Not sure what the rule is for double-posting, but for some reason I'm unable to edit my previous post. Just wanted to let those who are tracking this thread (mainly @Olinser, a lot of these adjustments were based on some of your issues) know that I've pushed a new patch:
Patch 1.2 has been pushed to Armor Games! This one is mainly a balancing and fine-tuning patch to buff up the Unholy Tree a bit.
Adjustment: Reduced Combustion chance a bit.
Adjustment: Reduced Wall of Fire's damage just a tad.
Adjustment: Reduced Wildfire's power just a tad.
Adjustment: Increased Gargoyle's damage a tad.
Adjustment: Increased Plague Bane's damage a tad.
Adjustment: Plague damage over time now ticks every 0.5s instead of every 1s. Deals more damage every tick as well.
Adjustment: Plague Bane's "Chemical Burn" talent modifier now has a higher chance of Burning enemies.
Adjustment: Reduced the cooldown of all Premium Content spells to 60 seconds, down from 80 seconds.
Adjustment: Increased the time Soul Crystal stays active to 20 seconds, up from 10 seconds.
Adjustment: Winter's Freeze "Empowering Cold" talent modifier now also increases your Arrow's Damage by 100% as well as your Firing Rate by 100% while it is active.
Change: Monster Power default level is now 3. You can go lower but you'll make the game easier than intended.
Change: While adjusting Monster Power slider, the game will display exactly how much HP, XP and Gold you'll be modifying based on the Monster Power you've selected.
Change: Gargoyle's bomb release mechanic has been changed to concentrate on a centralized location instead of all across the battlefield. He also drops one bomb at a time. This will help immensely with single-target damage while still retaining a bit of area effect due to the explosion radius.
Change: Army of Undead's talent modifier has been changed to "Elemental Tips: Army of Undead will now also Freeze, Burn or Plague the enemies it hits."
Change: Crypt Keeper will now drop a potion after he finishes his channel attack or you reach the damage threshold of stopping it. The higher Monster Power level you're fighting him on, the higher the chance he'll drop a potion after his channel attack finishes/gets stopped.
Change: Added a cap to the Crypt Keeper's damage threshold you need to reach before stopping his channel attacks.
Fix: Fixed an issue regarding crossfading between two music tracks.
I think that's it! As always, make sure you're on the right patch before playing the game and looking for these new updates. You're looking for (v. 1.12) in the Sentry Knight ticker on the main menu. If you're still on 1.11, try clearing your cache/cookies and restarting your browser.
You need to have some luck with that @dokakostkz... you need to get a treasure chest that drops from an enemy that is killed, containing fire arrows and then you need to shoot a spider with it. =)
@Thunderee321 no, quests dont unlock any armatars. We have the normal user armatars, they are choosable anytime. Besides thme they are seasonal armatars, they are only choosable for a lmited period of time, you hold this armatar until you choose another. Then they are a couple of very special amratars.. legacy/AFG+/Knight/Mod/Admin armatars, legacy are only choosable for a very few users which unlock them in the old, AP-based AG (lets say before-quests-age). The other "clases" are self-explained imo^^
Do you notice how the spider drops down below it's normal place to be before it settles? Well, it turns out you need to HAVE A FLAME WALL ALREADY ACTIVE at the back of the field as the spider's dropping.
You don't need to have a fire wall already active. You can hit the spider by just casting the wall under it. Anyway: this game was fun to get all the quests done!
@Arkeyo - Some spiders do hang low enough for the flame wall to hit them at all times, but only a few. All of them lower themselves down (where all of them can be hit by it), and then raise themselves back to a random level. Only the lowest hanging spiders can be hit all the time. The rest of them you can only hit in the second they lower themselves down.
Hey Reton8! For the guide to get the "Comeback Kid" badge, it doesn't work. Using Crystalize makes you the enemy take damage while it attacks the tower. Any other ways to get that badge?