ForumsForum GamesOperation Overlord: Alien Invasion RPG

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Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 20
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 942/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/160 rounds
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (184/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 225/375
Weapons: 40mm autocannon (170/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 325/375
Weapons: 40mm autocannon (188/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 300/375
Weapons: 40mm autocannon (144/200 rounds), 20mm rocket pod (60/12 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1300 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

"Feel free to attack, but not moving." I say as i try hitting them with the 20mm autocannon in position.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg, gas burn, concussion, cracked rib, dislocated shoulder
HP: 120/155
Vehicle:
Group: Private Lazlo (45/50) Private Nikolajs (45/50) Private Gerhard (45/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare

and 50 m to shore, correct?

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(My order was to fire at will but not to waste ammo by firing out of range. And my Russian friend hasn't moved his troops yet either.)

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

( I don't even know my weps range and range between us and enemy so i assume it's in range)

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(I don't know the range either that's why I said to only fire when they came into range.)

Jagatai_Khan
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Jagatai_Khan
312 posts
Nomad

Rank: Captain
Name: Sean Deane
Type: Officer
Kill Count: 44
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Concussion, blast deafening
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 225/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 325/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)

Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (98/1)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Private Marko 50/50), Gunner (Private Saenz 50/50), Technician (Private Neals 50/50), Commander (1Lt. Deane 160/160)

Myrmaedon:
HP: 2000/2000
Main Weapon: Dual 20-inch cannon (12/1/1)
Turrets: 20mm autocannon (100/50 shells) .50 minigun (5000/2500 bullets)
Crew: Gunners: (Private Ingalls 50/Private King 50) Driver: (50 Private Nemo) Technician (50 Private Muhammad)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (75 Corporal Gerbovik/50/50/50) Fireteam Bravo (75 Corporal Damon/50/50/50) Support Alpha (75 Corporal Smith/75 Corporal West/50/50) Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)

Squad Bravo: Fireteam Charlie (75 Corporal Wesson/50/50/50) Fireteam Delta (75 Corporal Gonzalez/50/50/50), Support Bravo (75 Corporal Nicholson/75 Corporal Heike/50/50), Medical Alpha (75 Corporal Stetson/50/50/50)

Squad Charlie: Fireteam Echo (75 Corporal Garza/50/50/50) Indirect Alpha (100 Sergeant Rios/50/50/50) Transport Alpha (50/50/50/50) Transport Bravo (50/50/50/50)

Squad Delta: Indirect Bravo (100 Sergeant Benson/50/50/50) Transport Charlie (50/50/50/50) Scout Alpha (75/75/75/75) Scout Bravo (75/75/75/75)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (21/0)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

You gave him no orders, he did not move. The enemy is closing at approximately 2 kilometers. Your mechs are peppering their advance with 20mm cannons. You men look at you, somewhat concerned.

Luganov radios you: "Why aren't we moving, Captain? What's your plan?"

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 24
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 942/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/160 rounds
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (184/190 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 225/375
Weapons: 40mm autocannon (170/198 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 325/375
Weapons: 40mm autocannon (188/188 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 300/375
Weapons: 40mm autocannon (144/192 rounds), 20mm rocket pod (60/12 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1300 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

They're at around 2000 meters, moving closer slowly. Your men fire off a round every now and then, and every once in a while a counter blips and you get a kill.

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg, gas burn, concussion, cracked rib, dislocated shoulder
HP: 115/155
Vehicle:
Group: Private Lazlo (40/50) Private Nikolajs (40/50) Private Gerhard (35/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare

40 meters. Around you the silt cloud is slowly settling. You feel a hand on your shoulder, and see Lazlo looking at you through his gas mask, obviously in pain.

"We need to move, Corporal. We'll die out here otherwise."

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 24
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 942/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/160 rounds
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (184/190 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 225/375
Weapons: 40mm autocannon (170/198 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 325/375
Weapons: 40mm autocannon (188/188 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 300/375
Weapons: 40mm autocannon (144/192 rounds), 20mm rocket pod (60/12 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1300 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I do the same thing until the enemies go near or there's some new activity.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Rank: Captain
Name: Sean Deane
Type: Officer
Kill Count: 44
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Concussion, blast deafening
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 225/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 325/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)

Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (98/1)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Private Marko 50/50), Gunner (Private Saenz 50/50), Technician (Private Neals 50/50), Commander (1Lt. Deane 160/160)

Myrmaedon:
HP: 2000/2000
Main Weapon: Dual 20-inch cannon (12/1/1)
Turrets: 20mm autocannon (100/50 shells) .50 minigun (5000/2500 bullets)
Crew: Gunners: (Private Ingalls 50/Private King 50) Driver: (50 Private Nemo) Technician (50 Private Muhammad)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (75 Corporal Gerbovik/50/50/50) Fireteam Bravo (75 Corporal Damon/50/50/50) Support Alpha (75 Corporal Smith/75 Corporal West/50/50) Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)

Squad Bravo: Fireteam Charlie (75 Corporal Wesson/50/50/50) Fireteam Delta (75 Corporal Gonzalez/50/50/50), Support Bravo (75 Corporal Nicholson/75 Corporal Heike/50/50), Medical Alpha (75 Corporal Stetson/50/50/50)

Squad Charlie: Fireteam Echo (75 Corporal Garza/50/50/50) Indirect Alpha (100 Sergeant Rios/50/50/50) Transport Alpha (50/50/50/50) Transport Bravo (50/50/50/50)

Squad Delta: Indirect Bravo (100 Sergeant Benson/50/50/50) Transport Charlie (50/50/50/50) Scout Alpha (75/75/75/75) Scout Bravo (75/75/75/75)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (21/0)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

"Alright me time to move. Fireteams move in correlation to the lieutenants battle plans. Command, calling in an air strike on a massive enemy movement, how copy?"

"Indirect squads fire at the enemies reargurad, that's where their supplies will be. You don't need to be accurate just deal as much damage as you can."

"Lieutenant you have the green light for your battle plan. If you need more men I can assist."

"Scout teams, hold position and start your objectives."

"Support teams follow the Fireteams, one each side."

"Lieutenant relay your plan to the men."

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

(what's my order)

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg, gas burn, concussion, cracked rib, dislocated shoulder
HP: 115/155
Vehicle:
Group: Private Lazlo (40/50) Private Nikolajs (40/50) Private Gerhard (35/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare

I nod and look around for the rest of my teamas I begin swimming towards the beach.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

(It was never stated that the lieutenant needed you for his plan so I was planning to keep you with me to strengthen the line.)

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Captain
Name: Sean Deane
Type: Officer
Kill Count: 44
Captures: 13
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Concussion, blast deafening
HP: 160/160
------------------------------------------------------------------------------------------------
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 225/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 325/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 300/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (60/12 rockets)

Rhino Alpha (Transport Alpha)(50/50)
HP: 600/800
Turret: Dual 20mm autocannon turret
Capacity: Alpha Squad

Rhino Bravo (transport Bravo)(50/50)
HP: 670/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Bravo Squad

Rhino Charlie (transport Charlie)(50/50)
HP: 650/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity: Charlie Squad

Sovereign:
HP: 1500/1600
Main Weapon: 120mm rail gun (98/1)
Turrets: .700 anti-personnel gatling (5000/1000, 2 40mm rocket pods (56/6/6)
Crew: Driver (Private Marko 50/50), Gunner (Private Saenz 50/50), Technician (Private Neals 50/50), Commander (1Lt. Deane 160/160)

Myrmaedon:
HP: 2000/2000
Main Weapon: Dual 20-inch cannon (12/1/1)
Turrets: 20mm autocannon (100/50 shells) .50 minigun (5000/2500 bullets)
Crew: Gunners: (Private Ingalls 50/Private King 50) Driver: (50 Private Nemo) Technician (50 Private Muhammad)
------------------------------------------------------------------------------------------------
Platoon:
Squad Alpha: Fireteam Alpha (75 Corporal Gerbovik/50/50/50) Fireteam Bravo (75 Corporal Damon/50/50/50) Support Alpha (75 Corporal Smith/75 Corporal West/50/50) Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)

Squad Bravo: Fireteam Charlie (75 Corporal Wesson/50/50/50) Fireteam Delta (75 Corporal Gonzalez/50/50/50), Support Bravo (75 Corporal Nicholson/75 Corporal Heike/50/50), Medical Alpha (75 Corporal Stetson/50/50/50)

Squad Charlie: Fireteam Echo (75 Corporal Garza/50/50/50) Indirect Alpha (100 Sergeant Rios/50/50/50) Transport Alpha (50/50/50/50) Transport Bravo (50/50/50/50)

Squad Delta: Indirect Bravo (100 Sergeant Benson/50/50/50) Transport Charlie (50/50/50/50) Scout Alpha (75/75/75/75)
------------------------------------------------------------------------------------------------
Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (21/0)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 3 Officer MREs, 1 bottle of water, 2 power cubes, flashlight, 2 HE grenades
--------------------

How to Strategy

"This is Command, we've got that wing on standby. Priority tangos?"

"On your word, sir. We've begun bombardment."

The lieutenant seems bewildered. "My strategy was supposed to be a joint effort! They are almost on our position! We have no defensive positions!--" His transmission is cut off. The lieutenants' APCs roll forward a few seconds later, followed by the fireteams.

*Team. Scout Bravo got slaughtered due to some confusion.
"Sir, we're falling back before we're overrun. They're advancing!"

Gunfire explodes from both lines, the enemy are less than 700 meters away, and closing quickly. Your preemptive strike has lost its momentum.

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg, gas burn, concussion, cracked rib, dislocated shoulder
HP: 110/155
Vehicle:
Group: Private Lazlo (35/50) Private Nikolajs (35/50) Private Gerhard (30/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare

You don't need to swim through the gas. It ain't assjuice.

Although it slows you down, you quickly make it above the noxious clouds. Your men are badly burned. Still knee-deep in the thick gases, you can see the beach alight with weaponsfire. Around you craft are stopping to let out troops.

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 24
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 942/1200
Weapons: 40mm autocannon (24/8 rounds), two 80mm Rocket Pods (36/6/6 rockets), 20mm autocannon (200/160 rounds
Group: Mech Team Alpha (200 Specialist Bath/200 Specialist Carn/200 Specialist Kane/200 Specialist Jackson)
Vehicle(s):

M90A3 Hoplite Alpha:
Operator: 200/200 Specialist Bath
HP: 300/375
Weapons: 40mm autocannon (184/190 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Bravo: 200/200 Specialist Carn
HP: 225/375
Weapons: 40mm autocannon (170/198 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Charlie: 200/200 Specialist Jackson
HP: 325/375
Weapons: 40mm autocannon (188/188 rounds), 20mm rocket pod (60/12 rockets)
M90A3 Hoplite Delta: 200/200 Specialist Kane
HP: 300/375
Weapons: 40mm autocannon (144/192 rounds), 20mm rocket pod (60/12 rockets)
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (1500/1300 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

You hold the line steady, firing at the advancing enemy. They begin firing back, at your lines. It seems APCs from the other platoons are trying to make an assault.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg, gas burn, concussion, cracked rib, dislocated shoulder
HP: 110/155
Vehicle:
Group: Private Lazlo (35/50) Private Nikolajs (35/50) Private Gerhard (30/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare

I shout move! Move!

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg, gas burn, concussion, cracked rib, dislocated shoulder
HP: 110/155
Vehicle:
Group: Private Lazlo (35/50) Private Nikolajs (35/50) Private Gerhard (3/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare

Laserfire starts raining out of one of the positions up the beach. Several men around you are cut down, and Gerhard gets a hole blown through his leg. He is knocked down, and starts screaming in agony. You can see the putrid flesh squirting through unburnt patches in his leg.

A few meters up the beach, artillery lands, tossing you down, sending waves of gas in every direction.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Rank: Corporal
Name: Bob "Tower" Light
Type: NCO
Kill Count: 9
Bio:
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Healthy, Sore Leg, gas burn, concussion, cracked rib, dislocated shoulder
HP: 110/155
Vehicle:
Group: Private Lazlo (35/50) Private Nikolajs (35/50) Private Gerhard (3/50)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp)
Primary: M20 Assault Rifle (240/30 rounds)
Secondary: P90C (150/50 rounds)
Sidearm: Razor Automatic pistol (80/20 rounds)
Melee: KA-BAR
Augment: Domino
Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare

I tear a bit of extra uniform and tie around the hole and help him to the nearest cover, if any.

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