ForumsForum GamesOperation Overlord: Alien Invasion RPG

584 118839
Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

(Fair enough, so we not waiting for the other guy?)

trooper555able
offline
trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

I cross myself before leaving the room, being sure to check around corners to make sure I'm not walking into projectiles. I make my way to either the hanger or the area where escape pods would be.

Okay, good to know, thanks.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

(Guess not)

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

You follow the yellow line to "Hangar Comb 03". After walking for about five minutes, you check around a corner, and see two marines casually patrolling the hallway, moving in your direction. They are armed with P90 SMGs.

trooper555able
offline
trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

I see if I can find a place to hide to wait for them to pass by. If there's no where to hide, I wait for them to get close to the corner I'm at and ambush them, putting a hand on each of their throats and holding them up against the wall, pushing hard enough to suffocate them into unconsciousness, but not hard enough to do any lethal damage.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 12
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized, burned
HP: 150/210
Vehicle: M90A3 Hoplite
HP: 70/375
Weapons: 40mm autocannon (50/200 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I stand guard, until further orders.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

(Well I'm still waiting for him to report to me, his character that is. Until then I will let half my men eat and leave the other half on watch. When we get moving the half that didn't eat can then. I also have some water and food.)

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

You press yourself against the wall, hoping for them to pass by. Unfortunately, you are freaking huge and naked and a little bit blue. Hard to miss. One of the marines sees you and chokes mid-sentence. He raises his p90 and yells at you, "Get down on the ground! Get down on the ground!" At this point the other marine has you covered with his SMG and is circling around behind you so you can't attack both of them.

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 12
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized, burned
HP: 150/210
Vehicle: M90A3 Hoplite
HP: 70/375
Weapons: 40mm autocannon (50/200 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

The men around you stand around and begin eating, some of them go and patrol the perimeter. The officer in charge is eating an MRE in the tank, you can hear him chomping over the intercom.

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 27
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 720/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1550/1600
Main Weapon: 120mm rail gun
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (72/0/0)
Crew: Driver (Corporal Jameson 75/75), Gunner, Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (100 Sergeant Miller/75/50), Support Bravo (100 Sergeant Hanes/50/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

You omnomnom some food and slosh down a bottle of water. You can see your men milling around outside, getting some R&R.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 27
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 720/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1550/1600
Main Weapon: 120mm rail gun
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (72/0/0)
Crew: Driver (Corporal Jameson 75/75), Gunner, Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (100 Sergeant Miller/75/50), Support Bravo (100 Sergeant Hanes/50/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

I order them to switch shifts so that those who weren't eating are now eating. At this stage 'm ready to kill that man... I think to myself as I wait for the guy.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 27
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 720/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1550/1600
Main Weapon: 120mm rail gun
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (72/0/0)
Crew: Driver (Corporal Jameson 75/75), Gunner, Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (100 Sergeant Miller/75/50), Support Bravo (100 Sergeant Hanes/50/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

The men switch shifts. Now your men are nice and full. Want to march them a couple hundred kilometers?

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

(As soon as the recon in the ship is finished I'll be right on my way.)

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

(As soon as the recon in the ship is finished I'll be right on my way.)


Might as well get this out of the way then.

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 27
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 720/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1550/1600
Main Weapon: 120mm rail gun
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (72/0/0)
Crew: Driver (Corporal Jameson 75/75), Gunner, Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (100 Sergeant Miller/75/50), Support Bravo (100 Sergeant Hanes/50/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

Two of your men drift inside the ship, guns drawn.
trooper555able
offline
trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

Specifically because I'm naked. If I was wearing a three-piece suit those marines wouldn't have even noticed me. :P

"You know, I took a burst from a machine-gun earlier. Are you sure that SMG's going to do any better?" I say before blocking the second marine's path and throwing him at the first one.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 600/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

You never know :P Might try stealth.

The marine being thrown is quickly killed by an accidental burst by the receiving marine. Both are knocked down. The marine on the bottom begins firing wildly at you.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, stitch in side
HP: 135/145
Vehicle:
Squad: Fireteam (75/50), Scout team (75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

I continue running

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, stitch in side
HP: 135/145
Vehicle:
Group: N/A
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

You've been running for about half an hour now. You are well away from the outpost, and everything else for that matter. To your left you can see hills in the distance, to your right you can see some buildings on the horizon. In front of you is nothing but wide open emptiness. You hear a metallic screeching, and see a massive figure to the west, probably a 10 or twelve miles out.

Showing 241-255 of 584