ForumsForum GamesOperation Overlord: Alien Invasion RPG

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Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

That might make you a bad person. :P


Might? :P

While you're waiting for your compatriots to post, would you like an update on the war?


As in whats going on now? Sure. Or were you talking about the past?
Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

As in whats going on now? Sure. Or were you talking about the past?


Current events. I can hit you up with a hella backstory if you want, though.
JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

I'm up for both if you have the time.

trooper555able
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trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 700/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: N/A
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Quadrate
Backpack:

I grab the enemy soldier's gun-hand and start squeezing, simultaneously ripping the gun out from his grasp. If I rid him of his weapon, I grab him and raise him above my head, bringing down his spine onto my knee. If even this doesn't work, I'll snap his neck.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 700/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: N/A
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Quadrate
Backpack:

Seeing your plan, he suddenly lets go of his weapon, making you lose your footing. As you try to regain your balance, he slams into you under your arms, using his hydraulic supports to counter your immense strength.

@JACKinbigletters

Working on it. This is pretty lengthy.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(Don't worry about it.)

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

(Any updates?)

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(I ordered you to break open part of the ship for my units to quickly search it.)

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

(Oh. I thought you said operator? I thought i am specialist...)
Since i am too lazy to bring my sheet, i break open a part of the ship with the autocannon, while trying to deal as few damage to the ship.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(I call you operator because you operate a mech. Also the autocannon? You just nead to tare down a wall, not blow the thing up.)

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

(Oh? Okay rockets? or can i just kick? Not sure how much power is needed)

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(Use your mechs hands. Your mech has hands right?)

trooper555able
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trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 700/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: N/A
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Quadrate
Backpack:

I attempt to regain my footing against his onslaught, bringing an elbow strike down on the back of his neck. If he isn't warded off by blows to the back of his neck, then I sweep out his legs.

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

(Okay.)
I tear the blockades with my mechs' hands.

Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

The northern hemisphere: 1% landmass under allied control. There are only 6 companies left on the ground (About 8000 troops). Three are bunkered in a small fort they've set up. The rest are scattered across a large island between the highlands in the far north and the central flats. There are three allied frigates remaining, surrounded by enemy ships. They've been pushed down into the atmosphere and are being bombarded by artillery on the ground. Currently several platoons have been dispatched to deal with the artillery, but are pinned by enemy air support.

The southern hemisphere: 18% of landmass under allied control. 300,000 troops left of the original 311,040. The entire force is concentrated on a central highland peninsula. That comes out to an entire division worth of troops dead. In low orbit, there are twelve frigates, seven destroyers, five cruisers, two battleships, and a carrier.

In orbit there are 276,480 troops left, guarded by eight frigates, two destroyers, two cruisers, a battleship, six carriers, and the flagship Rolff Leir.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Backstory:

In the fall of 2036, mankind's first manned interstellar warship was launched. It wasn't much to look at, little more than a tin can with 3-foot thick titanium plates and a couple dozen ballistic nuclear missiles. It had taken 10 years to build, each plate had to be carried by Soyuz-class surface-to-station rockets, at a total cost exceeding $175 billion. But it was powered by a prototype Thorium-based reactor, had an augmented reality tactical interface, and could launch drones. Its maiden voyage lasted all of three days, before a fleet of three alien ships were detected at the edge of the solar system. The USS Washington attempted to make contact with the first alien vessel near mars. The alien ship engaged the Washington, but was badly damaged in the skirmish. It retreated, allowing the Washington to fall back to Earth. Unfortunately, being comparatively slow, the Washingston was quickly caught by the remaining two alien vessels, outmaneuvered, and destroyed. The United States had, until that time, kept the existence of extraterrestrials a secret from the rest of Earth's governments. By the time UN, NATO, and PREA were alerted, the ships were already in orbit. The war raged across the world for three years, destroying almost everything. Finally, the governments got together and decided to nuke the ships in orbit. The resulting fallout would obliterate almost all life on Earth. America, China, Germany, and India had had the foresight and resources to create massive, subterranean cities across their lands throughout the years the war had endured. In Germany and America, people were tested for genetic superiority and assigned places accordingly. Three million Americans and 500,000 Germans were saved. In India and China, a list of jobs was created, people were categorized by ability and intelligence, and people of great knowledge were preserved. A total of 8 million PREA citizens were saved.

As the rest of the world went down in radioactive flames, Russia launched a generation ship equipped with a biosphere and Svalbard Global Seed Vault's contents, never to be heard from again. The launch of the ship (along with 10,000 Russian, Eastern European, and UK citizens) was protected by 600 soldiers, led by Lieutenant-Major Rolff Leir, holding off rioting civilians and enemy shock troops. They bought enough time to allow the ship to launch, in a legendary battle that raged across Moscow. The last transmission from the generation ship was a transcript of what had occurred in the battle, inspiration legends that would inspire the name of the future flagship of the Terran Coalition.

With the successful destruction of the alien invaders, it was only the matter of a century before humans once more ventured out onto Earth's face, in 2106. They were met by rotten, briny seas, darkened skies, bands of mutated survivors, and alot of dust.

They sent a scout to find the third ship 10 years after resurfacing. They found it at the edge of the system, derelict. Only one survivor was left, and was interrogated for access codes.

Any*****, the growing population of Earth got together, and using the information and technology harvested from the ship, began creating a fleet. Scientists in the citadels translated the star charts and histories, adapting much of it for use by humans. For years they sent explorers out into the galaxy, probing the vast unknown. One team of scientists followed the legend of the Araphan. The legend said something about a great empire that came from the ground, sending a single, massive ship to conquer the galaxy. It flew into a sun in their home system, wiping out systems for lightyears around. The main point of interest was their mimetic qualities, since resources on Earth were running low. So the team found the dark planet, studied the crystals they found, and awakened a dread race. The Terran Coalition voted to send a million-man invasion fleet to conquer and harvest the planet. By the time they got there, thousands of ships and millions of soldiers had been poured out by the planet. With the news arriving back on Earth that the northern invasion had gone south (BAM!), the Coalition sent reinforcements. They're due to arrive in a few weeks.

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 12
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized, burned
HP: 150/210
Vehicle: M90A3 Hoplite
HP: 70/375
Weapons: 40mm autocannon (50/200 rounds), 20mm rocket pod (64/8 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

Your rip open a bulkhead on the back of the ship, revealing a crawlspace leading to the ****pit.

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Partial Alien Annexation
HP: 690/1000
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: N/A
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Quadrate
Backpack:

You smash down on the back of his neck, which is also armored. You kick his legs out from under him, putting him face down on the floor. He quickly rolls over and kicks back, hitting you rather roughly in the chest with his metal-plated boots. He jumps at you again, grappling you.

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