So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!
Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.
12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.
Character sheet:
Rank: Name: Type: Age: Gender: (only for officers and infantry) Size: (height, weight, build, pick your type before you do this) --------------- --------------- Conditions: HP: Vehicle: Group: Primary: Secondary: Sidearm: Melee: Augment: Backpack: --------------
Types: (basically race)
Officer: Human (male or female) Rank: 2nd Lt. HP: 60/60 Size: No specs Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife Specialty: Access to vehicles, platoon-size groups Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.
NCO: Human Augment Rank: Corporal HP: 75/75 Size: Larger than regular human, no real restrictions Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR Specialty: Access to augments and mech suits, team-size groups Description: NCOs are the liasons between the cannonfodder and the officers.
Warrant Officer: Human Augment Rank: Warrant Officer HP: 80/80 Size: Slightly larger than an NCO, consistently heavily built Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.
Infantry: Human (male or female) Rank: Private HP: 50/50 Size: They take 'em all shapes and sizes Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife Specialty: Access to careers such as medic, driver, gunner, or grunt. Description: Cannonfodder.
More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.
Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.
Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.
Rank: Corporal Name: Bob "Tower" Light Type: NCO Kill Count: 9 Bio: Age: 32 Size: 7' 8", 357 lbs --------------- --------------- Conditions: Completely fine exept for: Sore Leg, gas burn, concussion, cracked rib, dislocated shoulder HP: 110/155 Vehicle: Group: Private Lazlo (35/50) Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (30/30 5.56 rounds), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp), Gas mask (5hp) Primary: M20 Assault Rifle (240/30 rounds) Secondary: P90C (150/50 rounds) Sidearm: Razor Automatic pistol (80/20 rounds) Melee: KA-BAR Augment: Domino Backpack: 4 MREs, six bottles of water, shovel, flashlight, flare
Up ahead you can see three main defenses: Trenches, a pillbox, and a sandbag nest. The trenches are filled with marines firing heavy lasers at incoming APCs, the pillbox is firing automatic bursts at infantry, and the sandbag nest houses light artillery and anti-aircraft guns. A few feet up the beach you can see Lazlo crouching behind some rubble on the beach.
What supply line? They are mobilized, and won't be getting supplies except by air until they stop and form a defensive line.
They must have some supplies with them, medical equipment, ammo, guns, food. All that would be near the back of the assault being protected by everything in front of it.
Not to show you my OP play cards, but his plan was basically blitzkrieg (For maximum understanding please follow the link)
I studied history.
*makes you like a twat for not transferring command of your men to him, or using vague terms to do so. Each platoon is autonomous, until command is changed to someone else.
I told my men to follow his plan, the same with the Rhinos, it was his plan so it was up to him to order them around. I didn't think I had to say, "Here are my troops, they are now yours, okay?" But it is noted that that level of specificity will be required in the future.
At a leisurely 45km cruise, it would take about 4 minutes. u math bro? u rangin'?
To cover 2 kilometers in 4 minutes they would be traveling 30 kilometers per hour. To cover the same distance going 45 kilometers per hour it would take 2 minuets and 40 seconds. Take your pick, and no I don't rage about maths I just do it right. Also 45 kilometers isn't slow, it isn't fast either but it sure as hell ain't slow. 30 kilometers is slow.
They must have some supplies with them, medical equipment, ammo, guns, food. All that would be near the back of the assault being protected by everything in front of it.
Honestly you'll figure this out later. The issue wasn't where their supplies were, it's your application of artillery
I studied history.
Everyone has, that doesn't mean everyone understands, grasps, and is passionate and knowledgeable about it.
I told my men to follow his plan, the same with the Rhinos, it was his plan so it was up to him to order them around. I didn't think I had to say, "Here are my troops, they are now yours, okay?" But it is noted that that level of specificity will be required in the future.
Glad we could get somewhere with that.
To cover 2 kilometers in 4 minutes they would be traveling 30 kilometers per hour. To cover the same distance going 45 kilometers per hour it would take 2 minuets and 40 seconds. Take your pick, and no I don't rage about maths I just do it right. Also 45 kilometers isn't slow, it isn't fast either but it sure as hell ain't slow. 30 kilometers is slow.
M90A3 Hoplite Alpha: Operator: 200/200 Specialist Bath HP: 300/375 Weapons: 40mm autocannon (100/184 rounds), 20mm rocket pod (60/12 rockets) M90A3 Hoplite Bravo: 200/200 Specialist Carn HP: 225/375 Weapons: 40mm autocannon (20/170 rounds), 20mm rocket pod (60/12 rockets) M90A3 Hoplite Charlie: 200/200 Specialist Jackson HP: 325/375 Weapons: 40mm autocannon (50/144 rounds), 20mm rocket pod (60/12 rockets) M90A3 Hoplite Delta: 200/200 Specialist Kane HP: 300/375 Weapons: 40mm autocannon (80/144 rounds), 20mm rocket pod (60/12 rockets) Gear: Interface bodysuit (allows your mech to use your primary and melee weapons) Primary: .50cal LMG (1500/824 rounds) Secondary: N/A Sidearm: N/A Melee: Mechsaw Augment: Dread Maxx, Dread Hawk Backpack: N/A
"I reported it to command, Operator. There's nothing they can do without risking diverting ships from the battle in orbit. Which is directly above us.... We need to make sure that frigate doesn't come up and hit them from directly below." The officer replies.