain from getting too much power? And also. If I don't put slow into the gem I find it makes it harder to trap monsters on the gem...much harder. I'll stick to my way, at least till I can find a solution to overflowing chain/slow power, thanks.
I can't show you the exmple anymore, they are deleted. I can tell you though, that compared to my old G80 (ROBB, ok, 4 comps) the new one deliversed almost 3 x Mana at G80.
How to handle the slowing I can't tell you, as I switched late in the game. For my tests I put a slowing gem before and after the main trap. I had a third slowing gem, that I switched with the mangem after having frozen...
To get the changes uickly done you loose some "reloading speed" bonusees, that before i would have used to quickly get in action the duplicate of the managem (first step of upgrading the gem) .... - but it worked ok for me.
*huffs* going back to GC0, lost interest in GC2. Can I still post GC0 stuff here? Lol I play on Kong but the GC0 threads are as dead there, and I'm here now, so...
BTW: Your wizlevel in GC0? Mine's 4790(1.86 billion xp)
thunderrider, in the gem i compared he had 2x as many htis as my gem
my gems is simply better in every way, over triple the mana for the same cost at half the hits
if you guys are convinced taht classic dual combining is better thats fine, youll be playing with a hinderance while others go for higher grades
as you can see from cronos, thats a begger mana gem than any g80 youll ever see
hes using 2:1 as well, 3:1 is even better, its around 10-15% better on my amp gems than 2:1
well cronos if you get a pic of a g87 then ill be stopping my run at 81 i think, ive got to do some moving here soon which means shutting off my computer
i do have next week i can do a several day run and go for a g90 using what ive learned about supergemming to help
quote from pohgy "Supergemming might have some uses with pure amplifier gems, but for manafarm and killgem it seems inferior to optimal dual gemming according to thunderrider's and my tests."
once again, you guys actualy havent done tests, youve made like grade 12s or something, the people who have actualy done this up to g80 know it works which is xroads cronos and myself so far from what i can see. also there is absolutely nothing complicated abuot the old gem combining method, its just worse
1. Make two grade 1 pure gems and combine into dual gem grade 2 and duplicate it 2. make two grade 2 pure gems and combine pure + dual x2 3. combine new two grade 3 dual gems into grade4 and duplicate them 4. Go to step2 and upgrade n+2 pure gem grade.
This is my notes so far. Is this correct and how do i make triple modifier gem.?
@thunder Hm, I have even forgotten which is chapterO and which one is GCL. Haven't played both like for eternities, didn't play till very high levels though.
@lurjake, you're right. For the triple gems the third component is basically red or blue. Both of them are growing very quickly with black in the gem so you need just like 1 or 2 G1s mixed in at the beginning. See thunders recipes on page one of this thread for exemple, there or others to find in this thread, too.
@connor: Yeah, I'm gonna post a pic as soon as i get there. You're right for the ampflicator-gems. My tests finally revealed the following Mixture as the best, the relation is like 1O / 1,5 B (which I don't use in my current run). Don't know exactly how you're mixing. We should find out whats the better one...
i noticed you triple gem your mana gem and use a slower right in front of it, im considering trying this but not sure if its worth the more difficult control
my mix i did was pretty inefficient, this run i wont change it since i already have so many hits with it and im almost done but my next run is going to be as efficient as possible after i do mroe testing with the best mixes on this run
i just did 1black 1 blue 1 red 13 orange, combined a g5 and began supergemming 1:2 for my gem
your 80 surrounded by 78s had something like 200quad per hit, my 79 surroudned by 75s had 75 quad, and i think even with 80 + 78s it would be somewhere in the ballpark of 140quad so yours was mroe efficient
like i said ive been experimenting with the mix and even tho its a bit late to turn back on my current gem i think i have a mix idea that will about double the mana of my current gem at the same grade
a mana supergem of abuot grade 98 equiv would reach 1e21 mana per hit which would look pretty cool, and would be necessary to create if you want to make a 100
my goal with these runs will be to create the best mana supergem i can until about wave 200 when normal runs out, then during endurance just do nothing but build up my killer gems grade to be like 2-4 higher than my mana gems equivilent cost grade
im starting to think it mgiht be doable, even improving the ratio of mana increase per grade by 1% is a massive breakthru in the time to create a gem
if we could ever crack the code for the best combo so perfectly that each grade could give nearly 100% mana increase, then in theory we could build gems about as high grade as we want
doubt taht will happen but even improving my origonal estimate of +47% to something like +70% would make the time like 99x faster for waves to reach a grade 100 jsut due to the exponential growth