ForumsForum GamesOperation Overlord: Alien Invasion RPG

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Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(Well are all the fighters defeated? You said there were six left.)

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 12
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized, burned
HP: 200/210
Vehicle: M90A3 Hoplite
HP: 270/375
Weapons: 40mm autocannon (200/150 rounds), 20mm rocket pod (72/0 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I fly(I can right? if not i simply walk backwards) to try dodge their fire. I keep shooting my autocannon at them.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Infected
HP: 250/250
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: N/A
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Blood
Backpack: Empty

You are far stronger than the soldier, and easily lift him off his feet. The guards move to surround you, drawing their stun batons.

(You don't know yet, that's a chance you have to take. If you choose humans, you can go HAM on them at any time. If you pick Aliens you'll be able to go HAM on them anytime too. Not saying the other side will take you back and you won't be hunted)

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 12
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized, burned
HP: 200/210
Vehicle: M90A3 Hoplite
HP: 150/375
Weapons: 40mm autocannon (200/50 rounds), 20mm rocket pod (72/0 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

You can do extended jumps and hover for short periods of time.

As you jump backwards, you send several piercing shots through a ship. It begins spraying the blue acid as it spins out of control and crashes 20 meters away. While in the air, you and hit by a ship running directly into you, smashing against your armor. The armor itself is hung on the ship, and you are stuck for now. Fortunately, the guns on the ship are forward-facing fixed-position weapons.

(Well are all the fighters defeated? You said there were six left.)


They don't kill themselves.
Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 12
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized, burned
HP: 200/210
Vehicle: M90A3 Hoplite
HP: 150/375
Weapons: 40mm autocannon (200/50 rounds), 20mm rocket pod (72/0 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I try to destroy it with my autocannon, even if it damages myself.
When i broke free, i hover on the ground trying to dodge from other ships.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, stitch in side
HP: 135/145
Vehicle:
Squad: Fireteam (75/50), Scout team (75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

Are any of my original platoon alive?

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 27
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 750/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 780/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1590/1600
Main Weapon: 120mm rail gun
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (72/0/0)
Crew: Driver (Corporal Jameson 75/75), Gunner, Technician, Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (100 Sergeant Miller/50), Support Bravo (100 Sergeant Hanes/75/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 4 MREs, 2 bottles of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

"Yes sir!" I call into the radio, cutting the comms.

"Finish off these B*******!" I shout as I continue to fire my 40mm.

trooper555able
offline
trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Infected
HP: 250/250
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: N/A
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Blood
Backpack: Empty

For now, going Prototype up in here and finding some answers may be for the best.

I use the guy I'm holding onto as a weapon, whipping him around to smash him into his comrades. I take down the two or three guys in between myself and the exit and make a break for it.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Infected
HP: 250/250
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: N/A
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Blood
Backpack: Empty

They must have underestimated your strength, because you tossed them around like rag dolls. The exit is locked. There is a cabinet filled with vials of what they injected you with. Two soldiers are still standing between you and the cabinet. They whirl their stun batons and move towards you.

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Kill Count: 12
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized, burned
HP: 150/210
Vehicle: M90A3 Hoplite
HP: 70/375
Weapons: 40mm autocannon (200/50 rounds), 20mm rocket pod (72/0 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

You blow the whole front part of the ship off, knocking yourself to the ground. There you hover a few feet off the ground, well below where you were hit before.

Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, stitch in side
HP: 135/145
Vehicle:
Squad: Fireteam (75/50), Scout team (75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

You had a squad made up of three teams. Of your original 12 men, you have 3 left.

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 27
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 720/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1550/1600
Main Weapon: 120mm rail gun
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (72/0/0)
Crew: Driver (Corporal Jameson 75/75), Gunner, Technician, Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (100 Sergeant Miller/50), Support Bravo (100 Sergeant Hanes/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 4 MREs, 2 bottles of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

The tank's 40mm rocket launchers are depleted and need to be reloaded.

There's only one ship left now, and the front guns have been blown off.
Looks like your men have done a good job with their rocket launchers.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, stitch in side
HP: 135/145
Vehicle:
Squad: Fireteam (75/50), Scout team (75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

That's the whole platoon?!

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 27
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 720/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1550/1600
Main Weapon: 120mm rail gun
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (72/0/0)
Crew: Driver (Corporal Jameson 75/75), Gunner, Technician, Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (100 Sergeant Miller/50), Support Bravo (100 Sergeant Hanes/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 4 MREs, 2 bottles of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

I re-load the 40mm and fire again, attempting to capture the unit rather then destroying it. "Men get back into the transports. New men fall into Rhino Alpha and then fall into the teams that lost men. Captain of the new team get your a** in here! Also, I need a technician in here. (I assume the engineers count or are there other men for that?)"

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

im going! im going!

trooper555able
offline
trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Infected
HP: 250/250
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: N/A
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Blood
Backpack: Empty

I rush towards the enemy between me and the vials, dodging their initial attacks and swiping them out of my way. If this plan is successful, I grab one vial but destroy the others.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Name: Bob "Tower" Light
Type: NCO
Kill Count: 8
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, stitch in side
HP: 135/145
Vehicle:
Squad: Fireteam (75/50), Scout team (75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/0 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, Bottle of water, shovel, flashlight

You have three men under your command. Like I said, you started off with a squad of 12 men. Jack decided to be an officer and has a larger amount of men and vehicles. I'm not sure where the confusion is. The platoon around the officer load into their vehicles

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 27
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 720/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1550/1600
Main Weapon: 120mm rail gun
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (72/0/0)
Crew: Driver (Corporal Jameson 75/75), Gunner, Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (100 Sergeant Miller/50), Support Bravo (100 Sergeant Hanes/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 4 MREs, 2 bottles of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

An engineer gets in the tank as a technician.

The enemy ship hits the ground, tossing dirt a debris everywhere. There is no explosion.

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Blood contaminated with Alien fluid.
HP: 300/300
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: N/A
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Blood
Backpack: Vial of Alien Blood

As the other vials break, the blue liquid spills onto you skin. It feels pleasant and cool, and begins soaking into you. You feel vitalized. Unfortunately, only a little got on you.

The ones you initially bowled over are getting up now.

trooper555able
offline
trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 9'4", 500pds, massive
---------------
---------------
Conditions: Blood contaminated with Alien fluid.
HP: 300/300
Vehicle: N/A
Group: N/A
Equipment: N/A
Primary: N/A
Secondary: N/A
Sidearm: N/A
Melee: N/A
Augment: Alien Blood
Backpack: Vial of Alien Blood

I charge headlong through them like a bull, using sheer body mass to blast through them like an Abrams tank. When I get to the locked door, I attempt to throw my weight into it with a good ol' shoulder-bash.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Rank: 1st Lt.
Name: Sean Deane
Type: Officer
Kill Count: 27
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
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Conditions: Healthy, adrenalized
HP: 160/160
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Vehicle(s):
Rhino Alpha (Transport Alpha)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 720/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 700/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1550/1600
Main Weapon: 120mm rail gun
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (72/0/0)
Crew: Driver (Corporal Jameson 75/75), Gunner, Technician (Engineer Brown 25/25), Commander (1Lt. Deane 160/160)
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Platoon:
Squad Alpha: Fireteam Alpha (100 Sergeant Miller/50), Support Bravo (100 Sergeant Hanes/50), Scout alpha (100 Sergeant Johanson/75/75/75), medical alpha (100 Sergeant Gansen/50/45/50)

Squad Bravo: Fireteam Bravo (100 Sergeant Harper/50/50/50), Indirect Alpha (100 Sergeant Daniels/50/50), Indirect Bravo (100 Sergeant Gomez/50/50/50), Medical bravo (100 Sergeant Ramos/50/50/50)

Squad Charlie: Support Bravo (100 Sergeant Ackles/75/50/50), Medical Charlie (100 Sergeant Stephans/45/50/50), Bravo Scouts (100 Sergeant Padelacki/75/70/75), Transport Alpha/Bravo (75 Corporal Jameson/A50//B50/50)
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Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 4 MREs, 2 bottles of water, 2 power cubes, flashlight, 2 HE grenades
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"Men move up to the crash site, weapons ready, there could be anything left in there." I contact command, "Command we have a downed enemy ship that has not exploded, I repeat, we have a ship that is intact. Moving to it now to search it and to send pictures back to you. You may want to get some people that know what their doing out here to scan it properly, this could be a good chance to analyze the enemy ships to look for a weakness." I turn it back to the platoon. "Would somebody grab whoever is in charge of those new men and get him in here! Support Alpha, Fire Team Alpha you get a new man each to replace your numbers, fill them in and what's what." I say as I get out of the rocket pod.

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