ForumsForum GamesOperation Overlord: Alien Invasion RPG

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Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
trooper555able
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trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: N/A
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Quadrate
Backpack:

As he propels himself forward, I skirt around him and make a break for the door. Clearly his armor is too thick for me to penetrate with my bare hands.

Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: N/A
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Quadrate
Backpack:

You are large and your body is cumbersome. You don't manage to escape, instead, he clips your shoulder and hits the wall, knocking you onto your stomach in the process.

You maybe wanna rambo?

You maybe wanna....

You maybe wanna take his gun?

trooper555able
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trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: N/A
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Quadrate
Backpack:

You know, I had that idea. But for some reason it slipped my mind at that moment.

I roll over to his dropped weapon and grab it, rolling back over onto my back and firing bursts at his upper body. "This one's for Jimmy!"

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 12
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized, burned
HP: 150/210
Vehicle: M90A3 Hoplite
HP: 70/375
Weapons: 40mm autocannon (50/200 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(what)

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Quadrate
Backpack:

He already down, and the additional bursts of lead keep him that way. His armor stops most of the bullets, but a few slip through. The gun quickly runs out of ammunition. He gets up, and turns to face you. Blood leaks from between the plates in his armor. He draws both his pistols and begins returning fire.

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 12
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized, burned
HP: 150/210
Vehicle: M90A3 Hoplite
HP: 70/375
Weapons: 40mm autocannon (50/200 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

Where the pilot sits. It censored the actual word.

trooper555able
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trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Quadrate
Backpack:

I take cover behind the table that I was laying on before hand, taking the empty gun with me, it may still prove useful. If I can, I grab a downed enemy soldier and loot him for more ammo. If the augmented enemy soldier advances, I wait for him to get close before leaping out and beating him upside the head with my new weapon.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(So think our man will be returning anytime soon?)

Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

(So think our man will be returning anytime soon?)


Not likely. Your friendly local mech is taking care of things pretty well, though.

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Quadrate
Backpack:

The dead soldiers have no ammunition or firearms (smart, if you ask me) but they have stun batons.
trooper555able
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trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Quadrate
Backpack:

I doubt that these will be useful against this particular enemy, but it might still be nice to have. Anyways, I wait for the enemy to run out of ammo before advancing on him, aiming to smack him upside the head with the empty weapon.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

The reinforced plastic skeleton stock breaks against his metal plating. He holsters his pistols, and gives you a swift kick to the knee.

I should have made everyone do training before sticking them on the battlefield...

The stun baton uses an electrical pulse. The guy is in metal armor. You're supposed to be a medical, figure it out.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

I should have made everyone do training before sticking them on the battlefield...


(You could still pull people for training.)
Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

(You could still pull people for training.)

While your men are doing the dirty work, I'll pull you for training. How's abouts thats?

trooper555able
offline
trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

I grab him by the neck and start bashing the stun baton against his wounded torso.

Yeah, Loco found that I'm apparently not very bright with RPGs as well. :P

Just because I chose medic doesn't mean that I am an actual doctor, good sir. I wanted to try out something new.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

While your men are doing the dirty work, I'll pull you for training. How's abouts thats?


Seeing as most people are under my command I could send them for forced re-training. It doesn't make sense that I go back for training seeing as I've got a field upgrade from command, sending me back would make command look the fool. To avoid this they could give me field re-training on the way to my new objective.
Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: 360G SA (0/0)(Broken stock)
Secondary: N/A
Sidearm: N/A
Melee: Stun Baton
Augment: Alien Quadrate
Backpack:

He smashes you in the face with metal fist a couple of times before he is roasted alive in his own armor. (It doesn't electrocute him, just heats his armor until he fries)

You can hear his muffled screams on the last four or five swings, then silence. You stand up, and the smell of roasted meat reaches your nostrils.

There'll be more medic'ing later on, luck provide. I'll be sure to make sure to add things and their properties when you look around.

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 27
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 720/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1550/1600
Main Weapon: 120mm rail gun
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (72/0/0)
Crew: Driver (Corporal Jameson 75/75), Gunner, Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (100 Sergeant Miller/75/50), Support Bravo (100 Sergeant Hanes/50/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 4 MREs, 2 bottles of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

You're on a patrol, they can't re-train you now. xD
No, you don't really need training, since you won't be doing much mano-a-mano, being an officer inside an air-conditioned tank. And you seem to be doing pretty well.

You become aware that you're thirsty and a little hungry.

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